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Brawlhalla Esports Partners with Challengermode



We are thrilled to announce the new home of Brawlhalla Esports! Starting today, Challengermode will be our central hub for all things Brawlhalla Esports. Competitors can sign up now to compete by visiting challengermode.com/s/brawlhalla.

The first Tier 1 Brawlhalla community events powered by Challengermode will kick off throughout April, with the initial events happening this weekend. Following these, the Spring Championship, our first major online event with Challengermode, will take place in May. Sign up for these events now at Brawlhalla.com/challenger.

For more information, please visit https://brawlhalla.com/news/brawlhalla-esports-partners-with-challengermode

The Quest for Glory Never Ends | Ranked Season 36



Some players spend weeks on the ladder, reaching for new heights in Ranked 1v1s and/or Ranked 2v2s. As Ranked Season 35 comes to its end, we will reward those who climbed courageously with Glory. Cherish the spoils of your efforts, but remember– the quest for Glory never ends.

Ranked Season 36 is upon us! Look upward from where you stand and set yourself a goal. For those who reach out are the likeliest to grasp their prize. Good luck, and may the best Brawlers prevail 😤

Valhallan Rank opens April 16 at 5am ET/9am UTC

To catch the latest Brawlhalla news and content, be sure to follow us on Twitch, TikTok, Discord, YouTube, X (Twitter), Instagram, and Facebook.
If you’re new to Seasons, here’s some information you should know. You’re going to have a soft Elo reset and will also receive “Glory”, a currency that can only be earned by playing Ranked games. You can use it in the Ranked section of Malhalla to get special items to show your dedication to your favorite Legend. We hope you enjoy your rewards and enjoy the New Season!
[h2]Soft Elo Reset Formula [/h2]
Soft Elo Reset is based on your current Elo at the end of the season.

1v1 and 2v2 Personal Rating
  • Under 1400: New Elo = Old Elo
  • Over 1400: New Elo = 1400 + (Old Elo – 1400) / (3 – (3000 – Old Elo) / 800)
2v2 Team and Legend Rating
  • 2v2 Team & Legend Ratings have been brought closer to 750.
  • Under 2000: Elo = (Elo + 375) / 1.5
  • Over 2000, we aggressively brought you back down as a way of resetting the top tiers. Diamond level players will be reset to high gold or low platinum.

[h2]Glory Earnings Calculation[/h2]
Glory earned is based on a combination of your Highest Peak Rating (highest 1v1, 2v2, team, or Legend rating/Elo) and total Wins. This was designed in order to reward both skill and dedication for those who pursue Glory.

You gain 20 Glory per win up to 150 wins, which gets you 3000 Glory. After 150 wins, each subsequent win gives you slightly less.

Note: There is a minimum requirement of 10 games played to be eligible for Glory based on your rating.

For help estimating your Glory Gained or New Elo after the reset go to: https://cms.brawlhalla.com/glory-calculator/
[h2]Ranked Borders from Season 35[/h2]
If you placed in Gold or better in your best rating, you are given a ranked border that people will see in the match preview screen. There are Ranked borders for Gold, Platinum, and Diamond tiers. These will last for one season and will be updated again after the new season comes to a close.

Your border from any previous season does not carry over or have any impact on your current border reward.
[h2]Ranked Avatars from Season 35[/h2]
Ranked Avatars include prestigious versions for those who’ve placed in high ranks during previous seasons. For example, if you placed in Platinum last season and Gold this season, you’ll receive the upgraded versions of the Competitor’s Badge and Gold Emblem. You will still have your original Platinum Emblem avatar from previous seasons.

You must play a minimum of 10 games to receive ranked avatars / borders at ANY rank.
  • Competitor’s Badge: Awarded to anyone who plays 10 Ranked Games or more.
  • Gold Emblem: Awarded to players who finish at Gold or above.
  • Platinum Emblem: Awarded to players who finish at Platinum or above.
  • Diamond Emblem: Awarded to players who finish at Diamond.
Upgraded versions of Ranked Avatars are awarded to those who have earned the same Avatar in any previous seasons.
[h2]5th & 6th Tier Ranked Avatar Upgrade Information[/h2]
For players who have reached the 5th Tier of an avatar by reaching a certain rank or higher for five total seasons: the 5th Tier of that avatar will stay in your inventory permanently! Congratulations on your achievements!

The 6th Tier Avatar, for those who have reached a certain rank or higher for six total seasons, will take on a brand new look! These avatars will grow more and more prestigious with each subsequent seasonal repeat up to Tier 10, at which point the Tier 10 avatar will remain in your inventory permanently.

In short, every 5 Tiers of avatars, you’ll keep the most awesome, most decked out version permanently, and then start work on a new version for subsequent tiers for 6-10, 11-15, and so on.
[h2]Exclusive Ranked Rewards – Skyforged & Goldforged![/h2]
Beyond glory there is immortality! Check out new Skyforged and Goldforged Colors for Imugi alongside the full gallery of purchasable rewards in Mallhalla under the “Ranked” tab.

Spend your hard-earned Glory on those or other Skyforged Colors, Weapons, Nameplates, and Emotes. Skyforged Colors are only usable on Legends that have reached level 5 or greater.

Players can also purchase the Goldforged Colors, Weapons, Nameplates, and Emotes with Glory. Goldforged requires the Skyforged version of that item to have already been purchased. Show your strength with these exclusive Ranked items!
[h2]Placement Matches[/h2]
Players beginning their Ranked climb have 10 placement matches to better determine their skill level and starting Elo.

Each season, for Ranked 1v1 and Ranked 2v2, your first 10 matches will serve as placement matches that will have a greater effect on your rating than normal games. Your rating will be hidden until after you have completed your placement matches for that queue.
[h2]Valhallan Rank[/h2]
Valhallan Rank will open on April 16 at 5am ET/9am GMT.

To become Valhallan, players must be Ranked in Diamond, have at least 100 wins during the Ranked season, and attain a rating among the top players in their region.

Each region has a limited number of Valhallan positions:
  • US-E / EU – Top 150
  • SA – Top 100
  • SEA / US-W – Top 50
  • AUS / JPN – Top 25
  • SAF – Top 15
  • ME – Top 25
These numbers are based on each region’s population and will be considered for adjustment on a seasonal basis.
[h3]Unique Valhallan Rewards[/h3]
After ranking up, players will immediately receive the Valhallan Avatar, Loading Frame, and Season Title Reward.
[h3]Valhallan Loading Frame: [/h3]
Unlike other Ranked Loading Frames, the Valhallan Loading Frame can only be used while the player is currently in the Valhallan rank. Players are granted it immediately upon achieving Valhallan, and if they are pushed out of Valhallan rank, the Loading Frame will be revoked when the daily reset occurs (9am UTC/5am ET/2am PT).
[h3]Valhallan Title Reward:[/h3]
Players are awarded a Title immediately upon achieving Valhallan. Each season will have a unique Valhallan Title Reward. The Title is never revoked, regardless of rank.
[h3]Valhallan Avatar:[/h3]
Instead of an Avatar that upgrades at the end of each season, the Valhallan Avatar is awarded immediately upon achieving Valhallan.

The Valhallan Avatar has two states: active and inactive. The active Avatar is rewarded immediately upon achieving the Valhallan rank but can be downgraded to the inactive “Fallen” state if players fall out of Valhallan rank when the daily reset occurs.

To reactivate the Avatar, players need to reach the Valhallan rank again. Players will retain ownership of the Avatar between seasons, but it will be in the “Fallen” state at the start of every season.
[h2]Seasonal Ranked Queue:[/h2]
Season 36 features a new lineup of Ranked Game Modes in the Seasonal Ranked Queue! Each Game Mode will reset at 5am ET on the date indicated.
[h3]4/2: Ranked 3v3 (Stock)[/h3]
Queue solo or as a team for some 3v3 brawlin’ action!
  • Team 3v3 with stocks!
  • Each player has 3 stocks!
  • Queue alone or with friends!
  • Last team standing wins!
[h3]4/30: Ranked 3v3 Crew Battle[/h3]
Get ready for the ultimate Crew Battle for the Glory! Get the team together for a totally epic 3v3 battle at 200% damage. When you lose a stock, the next team member in your crew spawns in, ready to fight. Be the first team to come out on top!
  • Crew Battle Game Mode
  • 3v3
  • 200% Damage
  • When a player loses a stock, the next team member in your crew spawns in!
  • Last team standing wins!
[h3]5/28: Ranked 2v2 Kung Foot[/h3]
Compete in stellar formation! In Kung Foot anything goes as you kick, bash, and slash the ball through the opposing team’s goal. The first duo to score 5 goals wins!
  • 2v2
  • 100% Damage
  • 5 Minute Timer
  • 5 goals to win!
Legends are carved across history by the brave – assemble your Fireteam in the Brawlhalla: Guardians Crossover Event!

Introducing new store bundles featuring Epic Crossovers for the Hunter, Warlock, and Titan classes, , an exclusive Gjallarhorn Cannon Skin, and 3 bundle-exclusive Ghost Companions – one for each class.

Plus unlock the "Traveler's Tricorn" Avatar for free just by landing 100 KOs during the Crossover Event![h2]Traveler's Chosen Mega Bundle[/h2]Of all the firepower you’ll bring with you from the Tower, the Guardians by your side will be your finest weapons. Includes the exclusive Gjallarhorn Cannon Weapon Skin and 3 Bundle Exclusive Ghost Companions!
  • Hunter Epic Crossover
  • Warlock Epic Crossover
  • Titan Epic Crossover
  • Gjallarhorn (Exclusive)
  • Hunter Ghost Companion (Bundle Exclusive)
  • Warlock Ghost Companion (Bundle Exclusive)
  • Titan Ghost Companion (Bundle Exclusive)
  • Cayde-6 Avatar
  • Ikora Rey Avatar
  • Commander Zavala Avatar

[h2]Hunter's Bundle[/h2]Focus the fury of the Sun into the perfect Solar shot with the ultimate Hunter bundle, featuring the Cayde-6 Avatar and bundle exclusive Hunter Ghost Companion!
  • Hunter Epic Crossover
  • Hunter Ghost Companion (Bundle Exclusive)
  • Cayde-6 Avatar

[h2]Warlock's Bundle[/h2]Bend reality and command the Cosmos with this bundle, featuring the Ikora Rey Avatar and bundle exclusive Warlock Ghost Companion!
  • Warlock Epic Crossover
  • Warlock Ghost Companion (Bundle Exclusive)
  • Ikora Rey Avatar

[h2]Titan's Bundle[/h2]The wall against which the Darkness breaks. Join a long line of heroes forged from strength with this bundle featuring the Commander Zavala Avatar and bundle exclusive Titan Ghost Companion!
  • Titan Epic Crossover
  • Titan Ghost Companion (Bundle Exclusive)
  • Commander Zavala Avatar


The Brawlhalla: Guardians Crossover Event store Items, including the bundles, will remain in Mallhalla after the Crossover Event ends. The Traveler’s Tricorn Avatar will also be added to Mallhalla in an upcoming patch.
High five your partner and get ready to compete Rayman style! In Kung Foot anything goes as you kick, bash, and slash the ball through the opposing team's goal in this epic 2v2 Brawlhalla sport. First team to score 5 goals wins!
  • 2v2
  • 5 goals
  • 100% Damage
  • 5 Minute Timer

The free-to-play Legend rotation for this week features: Priya, Cassidy, Rayman, Orion, Vivi, Thor, Mako, Munin, and Gnash.
  • Priya – Armed with silk, Sword and the Sun Dusted Chakram, this radiant dancer wields the divine weapons of the gods with grace and lethal skill.
  • Cassidy – The Marshal of the Old West is ready to instill justice into Valhalla with both Hammer and Blasters!
  • Rayman – The Champion of the Glade of Dreams, wielding his Gauntlets and Axe, has found his way into Valhalla on a mission to save his home.
  • Orion – A revered warrior and champion, the mysterious armored knight uses Rocket Lance and Spear to battle his foes in the halls of Valhalla!
  • Vivi – With her lucky Blasters (complete with cat charm), and Aú Sem Mão Battle Boots, Vivi’s graceful moves are as dangerous as they are mesmerizing. When she’s not participating in the Grand Tournament, she loves updating her cat blog, “Across the Unifurs”.
  • Thor – Finally entering the ring, Thor, God of Thunder, makes his appearance in the Grand Tournament with his trusty Hammer, Mjölnir, and his powerful Orb.
  • Mako – The ultimate apex predator from The Sea, Mako, with her Greatsword and Katars, aims to make fish meat out of her opponents in the Grand Tournament.
  • Munin – Rocking out to the sweet sounds of her Scythe and Bow, she’s ready to brawl in the Grand Tournament and finish her next Ravenqueen concert!
  • Gnash – In the darkness, before the dawn of history, this Legend was raised by the harsh jungle itself. This Super Hunter uses his Hammer and Spear in battle.

Assemble Your Fireteam in the Brawlhalla: Guardians Crossover Event! Patch 9.05



Of all the firepower you’ll bring with you from the Tower, the Guardians by your side will be your finest weapons! Suit up as a Titan, Warlock, Hunter, or all three, including bundle-Exclusive Ghost Companions and more exotic gear than you can blast a screeb with.

Another Ranked reset is imminent! Keep climbing up that ladder to get the most Glory before we kick off Season 36 on April 2nd.

Springtime is also upon us, get ready for a garden full of new & returning seasonal items blooming throughout Malhalla. Bloomhalla 2025 begins on April 16th.

We’ve also added a Companion picker to the Legend Select screen, so you can equip Companions on any Legend! Plus, patch 9.05 brings a new Balance pass, bug fixes, and game improvements!

To catch the latest Brawlhalla news and content, be sure to follow us on Twitch, TikTok, Discord, YouTube, X (Twitter), Instagram, and Facebook.

Legends are carved across history by the brave – assemble your Fireteam in the Brawlhalla: Guardians Crossover Event!

Introducing new store bundles featuring Epic Crossovers for the Hunter, Warlock, and Titan classes, , an exclusive Gjallarhorn Cannon Skin, and 3 bundle-exclusive Ghost Companions – one for each class.

Plus unlock the "Traveler's Tricorn" Avatar for free just by landing 100 KOs during the Crossover Event![h2]Traveler's Chosen Mega Bundle[/h2]Of all the firepower you’ll bring with you from the Tower, the Guardians by your side will be your finest weapons. Includes the exclusive Gjallarhorn Cannon Weapon Skin and 3 Bundle Exclusive Ghost Companions!
  • Hunter Epic Crossover
  • Warlock Epic Crossover
  • Titan Epic Crossover
  • Gjallarhorn (Exclusive)
  • Hunter Ghost Companion (Bundle Exclusive)
  • Warlock Ghost Companion (Bundle Exclusive)
  • Titan Ghost Companion (Bundle Exclusive)
  • Cayde-6 Avatar
  • Ikora Rey Avatar
  • Commander Zavala Avatar

[h2]Hunter's Bundle[/h2]Focus the fury of the Sun into the perfect Solar shot with the ultimate Hunter bundle, featuring the Cayde-6 Avatar and bundle exclusive Hunter Ghost Companion!
  • Hunter Epic Crossover
  • Hunter Ghost Companion (Bundle Exclusive)
  • Cayde-6 Avatar

[h2]Warlock's Bundle[/h2]Bend reality and command the Cosmos with this bundle, featuring the Ikora Rey Avatar and bundle exclusive Warlock Ghost Companion!
  • Warlock Epic Crossover
  • Warlock Ghost Companion (Bundle Exclusive)
  • Ikora Rey Avatar

[h2]Titan's Bundle[/h2]The wall against which the Darkness breaks. Join a long line of heroes forged from strength with this bundle featuring the Commander Zavala Avatar and bundle exclusive Titan Ghost Companion!
  • Titan Epic Crossover
  • Titan Ghost Companion (Bundle Exclusive)
  • Commander Zavala Avatar


The Brawlhalla: Guardians Crossover Event store Items, including the bundles, will remain in Mallhalla after the Crossover Event ends. The Traveler’s Tricorn Avatar will also be added to Mallhalla in an upcoming patch.

We can’t help that we all have favorites. With Patch 9.05 we’re introducing two new BIG quality of life updates: Companion Picker and Inventory Favorites!

Choose which little buddy accompanies you into the Brawl with the new Podium-side Companion Picker.

Plus you can keep your favorite Loading Frames, UI Themes, and Victory/Defeat Emotes pinned to the first page for quicker swapping! [

i]Brawlers can now equip Companions on any Legend or Crossover!
  • We’ve added a slot to select them in between the Sidekick and Stance pickers in the Legend Select screen.
  • There’s also an option to select “No Companion,” in case you want to go solo.
Can’t choose between your favorite Victory/Defeat Emotes, Loading Frames, or UI Themes? Neither can we! That’s why we’ve added support to select favorites for all of these cosmetic items in the inventory menu.
  • There’s no limit to the amount of favorites you can choose!
  • Use the “Toggle Favorites” or “Replace Favorite” keys to make your selections.
    • “C”/”X” (PC/Mac)
    • “A”/”Y” (Xbox)
    • “X”/“Triangle” (PlayStation)
    • “A”/”X” (Switch)
  • Your selected cosmetics will now be on a random shuffle each time you queue into a match!
In just 1 month, we’ll be celebrating the springtime with Bloomhalla 2025! This celebration of all things springtime, renewal, and pastel colors bring new Store bundles, including the Elvenhollow Imugi Skin, Floral Bliss 2025 Podium, Scarecrow Sidekick and 3 Emojis. [h2]Elvenhollow Imugi Mega Bundle[/h2]The captain of the faerie queen's guard is ready to defend the Fangwild Forest! Get the exclusive new Elvenhollow Imugi Skin, the Bundle exclusive Scarecrow Sidekick and a discount on all these blooming seasonal goodies: (25% Discount)
  • Elvenhollow Imugi Skin (exclusive)
  • Scarecrow Sidekick (Bundle exclusive)
  • Floral Bliss 25 Podium
  • Elvenhollow Thumbs Down Emoji Skin
  • Druid Mage Think Emoji Skin
  • Gardener Laugh Emoji Skin
[h2]Honeybeeno Bundle[/h2]This bundle is sweeter than honey! Get the Honeybeeno Skin along with the Bundle exclusive Scarecrow Sidekick. (13.6% Discount)
  • Honeybeeno Skin
  • Scarecrow Sidekick (Bundle exclusive)
[h2]Elvenhollow Magyar Bundle[/h2]Imbued with thousands of the Fangwild's guardian spirits. Get the Elvenhollow Magyar Skin along with the Bundle exclusive Scarecrow Sidekick. (13.6% Discount)
  • Elvenhollow Magyar
  • Sidekick (Bundle exclusive)
If you’ve previously claimed items included in the bundles, the cost of those items will be subtracted from the bundle’s Mammoth Coin price.

Log in during the Bloomhalla 2025 event to get bonus Gold and the new Title “Flourishing”

Three is the magic number for Betrayal! Queue up against 2 other Players in a 3 minute FFA game. Score 2 points for KOing an enemy, lose 1 point for being KO'd. Can you survive the ever shifting alliances and score the most points at the end to win?
  • 3 Player FFA!
  • Most points at the end wins!
This balance pass improves follow-up attacks and reward on hit for a few underperforming Weapons, while increasing risk and opening Dodge Windows for several overperforming Weapons. We have also increased the reward for a number of underused Signature attacks and decreased the reward for several of the most used Signatures in recent tournaments. This patch also marks the first adjustments for Priya and the new Chakram Weapon, making them legal for use in official tournaments.

[h2]Blasters[/h2]
The Blasters Neutral Light now has greater Stun and leaves the opponent in a closer location for greatly improved follow-up attacks. The Blasters Side Light also now has greater Stun to provide combo opportunities.
  • Blasters Neutral Light: Increased Stun from 20 to 21; Decreased Force from 52 Fixed/0 Variable to 42 Fixed/0 Variable.
  • Blasters Side Light: Increased Stun from 22 to a range of 24~18; Decreased Damage from 15 to 10.

[h2]Chakram[/h2]
We have greatly decreased the amount of allowed acceleration and movement during the Chakram aerial attacks to grant clearer opportunities to chase down and punish these attacks. The Fused Chakram Side Light and Side Air have received greater Force to bring the reward for the Fused mode closer in line with other Weapons. The Split Chakram Neutral Light now has less Stun and provides a consistent Frame Advantage to guarantee Dodge Windows for certain follow-up attacks, but also has slightly less Recover time on hit to provide a smoother feel in use. Similarly, the Split Chakram Neutral Air now has less Stun and provides a consistent Frame Advantage to guarantee Dodge Windows, and also impulses the user during the first hit to provide more consistent locations on hit. We have also decreased the Stun of the Split Chakram Down Air to provide Dodge Windows between follow-up attacks. The Split Chakram Recovery now has less Force to better match this kit's string potential.
  • Chakram Aerial Attacks: Decreased the amount of allowed acceleration.
  • Chakram Fused Side Light: Increased Force from 70 Fixed/30 Variable to 70 Fixed/35 Variable.
  • Chakram Fused Side Air: Increased Force from 58 Fixed/40 Variable to 60 Fixed/43 Variable.
  • Chakram Fused Down Air: Decreased Force of the aerial version from 60 Fixed/40 Variable to 60 Fixed/38 Variable.
  • Chakram Split Neutral Light: Decreased Stun from 22 to a range of 19~15; Decreased total Recover time on hit from 11 to 9.
  • Chakram Split Neutral Air: Decreased Stun from 25 to a range of 23~19; Impulse applied to the user now occurs on the first hit as well; Slightly increased impulse applied to the user.
  • Chakram Split Down Air: Decreased Stun of the final hit of the aerial version from 19 to a range of 17~16; Decreased Stun of the close grounded version from 25 to a range of 23~21; Increased Stun of the far grounded version from 18 to a range of 19~17.
  • Chakram Split Recovery: Decreased Force from 61 Fixed/40 Variable to 61 Fixed/38 Variable.

[h2]Gauntlets[/h2]

We have increased the Time to Hit of Gauntlets Side Air to open a Dodge Window after a Down Light. The Gauntlets Recovery now has greater Recover time on miss to bring the risk of this attack closer in line with its considerable reward and utility.
  • Gauntlets Side Air: Increased Time to Hit from 12 to 13.
  • Gauntlets Recovery: Increased total Recover time on miss from 8 Fixed/12 Variable to 12 Fixed/12 Variable.

[h2]Greatsword[/h2]

The window for movement inputs like Dash, Dodge, or Jump has been greatly delayed after missing a Greatsword Neutral Light or Side Light Opener to provide a larger window to counterattack against these string starters. The Stun of Neutral Light and Side Light Bridge attacks now provide a consistent Frame Advantage on hit to guarantee Dodge Windows between certain follow-up attacks.
  • Greatsword Neutral Light Opener: Delayed the dash/dodge/jump cancel window on miss from 21 to 26.
  • Greatsword Side Light Opener: Delayed the dash/dodge/jump cancel window on miss from 19 to 24; Delayed the walk cancel window from 24 to 29.
  • Greatsword Neutral Light Bridge (from Side Light Opener): Changed Stun from 15 to a range of 15~11.
  • Greatsword Neutral Light Bridge (from Down Light Opener): Changed Stun from 17 to a range of 17~8.
  • Greatsword Side Light Bridge (from Neutral Light Opener): Changed Stun from 16 to a range of 16~7.
  • Greatsword Side Light Bridge (from Down Light Opener): Changed Stun from 14 to a range of 14~5.

[h2]Hammer[/h2]
The Hammer Neutral Light, Side Light, Neutral Air, and Side Air have all received increases to their reward on hit. This leans into the Hammer's identity of powerful hits and brings it closer in line with the reward curve of other Weapons.
  • Hammer Neutral Light: Increased Damage from 18 to 19.
  • Hammer Side Light: Increased Damage from a range of 17~15 to a range of 19~17.
  • Hammer Neutral Air: Increased Damage from 20 to 22.
  • Hammer Side Air: Increased Damage from a range of 20~18 to a range of 22~20.

[h2]Katars[/h2]
The Katars Neutral Light, Side Light, Down Light, and Side Air have all received decreases to their Damage. This leans into the Katars' identity of using many quick but small hits and brings it closer in line with the reward curve of other Weapons.
  • Katars Neutral Light: Decreased Damage from 13 to 11.
  • Katars Side Light: Decreased Damage from 11 to 8.
  • Katars Down Light: Decreased Damage from 12 to 9.
  • Katars Side Air: Decreased Damage from 16 to 14.

[h2]Rocket Lance[/h2]
We have shifted some power from the Rocket Lance's aerial kit into the ground kit in the form of greater Force for the Neutral Light. The Rocket Lance Neutral Air now has less allowed acceleration and speed during the attack to provide clearer opportunities to punish this expansive attack. The Rocket Lance Down Air now has less threat coverage near the user to provide wider avenues to contest or maneuver around this attack. We have increased the Time to Hit of the Rocket Lance Exhausted Recovery and decreased its Force as it was both too quick and too powerful for its overall utility.
  • Rocket Lance Neutral Light: Increased Force from 40 Fixed/43 Variable to 42 Fixed/45 Variable.
  • Rocket Lance Neutral Air: Decreased the allowed maximum speed and allowed acceleration during the attack and on miss.
  • Rocket Lance Down Air: Decreased threat coverage near the user during the aerial version of the attack.
  • Rocket Lance Exhausted Recovery: Increase Time to Hit from 10 to 12; Decreased Force from 58 Fixed/54 Variable to 53 Fixed/50 Variable.

[h2]Sword[/h2]
The Sword kit provides flexible coverage that allows for a high degree of stage control, so we have increased the risk associated with a number of key attacks to grant larger openings against this Weapon. The Neutral Light, Side Light, Down Light, and Down Air now have greater Recover time on miss. We have also slightly increased the Time to Hit of the Down Light to better match its reward and utility. The Side Air and Down Air also allow less acceleration on miss to provide greater opportunities to counter these versatile attacks.
  • Sword Neutral Light: Increased total Recover time on miss from 4 Fixed/15 Variable to 8 Fixed/15 Variable.
  • Sword Side Light: Increased total Recover time on miss from 5 Fixed/21 Variable to 9 Fixed/21 Variable.
  • Sword Down Light: Increased Time to Hit from 8 to 9; Increased Recover time on miss from 5 Fixed/20 Variable to 10 Fixed/22 Variable.
  • Sword Side Air: Decreased amount of allowed acceleration during the attack and on miss.
  • Sword Down Air: Decreased amount of allowed acceleration during the attack and on miss; Increased total Recover time on miss from 5 Fixed/24 Variable to 7 Fixed/24 Variable.

[h2]Azoth[/h2]
We have significantly increased the Force of Azoth's Neutral Bow and Side Bow Signatures to better match their long total duration and overall risk.
  • Azoth Neutral Bow: Increased Force from 65 Fixed/56 Variable to 65 Fixed/60 Variable.
  • Azoth Side Bow: Increased Force from a range of 76~55 Fixed/54~48 Variable to a range of 76~55 Fixed/58~52 Variable; Increased Damage from 23 to 25.

[h2]Ember[/h2]
Ember's Neutral Bow, Neutral Katars, and Side Katars now have significantly increased Force to better match her general glass cannon design, and to better fit the overall risk of her Katar Signatures.
  • Ember Neutral Bow: Increased Force from 65 Fixed/51 Variable to 65 Fixed/55 Variable.
  • Ember Neutral Katars: Increased Force from 75 Fixed/54 Variable to 75 Fixed/60 Variable.
  • Ember Side Katars: Increased Force from 65 Fixed/51 Variable to 65 Fixed/54 Variable.

[h2]Lord Vraxx[/h2]
We have increased the reward on hit for Lord Vraxx's Side Rocket Lance, Down Rocket Lance, Neutral Blasters, and Down Blasters to bring these closer in line with other similar options on higher performing Legends.
  • Lord Vraxx Side Rocket Lance: Increased Force from 65 Fixed/50 Variable to 65 Fixed/53 Variable.
  • Lord Vraxx Down Rocket Lance: Increased Damage from 22 to 25.
  • Lord Vraxx Neutral Blasters: Increased Force from 60 Fixed/55 Variable to 60 Fixed/57 Variable.
  • Lord Vraxx Down Blasters: Increased Force from 70 Fixed/46 Variable to 70 Fixed/51 Variable.

[h2]Magyar[/h2]
Magyar's Down Greatsword, Side Hammer, and Down Hammer all now have much greater reward on hit to better match their relatively high accuracy requirements and significant risk.
  • Magyar Down Greatsword: Increased Damage from 23 to 26; Increased Force from 55 Fixed/52 Variable to 55 Fixed/56 Variable.
  • Magyar Side Hammer: Increased Damage from 22 to 28; Increased Force from 61 Fixed/52 Variable to 65 Fixed/56 Variable.
  • Magyar Down Hammer: Increased Force of the aerial version from 60 Fixed/46 Variable to 60 Fixed/49 Variable; Increased Force of the ground version from 65 Fixed/56 Variable to 65 Fixed/58 Variable.

[h2]Nix[/h2]
Nix's Side Blasters and Down Blasters now provide greater reward on hit to better match their overall risk and lengthy total commitment.
  • Nix Side Blasters: Increased Force from 65 Fixed/55 Variable to 65 Fixed/57 Variable.
  • Nix Down Blasters: Increased Damage from 23 to 27; Increased Force from 60 Fixed/57 Variable to 60 Fixed/60 Variable.

[h2]Priya[/h2]
Priya's Neutral Chakram now has significantly greater Recover time on miss to provide a wider opportunity to close the gap and punish reckless use of this attack. Priya's Side Chakram now has greater Recover time and less Force to equalize the risk and reward of this Signature. We have slightly increased the Recover time for Priya's Down Chakram to grant a wider opportunity to counter this attack. Priya's Neutral Sword now has less threat coverage at the edges of the attack and significantly greater Recover time on miss to provide a clearer window to close the gap and punish this attack where it recovers.
  • Priya Neutral Chakram: Increased total Recover time on miss from 22 to 28.
  • Priya Side Chakram: Increased total Recover time from 23 to 26; Decreased Force from 55 Fixed/50 Variable to 55 Fixed/48 Variable.
  • Priya Down Chakram: Increased total Recover time from 19 to 21.
  • Priya Neutral Sword: Decreased threat coverage at the extreme edges during the final hit; Increased total Recover time from 16 to 24.
  • Because of these changes, Priya is now legal to use in official esports tournaments.

[h2]Ragnir[/h2]
Ragnir's Side Katars and Down Axe now have greater Force to bring them closer in line with other similar options on higher performing Legends.
  • Ragnir Side Katars: Increased Force from 60 Fixed/51 Variable to 60 Fixed/53 Variable.
  • Ragnir Down Axe: Increased Force from 75 Fixed/54 Variable to 75 Fixed/58 Variable.

[h2]Sir Roland[/h2]
Sir Roland's Neutral Rocket Lance has received a significant increase in Force to better match its lengthy total commitment and overall risk.
  • Sir Roland Neutral Rocket Lance: Increased Force from 71 Fixed/55 Variable to 71 Fixed/59 Variable.

[h2]Ulgrim[/h2]
Ulgrim's Neutral Axe, Side Axe, Down Axe, Neutral Rocket Lance, and Side Rocket Lance have been overperforming in team game modes so we have significantly reduced their reward on hit to be closer in line with the majority of other Legends.
  • Ulgrim Neutral Axe: Decreased Damage from 28 to 24.
  • Ulgrim Side Axe: Decreased Force from 62 Fixed/56 Variable to 62 Fixed/51 Variable; Decreased Damage from 26 to 23.
  • Ulgrim Down Axe: Decreased Force from 74 Fixed/54 Variable to 65 Fixed/50 Variable.
  • Ulgrim Neutral Rocket Lance: Decreased Force from 58 Fixed/56 Variable to 58 Fixed/54 Variable.
  • Ulgrim Side Rocket Lance: Decreased Force from 70 Fixed/55 Variable to 70 Fixed/50 Variable; Decreased Damage from 26 to 22.

[h2]Wu Shang[/h2]
Wu Shang has also overperformed in team game modes, so we have reduced the reward on hit for his Neutral Gauntlets, Side Gauntlets, Neutral Spear, and Side Spear to better match their high degree of utility and coverage.
  • Wu Shang Neutral Gauntlets: Decreased Damage from 27 to 24.
  • Wu Shang Side Gauntlets: Decreased Force from 60 Fixed/49 Variable to 60 Fixed/45 Variable.
  • Wu Shang Neutral Spear: Decreased Damage from 26 to 22; Decreased Force from 60 Fixed/48 Variable to 60 Fixed/45 Variable.
  • Wu Shang Side Spear: Decreased Damage from 25 to 23; Decreased Force from 60 Fixed/49 Variable to 55 Fixed/46 Variable.


[h2]Art & Animation[/h2]
  • UPDATE: added all new & improved unarmed Heavy Attack charge FX animations!
[h2]UX[/h2]
  • Globox and Barbara now also use Rayman’s lum variant for the “Relics of the Lost Temple” Battle Pass Emote!
  • The “Try It” Mallhalla preview to try on cosmetics will now take you to Shipwreck Falls instead of Brawlhaven.
[h2]Gameplay[/h2]
  • Crossovers that utilize single Blaster platforming now show one Blaster during the Weapon throw animation!
  • Optimized Onyx’s Signature hurtboxing to maintain a more consistent shape.
  • Performance improvements for Lucien.

[h2]Gameplay[/h2]
  • Fixed a bug where there would be a softlock if your controller disconnected in the middle of a Challenge.
[h2]Art & Animation[/h2]
  • Fixed a bug where the seat in the Holochess Emote would separate from the user during a slide charge.
  • Fixed a bug where players could use the Holochess Emote to get a double Gravity Cancel.
[h2]UI[/h2]
  • Fixed a bug where players would get stuck in Mallhalla after buying an item and then switching to a different tab.
  • Fixed an error in Priya's lore where Chakram was referred to in plural form.
[h2]Localization[/h2]
  • Portuguese: Fixed additional bugs where the names of Priya's Skins and several Weapon Skins displayed in Italian.
  • All Languages: Fixed an error where the translations for Platinum & Diamond Emblem Tier 34 Avatars were flipped.
The free-to-play Legend rotation for this week features: Zariel, Asuri, Sentinel, Reno, Sidra, Gnash, Thea, Fait, and Imugi!
  • Zariel – The Celestial, a warrior deity of Holy Justice, who abides in blessed Elysium. Zariel uses Gauntlets and Bow to take down both Demon hordes and any warrior participating in the Grand Tournament.
  • Asuri – This Night Stalker has claimed the Tournament as her territory and sets upon challengers to her domain using Katars and Sword!
  • Sentinel – The first and greatest costumed superhero in America has come to Asgard, finding those who need protecting and vanquishing injustice with his Katars and Hammer.
  • Reno – Four arms, compound eyes, fearlessness, and an added dose of genius make this Chitnoid Gunslinger the greatest bounty hunter this side of the Pecosid asteroid belt. He’ll take on any job with his trusty Blasters, and loyal Orb companion.
  • Sidra – Known for her legendary and fearless raids, the Corsair Queen is prepared to fight with her Sword and Cannon!
  • Gnash – In the darkness, before the dawn of history, this Legend was raised by the harsh jungle itself. This Super Hunter uses his Hammer and Spear in battle.
  • Thea – You’ll usually find Thea kicking Asgard with her Battle Boots & Rocket Lance in Thundergard Stadium. She’s second to none in Brawlball, Dodgebomb, and all of Valhalla’s Eternal Sports tournaments.
  • Fait – Speaking to the stars and using glimpses of the future, Fait battles for good with her Scythe and Orb!
  • Imugi – Bihui, better known as Imugi, is a giant turtle-dragon who ascended to Valhalla after completing his century-long quest. Whether he's fighting in the arena or chopping ingredients for dinner, the blades of his Greatsword & Axe always strike true!

Here is the Brawlhalla Patch 9.05 Balance Preview



Here is all that you can expect to see in regards to balance in Patch 9.05 on March 26th.

Priya is now tournament legal for Brawlhalla Esports Year Ten.

This balance pass improves follow-up attacks and reward on hit for a few underperforming Weapons, while increasing risk and opening Dodge Windows for several overperforming Weapons. We have also increased the reward for a number of underused Signature attacks and decreased the reward for several of the most used Signatures in recent tournaments. This patch also marks the first adjustments for Priya and the new Chakram Weapon, making them legal for use in official tournaments.

[h2]Blasters[/h2]
The Blasters Neutral Light now has greater Stun and leaves the opponent in a closer location for greatly improved follow-up attacks. The Blasters Side Light also now has greater Stun to provide combo opportunities.
  • Blasters Neutral Light: Increased Stun from 20 to 21; Decreased Force from 52 Fixed/0 Variable to 42 Fixed/0 Variable.
  • Blasters Side Light: Increased Stun from 22 to a range of 24~18; Decreased Damage from 15 to 10.

[h2]Chakram[/h2]
We have greatly decreased the amount of allowed acceleration and movement during the Chakram aerial attacks to grant clearer opportunities to chase down and punish these attacks. The Fused Chakram Side Light and Side Air have received greater Force to bring the reward for the Fused mode closer in line with other Weapons. The Split Chakram Neutral Light now has less Stun and provides a consistent Frame Advantage to guarantee Dodge Windows for certain follow-up attacks, but also has slightly less Recover time on hit to provide a smoother feel in use. Similarly, the Split Chakram Neutral Air now has less Stun and provides a consistent Frame Advantage to guarantee Dodge Windows, and also impulses the user during the first hit to provide more consistent locations on hit. We have also decreased the Stun of the Split Chakram Down Air to provide Dodge Windows between follow-up attacks. The Split Chakram Recovery now has less Force to better match this kit's string potential.
  • Chakram Aerial Attacks: Decreased the amount of allowed acceleration.
  • Chakram Fused Side Light: Increased Force from 70 Fixed/30 Variable to 70 Fixed/35 Variable.
  • Chakram Fused Side Air: Increased Force from 58 Fixed/40 Variable to 60 Fixed/43 Variable.
  • Chakram Fused Down Air: Decreased Force of the aerial version from 60 Fixed/40 Variable to 60 Fixed/38 Variable.
  • Chakram Split Neutral Light: Decreased Stun from 22 to a range of 19~15; Decreased total Recover time on hit from 11 to 9.
  • Chakram Split Neutral Air: Decreased Stun from 25 to a range of 23~19; Impulse applied to the user now occurs on the first hit as well; Slightly increased impulse applied to the user.
  • Chakram Split Down Air: Decreased Stun of the final hit of the aerial version from 19 to a range of 17~16; Decreased Stun of the close grounded version from 25 to a range of 23~21; Increased Stun of the far grounded version from 18 to a range of 19~17.
  • Chakram Split Recovery: Decreased Force from 61 Fixed/40 Variable to 61 Fixed/38 Variable.

[h2]Gauntlets[/h2]

We have increased the Time to Hit of Gauntlets Side Air to open a Dodge Window after a Down Light. The Gauntlets Recovery now has greater Recover time on miss to bring the risk of this attack closer in line with its considerable reward and utility.
  • Gauntlets Side Air: Increased Time to Hit from 12 to 13.
  • Gauntlets Recovery: Increased total Recover time on miss from 8 Fixed/12 Variable to 12 Fixed/12 Variable.

[h2]Greatsword[/h2]

The window for movement inputs like Dash, Dodge, or Jump has been greatly delayed after missing a Greatsword Neutral Light or Side Light Opener to provide a larger window to counterattack against these string starters. The Stun of Neutral Light and Side Light Bridge attacks now provide a consistent Frame Advantage on hit to guarantee Dodge Windows between certain follow-up attacks.
  • Greatsword Neutral Light Opener: Delayed the dash/dodge/jump cancel window on miss from 21 to 26.
  • Greatsword Side Light Opener: Delayed the dash/dodge/jump cancel window on miss from 19 to 24; Delayed the walk cancel window from 24 to 29.
  • Greatsword Neutral Light Bridge (from Side Light Opener): Changed Stun from 15 to a range of 15~11.
  • Greatsword Neutral Light Bridge (from Down Light Opener): Changed Stun from 17 to a range of 17~8.
  • Greatsword Side Light Bridge (from Neutral Light Opener): Changed Stun from 16 to a range of 16~7.
  • Greatsword Side Light Bridge (from Down Light Opener): Changed Stun from 14 to a range of 14~5.

[h2]Hammer[/h2]
The Hammer Neutral Light, Side Light, Neutral Air, and Side Air have all received increases to their reward on hit. This leans into the Hammer's identity of powerful hits and brings it closer in line with the reward curve of other Weapons.
  • Hammer Neutral Light: Increased Damage from 18 to 19.
  • Hammer Side Light: Increased Damage from a range of 17~15 to a range of 19~17.
  • Hammer Neutral Air: Increased Damage from 20 to 22.
  • Hammer Side Air: Increased Damage from a range of 20~18 to a range of 22~20.

[h2]Katars[/h2]
The Katars Neutral Light, Side Light, Down Light, and Side Air have all received decreases to their Damage. This leans into the Katars' identity of using many quick but small hits and brings it closer in line with the reward curve of other Weapons.
  • Katars Neutral Light: Decreased Damage from 13 to 11.
  • Katars Side Light: Decreased Damage from 11 to 8.
  • Katars Down Light: Decreased Damage from 12 to 9.
  • Katars Side Air: Decreased Damage from 16 to 14.

[h2]Rocket Lance[/h2]
We have shifted some power from the Rocket Lance's aerial kit into the ground kit in the form of greater Force for the Neutral Light. The Rocket Lance Neutral Air now has less allowed acceleration and speed during the attack to provide clearer opportunities to punish this expansive attack. The Rocket Lance Down Air now has less threat coverage near the user to provide wider avenues to contest or maneuver around this attack. We have increased the Time to Hit of the Rocket Lance Exhausted Recovery and decreased its Force as it was both too quick and too powerful for its overall utility.
  • Rocket Lance Neutral Light: Increased Force from 40 Fixed/43 Variable to 42 Fixed/45 Variable.
  • Rocket Lance Neutral Air: Decreased the allowed maximum speed and allowed acceleration during the attack and on miss.
  • Rocket Lance Down Air: Decreased threat coverage near the user during the aerial version of the attack.
  • Rocket Lance Exhausted Recovery: Increase Time to Hit from 10 to 12; Decreased Force from 58 Fixed/54 Variable to 53 Fixed/50 Variable.

[h2]Sword[/h2]
The Sword kit provides flexible coverage that allows for a high degree of stage control, so we have increased the risk associated with a number of key attacks to grant larger openings against this Weapon. The Neutral Light, Side Light, Down Light, and Down Air now have greater Recover time on miss. We have also slightly increased the Time to Hit of the Down Light to better match its reward and utility. The Side Air and Down Air also allow less acceleration on miss to provide greater opportunities to counter these versatile attacks.
  • Sword Neutral Light: Increased total Recover time on miss from 4 Fixed/15 Variable to 8 Fixed/15 Variable.
  • Sword Side Light: Increased total Recover time on miss from 5 Fixed/21 Variable to 9 Fixed/21 Variable.
  • Sword Down Light: Increased Time to Hit from 8 to 9; Increased Recover time on miss from 5 Fixed/20 Variable to 10 Fixed/22 Variable.
  • Sword Side Air: Decreased amount of allowed acceleration during the attack and on miss.
  • Sword Down Air: Decreased amount of allowed acceleration during the attack and on miss; Increased total Recover time on miss from 5 Fixed/24 Variable to 7 Fixed/24 Variable.

[h2]Azoth[/h2]
We have significantly increased the Force of Azoth's Neutral Bow and Side Bow Signatures to better match their long total duration and overall risk.
  • Azoth Neutral Bow: Increased Force from 65 Fixed/56 Variable to 65 Fixed/60 Variable.
  • Azoth Side Bow: Increased Force from a range of 76~55 Fixed/54~48 Variable to a range of 76~55 Fixed/58~52 Variable; Increased Damage from 23 to 25.

[h2]Ember[/h2]
Ember's Neutral Bow, Neutral Katars, and Side Katars now have significantly increased Force to better match her general glass cannon design, and to better fit the overall risk of her Katar Signatures.
  • Ember Neutral Bow: Increased Force from 65 Fixed/51 Variable to 65 Fixed/55 Variable.
  • Ember Neutral Katars: Increased Force from 75 Fixed/54 Variable to 75 Fixed/60 Variable.
  • Ember Side Katars: Increased Force from 65 Fixed/51 Variable to 65 Fixed/54 Variable.

[h2]Lord Vraxx[/h2]
We have increased the reward on hit for Lord Vraxx's Side Rocket Lance, Down Rocket Lance, Neutral Blasters, and Down Blasters to bring these closer in line with other similar options on higher performing Legends.
  • Lord Vraxx Side Rocket Lance: Increased Force from 65 Fixed/50 Variable to 65 Fixed/53 Variable.
  • Lord Vraxx Down Rocket Lance: Increased Damage from 22 to 25.
  • Lord Vraxx Neutral Blasters: Increased Force from 60 Fixed/55 Variable to 60 Fixed/57 Variable.
  • Lord Vraxx Down Blasters: Increased Force from 70 Fixed/46 Variable to 70 Fixed/51 Variable.

[h2]Magyar[/h2]
Magyar's Down Greatsword, Side Hammer, and Down Hammer all now have much greater reward on hit to better match their relatively high accuracy requirements and significant risk.
  • Magyar Down Greatsword: Increased Damage from 23 to 26; Increased Force from 55 Fixed/52 Variable to 55 Fixed/56 Variable.
  • Magyar Side Hammer: Increased Damage from 22 to 28; Increased Force from 61 Fixed/52 Variable to 65 Fixed/56 Variable.
  • Magyar Down Hammer: Increased Force of the aerial version from 60 Fixed/46 Variable to 60 Fixed/49 Variable; Increased Force of the ground version from 65 Fixed/56 Variable to 65 Fixed/58 Variable.

[h2]Nix[/h2]
Nix's Side Blasters and Down Blasters now provide greater reward on hit to better match their overall risk and lengthy total commitment.
  • Nix Side Blasters: Increased Force from 65 Fixed/55 Variable to 65 Fixed/57 Variable.
  • Nix Down Blasters: Increased Damage from 23 to 27; Increased Force from 60 Fixed/57 Variable to 60 Fixed/60 Variable.

[h2]Priya[/h2]
Priya's Neutral Chakram now has significantly greater Recover time on miss to provide a wider opportunity to close the gap and punish reckless use of this attack. Priya's Side Chakram now has greater Recover time and less Force to equalize the risk and reward of this Signature. We have slightly increased the Recover time for Priya's Down Chakram to grant a wider opportunity to counter this attack. Priya's Neutral Sword now has less threat coverage at the edges of the attack and significantly greater Recover time on miss to provide a clearer window to close the gap and punish this attack where it recovers.
  • Priya Neutral Chakram: Increased total Recover time on miss from 22 to 28.
  • Priya Side Chakram: Increased total Recover time from 23 to 26; Decreased Force from 55 Fixed/50 Variable to 55 Fixed/48 Variable.
  • Priya Down Chakram: Increased total Recover time from 19 to 21.
  • Priya Neutral Sword: Decreased threat coverage at the extreme edges during the final hit; Increased total Recover time from 16 to 24.
  • Because of these changes, Priya is now legal to use in official esports tournaments.

[h2]Ragnir[/h2]
Ragnir's Side Katars and Down Axe now have greater Force to bring them closer in line with other similar options on higher performing Legends.
  • Ragnir Side Katars: Increased Force from 60 Fixed/51 Variable to 60 Fixed/53 Variable.
  • Ragnir Down Axe: Increased Force from 75 Fixed/54 Variable to 75 Fixed/58 Variable.

[h2]Sir Roland[/h2]
Sir Roland's Neutral Rocket Lance has received a significant increase in Force to better match its lengthy total commitment and overall risk.
  • Sir Roland Neutral Rocket Lance: Increased Force from 71 Fixed/55 Variable to 71 Fixed/59 Variable.

[h2]Ulgrim[/h2]
Ulgrim's Neutral Axe, Side Axe, Down Axe, Neutral Rocket Lance, and Side Rocket Lance have been overperforming in team game modes so we have significantly reduced their reward on hit to be closer in line with the majority of other Legends.
  • Ulgrim Neutral Axe: Decreased Damage from 28 to 24.
  • Ulgrim Side Axe: Decreased Force from 62 Fixed/56 Variable to 62 Fixed/51 Variable; Decreased Damage from 26 to 23.
  • Ulgrim Down Axe: Decreased Force from 74 Fixed/54 Variable to 65 Fixed/50 Variable.
  • Ulgrim Neutral Rocket Lance: Decreased Force from 58 Fixed/56 Variable to 58 Fixed/54 Variable.
  • Ulgrim Side Rocket Lance: Decreased Force from 70 Fixed/55 Variable to 70 Fixed/50 Variable; Decreased Damage from 26 to 22.

[h2]Wu Shang[/h2]
Wu Shang has also overperformed in team game modes, so we have reduced the reward on hit for his Neutral Gauntlets, Side Gauntlets, Neutral Spear, and Side Spear to better match their high degree of utility and coverage.
  • Wu Shang Neutral Gauntlets: Decreased Damage from 27 to 24.
  • Wu Shang Side Gauntlets: Decreased Force from 60 Fixed/49 Variable to 60 Fixed/45 Variable.
  • Wu Shang Neutral Spear: Decreased Damage from 26 to 22; Decreased Force from 60 Fixed/48 Variable to 60 Fixed/45 Variable.
  • Wu Shang Side Spear: Decreased Damage from 25 to 23; Decreased Force from 60 Fixed/49 Variable to 55 Fixed/46 Variable.
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