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Brawlball Bash for Brawl of the Week!



Form your best team of three or let the matchmaking queue partner you up for a fast-paced match of Brawlball Bash! Step into the stadium and be the first to score 3 times to win! We’ve also updated the free Legend rotation, now featuring Rayman, Ada, Mordex, Jaeyun, & more.

Patch 7.05 debuts next week and promises many fun updates including Luck o’ the Brawl 2023 and a Balance pass ahead of Spring Championship 2023.


To catch the latest Brawlhalla news and content, be sure to follow us on Twitter, Twitch, Facebook, YouTube, Instagram, Discord, and TikTok!



Get the team together for this 3v3 game! Don't have a team? Fear not, we'll find one for you! Hit the Coliseum, snag the ball, juke or pass past your opponents, and hold it in their goal to score! No team damage, and you can go through walls the same color as you. First team to get 3 scores wins!

  • 3v3 Brawlball
  • 5 minutes
  • Queue up solo or with a team!




Starting next week we’ll be celebrating the luckiest seasonal event of them all! Introducing the Kern Koji Skin with 2 exclusive Weapon Skins alongside the first ever Luck o’ the Brawl Emote, Pot o’ Gold. This event also includes 7 additional Skins, Lucky Clover Colors for all Legends, and more limited-time items available in Mallhalla.





Ahead of Spring Championship 2023, we’re doing a Balance pass. These changes will go into effect when patch 7.05 goes live next week, but for an early look, check out brawlhalla.com/balance-preview.




Starting next week, on March 10th & 11th we’ll be hosting the Winter Royale! The top performers from North America, South America, and Europe will be invited to compete in-person singles matches in Atlanta, Georgia to see who will be the true monarch of the 2023 Winter Championship.

As the players battle for their honor, tune in to the stream to earn exclusive viewership rewards. The longer you watch, the more you earn! Rewards include:
  • Esports Colors v.3
  • “Icy” Title Reward
  • RGB Katars Skin
To learn more about Brawlhalla Esports Year Eight, visit brawlhalla.com/esports.





Brawlhalla Esports Year Eight kicks off with its first LAN of the year at DreamHack San Diego! Taking place in the San Diego Convention Center from April 7th-9th, this tournament features a total prize pool of $70,000.

You can register for DreamHack San Diego today by visiting start.gg/dhsan23. Registration closes Apr 1st, 2023 9:00 AM EDT.

Be sure to follow @ProBrawlhalla on Twitter for all the Brawlhalla Esports announcements.




Strike from the shadows and fade into the night. The Nightblade Bundle has revealed itself including:

  • Nightblade Hattori Skin (+2 Weapon Skins)
  • Hattori Legend Unlock
  • Dusk Spear Weapon Skin
  • Dander Avatar
  • Hattordoodle Avatar
  • Hattori WP Emoji
This promotion is free to all Amazon Prime members in supported regions. Claim your loot at brawlhalla.com/prime.

Starting next week, on March 7th, The Mysterious Stranger Bundle arrives like a blazing comet in the sky! Orion presents his finest battle attire and much more in this new pack which includes:
  • Orion Legend Unlock
  • Harbinger Orion Skin
  • Kabuto Orion Skin
  • Next Level Emote
  • The Reads Emote






The free-to-play Legend rotation for this week features Rayman, Mirage, Ada, Ulgrim, Reno, Mordex, Jaeyun, Lin Fei, & Yumiko!

  • Rayman – The Champion of the Glade of Dreams, wielding his Gauntlets and Axe, has found his way into Valhalla on a mission to save his home.
  • Mirage – An occultist, martial artist, and spy, this agent uses the powers of magic and time-travel along with her Scythe and Spear to take down her foes.
  • Ada – Armed with Blasters and Spear, this nano-tech, elite combat hacker aims to win in the Grand Tournament.
  • Ulgrim – Equipped with flawless Ivaldi creations, his Axe and Rocket Lance, the legendary blacksmith forges his way into battle!
  • Reno – Four arms, compound eyes, fearlessness, and an added dose of genius make this Chitnoid Gunslinger the greatest bounty hunter this side of the Pecosid asteroid belt. He’ll take on any job with his trusty Blasters, and loyal Orb companion.
  • Mordex – Wielding Gauntlets and Scythe, this lycanthrope steps into battle!
  • Jaeyun – The legendary mercenary who has traveled across the Old Kingdom on the back of his dragon turtle companion Imugi, Jaeyun has discovered new riches and sights in Valhalla! He brings the Greatsword and Sword to battle in the Grand Tournament.
  • Lin Fei – A defender of the innocent and teacher of the lost ways. She is a great teacher who has developed her own fighting style, the ‘Way of the Iron Dragon,’ which utilizes her Cannon, Katars and an ancestral dragon-spirit.
  • Yumiko – Holding the appearance of a blind seamstress, this centuries old fox spirit has been brought into battle wielding her Magical Hammer and Bow!

Nightmare Horde Mode & New Mallhalla Items!



Can you withstand the strength of waves upon waves of horrifying Gargoyles? Defend the portals in Nightmare Horde, an extreme difficulty variation of the classic Horde Mode. 

When you’re not busy defeating creatures from the fiery underworld, check out the new Disarmed visual effects that have been added to the Experimental queue. Then, head on down to Mallhalla, where you’ll find the New West Cassidy Skin bursting through the saloon doors ready for a standoff duel. If fighting those gargoyles tires you out, try the new Faint Emote. We've also added 9 new Avatars, including country flags and Doodles, so stand ready with your Avatar Cape and Flag Emote!

We’ve also added new challenges to the Challenges Preview available in Offline Play, made game improvements, bug fixes, and so much more. Log in and get ready to BRAWL!

To catch the latest Brawlhalla news and content, be sure to follow us on Twitter, Twitch, Facebook, YouTube, Instagram, Discord, and TikTok!



Patch 7.04 introduces a different kind of challenge to Brawlhalla. When selecting Horde mode in both Custom Lobbies and Offline Play, you’ll have the option to select between classic Horde and the new Nightmare Horde mode.

Nightmare Horde is our first ever extreme difficulty variation of an existing Game Mode. Featuring all new gargoyle creature designs and an exclusive Horde variation of Demon Island. The rules are the same, earn the most points by stopping the approaching gargoyles from entering the portals. 

This is intended to be extremely difficult for even the most accomplished portal defenders. Team up with your most trusted allies and see if you can withstand the onslaught!





Skin




New West Cassidy

  • “She's got a quick-draw that rivals a four-armed gunslinger's!”
  • There’s a new sheriff in town, and she moonlights as a saloon owner! Cassidy’s ready to face any outlaw or confront any unruly patrons with her gilded “Bovine Skull Mallet” and “Rose Gold Revolvers.”
Emote




Faint Emote

  • “That KO knocked ME out!”
Avatars


The Kitsune

  • “Let me tell you the tale of the blind seamstress and the thousand wolves.”
New Doodle Avatars

  • Ezioodle
  • Cheloodle
  • Tezcoodle
New Country Flag Avatars

  • North Macedonia
  • US Virgin Islands
  • Panama
  • Tunisia
  • United Arab Emirates




Who is the platform king? 4 Players face off on a map with 6 platforms. Stay on the red platform to score points. Stun your opponents to keep them from scoring. Watch out, the platform switches around the map! The Player with the most points at the end of 2 minutes wins!

  • 4 Player FFA
  • 2 minutes
  • Stay on the platform to gain points
  • Most points at the end wins!




In Patch 7.02 we introduced a preview of the new Challenges system. As we continue to expand this preview, this update includes 2 more challenges for players to test their skills.

Battle Boots Offstage Carry

  • This Battle Boots string demonstrates the Battle Boots ability to carry your opponent offstage.
Katar Half Pipe Variation 1

  • This destructive Katar string is great when you catch your opponents without a dodge! It has many variations. Try this variation that ends with a powerful finisher!




We’ve added tags in “Meet the Legends” to clarify which Legends qualify for certain Battle Pass Missions. Note that different Skins may have unique tags, so make sure to check them all out!





There are some new updates to the player indicator preferences.

  • Names and icons can now be set individually to appear over just yourself, all players, team, or no one.
  • New "mixed" icon mode that displays different icons per team.
  • New Name/Icon size preference option allows players to make icons and/or names larger or smaller.
  • Added an outline to icons to make them more visible.
This update should help everyone, especially colorblind players, know which player is on which team during gameplay. These changes reflect our ongoing efforts to make Brawlhalla more accessible to all.





We’re excited to add a new test feature that shows an effect that indicates when a Legend has been disarmed. This can be played in the Experimental queue and any Custom Game with Test Features enabled. Also, the Dodge Cooldown changes have been removed from Test Features and did not graduate.

New Disarmed Visual Effects


There is a new visual effect that shows when a Legend has been disarmed by an opponent. The effect appears as bright colored sparks that fly off the Legend.



Experimental Dodge Cooldown 


The Dodge Cooldown changes have been removed from Test Features. The longer cooldown proved to be too punishing and resulted in fewer moments of interaction for most players, with less incentive to maintain ground control or return to the ground.

Please share all of your feedback with us on our socials like Twitter and Discord! For more information, visit brawlhalla.com/test-features.



User Experience

  • Tweaked the "Wants to Rematch" graphic to make it easier to read against detailed Podiums.
Server

  • Updated server lobby abbreviation for Southern Africa from SA to SAF.
  • Improved timeouts for public custom lobby listings to reduce the number of inactive game lobbies.
Art & Animation

  • Added sound fx to the High Five Emote variant for Default, Wendigo, and Onisan Sidekicks.
  • Added sound fx to the PhotoOp Emote.
  • Updated team Color exclusions and Map color exclusions for newer Colors and Maps.
  • Performance improvements for Arcadia, Ezio, Isaiah & Tezca.
  • The Drum Solo, Cake-aversary, and Raise Your Vote Emotes now make the Legend face right so that the text on the Emotes always face the correct direction.
  • Adjusted Jaeyun's Legend select animation so that his feet are better aligned with his shins.




Map

  •  Fixed the bot pathing on Western Air Temple. (Credit: Talafhah1)
  •  Fix for Western Air Temple so players can't travel around underneath the platform. (Credit: FoxMENA)
Gameplay
  • Added a fix to an unintended edge case where if you were on your final Jump before a Wall Slip then performed a grounded Recovery, you would refresh your aerial Jumps. With this fix, Grounded Recovery does not reset Jumps in any situation.
Art & Animation

  • Adjusted the unarmed Ground Pound animation to fix torso & head clipping issues with Legends & Skins that have tall torsos.
  • Adjusted Tezca's Legend select animation so that his shin doesn't clip through his Battle Boots.
  • Fixed an animation issue where Legends’ toes would disconnect when doing the Satsui no Hado Emote.
  • Fixed an animation issue with the Blow a Kiss Emote where the Legend's forearms were upside down.
  • Fixed layering issues with Caspian, Fait, and Teros' Legend select animations.
  • Fixed a layering issue where Lucien's arm would sometimes disappear during his Neutral Blasters animation.
  • Fixed an animation issue with Jiro's Side Sword Signature where it would cause his arms to disconnect for some Skins.




Strike from the shadows and fade into the night. The Nightblade Bundle has revealed itself including:

  • Nightblade Hattori Skin (+2 Weapon Skins)
  • Hattori Legend Unlock
  • Dusk Spear Weapon Skin
  • Dander Avatar
  • Hattordoodle Avatar
  • Hattori WP Emoji
This promotion is free to all Amazon Prime members in supported regions. Claim your loot at brawlhalla.com/prime.





The free-to-play Legend rotation for this week features Queen Nai, Dusk, Onyx, Magyar, Sidra, Artemis, Teros, Azoth, & Thatch.

  • Queen Nai – With each victory nourishing the gods of her people, Queen Nai has come wielding Katars, Spear, and her powerful sorcery.
  • Dusk – Wielding his Spear and a powerful Orb, carved from stone and magic, Dusk seeks to spread chaos throughout Valhalla.
  • Onyx – The powerful Guardian and Protector of Castle Batavia, Onyx has been offered a place in Valhalla and now defends it ruthlessly with her Cannon and Gauntlets.
  • Magyar – As the last remaining member of the Batavian Strazci army and wielding the strength of a 100 elite knights, this spectral guardian has come for the glory of battle with their Greatsword and Hammer!
  • Sidra – The Corsair Queen, known for her legendary and fearless raids, is prepared to fight with her Sword and Cannon!
  • Artemis – Transversing the universe in search of her rival Orion, Artemis has ripped open a wormhole into Valhalla, armed with a Rocket Lance and Scythe; she is ready to fight!
  • Teros – This Minotaur is indifferent to the rules or intent of the Tournament, and instead, takes savage joy in all the battles while crushing his opponents with Axe and Hammer.
  • Azoth – Devoted acolytes bring this brilliant and ruthless lich lord to life as he comes into Valhalla to do battle with Bow and Axe.
  • Thatch – The tournament is a paradise of chaos and fire for this Madman of Barbados as he uses Sword and Blasters.

Valhallentine’s 2023 Begins Today!



Love is in the air! Valhallentine’s 2023 begins with an all new Val Skin, Lovestruck 2023 Podium, “Brawlentine” Title reward at login, and many more exclusive items like 15 other seasonal Skins. Collect all the Valentine treats by following the candy hearts in Mallhalla!

The Lightbringers’ journey continues in ValhallaQuest! New Weekly Missions include: “Win matches with Legends from Thera”, “Sword KOs”, and “win matches with 3 or less Strength”. All adventurers are automatically granted access to the Battle Pass track and Weekly Missions with an option to purchase the Gold track for numerous extra rewards.

To catch the latest Brawlhalla news and content, be sure to follow us on Twitter, Twitch, Facebook, YouTube, Instagram, Discord, and TikTok!



It’s the season of love, so let’s take a moment to think of the ones we cherish most! Whether you’ve got a favorite 2v2 partner or you’re queuing solo this year, we remember our favorite Valhallentine’s poem –



See the list below for all the Valhallentine’s treats:

Skins




Love Bug Val – “”

  • Will you be her Val-entine? This cyborg is ready to break some hearts and squash some bugs with her “Heart Flutter” Sword and “Bug Fixers” Gauntlets.


Matchmaker Vector – “The ultimate wingman.”



Caelestis Yumiko – “Her grace and beauty will be the last thing you see.”



Red Rose Kaya – “Her arrows never miss their target!”



Date Night Dusk – “This man of mystery is ready to break some hearts.”



Cho-Kor-Late – “With a cherry on top!”



Red Romance Volkov – “He’d love to have you for dinner…”



Lovelaced Ada – “This sweet romance will leave you hurting.”



Secret Admirer Zariel – “Would you be my Valentine?”



Heartbreaker Barraza – “Giving love a bad name.”



Suitor Lucien – “If looks could kill (and they do).”



Heart of Hathor Mirage – “No better way to be welcomed to the afterlife.”



Demon Bride Hattori – “They say marriage changes you.”



Eternal Love Brynn – “Fall in love with her forever, and ever, and ever.”



Classy Roland – “A rose in his teeth, eleven more in his chest hair.”



Date Night Nai – “She even likes the same bands you do.”

Podium




Lovestruck 2023 Podium – “You might catch the love bug this season!”

  • New exclusive design for 2023.
  • Featuring animated fountains, lady bugs, and red roses!
Emote




Give a Bouquet – “Any teammate deserves some roses after a double knockout!”

  • A Buddy Emote unique to Valhallentine’s.
Weapon Skin




Cupid’s Bow – “Shot through the heart!”

  • Exclusive Valhallentine’s Bow Weapon Skin.
Colors


Lovestruck Colors

  • These colors are sure to be a KO with their pink, red, and white colors.
  • Available for every Legend with your hard-earned Gold!


KO Effect




XO KO – “KO-ed in the name of love. 

  • Bonus: Displays your Legend’s face on each Cherub!”
  • An exclusive KO for this romantic event.
Avatars




Candy Hearts Avatar – “Aw you’re sweet! And kind of chalky.”

  • An animated Avatar!
Chocolate Bear’dvar Avatar – “Nothing says love like chocolate… and bears.”

  • Purchasable with your hard-earned Gold!
Valhallentine’s 2023 also features:

  • New “Brawlentine” Title reward, unlockable by logging in during the Event. 
  • Valentine’s themed UI Takeover including seasonal main menu music.
  • Bonus +250 Gold per login!




Jaeyun: Now that we’ve all formed this party, what should we call ourselves?

Kaya: The Night's End! The Last Champions!

Hugin: That's a bit extra don't you think?

Sidra: You know, Ember came back REAL different from her last trip to the Fangwild... and her Bow had a pretty cool name... 

Hugin: Yeah, and I think we could explain away the lore. I'm sure the Gamemaster won't mind us having a little of our OWN fun with this campaign.

“And so it was, the Lightbringers must quest to defeat the dark warlock and restore light to the realm.” 

Battle Pass Season 7 – ValhallaQuest features new Skins for the Lightbringers: Hugin, Kaya, and Sidra, a Progression Skin for the leader Jaeyun: the Luminous Paladin, and an animated Epic Skin for their nemesis, Volkov: the Infernal Warlock. 

Complete the progression missions to level up Jaeyun and reach his final animated form.

Battle Pass Season 7 also features:

  • A free track extending through all 12 weeks of the Battle Pass.
  • Weekly Missions available to all players.
  • A purchasable Gold Track with additional exclusive rewards like the new Hero’s Quest Progression Podium.
  • 85 Tiers of new content including Avatars, Emotes, Sidekicks, Weapon Skins, UI Theme, and Loading Frame.
  • Battle Pass themed Emojis based on the new Skins, including animated Emojis!
  • A new Map – Shorwind Fishing Port, featuring an animated background!
  • New Game Mode: Dice & Destruction.
  • 4 new Brawl of the Week Modes.
  • Join Jaeyun’s party of adventurers with the “Lightbringer” Title Reward.
  • UI takeover featuring an animated splash art of Infernal Warlock Volkov & The Lightbringers.
  • New main menu, character select, and post-game theme music.
  • For all the completionists, a special Avatar awaits you if you make it through all 85 tiers & complete all the Weekly missions!
Adventurers can unlock over 100 new rewards during the Battle Pass: ValhallaQuest season, so grab your favorite Legend’s character sheet and start brawling! Players may also use Mammoth Coins to increase progress along the track while the season is active. For more information, check out brawlhalla.com/battlepass.





Face off against a fierce party while Scruffy stands guard outside the Salty Sailor! Find another adventurer and pick your best 3 Legends to challenge your enemy party. Cycle through your chosen Legends as you lose stocks. KO all Legends in the enemy party to win! 

  • 2v2 Strikeout!
  • 3 Stocks!
  • Last team standing wins!
  • Queue alone or with a friend!




Winter Championship 2023 reaches its second and final weekend with Doubles! Starting this Friday, each Brawlhalla Esports region from around the world will be competing in their respective 2v2 matches. Find out which duo will achieve victory!

Tune in to watch the action live on twitch.tv/brawlhalla!

  • Friday, February 10 – Southeast Asia & Australia Doubles
  • Saturday, February 11 – Europe & South America Doubles
  • Sunday, February 12 – North America Doubles
For times in your local time zone, see brawlhalla.com/schedule.

Earn exclusive Viewership Rewards by tuning in to our Twitch streams. The longer you watch, the more you earn! Rewards for this weekend include:

  • Esports Colors v.3
  • “Chill” Title Reward
  • “The Frozen Cutlass” Sword Skin
To learn more about Brawlhalla Esports Year Eight, visit brawlhalla.com/esports





Strike from the shadows and fade into the night. The Nightblade Bundle has revealed itself including:  

  • Nightblade Hattori Skin (+2 Weapon Skins)
  • Hattori Legend Unlock
  • Dusk Spear Weapon Skin
  • Dander Avatar
  • Hattordoodle Avatar
  • Hattori WP Emoji
This promotion is free to all Amazon Prime members in supported regions. Claim your loot at brawlhalla.com/prime.





The free-to-play Legend rotation for this week features Ragnir, Cross, Jaeyun, Thor, Lord Vraxx, Hattori, Munin, Lin Fei, & Kaya.

  • Ragnir – This apex predator, whose home is in the Fangwild, now ventures outward using his Katars and Axe to take on the rest of the Legends in Valhalla!
  • Cross – For years he has owned New York City, but can he do the same in Valhalla? This charismatic mobster steps into Valhalla with Blasters and Gauntlets.
  • Jaeyun – The legendary mercenary who has traveled across the Old Kingdom on the back of his dragon turtle companion Imugi, Jaeyun has discovered new riches and sights in Valhalla! He brings the Greatsword and Sword to battle in the Grand Tournament.
  • Thor – Finally entering the ring, Thor, God of Thunder, makes his appearance in the Grand Tournament with his trusty Hammer, Mjölnir, and his powerful Orb.
  • Lord Vraxx – This feared warlord dominates his opponents with Rocket Lance and Blasters!
  • Hattori – A gifted ninja with unparalleled skill with the Sword and Spear has discovered Valhalla. Will she find any worthy challengers there?
  • Munin – Rocking out to the sweet sounds of her Scythe and Bow, she’s ready to brawl in the Grand Tournament and finish her next Ravenqueen concert!
  • Lin Fei – A defender of the innocent and teacher of the lost ways.  She is a great teacher who has developed her own fighting style, the ‘Way of the Iron Dragon,’ which utilizes her Cannon, Katars and an ancestral dragon-spirit.
  • Kaya – Using her bow, spear and spirit animals, she is ready to try her luck in the Grand Tournament!

Beware the Dice Roll in Gamemaster’s Doom PVP!



The Luminous Paladin Jaeyun has brought the Lightbringers together on a journey to face the Infernal Warlock Volkov to restore light throughout the realm!

Continue your epic quest in this seventh season of Brawlhalla’s Battle Pass. Complete General, Daily, and Weekly Missions to earn Gems and unlock 85 Tiers of new content.

The Gamemaster has prepared a high stakes duel in the new Brawl of the Week – Gamemaster’s Doom PVP. Stand against the best in this 3 minute, 1v1 match and brave the dangerous, random conditions determined by the Gamemaster’s dice roll.


To catch the latest Brawlhalla news and content, be sure to follow us on Twitter, Twitch, Facebook, YouTube, Instagram and Discord!



Jaeyun: Now that we’ve all formed this party, what should we call ourselves?
Kaya: The Night's End! The Last Champions!
Hugin: That's a bit extra don't you think?
Sidra: You know, Ember came back REAL different from her last trip to the Fangwild... and her Bow had a pretty cool name...
Hugin: Yeah, and I think we could explain away the lore. I'm sure the Gamemaster won't mind us having a little of our OWN fun with this campaign.

"And so it was, the Lightbringers must quest to defeat the dark warlock and restore light to the realm.”


Battle Pass Season 7 – ValhallaQuest features new Skins for the Lightbringers: Hugin, Kaya, and Sidra, a Progression Skin for the leader Jaeyun: the Luminous Paladin, and an animated Epic Skin for their nemesis, Volkov: the Infernal Warlock.

Complete the progression missions to level up Jaeyun and reach his final animated form.


Battle Pass Season 7 also features:

  • A free track extending through all 12 weeks of the Battle Pass.
  • Weekly Missions available to all players.
  • A purchasable Gold Track with additional exclusive rewards like the new Hero’s Quest Progression Podium.
  • 85 Tiers of new content including Avatars, Emotes, Sidekicks, Weapon Skins, UI Theme, and Loading Frame.
  • Battle Pass themed Emojis based on the new Skins, including animated Emojis!
  • A new Map – Shorwind Fishing Port, featuring an animated background!
  • New Game Mode: Dice & Destruction.
  • 4 new Brawl of the Week Modes.
  • Join Jaeyun’s party of adventurers with the “Lightbringer” Title Reward.
  • UI takeover featuring an animated splash art of Infernal Warlock Volkov & The Lightbringers.
  • New main menu, character select, and post-game theme music.
  • For all the completionists, a special Avatar awaits you if you make it through all 85 tiers & complete all the Weekly missions!


Exclusive Battle Pass Items


As you quest to defeat Volkov and restore light, discover brand new Battle Pass rewards to help you on your journey. Find allies like Owl Bard Hugin, track your progress on the Hero’s Quest Podium, bond with familiars like Goob and Drago, and roll for initiative with randomized Emotes. A special Avatar awaits for adventurers who complete all 85 tiers. 

All heroes are automatically granted access to the Battle Pass track to unlock Colors, Avatars, Emotes, Emojis, an animated Sidekick, a Weapon Skin, and a Title Reward. 

Adventurers may also purchase the Gold track to immediately unlock the realm's finest wares, like the newest Luminous Paladin Jaeyun Progression Skin and Hero’s Quest Podium.

Unlocking the Gold track grants access to a tremendous amount of additional exclusive items and also contains boosters to unlock rewards even faster. Gold Track rewards also include Drago the Dragon Sidekick, Tavern Entrance Loading Frame, Mammoth Coins, animated Emojis, and many more spoils!



Brand New Missions for Battle Pass


Battle Pass Season 7: ValhallaQuest includes new missions to complete!

  • All players are granted access to all the Weekly Missions!
  • Daily, Weekly, and General missions are available throughout the season.
  • Earn Battle Gems by completing missions to earn rewards!
  • Battle Gems measure a player’s progress toward the next reward tier.
  • Unlocking the Gold track will grant boosters for more opportunities to earn Battle Gems and rewards.
Earn Battle Gems to Level Up 


Each week, new missions unlock new opportunities to earn more Battle Gems while still allowing previous missions to be completed. 

  • Battle Gems are earned by completing missions in matchmaking games except for Brawl of the Week.
  • Players can get even more Battle Gems just by playing Brawlhalla. Any matchmaking game rewards Battle Pass XP that advances the “Earn Battle Pass XP” mission.
  • Completing the mission gives players Gems and a new more challenging “Earn Battle Pass XP” mission.
Adventurers can unlock over 100 new rewards during the Battle Pass: ValhallaQuest season, so grab your favorite Legend’s character sheet and start brawling! Players may also use Mammoth Coins to increase progress along the track while the season is active. For more information, check out brawlhalla.com/battlepass.





In Patch 7.02, we introduced a preview of the new Challenges system. In 7.03, we added 2 new challenges for players to test their skills.

Cannon Zero to KO Variation 1

  • This volatile string can quickly end an unsuspecting opponent. Try for yourself and see how fast you can take a stock with a single string!
Orb Bread ‘n Butter String 1

  • This string is a staple for any Orb player. It does good damage and sets your opponent up in a position for you to follow up!
More challenges will be added in future patches, so please continue to share your feedback & suggestions by emailing [email protected] or on our socials like Twitter & Discord!





Stand against the best in this 3 minute, 1v1 match! Brave the dangerous, random conditions determined by the Gamemaster’s dice roll. Score 2 points for every KO and lose 1 point for being KO'd. The adventurer with the most points wins!

  • New Dice & Destruction Game Mode
  • Possible conditions include falling bouncy bombs, strength buffs, infinite gadget spawns, & more.
  • 1v1
  • 3 Minutes
  • Score more points to win!




Strike from the shadows and fade into the night. The Nightblade Bundle has revealed itself including:

  • Nightblade Hattori Skin (+2 Weapon Skins)
  • Hattori Legend Unlock
  • Dusk Spear Weapon Skin
  • Dander Avatar
  • Hattordoodle Avatar
  • Hattori WP Emoji
This promotion is free to all Amazon Prime members in supported regions. Claim your loot at brawlhalla.com/prime.





The free-to-play Legend rotation for this week features Cassidy, Yumiko, Lucien, Arcadia, Asuri, Vector, Petra, Xull, & Mordex.

  • Cassidy – The Marshal of the Old West is ready to instill justice into Valhalla with both Hammer and Blasters!
  • Yumiko – Holding the appearance of a blind seamstress, this centuries old fox spirit has been brought into battle wielding her Magical Hammer and Bow!
  • Lucien – This mysterious highwayman is always scheming for gold, and now has come to Valhalla to take part in the tournament wielding Katars and Blasters!
  • Arcadia – The humble beetle farmer turned Glorious Queen of the Faefolk. Arcadia, the great champion of the Fangwild, fights in the Grand Tournament with Orma - the singing Greatsword, her Eldritch Thorn Spear, and trusty beetle companion Domo.
  • Asuri – This Night Stalker has claimed the Tournament as her territory and sets upon challengers to her domain using Katars and Sword!
  • Vector – Transforming into a jet with his Rocket Lance and wielding his Bow to fight, Vector travels through time and space to battle crime!
  • Petra – Having been set free from Terminus, Petra sets her eyes on Valhalla with her Orb, Gauntlets, and Darkheart powers.
  • Xull – With legendary physical strength, this Axe and Cannon wielding Orc Warlord is ready to challenge everyone and everything in Valhalla!
  • Mordex – Wielding Gauntlets and Scythe, this lycanthrope steps into battle!

Patch 7.03 Balance



Patch 7.03 launches our newest Battle Pass Season 7: VallhallaQuest! We also released a balance pass in this update, so check out the details below.

To view the complete patch notes, visit this post.


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This round of balance updates sets the initial stage for the 2023 tournament season. Every Weapon has received various adjustments based on your feedback and tournament results. A variety of Signatures have also received quality of life improvements, as well as reining in some Signatures that were too strong or carried too little risk for their overall utility. This patch also contains the first round of balance updates for the newest Legend and Weapon, Tezca and the Battle Boots, which means Tezca is now legal for use in official Brawlhalla tournaments.

Axe


The Axe Neutral Air now has slightly greater Stun to allow for more reliable follow-up attacks from this low Force aerial. The Axe Side Air has slightly less Recover time on miss as its risk was proving to be too great in high level matches.

  • Axe Side Air: Decreased Recover time on miss from 2 Fixed/26 Variable to 1 Fixed/26 Variable.
  • Axe Neutral Air: Increased Stun from 25 to 26.
Battle Boots


The Battle Boots Neutral Light now has slightly greater Time to Hit, given its slightly greater range and carry distance than other attacks of identical Time to Hit. The Side Light's Maximum DI Angle has been greatly increased to prevent repetitive team combos. The Down Light now has greater risk with an increased Recover time on miss that is similar to most other combo starter attacks. The Active Input version of the Side Air has been greatly re-tuned, with a much shorter Hit Window for greatly decreased travel and carry distance, a decrease in Force that takes significantly longer to scale to knockout range and prevents the Stun time from scaling at specific early health ranges, as well as a decrease in Stun time for greater escape windows from follow-up attacks. We have also decreased the Force of the normal Side Air and the Recovery attack for less power from its combo enders and main knockout threats in the neutral game. The Battle Boots Ground Pound now has less threat coverage at the rear and bottom of the charge to allow for more reliable escapes when maneuvering behind this attack.

  • Battle Boots Neutral Light: Increased Time to Hit from 5 to 6.
  • Battle Boots Down Light: Increased Recover time on miss from 5 Fixed/15 Variable to 6 Fixed/15 Variable; Fixed a case where the target could be dropped before the final hit, especially when performed with a Gravity Cancel.
  • Battle Boots Side Light: Increased Maximum DI Angle allowed to prevent repetitive team combos. (Credit: Swirft)
  • Battle Boots Side Air: Decreased Hit Window of the Active Input version from 15 to 12; Decreased Force of the Active Input version from 90 Fixed/30 Variable to 50 Fixed/30 Variable; Decreased Stun of the Active Input version from 17 to 15; Decreased Force of the normal version from 54 Fixed/44 Variable to 55 Fixed/42 Variable.
  • Battle Boots Recovery: Decreased Force from 50 Fixed/44 Variable to 50 Fixed/41 Variable.
  • Battle Boots Ground Pound: Reduced threat coverage at the rear and bottom during the held charge.
Blasters


The Blasters Down Light now has less threat coverage at the bottom and rear of the first shot as it could previously hit too far behind and below the user when used as a Gravity Cancel.

  • Blasters Down Light: Slightly reduced threat coverage near the bottom and rear of the first shot.
Bow


The Bow Side Light now does less Damage, given its range and versatility as a string starter. The Bow Neutral Air now has less threat coverage and less acceleration on miss for more reliable spacing and punishes against this attack at mid-to-close range. The Bow Recovery has received a decrease in threat coverage and Force to better match its overall utility and use as a combo ender.

  • Bow Side Light: Decreased Damage from 16 to 14.
  • Bow Neutral Air: Decreased threat coverage at the extreme edges of the attack; Decreased acceleration allowed on miss.
  • Bow Recovery: Decreased threat coverage at the extreme edges of the attack; Decreased Force from 69 Fixed/48 Variable to 69 Fixed/46 Variable.
Cannon


The Cannon Neutral Light and Side Light now have slightly less Recover time on miss, enabling this weapon's grounded tools to better respond to the pace of other Weapons.

  • Cannon Neutral Light: Decreased Recover time on miss from 3 Fixed/9 Variable to 2 Fixed/9 Variable.
  • Cannon Side Light: Decreased Total Recover time on miss from 13 Fixed/12 Variable to 12 Fixed/12 Variable.
Gauntlets


The Gauntlets Neutral Light now does less Damage to better match its fast Time to Hit, use as a team combo starter, and use as a potential solo combo ender. The Neutral Light's knockback is now more vertical, reducing its knockout potential and also requiring teammates to be slightly closer together when using this attack during a team combo. The Side Light now has greater Recover time on miss for more reliable punishes on this highly mobile attack. The Gauntlets Side Air now has a shorter Hit Window, providing less threat coverage and movement on the initial lunge. We have increased the Recover time on miss to keep the total duration of this attack the same, while providing a larger window with which to safely respond against this attack.

  • Gauntlets Neutral Light: Decreased Damage from 15 to 13; Angle of knockback is now more vertical.
  • Gauntlets Side Light: Increased Recover time on miss from 3 Fixed/20 Variable to 6 Fixed/20 Variable.
  • Gauntlets Side Air: Decreased Hit Window of the initial swing from 8 to 7; Increased Recover time on miss from 3 Fixed/21 Variable to 4 Fixed/21 Variable.
Greatsword


The Greatsword Neutral Light Finishers now all have a much more vertical angle of knockback. This increases the knockout potential for these attacks in most situations and provides a greater difference in choice for how to end a chain. The Neutral Light Finishers performed at the end of a full three attack chain have also received an increase in Force for even greater vertical knockout potential, especially when reading an opponent's attempt to vertically escape from an attack chain.

  • Greatsword Neutral Light Finishers: Angle of knockback is now more vertical with a more consistent trajectory for all Neutral Finishers; Increased Force from a range of 90 Fixed/47~45 Variable depending on Bridge to 90 Fixed/49 Variable from all Bridge attacks.
Hammer


The Hammer Side Light now has slightly greater Stun for more reliable follow-up attacks. The Hammer Neutral Air now has greater allowed acceleration and maximum speed equivalent to its previous values from the start of the 2022 Season. Similarly, the Hammer Side Air now has greater Stun, Force, threat coverage near the user, and a lower angle of knockback that returns this attack to its state from the start of the 2022 Season.

  • Hammer Side Light: Increased Stun from a range of 25~19 to a range of 26~20.
  • Hammer Side Air: Increased Stun from 22 to 25; Angle of knockback is now slightly more vertical; Force increased from 58~52 Fixed/45~44 Variable to 60~55 Fixed/45~44 Variable; Slightly increased threat coverage near the user.
  • Hammer Neutral Air: Slightly increased allowed acceleration and maximum speed during the Time to Hit and Hit Window.
Katars


The Katars Neutral Light and Neutral Air now have slightly greater Recover time on miss to create wider gaps between this weapon's main poking tools in the neutral game. This power has been shifted into the Side Light as less Recover time on miss for its grounded approach tool.

  • Katars Neutral Light: Increased Recover time on miss from 3 Fixed/12 Variable to 4 Fixed/12 Variable.
  • Katars Side Light: Decreased Recover time on miss from 4 Fixed/16 Variable to 2 Fixed/16 Variable.
  • Katars Neutral Air: Increased Recover time on miss from 5 Fixed/22 Variable to 6 Fixed/22 Variable.
Rocket Lance


We have increased the Rocket Lance Side Air's Recover time on miss and decreased the allowed acceleration during that Recover time, as this attack carried too little risk for its power and utility. The Rocket Lance Down Air's aerial version has also received an increase to its Recover time on miss to better match its potential reward on hit and overall range.

  • Rocket Lance Side Air: Increased Recover time on miss from 3 Fixed/13 Variable to 5 Fixed/13 Variable; Slightly decreased allowed acceleration during the Recover time.
  • Rocket Lance Down Air: Increased Recover time on miss for the aerial version from 2 Fixed/22 Variable to 4 Fixed/22 Variable.
Orb


The Orb Neutral Air now has greater risk with more Recover time on miss, but also greater reward with increased Stun for more reliable follow-up attacks at most health ranges. The Orb Side Air now has slightly greater Recover time on miss to better match its knockout potential and use as a combo ender.

  • Orb Neutral Air: Increased Recover time on miss from 5 Fixed/12 Variable to 6 Fixed/12 Variable; Increased Stun from 21 to 23.
  • Orb Side Air: Increased Recover time on miss from 5 Fixed/26 Variable to 6 Fixed/26 Variable.
Scythe


The Scythe Neutral Air now has greater Recover time on miss for increased risk to better match its high reward in early strings and high utility during edgeguards. The Side Air now does less Damage to decrease the Scythe's reward from its most common strings at early health ranges.

  • Scythe Neutral Air: Increased Recover time on miss from 4 Fixed/20 Variable to 6 Fixed/20 Variable.
  • Scythe Side Air: Decreased Damage from 15 to 13.
Spear


We have decreased the Damage of the Spear Down Light to decrease its overall rate of Damage, given this attack's role as a combo starter. The Neutral Air now has a smaller radius of threat coverage, resulting in a greater need to properly choose the facing of this attack to get the most range. The Spear Side Air has also received a decrease in Damage to bring this Weapon's overall rate of Damage closer in line with the other Weapons.

  • Spear Down Light: Decreased Damage from 13 to 11.
  • Spear Neutral Air: Decreased threat coverage at the edges of the attack.
  • Spear Side Air: Decreased Damage from 18 to 17.
Sword


The Sword Side Light now does less Damage to better match its overall threat coverage, and also has less vertical threat coverage to allow more reliable counterplay when attacking the user from above. Some of this power has been shifted into greater Stun on the Down Air for more reliable follow-up attacks.

  • Sword Side Light: Decreased Damage from 17 to 15; Decreased maximum vertical threat coverage.
  • Sword Down Air: Increased Stun from 15 to 16.
Azoth


The Force of Azoth's Side Bow now begins to decrease after the plumes have completely formed to better match this large Signature's lengthy Hit Window, especially when a dodging player gets struck by the tail end of the attack.

  • Azoth Side Bow: Decreased Force during the end of the Hit Window after the plumes have completely formed from 76 Fixed/54 Variable to a range of 65~55 Fixed/51~48 Variable.
Cross


We have reduced the Force of Cross' Neutral Gauntlets to bring its knockout potential closer in line with other similar attacks.

  • Cross Neutral Gauntlets: Decreased Force from 75 Fixed/50 Variable to 70 Fixed/48 Variable.
Dusk


Dusk's Neutral Spear was previously too narrow to be used as a reliable anti-air in most cases, so it now has a larger flame with wider threat coverage.

  • Dusk Neutral Spear: Greatly increased horizontal threat coverage.
Ember


Ember's Neutral Bow now has a shorter Hit Window, slightly less grounded threat coverage at the front, less threat coverage at the rear, and decreased force. This notably decreases its knockout potential, given its diagonal knockback angle, and slightly decreases its utility and dodge coverage. This power has been shifted into Ember's Neutral Katars for less Recover time and greater Force on this lesser-used anti-air attack.

  • Ember Neutral Bow: Decreased the Hit Window from 11 to 9; Decreased threat coverage at the lower-front and at the rear; Decreased Force from 65 Fixed/54 Variable to 65 Fixed/51 Variable.
  • Ember Neutral Katars: Decreased Recover time from 23 to 20; Increased Force from 75 Fixed/50 Variable to 75 Fixed/53 Variable.
Fait


Fait's Down Scythe telegraphs its movement a great deal, so we have decreased its Minimum Charge time for greater surprise and utility on this unique attack.

  • Fait Down Scythe: Decreased Minimum Charge time from 12 to 10.
Kaya


Kaya's Neutral Spear now has less Force to better match its utility and dodge coverage after certain attacks such as a Down Light. Kaya's Down Spear and Neutral Bow now both have greater Minimum Charge time, and respective Time to Hit and time before movement adjustments, to slow down the initial threat of these high utility Signatures and widen Dodge Windows when these attacks are used from most strings.

  • Kaya Neutral Spear: Decreased Force from 70 Fixed/53 Variable to 70 Fixed/51 Variable.
  • Kaya Down Spear: Increased Time to Hit from 13 to 15; Increased Minimum Charge time from 36 to 38.
  • Kaya Neutral Bow: Increased Minimum Charge time from 11 to 13; Increased time before movement begins from 2 to 4.
Lin Fei


The total duration of Line Fei's Neutral Cannon is one of the fastest in the game and can be difficult to answer as the attack ends in the air, so we have increased the Recover time for more reliable punish attempts.

  • Lin Fei Neutral Cannon: Increased total Recover time from 16 to 19.
Magyar


Magyar's Side Hammer had significantly less total threat coverage than other similar attacks, so we have increased the size of the ground strike for much greater threat coverage near the user. Magyar's Down Hammer now has a quicker response with less Minimum Charge time and earlier movement for more reliable use. We have greatly increased the Force of Magyar's Neutral Greatsword to better match its total duration and relatively narrow threat coverage.

  • Magyar Down Hammer: Decreased Time before movement from 7 to 4; Decreased Minimum Charge time from 23 to 20.
  • Magyar Side Hammer: Increased threat coverage at the rear and top of the attack.
  • Magyar Neutral Greatsword: Increased Force from 85 Fixed/55 Variable to 85 Fixed/59 Variable.
Mordex


Similar to Azoth Side Bow, Mordex Side Scythe now decreases in Force after the icicles have completely formed to better match this attack's lengthy Hit Window, especially when a dodging player is struck by the tail end of the attack.

  • Mordex Side Scythe: Decreased Force during the end of the Hit Window after the icicles have completely formed from 72 Fixed/57 Variable to 50 Fixed/48 Variable.
Orion


Orion's Down Spear has the potential to do more damage if the opponent is caught in the center of the attack. This maximum Damage has been decreased, which results in the average Damage being slightly decreased in most cases. We have also reduced the Force of this Signature for slightly later knockouts that better match its threat coverage and overall utility.

  • Orion Down Spear: Decreased maximum Damage from 35 to 30; Decreased Force from 48 Fixed/53 Variable to 48 Fixed/51 Variable.
Tezca


Tezca's Neutral Gauntlets and Down Boots have both received decreases in the Force of their aerial spikes, making a clearer difference to favor the grounded versions for high Force knockouts. The secondary ground explosions of Tezca's Neutral Gauntlets, Down Gauntlets, and Down Boots, as well as the secondary knockback during the Side Gauntlets spin, have all been significantly decreased. These secondary hits will still scatter other players that are too close, but will not score any knockouts at most health ranges. The aerial version of Tezca's Neutral Gauntlets has also received a significant decrease in Stun for greater escape windows after being thrown by this Signature. The Neutral Gauntlets also has greater Recover time on miss for more reliable punish attempts, as it can often be difficult to track down Signatures that end in the air. Similarly, we have increased the Recover time of Tezca's Side Boots to allow for a wider punish window after the bright Hit Window has ended and the darker non-threatening dissipation effects begin and then clear up.

  • Tezca Neutral Gauntlets: Decreased Force of the aerial version from 50 Fixed/33 Variable to 50 Fixed/20 Variable; Decreased Stun of the aerial version from 22 to 18; Increased total Recover time on miss from 24 to 26; Changed Force of the ground explosion that can strike nearby players from 50 Fixed/40 Variable to 80 Fixed/10 Variable.
  • Tezca Side Gauntlets: Changed Force of the ground explosion that can strike nearby players from 50 Fixed/40 Variable to 80 Fixed/10 Variable.
  • Tezca Neutral Battle Boots: Fixed a case where the target could be dropped before the final hit when performed near soft platforms.
  • Tezca Side Boots: Increased total Recover time from 20 to 23.
  • Tezca Down Boots: Decreased Force of the aerial version from 48 Fixed/33 Variable to 50 Fixed/20 Variable; Changed Force of the ground explosion that can strike nearby players from 50 Fixed/40 Variable to 80 Fixed/10 Variable.
Thatch


Thatch's Neutral Blasters now has a shorter Minimum Charge time for a quicker response on this attack's smaller first shot. This also allows it to be used as a combo from a Blasters Down Light in more Stances, as it was previously limited in choice.

  • Thatch Neutral Blasters: Decreased Minimum Charge time from 12 to 11.
Vector


The movement of Vector's Side Bow has been adjusted to decrease the gap between its starting location and first hitbox, while maintaining its total travel distance. Similarly, Vector's Side Rocket Lance now lifts off more vertically during the charge to decrease the gap between its starting location and first hitbox, as it was previously too likely to overshoot these attacks.

  • Vector Side Bow: Movement adjusted for increased threat coverage during the initial step.
  • Vector Side Rocket Lance: Adjusted initial rise to be more vertical to slightly decrease the horizontal dead zone on the beginning of the attack.
Wu Shang


Wu Shang's Side Spear now has greatly decreased Force to better match this Signature's priority and overall speed.

  • Wu Shang Side Spear: Decreased Force from 68 Fixed/52 Variable to 63 Fixed/50 Variable.