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The Dice Collection Cycles On! (ft. Disruption Chests)



Howdy folks and welcome!

We’re here today to talk about Dice Collections in Armello and what the current plan is. Grab yourself a cup of tea and let’s get into it.

As many of you are aware, it’s been some time since a new Dice Collection has landed in Armello, and that basically comes down to us prioritising other features within the game, such as our sweet, sweet Dragon friends. Right now our sights are set on bringing consoles up to speed with v2.0, The Dragon Clan and everything in between. We’re making great progress on that but it’s a pretty large undertaking that’ll use most of Armello’s dev resources for the immediate future.

That means we don’t have a new dice collection in the immediate development pipeline, so we’re switching things up a little, and travelling back in time. On November 14th, Collection 8 - Mountain’s Hoard will rotate out and Collection 1 - Wyld’s Bounty will rotate in.

That leaves you with TWO MORE WEEKS to wrap up any loose ends in the Mountain’s Hoard collection. From here we expect to strike a two month rotation cadence, so in mid-January you can expect Collection 2 to be introduced, mid-March you can expect Collection 3 and so on and so forth. As with all things, this is subject to review and revision if we make another collection.

For those who have been around for quite some time, you’ll remember that things were a little different when this collection was active in 2016 - but rest assured the modern chest system reigns eternally supreme and will apply to older collections, including keyless chests and skin fragments.

Disruption Chest

This is also a great time to mention that we’ve snuck a cool feature into the build that HOPEFULLY you’re not aware of. Now, if we detect that your game has softlocked in an NMA (No More Actions) state, a chest of the currently active collection will be granted to you. Please note that our NMA rates are some of the lowest they’ve ever been, so hopefully you never experience this feature, but trust us, it’s there and working.
Naturally there’s a risk that a feature like this can be abused by malicious individuals. After all, Armello has been a target of Steam Inventory farming schemes since we integrated it. Anyone found attempting to abuse this system in any way will be banned to the multiplayer-less abyss. If this feature significantly impacts the quality of online play in any way we have the ability to turn it off without even pushing a patch, so be good and kind citizens. As always, if you see something odd, please report it through the in-game bug sender.


Please toss your questions at us and we’ll do our best to hit ‘em out of the park.


Hotfix v2.1.1p3 Patch Notes

Howdy folks!

Hope you're all well! Just a quick one for you today, a small patch that attends to a few outstanding issues. Have fun and hopefully the dice roll in your favour!




Bug Fixes
  • Fix for a card draw NMA when AI takeover (after a player disconnects) occurs during card draw in multiplayer.
  • Resolved an issue with the timer freezing incorrectly and causing a rare NMA.
  • Made Improvements to a known issue where some players would not receive Dragon Clan items on purchase of the DLC. If you still haven't received your Dragon Dice and Novella after updating please reach out to via email to qa[at]leagueofgeeks.com and we will grant them personally

The Gallows' Eve Dice Event Approaches... muahAHAHA!



Take to the streets, revel in the cold moonlight and keep your idols close, Gallows' Eve crawls forth.


The Gallows' Eve Dice event is just around the corner, which means the boney dice shall roll forth once more! Play multiplayer games from the week starting Monday the 28th of October for your shot to claw these unsettling cubes.

Event begins: 1:00am Monday 28th of October PT
Event ends: 1:00am Monday 4th of November PT
Eligible games: Any game that yields a regular chest AKA any multiplayer game!
Drop rate: These dice are intended to be rare, they have a pure drop chance of 10% per game.
Platforms: Steam, Nintendo Switch, Android and IOS.
Share the love!: You can find multiple sets of these throughout the event, so be sure to pass them to friends who weren't blessed by our RNG overlords.


Patch v2.1p2 is live!



Howdy folks!

Hope you're well. A hotfix just went live that attends to a few little bits and pieces. Have a lovely week and kill that damned King will you?

Fixes:
  • Fixed an issue which would cause Sana's prologue to freeze at its conclusion.
  • Fixed an issue loading assets that would cause occasionally cause NMA's at the start of matches.


Known Issues:
We have fixes ready for these for a future patch real soon! Keep sending us logs and reports if you encounter them though, it all helps! - Woody :heart:
  • If a player disconnects during the Card Draw phase, this can sometimes cause the game to NMA.
  • In a Private game with only one other person, if the lobby leader/creator leaves this will cause the game to NMA
  • Using Grand Heist to steal your 4th Spirit Stone when you have more Rot and Health (thus killing you in the process of becoming a Spirit Walker) has a chance to NMA the game.



v2.1.1p1 Patch Notes

Howdy folks,

Hope you're all well! Here are a heap of bug fixes that attend to large and small issues alike. Have fun and may the dice roll in your favour.



Fixes
  • Fixed an issue where AFK players in public MP were not correctly marked as such. AFK players will now have their turn timers reduced and be kicked after 3 turns of inactivity.
  • Improved multiple issues with hero mastery items not being awarded when the required level is reached, particularly in poor network conditions.
  • Fixed Chrysocalla signet ring not awarding +1 sword in combat and not appearing in the combat screen.
  • Fixed a freeze that would occur if joining a multiplayer lobby while in singleplayer gameplay, you will now be safely returned to menu if accepting a lobby invite or joining a friends' lobby via steam overlay.
  • Fixed players being able to identify Nazar's illusion by attempting to play cards to him on his turn.
  • Fixed quest reward previews being inaccessible in gamepad play.
  • Resolved positioning issues in prologue act two that would cause Thane to not be correctly slain by a king's guard, due to...
  • ...another fixed issue where King's Guards were not using all their AP, not aggressively seeking players with bounties, etc.
  • Fixed a visual issue in the card gallery where cards that were rapidly flipped or put back would get stuck mid-animation.
  • Dragon clan hero select audio sting will correctly play when starting a match with a dragon clan hero.
  • Fixed the mouse-hover tooltip for card type incorrectly displaying the tooltip for card cost.
  • Improved the consistency of hero titles and bios.
  • Fixed palace entry 'do not enter' option always displaying in english when other languages are selected.
  • Fixed an issue where a Dragon Clan hero would sometimes only get two quest options when choosing a new quest.
  • The Steam icons/images on the party menu would sometimes get too excited and be out of place, this has been fixed.
  • Fixed further issues with Mirror Cape not correctly copying roll effect equipment.
  • Fixed card movement issues when a card is selected/moved in game from the inventory slots.



Known Issues
  • If the party leader of a private game disconnects, this can sometimes cause the game to freeze or hang.
  • Explode pool icons can sometimes be out of sync/incorrectly marked, this is only a visual error.