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Rescue Ops News

Our Kickstarter is Live!

[h3]Rescue Ops: Wildfire is coming to Kickstarter![/h3][p]We’re gearing up for an early-2026 campaign to bring the project to an even bigger stage. Exkee is an independent studio that has been developing Rescue Ops: Wildfire for over two years. While we rely on other projects and resources to fund the core development — meaning the Early Access budget is already secured — your support on Kickstarter would help us take Rescue Ops to the next level.[/p][p][/p][p] [/p][h3]Brand new to Kickstarter and want to back Rescue Ops: Wildfire, but don't know where to start? Don't worry, we've got you covered![/h3][p]First off, just head to the link below and create an account. Click the "Notify Me on launch" button, and you're set! You'll get an email through once the campaign goes live.[/p][p][/p][p][/p][p]Once the campaign is up and running, you'll be able to back the project directly on the page. Just select the tier you'd like to back at (or set a custom amount), and Kickstarter will walk you through the rest. If we hit our funding goal, the project will be a success, and we'll be well underway on developing the game further and getting it into your hands![/p][p][/p][p]Want to follow updates on how it's going? You'll receive regular progress updates about the project as we post them to Kickstarter! You'll get these through to your email, and can also check the KS page yourself if you'd like to see them all in one place.[/p][p][/p][p]Got any further questions? Just reach out, and we'll be happy to answer.[/p][p][/p][p]We're thrilled to be bringing Rescue Ops: Wildfire to the platform, and can't wait for you all to check out the campaign! [/p][p][/p][h3]👉 Follow it today! Kickstarter[/h3]

The Winter OTK Games Expo Starts NOW - Tune In!

[p][/p][p]Hello firefighters! 🔥[/p][p][/p][p]The Winter OTK Games Expo has officially begun, and Rescue Ops: Wildfire is part of today’s showcase![/p][p][/p][p]Come join us to discover our announcements and plenty of other indie games![/p][p][/p]
  • [p]⏰ Event Start: 11:15 PM PT | 7:15 pm GMT[/p]
[p][/p][p]📺 Watch Here:[/p][p][/p][p]Oh, and before I forget…[/p][p][/p][p]The closed playtest is open for registration! Head over to our Discord to sign up.[/p][p][/p][p] 👉 https://discord.gg/Jv7HTuWFNt[/p][p] [/p][p]Thanks for your support! See you in the livestream!
[/p][p]❤️ The Rescue Ops Team[/p][p]
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Live at Winter OTK Games Expo Tomorrow!

[p][/p][p]Hello everyone!
[/p][p]We’re excited to announce that Rescue Ops: Wildfire will be featured in the Winter OTK Games Expo tomorrow, starting at 11:15 PM PT | 7:15 pm GMT. 
[/p][p]Join us live to discover our announcements and plenty of other indie games! Set a reminder and watch on OTK’s Twitch or YouTube channel.
[/p][p]Thanks for being part of our community. We’re excited to bring the heat!
[/p][p]~ The Rescue Ops Team[/p][p]
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Game On! We’re Exhibiting at the Winter OTK Games Expo (Nov 22)

[p][/p][p]Hello everyone!
[/p][p]Exciting news — Rescue Ops: Wildfire will be showcased at the Winter OTK Games Expo on 22 November 2025! [/p][p][/p][p]We’ll be presenting exclusive footage, giving you a deeper look at what’s coming, and sharing the stage with other amazing indie games.[/p][p][/p][p]📅 Mark your calendar — we’ll have the exact stream/link up soon.[/p][p][/p][p]Thanks for your support, and we can’t wait to see you there![/p][p][/p][p]~ The Rescue Ops: Wildfire Team[/p][p]
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Rescue Ops: Wildfire – Dev Diary #3

[p]Hello everyone! Time flies, it’s already time for our third Dev Diary![/p][p]October has been a busy month: a new video showcasing our fire propagation system, our first roadmap, and of course, our participation in Paris Games Week with a playable version of the game! And that’s not all… more surprises are coming soon 👀[/p][p]But what actually happened behind the scenes these past few weeks? Let’s take a look 👇[/p][p][/p]
Missions and tutorial
[p]We’ve been working on integrating missions directly into the engine, while continuing to refine environments and scenarios.[/p][p]The tutorial also received special attention for Paris Games Week: since it will be presented by real French firefighters, we wanted to make sure it’s as clear and intuitive as possible.[/p][p]You might remember the mission selection interface we showed last month - it’s now being implemented in the engine.[/p][p][/p][p]The mission selection menu comes to life in the engine[/p][p][/p]
Gameplay comfort
[p]Several quality-of-life improvements have been added this month:[/p][p]A new dynamic crosshair, which quickly shows whether you can interact with an object.[/p][p]The crosshair in its neutral state, when aiming at an interactive element, and when an interaction is blocked or unavailable[/p][p][/p][p]We improved the display of water pressure and hose distance. An indicator now warns you when you reach the limit or when pressure gets too low, helping you plan your movements better.[/p][p]First version of the pressure and hose length display[/p][p][/p][p]We also reworked the “Focus” mode, which lets you aim precisely at specific elements like the pump. It can now only be used on compatible elements, making interactions clearer and smoother.[/p][p][/p]
A new mechanic
[p]Major new feature this month: vehicle damage! Gone are the days when you could crash into everything without consequences. Each collision now damages the truck, and fire can also affect it.[/p][p]That means the player can now die inside the truck if the damage becomes too severe![/p][p]The mechanic is still being fine-tuned, but here’s a first look in action:[/p][p][/p][p]We’ll definitely drive more carefully now… or at least we’ll try![/p][p][/p][p]The tactical support menu was also updated to be clearer and better suited to our current missions.[/p][p][/p][carousel][/carousel][p]Before / After, what do you think about the changes?[/p][p][/p]
On the artistic side
[p]Our art team is still hard at work on the complete map overhaul, a massive task covering more than 16 km²! Three main areas have seen great progress: the cove, the harbor, and a large parking lot. The cliffs and paved roads were also improved for greater realism.[/p][p][/p][carousel][/carousel][p]A little sneak peek at our recent work[/p][p][/p][p]At the fire station, a few new props have been added: a desk, a “work in progress” sign, and some smaller details. This area won’t be fully completed for the first playtests, but we wanted to reflect that directly in the game.[/p][p][/p]
And also…
  • [p]Visual improvements of on-screen key indicators, especially for actions requiring to hold a key[/p]
  • [p]The game can now be displayed in English or French[/p]
  • [p]Invitation system between players has been improved[/p]
  • [p]Testing via Steam Playtest still ongoing[/p]
  • [p]Plenty of bug fixes[/p]
[p][/p][hr][/hr][p][/p][p]That’s it for October! As always, thank you so much for your continued support. [/p][p]We wish you all a Happy Halloween, and we’ll see you next month for more updates![/p][p][/p][p]❤️ Rescue Ops: Wildfire team
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