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The Rewinder 2 News

2.1.13 Changelog

  1. Fixed a bug causing bosses to occasionally freeze.
  2. Adjusted/Improved reward drops from monsters and bosses.

2.1.12 版本更新公告

  1. Increased reward values for the "Pitch Pot" mini-game
  2. Increased boss battle rewards
  3. Fixed an issue where old save files couldn’t purchase newly added charm
  4. Resolved a bug where slot information didn’t update after deleting a save file
  5. Fixed incorrect layer transitions during dashes in certain areas

A Letter from the Producer of The Rewinder

[p]Hello everyone, I’m Xinyu, the producer of The Rewinder. Thank you all so much for purchasing and playing our game. I sincerely apologize for the numerous issues at launch—we failed to deliver an experience that meets your expectations.[/p][p]A major reason for this stems from our initial vision: we aimed for too much, dreamed too big, but lacked the experience to properly execute it.[/p][p]After the first game received widespread praise, I hoped our studio could grow rapidly and push our limits. But the reality is, attempting change and tackling new challenges proved far harder than expected. Due to the team’s inexperience, we cycled through trial and error during development, repeatedly scrapping and reworking ideas, which led to massive resource waste. Players who tried the earlier demo might’ve noticed that the final version already underwent significant changes. Those who joined the beta test a month before launch also saw how drastically the game evolved in those final weeks. The team worked overtime to the point of exhaustion, barely meeting the release deadline—resulting in countless bugs, unresolved issues, and underdeveloped systems. The Rewinder 2’s sheer scale drained all our resources. We poured everything into this project, leaving us no choice but to launch as-is.[/p][p]Of course, none of these problems should’ve been shouldered by you, the players who love games. We’ve seen all your feedback, critiques, frustrations, and even anger—we take full responsibility. This was my fault for being overly ambitious, chasing innovation while losing sight of why players loved The Rewinder in the first place.[/p][p]As mentioned, The Rewinder 2 exhausted our remaining funds. Imperfect as it is, the studio now faces immense pressure. With meager revenue, our studio risks disbanding. It breaks my heart to part with the team who fought alongside me till the end, all due to my misjudgments. But I won’t abandon The Rewinder 2. This isn’t just for the players—it’s for myself also. I’ll do everything possible to polish and improving the game.[/p][p]Soon, I’ll share a detailed update roadmap to remake The Rewinder 2. I hope to invite you back to the world of The Rewinder someday, to continue Qiyun and Mingxin’s extraordinary journey.[/p]

2.1.11更新公告

  • Fixed an issue where the Monster Catalog achievement was not unlocking correctly
  • Fixed a bug where players killing the final boss too quickly would skip the last rewind level
  • Adjusted the Peacock's location to make it easier for players to collect all birds in a single playthrough
  • Adjusted the position of some charm
  • Improved the feel of normal attacks
  • Fixed an issue where some enemy damage was not disabled after a perfect parry
  • Fixed a bug where the mission marker in the Medical Hall did not disappear after completion
  • Fixed a spot in the Frozen Maze where players could clip into a wall
  • Fixed a false interaction prompt in front of the Frozen Maze's gate
  • Fixed a location in the Wooden Pagota where players could clip into a wall

2.1.10 Update Notes

Achievements will now unlock directly based on save file content when loading games

Updated Grey Mouse character expressions

Fixed display issues for Magical Artifacts and quick-access item slots when loading saves

Fixed premature interruption of Stamina Gauge extension animation

Fixed inability to save when Steam Cloud exceeds 45 archive slots