1. Armello
  2. News

Armello News

The Gallows' Eve Dice Event Approaches... muahAHAHA!



Take to the streets, revel in the cold moonlight and keep your idols close, Gallows' Eve crawls forth.


The Gallows' Eve Dice event is just around the corner, which means the boney dice shall roll forth once more! Play multiplayer games from the week starting Monday the 28th of October for your shot to claw these unsettling cubes.

Event begins: 1:00am Monday 28th of October PT
Event ends: 1:00am Monday 4th of November PT
Eligible games: Any game that yields a regular chest AKA any multiplayer game!
Drop rate: These dice are intended to be rare, they have a pure drop chance of 10% per game.
Platforms: Steam, Nintendo Switch, Android and IOS.
Share the love!: You can find multiple sets of these throughout the event, so be sure to pass them to friends who weren't blessed by our RNG overlords.


Patch v2.1p2 is live!



Howdy folks!

Hope you're well. A hotfix just went live that attends to a few little bits and pieces. Have a lovely week and kill that damned King will you?

Fixes:
  • Fixed an issue which would cause Sana's prologue to freeze at its conclusion.
  • Fixed an issue loading assets that would cause occasionally cause NMA's at the start of matches.


Known Issues:
We have fixes ready for these for a future patch real soon! Keep sending us logs and reports if you encounter them though, it all helps! - Woody :heart:
  • If a player disconnects during the Card Draw phase, this can sometimes cause the game to NMA.
  • In a Private game with only one other person, if the lobby leader/creator leaves this will cause the game to NMA
  • Using Grand Heist to steal your 4th Spirit Stone when you have more Rot and Health (thus killing you in the process of becoming a Spirit Walker) has a chance to NMA the game.



v2.1.1p1 Patch Notes

Howdy folks,

Hope you're all well! Here are a heap of bug fixes that attend to large and small issues alike. Have fun and may the dice roll in your favour.



Fixes
  • Fixed an issue where AFK players in public MP were not correctly marked as such. AFK players will now have their turn timers reduced and be kicked after 3 turns of inactivity.
  • Improved multiple issues with hero mastery items not being awarded when the required level is reached, particularly in poor network conditions.
  • Fixed Chrysocalla signet ring not awarding +1 sword in combat and not appearing in the combat screen.
  • Fixed a freeze that would occur if joining a multiplayer lobby while in singleplayer gameplay, you will now be safely returned to menu if accepting a lobby invite or joining a friends' lobby via steam overlay.
  • Fixed players being able to identify Nazar's illusion by attempting to play cards to him on his turn.
  • Fixed quest reward previews being inaccessible in gamepad play.
  • Resolved positioning issues in prologue act two that would cause Thane to not be correctly slain by a king's guard, due to...
  • ...another fixed issue where King's Guards were not using all their AP, not aggressively seeking players with bounties, etc.
  • Fixed a visual issue in the card gallery where cards that were rapidly flipped or put back would get stuck mid-animation.
  • Dragon clan hero select audio sting will correctly play when starting a match with a dragon clan hero.
  • Fixed the mouse-hover tooltip for card type incorrectly displaying the tooltip for card cost.
  • Improved the consistency of hero titles and bios.
  • Fixed palace entry 'do not enter' option always displaying in english when other languages are selected.
  • Fixed an issue where a Dragon Clan hero would sometimes only get two quest options when choosing a new quest.
  • The Steam icons/images on the party menu would sometimes get too excited and be out of place, this has been fixed.
  • Fixed further issues with Mirror Cape not correctly copying roll effect equipment.
  • Fixed card movement issues when a card is selected/moved in game from the inventory slots.



Known Issues
  • If the party leader of a private game disconnects, this can sometimes cause the game to freeze or hang.
  • Explode pool icons can sometimes be out of sync/incorrectly marked, this is only a visual error.

Dragon Clan Patch v2.1.1 is LIVE!



Howdy folks,


Hope you're all well. Just popping in to give you the patch notes for a little patch that went live just earlier. As always, please reach out if you have any questions!

Bug Fixes
  • Fixed an issue where Agniya would incorrectly play her Hero Power animation on a mutal death
  • Fixed an issue where if the Bandit Clan DLC was not installed, it could cause the Jewellery Box's U.I to lock
  • Fixed Dragon Clan heroes not appearing translucent when in stealth (to the local player only).
  • Nazar's Illusion Card has now been added to the Card Gallery
  • Improvements to the reconnection feature for players who time-out mid-game.


Known Issues
  • Dragon Clan hero's incorrectly play the Bandit Clan motif when selected in Hero Select.
  • Card movement issues when a card is selected/moved in game.
  • Nazar's illusion can sometimes display the incorrect message when a card is attempted to be played to it.
  • Hero Mastery items have a low chance of sometimes not being immediately awarded, we've made a fix to this and are tracking it closely.
  • Dragon Clan members may get an incorrect number of Rot test quests when they are corrupted.
  • The Chrysocolla ring is not correcrly awarding +1 Sword in combat.
  • Sporadic issues with the Mirror Cape treasure not copying items benefits correctly.
  • Minor localisation issues with the Palace Entry U.I prompts.
  • Hover text for cards is incorrectly displaying cost on the card type hover area.


The Dragon Clan Update - Hotfix v2.1p3



Here comes another update that attends to some things that popped up.

This update includes the following:

Fixes:

- Fixed an NMA (no more action) that could occur in combat if a player was using the Tremolite ring.
- Fixed the odd formatting of the Dragon Clan Novella.
- The Serpentine ring for The Dragon Clan is now able to be correctly unlocked (win 5 games with the Dragon Clan)
- The Bandit Clan has successfully stolen a ring from the Dragons! (Bandit Clan now correctly have their 6th ring, Cinnabar)
- Dragon Clan ring Sulfur will now correctly display as unlocked in the Jewellery Box.
- The Dragon Clan Heroes will no longer sound like their Wolf Clan friends when they die.
- Fixed Agniya not gaining +1 health after combat kills while corrupted.
- Resolved the issue where controller support on the Dragon Clan's first quest was reversed.
- Banes now correctly spawn from dungeons when an illusion is on the tile.
- Heroes no longer spawn underground after being consumed by Agniya's Hero power.
- Fixed various localisation and string issues.

Known Issues/Issues in progress:

- Joining a Multiplayer game while playing Singleplayer has a chance to NMA/break the client.
- Rare issue where card draw would freeze up, we've added additional logging and tracking to this issue.
- Agniya's Hero Power animation is not being considered when timers are present (such as Fury Friday)