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SPLITGATE: Arena Reloaded News

Diving Deep on Progression

[p]SPLITGATE: Arena Reloaded brings a full rebuild of Splitgate’s progression systems. Our goals were simple. Progress should be easy to understand. Rewards should feel consistent. Long term goals should feel worth chasing. Most importantly, you should be able to make progress no matter how you choose to play. So let’s jump into the new systems that players will see on December 17.[/p][p]In order to break down progression, we first need to break down some changes to our upgrade currency, Proelium.[/p][h2]Reworked Proelium[/h2][p]Proelium has been fully reworked for SPLITGATE: Arena Reloaded. It is now a true progression currency that you earn simply by playing the game. You will gain Proelium from ranking up your Career Level, completing challenges, and progressing through events and the Battle Pass.[/p][p]You can spend Proelium on a range of cosmetics in the Proelium Exchange. This is a new section of the store where you can spend Proelium directly on weapon cosmetics from a rotating catalog. If you see a look you like in the Proelium Exchange and you have earned enough Proelium, you can pick it up.[/p][p]By unifying cosmetic color variants, weapon progression, and long term goals under a single currency, Proelium now serves as a reliable path for players who want to build out their collection over time and express themselves in the arena through the cosmetics they choose.[/p][h2]Introducing Career Level[/h2][p]Career Level is your new long term account progression in Splitgate, and it increases as you play any mode in the game. Unlike your rank, it is not tied to skill and does not affect matchmaking. It exists to give players a clear, reliable way to show their time invested in Splitgate and to unlock rewards along the way.[/p][h3]Rookie Levels[/h3][p]The first 75 levels are your Rookie Levels. Think of this as the new on-ramp that replaces the old faction tracks. Rookie Levels are where you unlock the core pieces of the game: weapons, equipment, character skins, and other essentials. If you already earned something in the old system, you keep it. Even if that item now unlocks later in the Rookie track, it will still be available to you on day one. For example, the Blitz Shotgun now unlocks at level 53 in the new system, but if you unlocked Blitz through factions, you can use it as soon as you jump into SPLITGATE: Arena Reloaded.[/p][p]In addition, all of the XP you put into that previous system carries over here, and the total XP needed to finish the Rookie track is the same as before, so none of your time is lost. That means if you maxed out your factions, you’ll skip right into Challenger Levels. This is where long term progression really opens up, with a much larger climb and new ways to show how long you have been in the arena.[/p][h3]Challenger Levels[/h3][p]From there, Challenger Levels become your main long term path. This track is built for a steady climb with clear goals along the way. As you level up, you will earn additional Proelium and some of the rarest prestige cosmetics in the game, including badges, new color variants for player card titles, and Proelium Character Skins.[/p][p]Challenger Levels spans 1000 levels and is split into tiers (beginning with Challenger and advancing to Prime III) that highlight how long you have been in the fight. Every 100 levels moves you into a new tier:[/p]
  • [p]Challenger[/p]
  • [p]Veteran I[/p]
  • [p]Veteran II[/p]
  • [p]Veteran III[/p]
  • [p]Elite I[/p]
  • [p]Elite II[/p]
  • [p]Elite III[/p]
  • [p]Prime I[/p]
  • [p]Prime II[/p]
  • [p]Prime III[/p]
[p]Whether you play a few matches a week or grind every day, Challenger Levels give you a clear sense of progress and an easy way to show your history with Splitgate every time you load into a match.[/p][p][/p][h2]Expanded Weapon Levels and Unlockable Camos[/h2][p]Every weapon now has an expanded leveling path. As you use a weapon, you gain XP for it. Leveling up that weapon unlocks attachments and new camos for each weapon. Within the track players will find 3 earnable camos that unlock with continued play with those weapons. Each of those camos will have 3 additional colorways unlocked via Proelium, offering up to 12 new earnable looks per weapon.[/p][p][/p][p][/p][h2]Mastery Camos Across All Weapons[/h2][p]Weapon Mastery was something we added during the beta, but many players never got to experience progressing through these challenges. Every weapon now includes a full suite of Mastery challenges, including our new LMGs.[/p][p]The structure is straightforward. Complete challenges for a weapon as you use it. Finish each tier of camo to unlock the subsequent tier’s challenges. Complete the full set of challenges and you unlock that weapon’s Mastery camo. These camos are designed to be aspirational, obvious in a match, and a clear showcase of your dedication. While each gun will have Carbon, Gold and Proelium camos at launch, we have plans to expand these challenges even further in a coming update.[/p][p]
[/p][h2]Bringing It All Together[/h2][p]All of these changes build toward a progression system that feels clearer, more flexible, and more rewarding the longer you play. Whether you are chasing mastery, leveling weapons, collecting cosmetics, or just jumping in for a few matches, your time always moves you forward.[/p][p]We cannot wait for you to start building your own journey in SPLITGATE: Arena Reloaded. If you have not checked out our latest deep-dive into what’s changed, what’s improved, and how we’re blending the best of Splitgate 1 & 2 to bring back the magic of arena shooters, watch our latest video on YouTube:[/p][previewyoutube][/previewyoutube]

No Heroes. No Abilities. No Limits.

[p]Last week, we announced the launch of SPLITGATE: Arena Reloaded on December 17 with a brand new trailer, and you may have seen this line:[/p][h2]No Heroes. No Abilities. No Limits.[/h2][p]For Arena Reloaded, that is not just a tagline. It is a simple promise about what Splitgate is and what it is not. No hero classes getting between you and the fight. No loadout abilities deciding a duel before it starts. No limits to the way you pick the modes, loadouts, and looks that fit how you want to play.[/p][p]We made several updates that bring the game closer to the arena experience players expect. These changes simplify the sandbox, reduce noise, and open up more ways to play.[/p][p]Here is a look at a few of the changes and how they reflect our new direction.[/p][h2]Factions Removed[/h2][p]Factions were originally built to add variety in playstyle and extra flavor to enemy encounters. Over time, they ended up doing the opposite. They made it harder for players to play the way they wanted and did not support our arena-focused gameplay.[/p][p]In Arena Reloaded, Factions have been removed from the experience.[/p][p]Players can now mix and match weapons and equipment to fit their preferred playstyle or the needs of a specific match. This freedom extends to character cosmetics as well. You are no longer locked to a faction theme and can use the look that best matches your style instead of worrying about which side you are playing for.[/p][p]Your progression and customization now focus on you as a player. Matches are cleaner, menus are simpler, and the game stays centered on the arena. And don’t worry, you will still have all skins that you purchased or unlocked in Splitgate 2.[/p][p][/p][h2]
Abilities Reworked as Power-ups
[/h2][p]Abilities were one of the most divisive additions to the game. They could create big moments, but they were often frustrating to play against and sometimes felt like a get out of jail free card when someone made a mistake. You told us they did not fit the foundation Splitgate was built on, and we agree.[/p][p]In Arena Reloaded, abilities have been removed in favor of power-ups that spawn directly on the map. They are visible, timed, and aligned with one of the core tenets of arena shooters: any spike in power should come from map knowledge and positioning, not from a hidden loadout choice.[/p][p]Here are the power-ups you can expect on December 17:[/p][h3]Rush[/h3][p]Inspired by the Aeros ability, the Rush power-up gives you a burst of speed, faster reloads, and accelerated health regeneration. It is a strong tempo tool that rewards players who can chain movement, portals, and gunfights together.[/p][h3]Hypersight[/h3][p]Based on the Meridian ability of the same name, Hypersight grants temporary enemy tracking through surfaces. Unlike its inspiration, it only affects the player who claims the power-up, and not their whole team. It gives you more information and lets you line up smarter pushes, but its limited duration means you still need to act quickly and commit to your plays.[/p][h3]Overshield[/h3][p]Replacing Sabrask’s Smart Wall, Overshield is a classic arena power-up. It adds a large pool of bonus shielding on top of your health, soaking damage first and giving you more room to take risks, hold positions, or anchor a push for your team.[/p][p]With abilities now living on the map as contestable power-ups, we also wanted a home for players who prefer the purest version of that arena loop. That is where Classic Arena Mode comes in.[/p][p][/p][p][/p][p][/p][h2]Introducing Classic Arena Mode[/h2][p]Classic Arena is a new option for players who prefer the traditional arena shooter experience.[/p][p]Every player starts on equal footing. You spawn with a Tempo Assault Rifle and a Cadence Carbine. From there, the match is all about controlling the map and dominating the enemy. New weapons, power-ups and Power Weapons are all picked up in the arena and require you to fight for the advantage. Power is decided by positioning, timing, and how well you can use portals to outplay the other team.[/p][p]Classic Arena plays across core modes like King of the Hill, Domination, and Team Deathmatch. If you want pure Splitgate with even starts and clear rules, this is where to go.[/p][p]Speaking of modes, we also rebuilt how you choose what to play next.[/p][h2]Mode Select[/h2][p]Mode Select has been added to make it easier to find the type of match you want.[/p][p]Core modes have been updated from Firecracker, Splitball, and Hotzone to the classics: Team Deathmatch, King of the Hill, and Domination. With Mode Select, you also have finer control over the modes you want to see.[/p][p]We have expanded the modes available for players to choose from. The goal is simple. Play what you want instead of hoping you get your preferred mode in a random rotation.[/p][p]On December 17, here are the modes you can expect on day one in quickplay:[/p]
  • [p]Team Deathmatch[/p]
  • [p]King of the Hill[/p]
  • [p]Domination[/p]
  • [p]Classic Arena[/p]
  • [p]Classic Takedown[/p]
  • [p]FFA Deathmatch[/p]
  • [p]Splitball[/p]
  • [p]Arena (No Portals)[/p]
  • [p]Team Fiesta[/p]
  • [p]Team Swat[/p]
  • [p]Shotty Snipers[/p]
  • [p]FFA Gun Game[/p]
  • [p]Ranked Arena[/p]
  • [p]Custom Games[/p]
[p]We will also rotate in new modes, community map playlists and limited time events periodically to keep the offerings fresh. There will be a lot of variety for players to pick and choose the types of game modes they want to play with their friends. And for those wondering, Onslaught and our Battle Royale experience will be returning in the future with some cool new changes and optimizations. More on that to come.[/p][p][/p][p][/p][h2]Looking Ahead[/h2][p]The new structure of SPLITGATE: Arena Reloaded is designed to let players settle into the experiences they enjoy most. Whether you want competitive matches, casual playlists, customs with friends, or a full season grind, the systems support multiple playstyles without forcing you into any specific path. You are free to play the game that feels right to you.[/p][p]All of these changes point toward a cleaner, clearer, and more flexible Splitgate. The arena is the focus. Power comes from what you earn inside the match. The game gives you room to explore the modes you care about.[/p][p]No Heroes. No Abilities. No Limits.[/p][p]We’re looking forward to seeing you in the arena December 17th.[/p][p][/p][p] [/p]

New Arenas Are Coming to SPLITGATE: Arena Reloaded

[p]Yesterday we announced SPLITGATE: Arena Reloaded and dropped our announcement video. We also shared additional details in our announcement blog. If you haven’t had a chance to check it out, you can read that here. It is a quick look at what is waiting for you when the game launches on December 17.[/p][p]In the trailer, you got a glimpse of five new arenas joining the lineup. Two are completely new battlegrounds and three are full remasters of some of the most iconic Splitgate maps. Now that the news is out there, we wanted to slow things down a bit and walk through what you actually saw, and what it means for the Arena map pool.[/p][h2]Brand New Battlegrounds[/h2][p]These arenas were built for the movement mechanics of Arena Reloaded. They let us push on new ideas for pacing, layout, and scale, and give players fresh spaces to learn on day one.[/p][h2]Hammerhead[/h2][p]Hammerhead is an entirely unique Splitgate experience blending inertia and verticality. The arena is set on a massive Sabrask land crawler driving through the deserts of Mars. You will fight atop and through the moving machinery or drop to the ground below. Stay on the ground too long and the crawler can leave you behind. The motion adds a constant sense of pressure and forward momentum to every match.[/p][h2]Terra-13[/h2][p]Terra-13 is the largest arena map we have ever built. Set in an industrial farming facility on the Sabrask homeworld of Mars, it centers around a towering irrigation silo with long lanes and wide angles. There is plenty of space to fight over power positions and control sightlines.[/p][p][/p][h2]Classic Arenas Return[/h2][p]Alongside the new additions, players will see the return of Splitgate 1’s most iconic locales, completely remastered to fit within Arena Reloaded’s unique sandbox. If you have played these before, they should feel like home. If you are new, they will feel like they were built for this version of the game.[/p][h2]Oasis[/h2][p]Our best kept secret. Oasis is a seaside complex framed by clean architecture, sea air, and open sky. It is a compact, symmetrical layout with a central courtyard and striking towers on each side of the arena. With the addition of the new portal overloading mechanic, this arena plays better than ever. Arena Reloaded’s sandbox gives players reliable ways to challenge the high ground and counter the advantage those tall spires had in the original, making Oasis feel fairer and more fun to fight on.[/p][h2]Abyss[/h2][p]Fan-favorite Abyss returns to add much needed verticality and asymmetry into the map pool. Set within an underground cave network, this arena is built around a massive pit. Most of the action happens as players move between the outer ring, interior platforms, and the perilous drop in the center.[/p][h2]Karman Station[/h2][p]Karman Station was inspired by the first map ever made for Splitgate and this rendition brings some very welcome changes. It’s an orbital arena tucked inside a space station, featuring a symmetrical interior layout with a central bridge and mirrored side corridors that keep fights fast and direct. Players will need to use momentum and clever portal placement to claim the ultimate Power Weapon, the Railgun, floating above the arena.[/p][h3]Map Updates from the Beta[/h3][p]The five maps above are only part of the story. We have also made broader changes across the rest of the Arena map pool based on feedback from the beta. The goal was simple. Open up the opportunity to use portals in more meaningful and interesting ways. So that’s what we did.[/p][p]Most maps now include new or expanded portal walls to give players more flexibility in how they want to use portals. We’ve also added floor, ceiling, elevator, and launch portals to support smoother movement and more varied combat routes. Traversal has been improved across ledges, ramps, and geometry so you get caught less and stay in the action more.[/p][p]The new additions bring our total maps to twenty available when SPLITGATE: Arena Reloaded launches on December 17. This is just the start of what we have planned for Arena Reloaded. We will have more to share next week.[/p][p]See you in the arena.[/p]

Introducing, SPLITGATE: Arena Reloaded

[p][/p][previewyoutube][/previewyoutube][p]

We’re excited to finally share some big news. The game you knew as Splitgate 2 has evolved into SPLITGATE: Arena Reloaded, launching free-to-play on December 17 on PC (Steam, Epic Games Store, Windows), Xbox Series X|S, Xbox One, PlayStation 5, and PlayStation 4. After months of community feedback, testing and rebuilding the entire experience, this is Splitgate refocused on what made it special in the first place: classic arena combat without factions, abilities, or extra noise.[/p][p]Since entering beta in May, we’ve been listening. Splitgate has always been about the arena first, and it was clear we had more work to do to live up to that. We took the best of Splitgate 1 and Splitgate 2, cut what didn’t fit, and refined what did. In the process, we not only rebuilt the game, we reconnected with the magic of the genre that built this studio in the first place.[/p][h2]A Return to the Arena[/h2][p]Arena shooters are in our DNA. Splitgate has always been a love letter to the classic shooters that sparked a lifelong passion for games for so many of us. They were fast, expressive, and skillful, and they brought people together around shared experiences.[/p][p]With SPLITGATE: Arena Reloaded, our goal is to bring that feeling forward for a new generation while keeping it fresh for the players who have been with us from the start. We pulled everything back to what matters most to this genre and to the Splitgate community: clean gunfights, smart portal plays, and a focus on outplaying your opponent, not out-stacking them with extra systems. You helped lead the way, and we’re grateful for it.[/p][h2]What’s New[/h2][p]SPLITGATE: Arena Reloaded reimagines everything from core combat to UI. Here is a quick look at some of what you can expect when you jump back into the arena on December 17:[/p]
  • [p]Removed Splitgate 2’s factions, abilities, and select equipment so the focus is back on classic arena combat without the extra noise.[/p]
  • [p]Rebuilt progression from the ground up so your time in game feels rewarding, with weapon and character cosmetics you can earn simply by playing.[/p]
  • [p]We’ve added a true Classic Arena mode with even starts and new map pickups, recapturing the feel of the original.[/p]
  • [p]Fine tuned combat to better match expectations for a modern arena shooter, with more meaningful gunfights and fewer “what just happened” moments.[/p]
  • [p]Completely overhauled the ranked system so your rank reflects your actual skill for players who love to climb and compete.[/p]
  • [p]Added key systems you have been asking for: Mode Select, Player Stats, Ranked Leaderboards, and Account Levels.[/p]
  • [p]Introduced 5 brand new maps and 6 fully reworked arenas, bringing the total map pool to 20.[/p]
  • [p]Added 3 new LMG primary weapons and the iconic Power Weapon, the Railgun.[/p]
[h2]Much More to Come[/h2][p]We know relaunches can be met with skepticism. We get it. We’re proud of what we’ve built and we cannot wait for you to get your hands on it.[/p][p]Over the next few weeks, we will be diving deeper into the systems and updates we talked about here, along with plenty more that have not been shown yet. Keep an eye on our channels for blogs, videos, and more breakdowns as we get closer to launch.[/p][p]From everyone at 1047 Games, thank you for your feedback, your patience, and your passion over the last few months. We hope to see you back in the arena on December 17.[/p][p]Check out our updated press kit for teaser content and assets: SPLITGATE: Arena Reloaded 2025 Presskit[/p]

Splitgate 2 is dead, long live Splitgate: Arena Reloaded—the shooter's back-to-the-basics relaunch is coming December 17




Seven months after sending Splitgate 2 back to the drawing board, 1047 Games just revealed both its new form—Splitgate: Arena Reloaded—and its December 17 release date during the PC Gaming Show: Most Wanted...
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