Dear Lords:
Pennon and Battle will undergo maintenance at 5:00 PM (Pacific Time) on January 16th. During this maintenance, there will be an expected downtime of 1 hour. It is recommended that all players log out of the game in advance and log back in after the maintenance is complete.
This update introduces the following new content:[h3]Treasure Hunting[/h3]
- Added new "Treasure Info" and "Dig" buttons in campaigns
- Allowed to check the known treasure details with the new "Treasure Info" button
- Allowed to consume all Action Points to obtain the treasure by using the "Dig" button at the treasure location
[h3]Common Treasures[/h3]
- Added "Treasure Maps" and "Treasure Compasses", they will randomly appear on the map, providing accurate treasure location
- You can obtain high-level items from common treasures
[h3]Brilliant Starstone[/h3]
- Added "Destiny Roulette", it will randomly appear on the map and partially provide the information of "Brilliant Starstone". You have to visit all Destiny Roulettes to get the accurate treasure location
- Added new constructions [Miracle] in town. When heroes with a Brilliant Starstone visit a town, they can build [Miracle], greatly aiding town development. Each Alignment's Miracle has unique effects
[h3]Equipment[/h3]
- Added two new Alignment exclusive equipment for each Alignment, limited equipping by each Alignment's heroes only
- Added new equipment "Endless Rune", being immune to the "Petrified" effect
[h3]Challenge Campaign[/h3]
- Added New "A Beast at Bay" campaign, you can try to survive until the 4th month or eliminate all enemies to achieve victory
- A new limited-time challenge event will start on January 17th at 09:00 (UTC+8:00)
[h3]"Retry" Function[/h3]
- Allowed players to reroll if dissatisfied with random results in the following scenarios

- Each town's random Alignment-limited construction, limited to once per town
- Skills or abilities learned upon hero leveling up, limited to once per hero
- Spells learned when constructing or upgrading Spell Academies, limited to once per town
[h3]Lucky Reset[/h3]
- Added "Lucky Reset", it might be triggered after opening chests when the campaign ends
- Using "Lucky Reset" will guarantee to reset of any chest to a high-level chest, obtaining more Soulstones based on the original Hero Soulstone type.
[h3]Campaign Configuration[/h3]
- Supported saving campaign configurations when creating campaigns, allowing quick start by loading saved configurations next time
In addition to new content, this update includes adjustments, optimizations, and some game issues fixes:[h3]Heroes[/h3]
- Opened all heroes' talent trees to the 3rd tier in default
- Reduced the Soulstone requirement to unlock talent trees
- For players who have used Soulstones to unlock talent trees, we will refund the difference based on the new consumption rules via mail in-game
- Removed the Hero Rank system, and the achievement conditions for [Legendary Lord] will be adjusted accordingly. Players who have already completed this achievement will not be affected
[h3]War Machinery[/h3]
- Increased the HP of War Machinery when carrying the hero skill [Engineering]
- Adjusted the damage boost of ability [Crossbow Enhance] under [Engineering], and increased its damage based on the hero's current level
- Adjusted the effects of hero talents [Ether Activation] and [Silk Enhancement] to fixed boost, unaffected by [Engineering]
[h3]Multiplayer Campaign[/h3]
- Adjusted the data synchronization method of the online campaign, avoiding rollback by data sync
- Supported to hold the "CTRL" and clicking on the strategic map to mark a location
- Supported to display of marked locations in the chat. Clicking the mark will make your screen directly jump to the target location
- Supported to display loading progress for each player during online campaigns loading
[h3]Map Generation[/h3]
- Optimized the generation of random maps, improving the map generation efficiency
- Balanced the resource quantity of some campaign maps
[h3]Other Optimizations[/h3]
- Reduced the conversion cost of the Sacred Oath Alliance [Modification Factory]
- Optimized BOT's behaviors logic
- Changed some fonts to fix Hungarian display issues
- Added some shortcuts and adjusted the default key bindings for some shortcuts
- Adjusted the entrance of the achievement system and optimized its display content
- Added game tips to the loading screen
- Supported to directly jump to the intelligence station when left-clicking to view soldier details in the strategic map interface
- Continued to optimize and improve the display and interaction of the interface
[h3]Issue Fixes[/h3]
- Fixed the issue where the [Wormhole] and [Missile Base] pages could not switch scenes to select towns
- Fixed the issue where clicking the [Recruit All] button to recruit soldiers would improperly lead to soldier loss in certain circumstances
- Fixed the issue where fire damage bonus effects did not properly boost [Volcano] damage
- Fixed some player-reported issues and other known issues
Finally, thank you for all the feedback and suggestions on the game. They are precious to us! We will listen carefully to everyone's opinions and continue to work hard to improve and optimize the game content. Thank you!