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Armello News

Crossplay is live between Steam & Consoles!

Hey Armellians!

Just a quick post to let y'all know that our recent patch v2.2-p2 has been rolled out across consoles, so we've re-enabled Crossplay.

Get questin', and I'll see ya in Armello!


Patch v2.2-p2 Now Live!

Hey friends!

Another patch hot off the press for any of you affected by issues finding and joining multiplayer games.

In this patch:
  • Players will no longer experience automatically cancelled matchmaking when server is erroneously at capacity.
  • Fixed an issue where players could not requeue after cancelling the multiplayer queue too quickly.
  • Fixed an issue where party members could break public matchmaking for their party.
  • The not finding PartyWin7.dll error that was preventing some players from gathering a party has been resolved.
Note: Crossplay is temporarily disabled on Steam as we roll these hotfixes out to you all first. Crossplay will be reinstated to Steam once the fixes land on consoles.

Don't forget, if you're experiencing issues with the game, be sure to submit your bugs via the in-game bugsender with "attach log files" checked, when you see it occur in-game. The best chance we get at promptly identifying and fixing issues is when we see those logs.

That's it! Hope you're havin a blast thrashin' that pesky King (and all your pals)! Talk soon!


Patch v2.2p1 Now Live!

Hey Armellians!

It's been great seeing so many of you jumping into our final update, v2.2 Crossplay, but after monitoring the live build for a month or so, there were some issues we wanted to iron out. So we just couldn't help ourselves - we’ve dived back in to investigate and address some bugs that were impacting players’ ability to load into matches.

The focus of this patch is major issues with starting and finding games, and it's live now.

We've addressed...
  • An issue where the ‘Game ready!’ popup would appear without all the player slots filled, preventing games from starting properly (note: there may still be empty slots for a few seconds while players finish joining the match).
  • An issue where players would be searching for a game and never find one.
  • An issue where you would occasionally receive an infinite spinner when attempting to join a private game lobby.


We expedited this patch Steam, so you're a touch ahead of console players and thus won’t be able to crossplay until certification on console is complete and the fix is rolled out to those platforms. We'll keep you posted on that.

As always we are grateful to everyone who supports us and this game. There seemed to be some confusion with our last update, we are not abandoning the game. We are still here, ready and available to resolve major issues. Armello has a huge place in our hearts, even though we’re working on two unannounced titles.

So please, keep the feedback and bug reports coming. As mentioned, we read every single one. And of course, reading your positive words gives the team fuel every day!

Armello's final v2.2 Crossplay update now live!

Hey there Armellians!

It was the biggest, most complicated update we've ever done, but Armello's v2.2 Crossplay update is finally complete.

[h3]v2.2 Crossplay is now live across Steam, PlayStation, Xbox & Nintendo Switch [/h3]

This update is not only a complete restructuring of our multiplayer architecture, but it has brought all consoles up to date with Steam, AND most importantly, has seen the implementation of cross-platform multiplayer (Crossplay) between Steam, Xbox, PlayStation and Nintendo Switch.

There are also numerous bug fixes, quality of life and stability improvements.


The data is in and with the time we spent in v2.2's Beta we now have the most stable version of Armello ever released.

Thanks to all of you who stuck with us and helped along the way. And of course, huge shout out to our QA crew, Jono and Stacey, for doing the work they do.

[h3]Remaining Known Issues: [/h3]
  • On extremely rare occasions, screen can freeze in a solid colour causing an NMA.
  • Some difficulty connecting to online Party functions, ie. Gather Party window doesn't populate.
  • Difficulty starting MP games (general issues where games can't start, or less than 4 users appear in lobby). We feel this may be a regional issue.
  • No Party Functionality (including Private Games) on MacOSX & native Linux. Due to the severity of this one, we've removed any advertising of support for Linux & Mac from Steam (and shortly Humble Bundle), though folks can still purchase and play those versions. For anyone affected by this issue, you can find more info (including a workaround and refund options) here.
Note: All known issues were investigated over months, sometimes years, and could either never be reliably reproduced, are bugs in third party software we use (Unity, Playfab, Fmod, etc), were happening on hardware below min spec, or to an extremely small subset of seemingly unrelated players, regions or hardware.

Unfortunately, there was one casualty we had feared may happen with being forced into a major network upgrade...

[h3]No More Reconnect[/h3]
We were really hoping that getting Reconnect back online would be a simple solution once the network upgrade was done. After working for weeks on reconnect with little promising progress, it became clear it was going to require nothing less than an entire rewrite. As much as we want to bite that off for y'all and rewrite Reconnect so we can bring it back online, now that we're eleven years into Armello's dev with two new projects heading towards Alpha, we simply do not have the resources or time to invest the focus and effort required into Reconnect. So unfortunately Reconnect will remain offline indefinitely.

The silver lining here is that whilst the forced network upgrade has taken Reconnect from us, it has given us the most stable version of multiplayer in Armello's history. Additionally, Armello thrived for years without Reconnect, so whilst it's a wonderful quality of life feature. Armello's well positioned to live on without it, even if it's removal is against our will.

[h3]Dice Collection Rotations are Back![/h3]
And we're kicking it off with Skeeve's Curiosities! The collection is live in-game now on Steam, PlayStation Xbox & Nintendo Switch!

We'll continue to roll through Dice Collections every eight weeks.

[h3]Long Live the King[/h3]

As many of you know, v2.2 Crossplay also serves as Armello's final update.

Seven years post release and with two brand new games in full production, we are turning our attention to the announce and upcoming release of our new games. We cannot wait for you to see them!

We're not going anywhere. We're still here. We will still be scheduling Stranger Games, as well as rotating through Dice seasons and events. I think we're even gonna start streaming some Armello again. Though this is absolutely the end of the road for content and features for Armello.

We're incredibly proud of what the game has become from our humble aspirations over 11 years ago. We set out to answer the question: What does it mean to bring a tabletop adventure to life?

I can faithfully say I feel we know the answer to that question now. And we have many of you to thank for helping us figure it out.

We may not have pleased everyone along the way, or made the perfect game, but we're pretty proud of what we've all achieved together. So if you've enjoyed our game over the past seven years, how far its come, and everything we've put into it, a positive Steam review is always welcome.

Thank you for being here with us. Whether since the Kickstarter, or last week's Summer Sale. Thanks for adventuring out into the wyld of Armello, for Armello.

See you in-game! I know I'll be questing for the throne over the weekend.



PS. For anyone interested, you won't have to wait long to hear about these new games. Stay tuned.

Network Upgrade & Crossplay Update (3rd of June)

Hey Armellians, it's update time!

As you know, our current focus is restoring Private Multiplayer and Party functionality across all platforms. I've been posting these to the Armello Steam forums, but wanted to send this one out a little wider, because we've got some great news this week.

[h3]Current Status:[/h3]
  • PC: Parties & Private Multiplayer = Online. :PNTCheckMark: Crossplay = Online. :PNTCheckMark:
  • PlayStation: Parties & Private Multiplayer = Online. :PNTCheckMark: Crossplay = Online. :PNTCheckMark:
  • Xbox: Parties & Private Multiplayer = Online. :PNTCheckMark: Crossplay = Online. :PNTCheckMark:
  • Switch: Parties & Private Multiplayer = Online. :PNTCheckMark: Crossplay = Online. :PNTCheckMark:

So in summary... full multiplayer functionality (with the exception of Rejoin) is now back online across PC, Xbox, PlayStation, and Nintendo Switch, and, crossplay is now live across all of those platforms.

Perhaps even more excitingly, our analytics show the stability of multiplayer is better than we had hoped when initially embarking on the epic journey of fully updating our multiplayer architecture. Game completion rates are at an all-time high! A huge win for Armello's longevity and future.

Party functionality (and as a result, private multiplayer) does remain offline for Linux and Mac. For the few of you on supported Linux distros, don't forget there's a workaround utilising Valve's Proton.

[h3]So what's next?! [/h3]
  • Rejoin functionality and updated game guide entry!
  • Resolving issues with Daily Chests for Mac & Linux players.
  • Ensuring game invites work when being invited from outside of the game.
  • Miscellaneous bug fixes and stability improvements.
  • Final word on the fate of party functionality on Mac & Linux.

[h3]ALSO, very important...[/h3]
If you've got a bug that's really getting you down, NOW is the time to send it in. And be sure to do it via the in-game bugsender with "attach log files" checked, when you see it occur in-game. We're doing final fixes now and as always, if you want something fixed, the best shot we've got at it is when we see those logs. We need your help there.

Thanks for stickin' with us, folks. Will be back with another update in the Steam forums next Friday.

Get that weekend, friends!