Bubble Tag Relay, Week Two!

What a week it’s been; The Brawlhalla x SpongeBob SquarePants Crossover Event went off without a hitch, Brawlers turned into Goofy Goobers, Cross-Inventory for PlayStation released, and one of the most exciting Grand Exhibitions ever took place. All that is enough to make your head do loop-de-loop!
If all of that wasn’t enough already, we’ve got Cross-Progression hot on the heels of the now complete Cross-Inventory. Keep your eyes out on our social media accounts, to get the latest on Cross Progression updates.
To catch the latest Brawlhalla news and content, be sure to follow us on Twitter, Twitch, Facebook, YouTube, Instagram, Discord, and TikTok!
From Bikini Bottom to Valhalla! SpongeBob makes a splash as the first ever Mythic Crossover! Mythic Crossovers are a new tier of Crossovers that includes everything an Epic Crossover has, with additional features to make them feel even more like the original IP. In the case of SpongeBob, these include custom light Attack animations and dynamic costumes.Patrick & Sandy also join the Grand Tournament as Epic Crossovers. All Crossover characters feature unique Weapon Skins, custom Signature FX, new lock-in animations, and dedicated roster spots.
More residents from under the sea have also arrived, including The Flying Dutchman Sidekick, King Jellyfish KO Effect, Squidward Emoji, and many more favorites. Find all of these and more SpongeBob content in Mallhalla.
All items will remain in Mallhalla after the event ends.

With the addition of PlayStation, our vision for Cross-Inventory is complete! Whether you are comfy on your ‘console couch,’ at the helm of your PC battle station, or on the go with your mobile phone, you can have all your hard-earned Brawlhalla Items, thanks to Cross-Inventory. This addition means Cross-Inventory and Cross-Play across all platforms for Brawlhalla! ⚔️
Here’s a great flow chart showing an example of how simple Cross-Inventory is to set up.

Cross-Progression hot on the heels of the now complete Cross-Inventory. Keep your eyes out on our social media accounts to get the latest on Cross Progression updates.
We had so much fun last week, we decided to run it back! Protect your team's flag while stealing the enemy team's flag in this 3v3 game mode for control of Demon Island! Unite both flags at your base to score a point. Watch out! You'll drop the enemy's flag if you take damage. Players can return their flags to their base by touching it. First team to 3 points wins!- Capture the Flag Game Mode
- 3v3 Team
- Unite your flag with the enemy’s flag at your base to score points!
- First team to 3 points wins!

The free-to-play Legend rotation for this week features: Nix, Thatch, Jiro, Kor, Thor, Brynn, Mako, Vector, and Onyx.- Nix – Led by a thousand year hunt, this reaper, armed with both Blasters and Scythe, has found herself a new bounty in Valhalla.
- Thatch – The tournament is a paradise of chaos and fire for this Madman of Barbados as he brandishes Sword and Blasters.
- Jiro – Trained as a child by a powerful and secret shinobi family, Jiro comes into the arena with not only Scythe and Sword but shadow clones as well!
- Kor – Blackguard Keep’s left platform mover takes his place in the arena wielding both Gauntlets and Hammer.
- Thor – Finally entering the ring, Thor, God of Thunder, makes his appearance in the Grand Tournament with his trusty Hammer, Mjölnir, and his powerful Orb.
- Brynn – Competing for the pure joy of it, this Valkyrie has seen many victories due to her skill with the Axe and Spear.
- Mako – The ultimate apex predator from The Sea, Mako, with her Greatsword and Katars, aims to make fish meat out of her opponents in the Grand Tournament.
- Vector – Transforming into a jet with his Rocket Lance and wielding his Bow to fight, Vector travels through time and space to battle crime!
- Onyx – The powerful Guardian and Protector of Castle Batavia, Onyx has been offered a place in Valhalla and now defends it ruthlessly with her Cannon and Gauntlets.


Weapon Skins:
Emojis:
The SpongeBob SquarePants Crossover event also includes:
We’re glad to announce PlayStation is joining in on Brawlhalla’s Cross-Inventory system. On December 1st, PlayStation Brawlers will be able to enjoy all the benefits of the amazing Cross-Inventory system in Brawlhalla.
Koji Sensei has 2 new challenges for you to start practicing! Introducing “Two Fundamental Hammer KO Combos” and “Two Fundamental Sword Combos”. These join the ever-expanding preview for Brawlhalla’s “Challenge” System.
This balance pass is the first of several during the esports off-season. This one contains a few targeted changes at reining in certain damage-specific combo starters on overperforming weapons, while providing improvements to some key tools that were shown to be lacking during the Autumn Championship and Autumn Royale. This patch also contains Loki's first balance pass, which makes him legal for all official Brawlhalla tournaments.
Battle Boots
The Battle Boots Side Light now has slightly less rear threat coverage at the beginning of the Hit Window, allowing more consistent dodges through this attack. Similarly, we have decreased the threat coverage of the Battle Boots Down Light. We have also decreased the Hit Window for more reliable dodges and counterattacks against the Down Light, and we have increased the Recover time on miss to keep the total duration of the attack the same.
Blasters
The Blasters Neutral Air is an important tool in continuing pressure against an airborne opponent, as well as providing a defensive option when recovering back to stage. We have brought the Time to Hit slightly closer to its previous value to aid in these situations, given the inherent dead-zones in the Blasters’ far-reaching threat coverage.
Gauntlets
The Gauntlets Neutral Light would previously take too long to score knockouts, even when the opponent was far into red health, so we have increased the Force to provide more timely knockouts when compared to other similar attacks. The Gauntlets Neutral Air now has significantly less Stun to require tighter timing on team combos, to provide wider escape windows when off-stage against this weapon, and to open a dodge window between this attack and the Neutral Light.
Greatsword
We have reduced the Time to Hit for the Greatsword Neutral Finisher from Down Bridge for more consistent strikes against opponents who opt for a dash between Greatsword chain attacks. The Greatsword Down Air had too much freedom of movement for its range and utility, so we have reduced the maximum allowed acceleration to be closer in line with other similar attacks.
Orb
The Orb Recovery now maintains the upper range of its Stun value for a longer portion of the Hit Window. This provides a more consistent frame advantage for most of the Hit Window. We have also increased the lower range of Force near the end of this attack for more consistent knockouts when striking at the very end of the Hit Window.
Rocket Lance
The Rocket Lance Neutral Air's Stun now has a sharper decrease over the course of its duration and a slightly lower starting value. This will maintain a more steady frame advantage value regardless of what part of the arc strikes the opponent, which opens dodge windows between the Neutral Air and follow-up attacks.
Scythe
The Scythe Down Air now has less Force for the forward version to better match the backwards Active Input version. This decrease in Force maintains the dodge window between the Down Air and other follow-up attacks for a broader range of health values, for more reliable escapes when recovering back to the stage.
Spear
We have decreased the Stun of Spear Side Light to widen dodge windows between large follow-up attacks such as the Neutral Air or certain Signatures, as well as requiring a tighter input from the user to consistently follow-up with a Down Light. The Spear Side Air has also received a decrease in Stun to open a dodge window between follow-up attacks, like the Neutral Light.
Azoth
Azoth's Neutral Bow would often be too slow to catch an opponent's high degree of aerial mobility, so it now has a faster Minimum Charge time for more reliable use as an anti-air.
Loki
Loki's Side Scythe was too quick for its total threat coverage and power, so we have increased its Minimum Charge time and Recover time to allow more room to dodge and respond against this attack. We have also decreased its maximum vertical threat coverage to make it easier to contest from above. Loki's Down Katars has received a decrease in Damage to better match its overall range and utility.
Sentinel
Sentinel's Down Hammer has received an increase in Damage to better match its long Time to Hit and telegraphed movement.
Sir Roland
Sir Roland's Side Sword now has a faster Minimum Charge time to better match its lengthy commitment and duration. We have also shifted the Damage to focus on the final hit, as it would previously deal far too little Damage when striking with only the stab. Sir Roland's Down Sword now has greater Force since it would previously take too long to score knockouts with the middle and end of the attack when compared to other similar attacks.
Yumiko
It was previously too easy to maneuver around Yumiko's Down Bow projectiles, so we have reduced the Recover time of this Signature so the user can apply more consistent pressure after using this unique attack.



Battle Pass Classic 3: Jötunn Winter’s Return is in full frosty action. Week Three Missions are now available to complete. What are you waiting for?! Get out there and complete those missions!
Discover new rewards unlockable by playing Brawlhalla and completing updated missions. Plus, enjoy some exclusive rewards for those who braved the last Jötunn cold front. 

Protect your team's flag while stealing the enemy team's flag in this 3v3 game mode for control of Demon Island! Unite both flags at your base to score a point. Watch out! You'll drop the enemy's flag if you take damage. Players can return their flags to their base by touching it. First team to 3 points wins!





