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v2.1.1p1 Patch Notes

Howdy folks,

Hope you're all well! Here are a heap of bug fixes that attend to large and small issues alike. Have fun and may the dice roll in your favour.



Fixes
  • Fixed an issue where AFK players in public MP were not correctly marked as such. AFK players will now have their turn timers reduced and be kicked after 3 turns of inactivity.
  • Improved multiple issues with hero mastery items not being awarded when the required level is reached, particularly in poor network conditions.
  • Fixed Chrysocalla signet ring not awarding +1 sword in combat and not appearing in the combat screen.
  • Fixed a freeze that would occur if joining a multiplayer lobby while in singleplayer gameplay, you will now be safely returned to menu if accepting a lobby invite or joining a friends' lobby via steam overlay.
  • Fixed players being able to identify Nazar's illusion by attempting to play cards to him on his turn.
  • Fixed quest reward previews being inaccessible in gamepad play.
  • Resolved positioning issues in prologue act two that would cause Thane to not be correctly slain by a king's guard, due to...
  • ...another fixed issue where King's Guards were not using all their AP, not aggressively seeking players with bounties, etc.
  • Fixed a visual issue in the card gallery where cards that were rapidly flipped or put back would get stuck mid-animation.
  • Dragon clan hero select audio sting will correctly play when starting a match with a dragon clan hero.
  • Fixed the mouse-hover tooltip for card type incorrectly displaying the tooltip for card cost.
  • Improved the consistency of hero titles and bios.
  • Fixed palace entry 'do not enter' option always displaying in english when other languages are selected.
  • Fixed an issue where a Dragon Clan hero would sometimes only get two quest options when choosing a new quest.
  • The Steam icons/images on the party menu would sometimes get too excited and be out of place, this has been fixed.
  • Fixed further issues with Mirror Cape not correctly copying roll effect equipment.
  • Fixed card movement issues when a card is selected/moved in game from the inventory slots.



Known Issues
  • If the party leader of a private game disconnects, this can sometimes cause the game to freeze or hang.
  • Explode pool icons can sometimes be out of sync/incorrectly marked, this is only a visual error.

Dragon Clan Patch v2.1.1 is LIVE!



Howdy folks,


Hope you're all well. Just popping in to give you the patch notes for a little patch that went live just earlier. As always, please reach out if you have any questions!

Bug Fixes
  • Fixed an issue where Agniya would incorrectly play her Hero Power animation on a mutal death
  • Fixed an issue where if the Bandit Clan DLC was not installed, it could cause the Jewellery Box's U.I to lock
  • Fixed Dragon Clan heroes not appearing translucent when in stealth (to the local player only).
  • Nazar's Illusion Card has now been added to the Card Gallery
  • Improvements to the reconnection feature for players who time-out mid-game.


Known Issues
  • Dragon Clan hero's incorrectly play the Bandit Clan motif when selected in Hero Select.
  • Card movement issues when a card is selected/moved in game.
  • Nazar's illusion can sometimes display the incorrect message when a card is attempted to be played to it.
  • Hero Mastery items have a low chance of sometimes not being immediately awarded, we've made a fix to this and are tracking it closely.
  • Dragon Clan members may get an incorrect number of Rot test quests when they are corrupted.
  • The Chrysocolla ring is not correcrly awarding +1 Sword in combat.
  • Sporadic issues with the Mirror Cape treasure not copying items benefits correctly.
  • Minor localisation issues with the Palace Entry U.I prompts.
  • Hover text for cards is incorrectly displaying cost on the card type hover area.


The Dragon Clan Update - Hotfix v2.1p3



Here comes another update that attends to some things that popped up.

This update includes the following:

Fixes:

- Fixed an NMA (no more action) that could occur in combat if a player was using the Tremolite ring.
- Fixed the odd formatting of the Dragon Clan Novella.
- The Serpentine ring for The Dragon Clan is now able to be correctly unlocked (win 5 games with the Dragon Clan)
- The Bandit Clan has successfully stolen a ring from the Dragons! (Bandit Clan now correctly have their 6th ring, Cinnabar)
- Dragon Clan ring Sulfur will now correctly display as unlocked in the Jewellery Box.
- The Dragon Clan Heroes will no longer sound like their Wolf Clan friends when they die.
- Fixed Agniya not gaining +1 health after combat kills while corrupted.
- Resolved the issue where controller support on the Dragon Clan's first quest was reversed.
- Banes now correctly spawn from dungeons when an illusion is on the tile.
- Heroes no longer spawn underground after being consumed by Agniya's Hero power.
- Fixed various localisation and string issues.

Known Issues/Issues in progress:

- Joining a Multiplayer game while playing Singleplayer has a chance to NMA/break the client.
- Rare issue where card draw would freeze up, we've added additional logging and tracking to this issue.
- Agniya's Hero Power animation is not being considered when timers are present (such as Fury Friday)

The Dragon Clan Update - Hotfix v2.1p2



Thank you so much to everyone who is playing and enjoying The Dragon Clan! We loved working on this Clan so much and are so happy you're all enjoying it. Here's a big hotfix that just went live.

Below you'll find some information on known issues, which are currently our highest priority in the studio. Thanks for your patience and your bug reports, you should hear from us soon.

- Woody, Executive Producer.

Fixes:
  • Fixed an issue where Rot dealt by the Tremolite ring would not be removed correctly at the end of turn, resulting in various game breaking issues.
  • Tremolite ring no longer adds Rot to the King, which can lead to various game breaking issues.
  • Fixed an issue with Dragon Clan Rot quests causing missmatching Rot amounts with other players, resulting in various game breaking issues (such as being stuck in combat)
  • Lavender Smoke dice is no longer a soulless grey cube and has been returned to its full lavender and smokey glory.
  • Fixed an issue where the Dragon Clan quests would auto select when using a controller.
  • Lobby leaders will be able to correctly see the recruited A.I in 'Match Ready' pop ups.
  • Diplomat and Warlock Follower cards are now correctly animating.
  • Fixed an issue where particularly tall heroes were still visible in the match finalise screen when the UI is dismissed.
  • Fixed a rare case where players could enter the public match queue with A.I combatants in their lobby
  • Fixed Season 1 - 6 chests opening to a blank page when the 'Open Marketplace' button is clicked in Inventory screen.
  • Additional fixes have been added for players attempting to reconnect.
  • Fixed the spelling of Agniya's Hero Power "Consecrate".
  • Logging and speculative fixes added for an issue with Oxana's Hero Power causing issues in combat.
  • Bane's now have a status feed entry for being enthralled.
  • Fixed an issue where Nazar's censer would leave trials of smoke all over the place, classic Nazar.


Known Issues/Issues in progress:
  • Oxana's Hero Power is proving to have some issues in combat, we've added a fix and logging to this but are still investigating.
  • Joining a Multiplayer game while playing Singleplayer has a chance to NMA/break the client.
  • Bandit Clan is missing their 6th ring that they usually "requisition" from the other clans.
  • Controller support for the first Dragon Clan quest is inverted.
  • Dragon Clan members may make some seemingly wolf like sounds upon death, they're just trying to fit in.
  • Serpentine Ring is not correctly unlocking after winning 5 games with The Dragon Clan.
  • The 'Fog of War' Kings Declaration may effect Nazar and his illusion incorrectly.


Armello - The Dragon Clan Developer QA

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