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Wyld's Dawn Dice Event is LIVE ft. Double Drops!



Howdy!

You may or may not have noticed that the Wyld's Dawn Dice Event is LIVE! With it comes Double Drops after games too. So get in there, hook up the colourful Wyld's Dawn dice and a bunch of others in the process.

It's worth noting that these are rare dice, so you’re not guaranteed a drop. You can find multiple sets though, so be sure to hand them out to your pals or put 'em on the marketplace if you find them.

ALSO, Armello is on sale. The base game is 50% off and all of the DLC is 30% off, so if that's up your alley get on into it.

Start: It's active NOW!


End: May 6th, 10:00 am Pacific Time


Game mode: Steam; Public and Private Multiplayer



Any questions, please hit me up!


Wyld's Dawn Dice Event is Coming!



Rejoice Armellians!


Winter is leaving our lands and with the Sun rising higher every day, the Wyld’s Dawn is here! Young pups across Armello are being presented with the Wyld’s Dawn Dice that are created by skilled laboured paws for this special holiday.

During this holiday, you will have a small chance of receiving a Wyld’s Dawn Dice after completing Public Multiplayer games. These are rare dice, so you’re not guaranteed a drop.

To celebrate, there will be DOUBLE drops activated, meaning DOUBLE the regular loot!

Start: April 29th, 10:00 am Pacific Time

End: May 6th, 10:00 am Pacific Time

Game mode: Steam; Public and Private Multiplayer




Lisy

Patch v2.0.1



Howdy folks!


Hope you’re all well, it’s been a minute. We’ve been busy with chaos and development in the studio and I’m happy to confirm that a much needed patch has landed live. This attends to major issues that have been solved with outright bug fixes but also design improvements so I’m not going to divide ‘em into features or bug fixes. Instead there will be one ominous category referred to as “The Lot”.

Below the notes, I wanted to share some studio insight into why this patch took the time that it did. Check that out if that sort of insight interests you. The TLDR is that we sincerely appreciate your patience as we worked on these bugs and we really hope you dig it.


The Lot
  • Fixed players who disconnect or abandon not being correctly replaced with AI
  • The Party Menu now contains a "Go To Multiplayer" option that will take your straight to the Multiplayer Game Select screen.
  • Stranger Games rulesets are now back! Click on the "?" on the game mode panel to see this week’s rules.
  • Custom Private Multiplayer games are back, the party leader can change and set custom rules after you've started a Private game.
  • Fixed drop shadows on main menu items being drawn twice
  • Fixed an issue where Skeeve's Shop could not be exited if opened from the inventory screen
  • The public multiplayer queue now prevents lobbies that contain AI from entering it
  • Fixed extra peril symbols added by curse of fate not recognizing burned rot cards.
  • Updated multiple areas where white text was hard to read against the tapestry background.
  • Updated alignment of buttons in the GDPR mode select screen
  • Fixed Hero mastery XP earned while offline not correctly syncing when a connection is re-established
  • Fixed Hero select portrait tiles layering above the clan banner in hero select


Known Issue
  • If a player fails to complete hero select for an online game in the time allowed, buttons may become unresponsive. It is safe to abandon and seek a new game if this occurs



So I wanted to make a few acknowledgements and perhaps open a little window into our dev process. First and foremost, I want to recognise that the bugs that shipped with v2.0, along with the time that it has taken to remedy them is unacceptable. Those that have been cutting down hordes of AFK AI, and those bummed that they can’t mess with House Rules in their game nights - we see you, and thank you for sticking around long enough to read this.

As to the why, our biggest issues boil down to resources at the moment. The studio is growing rapidly to support expanding ventures both old and new, and how we make games is completely different to what it was when Armello was just a wee child. Ah the simplicity of so few platforms, the lack of server infrastructure. They were beautiful, basic days.

Our processes are changing and growing and we're on the hunt for key people to assist us in that growth. Luckily we are hiring, and we are doing our best to scour the globe for talented folks to join the crew. Hey, if that’s you - please hit us up.

I say this to provide insight rather than excuse. Every time we cook the goose, and we’ve done our fair share of goose cooking (bird clan unconfirmed), we learn a little more and we grow a little more. Your continued support is why we do this stuff, and we are sensitive to the fact that ruined experiences for you, ultimately hurt us.

Sincerely, thank you for your extended patience. I hope you dive into some custom games and immolate each other’s faces off. Tear down some friendships and have fun while doing it. May the dice roll in your favour, and ours.

v2.0p3 Patch Live



What's up everyone, hopefully you're all having a good week and livin' yo best lives. I come bearing the delicious fruits from the intricate codery orchard, and they are ready to be eaten.

As always, thank you so much for your bug reports and your patience, this patch is LIVE.


Bug Fixes
  • Fixed Thai system language players (and others) seeing a 'Steam Not Authorized' on game start
  • Commendations are now correctly applying and awarding.
  • Resolved further issues stopping GDPR-Offline players from starting Single Player games (not being able to Ready in Hero Select).


Known Issues
  • Players sharing DLC in private multiplayer lobbies may have difficulties readying up.
  • Season 1/Wyld Chests may not correctly open.
  • A.I may not immediately take over when someone disconnects from a multiplayer game.





CRASH ISSUE ASSISTANCE -> https://steamcommunity.com/app/290340/discussions/1/135508398032611888/

HOW TO SUBMIT A BUG REPORT -> https://steamcommunity.com/app/290340/discussions/1/1471966894865049762/

Community Localisation



Hey everyone,


Lena’s here with some exciting news.

If you’ve read our patch notes you might already know that as a part of the 2.0 launch, we’ve rolled out something called Community localisation. It is a way for the community to help us polish the existing Armello localisation AND get rewards in the process.

In the past (almost) 4 years, we’ve received very useful feedback from various community members about Armello’s translation. You’ve made valuable and meaningful suggestions, pointed out mistakes and overall were very eager to make the game truly localised, not just translated.

Now, we finally had the opportunity to implement a tool that we hope would allow you to make Armello even better in your own language.

I am also really excited to see that some of you have already jumped in and started making your suggestions. All of us in the studio are grateful that you found the time to help us and I can’t stress enough the importance of your contribution. Thank you!

Now, to the details.

Where?

Our project is hosted here (you’ll need to create an account to contribute).
All 12 of Armello’s supported languages are up and running, awaiting your suggested improvements.

How?

The process is pretty straightforward - you make suggestions, or leave a comment, and others will vote on it. We review your suggestions and can add them to the game!

As this is a work in progress, and we’re testing this together with you, there might be questions along the way, so of course feel free to reach out to us when you need to. We’ve created a separate subforum for the translation-related discussions as well, right here .

Rewards?

We’ll be handing out either an Armello base game key OR a DLC key of choice to the top 10 monthly contributors. At the end of each month, we’ll determine who the top contributors are by analysing all of the strings that can be implemented into Armello offer a Steam key of the contributors choice, simple as that.

Please be patient with us whilst we work out these new processes, we’ll review and refine the reward scheme moving forward.