[Addendum]Regarding the balance adjustments on 12/4/2025 JST
[Addendum 12/4]
-Some content has been added and removed.
-The typo has been corrected.
Greetings from Onigiri Management Team
The balance adjustments and bug fixes will be made during the maintenance on 2025/12/4 JST.
If no rank is specified, all rank levels will be included.
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[h3]Balance Adjustments for Miyamoto Musashi[/h3]
The balance Adjustments for Miyamoto Musashi are as follows.
◆Targeting Behavior Adjustments
・For certain skills, when a target is selected, the character will now automatically face the target at the start of the skill or at the moment the attack is executed.
◆Target Marker Specification Changes
・For certain skills, the target marker will now change when the target enters the skill’s effective range.
■Dash Attack
・Certain Elements will be adjusted.
Thrust → Slash
■Heavenly Flash of Retribution
・The number of hits will be increased
2 → 4(V~VII)
4 → 8(VIII)
・The cooltime will be increased
5s → 15s(V)
6s → 16s(VI)
7s → 17s(VII)
8.5s → 18s(VIII)
・Fixed an issue where the visual effect would disappear when the flying slash hit a target. Only the hit detection continued to travel after impact.
・Effective distance will be increased.
■Heavenly Strike of Soulbinding
・Certain Elements will be adjusted.
Thrust → Slash
・Since the element distribution for Rank VIII differed from that of Ranks V~VII, it will be adjusted to match the distribution used for Ranks V~VII.
■Heavenly Fluttering Blade
・The time of the charge motion will be decreased.
・Skill cancel timing will be made earlier.
・The element will be adjusted.
Strike → Slash
■Heavenly Holy Supremacy
・The element will be adjusted.
Strike ・Fire → Slash ・Holy
■Ougi Death from the Heavens
・The number of hits will be increased.
3 → 6(V)
4 → 12(VI)
6 → 14(VII)
7 → 16(VIII)
・In Rank VI and VII, the damage output was lower than the listed skill power, so the damage distribution per hit will be adjusted.
・Skill power for rank VIII will be increased.
4,613 → 13,839
・Skill cancel timing for rank VIII will be made earlier.
■Ougi Heavenly Eternal War
・Move distance will be increased.
・The element will be adjusted.
Thrust → Slash
・The number of hits will be increased.
9 → 12(V)
12 → 16(VI)
15 → 20(VII)
16 → 22(VIII)
・In Rank V, the damage output was lower than the listed skill power, so the damage distribution per hit will be adjusted.
・In Rank VI–VIII, the damage output exceeded the listed skill power, so the damage distribution per hit will be adjusted.
Accordingly, the skill power will also be adjusted.
641 → 769(VI)
986 → 1,479(VII)
1100 → 1,760(VIII)
■Ougi Heavenly Void - Scroll of Sheltering - I
・Rank will be adjusted.
8 → 1
・The maximum skill level will be adjusted.
80 → 1
・Invincible time will be added.
・The follow effects will be added.
Grants a buff to yourself and nearby allies that restores 250 HP per second for 30 seconds.
・Fixed an issue where the circle displayed when holding the skill button did not match the actual effective range.
■Ougi Heavenly Void - Scroll of Aggression - I
・Rank will be adjusted.
10 → 1
・The maximum skill level will be adjusted.
100 → 1
・Invincible time will be added.
・Fixed an issue where the circle displayed when holding the skill button did not match the actual effective range.
■Ougi Heavenly Void - Scroll of Skill - I
・Rank will be adjusted.
10 → 1
・Invincible time will be added.
・The follow effects will be added.
Grants a buff to yourself that increases your damage cap by 1,000,000 for 30 seconds.
・Fixed an issue where the circle displayed when holding the skill button did not match the actual effective range.
■Ougi Heavenly Void - Scroll of Heart - I
・The maximum skill level will be adjusted.
10 → 1
・Invincible time will be added.
・The follow effects will be added.
Grants a buff to yourself that changes slash element to holy element for 30 seconds.
■Ougi Sepulcher Vortex - V
・The element will be adjusted.
Wind → Slash ・Wind
■Ougi Dominion
・Skill cancel timing will be made earlier.
・The element will be adjusted.
Fire → Slash ・Fire
・The number of hits will be increased.
1 → 6
■Heavenly Holy Supremacy
・When no target is selected, the skill will now automatically target a nearby enemy.
・The skill duration will be shortened, and the attack timing will be adjusted accordingly.
・The hitbox size will be increased.
・A pulling effect will be added to certain hitboxes.
・A knockback effect will be added to the final hitbox.
・Skill cancel timing will be made earlier.
・The element will be adjusted.
Strike → Slash ・Holy
・he number of hits will be increased.
20 → 24
・Since the damage output exceeded the listed skill power, the damage distribution per hit will be adjusted.
Accordingly, the skill power will also be adjusted.
1606 → 12,848
・The cooltime will be increased
15s → 35s
・Effective distance will be increased.
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[h3]Balance Adjustments for Himiko[/h3]
The balance Adjustments for Himiko are as follows
◆Targeting Behavior Adjustments
・For certain skills, when a target is selected, the character will now automatically face the target at the start of the skill or at the moment the attack is executed.
◆Damage calculation formula Adjustments
・The damage calculation formula for the following skills will be adjusted.
Basic Combo
Dash Attack
Jump Attack
Way of Oni: Soul Fracturing Wind
Way of Oni: Soul Clashing Thunder
Way of Oni: Soul Shattering Hail - V~VII
Way of Oni: Blue Fang Blade - VII
Icicle Needle
Way of Oni: Ougi Dark Tornado
Way of Oni: Earth Spike
Way of Oni: Earth Spike
Ougi Way of Oni: Dark Soul Harmony
Ougi Way of Oni: Dark Soul Ash
Ougi Way of Oni: Piercing Soul Shadow
Ougi Way of Oni: Dark Gate
■Jump Attack
・Skill Cancel Timing will be made earlier
■Way of Oni: Soul Fracturing Wind
・The number of hits will be increased
2 → 4(V)
3 → 6(VI)
4 → 18(VII)
・When touched by the wind effect, you and party members who are in a Friend state will now ride the wind and move forward.
・Since the damage output was lower than the listed skill power, the damage distribution per hit will be adjusted.
■Way of Oni: Soul Clashing Thunder
・Skill cancel timing before attack starting will be made earlier.
■Way of Oni: Stonespire Barrier
・Since the damage output exceeded the listed skill power, the damage distribution per hit will be adjusted.
Accordingly, the skill power will also be adjusted.
1298 → 1460(V)
1528 → 2063(VI)
1953 → 3076(VII)
・Since the number of hits varied, adjustments will be made to stabilize the hit count.
■Way of Oni: Ice Spear Dance
・Since the damage output exceeded the listed skill power, the damage distribution per hit will be adjusted.
Accordingly, the skill power will also be adjusted.
353 → 1,059(V)
418 → 1,672(VI)
423 → 2,115(VII)
■Way of Oni: Rolling Thunder
・The time of the charge motion will be decreased.
■Way of Oni: Ougi Dark Tornado
・The number of hits will be increased for Rank VII.
7 → 8
・Since the damage output was lower than the listed skill power, so the damage distribution per hit will be adjusted.
■Ougi Way of Oni: Dark Gate
・A pulling effect will be added to the hitbox.
■Ougi Way of Oni: Dark Soul Harmony
・Skill cancel timing will be made earlier.
・The number of hits will be increased.
2 → 3(VI)
4 → 5(VII)
・The follow effects will be added.
Lowers the target’s Dark Element by 10 for 30 seconds when the attack hits(V).
Lowers the target’s Dark Element by 20 for 30 seconds when the attack hits(VI).
Lowers the target’s Dark Element by 30 for 30 seconds when the attack hits(VII).
・In Rank VI and VII, the damage output was lower than the listed skill power, so the damage distribution per hit will be adjusted.
■Ougi Way of Oni: Dark Soul Ash
・The attack pillars will now appear at the positions of nearby enemies Pillars that have no valid target will appear at random locations.
・Skill cancel timing will be made earlier.
・The number of the pillars will be decreased.
10 → 5(V)
14 → 7(VI)
20 → 10(VII)
・The number of hits per pillar will be reduced.
5 → 1
■Ougi Way of Oni: Piercing Soul Shadow
・Skill cancel timing will be made earlier.
・Since the damage output was lower than the listed skill power, so the damage distribution per hit will be adjusted.
・The cooltime will be increased.
8s → 12s(V)
95s → 145s(VI)
11s → 16s(VII)
■Ougi Way of Oni: Dark Tornado
・When no target is selected, the skill will now automatically target a nearby enemy.
・The hitbox will now appear at the target’s position.
・The cooltime will be increased.
13s → 15s(V)
14s → 16s(VI)
151s → 171s(VII)
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[h3]Balance Adjustments for Murakami III[/h3]
The balance Adjustments for Murakami III are as follows.
◆Targeting Behavior Adjustments
・For certain skills, when a target is selected, the character will now automatically face the target at the start of the skill or at the moment the attack is executed.
◆Possession System Adjustments
・The time required before performing Possession will be changed to 0 seconds.
・The limit on the number of times Possession can be used will be removed, allowing it to be performed any number of times.
・The specification that prevented natural HP recovery after Possession ends will be removed.
・The specification that caused death from slip damage (such as Burn or Poison) while in Possession will be removed.
・The UI for the Possession Gauge will be adjusted.
■Jump Attack
・Skill Cancel Timing will be made earlier
■Special Shot
・The number of hits will be increased
1 → 3
■Self-Styled Current Shot
・The element will be adjusted, and the proportion of Fire element will be increased.
Slash ・Fire ・Water → Strike ・Fire ・Water
■Self-Styled Blazing Lead
・The proportion of Fire element will be increased.
■Self-Styled Rock Splitter
・The movement speed will be increased.
・The proportion of Fire element will be increased.
■Self-Styled Shattering Fist
・The movement speed will be increased.
・The movement distance will be increased.
・The proportion of Fire element will be increased.
■Self-Styled Martial Arts
・When no target is selected, the skill will now automatically target a nearby enemy.
・The proportion of Fire element will be increased.
■Ougi Self-Styled Brazier
・The number of hits will be increased.
1 → 2(V)
1 → 3(VI)
1 → 5(VII)
・The proportion of Fire element will be increased.
・The amount of Possession Gauge gained when using this skill will be adjusted.
5 → 10
■Ougi Self-Styled Return Fire
・The number of hits will be increased.
4 → 6(V)
6 → 10(VI)
8 → 14(VII)
・The amount of Possession Gauge gained when using this skill will be adjusted.
5 → 10
■Ougi Self-Styled Flaming Sunder
・The number of hits will be increased.
1 → 5(V)
1 → 6(VI)
1 → 10(VII)
・The element will be adjusted, and the proportion of Fire element will be increased..
Slash ・Fire ・Water → Fire ・Water
・The amount of Possession Gauge gained when using this skill will be adjusted.
5 → 10
■Ougi Self-Styled Flash Bomb
・When no target is selected, the skill will now automatically target a nearby enemy.
・The skill will now automatically target a nearby enemy.
・Since the damage output exceeded the listed skill power, the damage distribution per hit will be adjusted.
・The number of hits will be increased.
2 → 3(VI)
2 → 4(VII)
・The amount of Possession Gauge gained when using this skill will be adjusted.
5 → 10
■Ougi Self-Styled Crazy Bloom
・The element will be adjusted.
Fire ・Water → Fire
・HP will now be restored each time an attack hits..
2.5%(V)
5%(VI~VII)
・The amount of Possession Gauge gained when using this skill will be adjusted.
5 → 10
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※Update details are liable to change without warning and may not reflect in-game.