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Blood Reaver News

Demo 1.4.4 Patch Notes

[h3]Major Fixes[/h3]
  • Updated main menu music.
  • Fixed multiple locations around the map where players could abuse the enemy AI to become undetectable.


[h3]Minor Fixes[/h3]
  • Fixed an issue where 'demo information' was not displaying on first boot.
  • Fixed copy in 'demo information' tab.
  • Removed zombies.
  • Added demons.

Monthly Update #6: Convention Season!

Hey Cultists,
Over this last month, it's been primarily focused around the aussie convention season. With most of the team having travelled over to Melbourne for PAX Aus, and Sydney for SXSW.

from left-to-rights: Jackson, Euan, Flynn, Ben, Millie, and Matt

[h2]Journeying Around Australia[/h2]

It was wonderful getting to see so many new faces and putting Blood Reaver in the hands of thousands of people. Now with nearly 6k Wishlists and over 200 community members, we can firmly declare the convention tour was more of a success than we could've ever imagined!

It was great getting to discuss possible ideas and directions for how the characters look, or potential weapons and style of gameplay; so while a lot of what we have planned is pretty set in - some suggestions may filter into the game...

If you happened to take any photos with us over the convention period please join our discord and post your pics!



On top of the great events, we got to meet a plethora of other game developers from around the country and even some from overseas! Throughout this journey, the support from others in the industry has been pretty cash money $$$!

South Australian game devs meet up at GCAP!

[h2]Steps Towards Blood Reaver[/h2]

Over the last year, we've been striving to get the best version of Blood Reaver we can, and along the way, that's led to us updating a lot of material around how we've been promoting the game. Some might've noticed the new capsule art and banners that we've been using to promote on our socials - going forward, we want to lean into this aesthetic even more.



So while development of the game continues to steamroll ahead, we'll be posting a shorter monthly update next time to detail some of the goals and plans we have for the next period of development. Though, do keep your eyes peeled for events in Adelaide early next year.

Also the convention demo is gonna be available really really soon, we promise!

Steam Scream Fest 3 Demo Broadcast

About

During the week of October 28th to November 4th, Steam is celebrating the spookiest season of the year with discounts and demos of upcoming releases, featuring yours truly, Blood Reaver.

A dark-fantasy round-based demonic FPS. Become the Blood Reaver in solo or 4-player co-op. Harness forbidden magic and weaponry to shoot, blast and slice your way through endless hordes of demons. Upgrade your gear and survive long enough to discover the ancient secrets of the gods of hell.

DISCLAIMER:

All footage & screenshots are from pre-alpha gameplay and subject to change

PAX & SXSW Demo Showcase

Catch our developers playing Blood Reaver - A dark-fantasy round-based demonic FPS. Become the Blood Reaver in solo or 4-player co-op. Harness forbidden magic and weaponry to shoot, blast and slice your way through endless hordes of demons. Upgrade your gear and survive long enough to discover the ancient secrets of the gods of hell.

Monthly Update #5: Out with the Old, In with the New

Hey Cultists,
This month we wanted to let you all in on the direction of the new art style we've been experimenting with in the hopes of achieving a more stylised look that lends to the strength of our artists.

Regarding the promise for a Spotify release last month, those of you who were waiting will be happy to here that it's available to stream right now! Following that, if anyone is interested on how our studio got to the point where we can make Blood Reaver, our directors were featured on a livestream last week!

[h2]Finding our Style[/h2]

We wanted to reflect on how Blood Reaver used to look and finally show you the kind of style you can all expect going forward.

The first thing we wanted to nail with such a sweeping change was the main thing you'll be shooting. the demons. Back in July we showed concept art for our 'Lesser Demon' and now, after a few months of dev, we have the model to show you! Beneath is a comparison between the old lesser demon and the new one.


Brought to you by our incredible artists:
Millie (Modeling, Sculpting, and Texturing) and Ben (Rigging, Retop, and Optimization)

*If you preferred how the old model looks, don't worry! We have plans of re-introducing it at a later date to have a more fitting role for it's design. **Additionally, there will be other variants of this model, look forward to all the different forms this beast can take.

The primary reasons for this shift in art style is something I myself can't quite articulate... so I won't, I managed to grab our lead artist for a quick word on the exact intent...

"It's good, I like it, it's nice..." - Lead artist, Flynn Eickhoff

"To elaborate on that, we chose to really hone in on a more visually unique art style to separate the new Blood Reaver from the demo version and other games in that similar "semi-realistic" style. With the new style, we hope to achieve a more painterly look heavily inspired by Dishonored, to lean into the mysticism of the lore while still maintaining the dark, gritty feel of the demo version."

[h2]Stream Rivers of Blood Today[/h2]

As promised last month - the OST is now available on Spotify as well as a variety of other platforms for streaming! Make sure to add it to your playlists so you can listen wherever you want!

Find our music on our Spotify album!

[h2]Blood Reaver's Rise - Our Journey so Far[/h2]

Earlier this month, AIE offered to interview our directors on a livestream talking about how they broke into the game development industry. Check it out here

[previewyoutube][/previewyoutube]

[h2]Upcoming Events: PAX Aus & SXSW Sydney![/h2]

If you're there pop by our booths and have a chat with us for more information on the current direction of Blood Reaver!

BOOTH & DATES
PAX:
Booth 51
11th - 13th of October

SXSW:
Booth 1
17th - 20th of October

See you all next month,
Matt Narrative