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SPLITGATE: Arena Reloaded News

Space Man Event

[p]Low gravity takes over Splitgate 2 in Rapid Royale: Zero G. [/p][p][/p]

Community Update #1 | 7/11/25

[p]Hey Splitfam, welcome to our first Community Update where each week we’ll be recapping news you may have missed, highlighting your creations, and letting you know about upcoming community events. Let’s get right to it.[/p][p][/p][hr][/hr][h2]What’s New?[/h2][p]Our Season 1 Chapter 2 update arrived with Ranked, Mastery Challenges, improvements to the Lab, and more. Check out the patch notes here if you missed them.[/p][p][/p][previewyoutube][/previewyoutube][p]In our second Splitgate Weekly video, our co-founders Ian and Nick shared more information about what we’re working on and the team’s priorities for fixing the game.[/p][p]
We’re doing more to quantify your feelings on the game and make sure we’re moving in the right direction. If you haven’t done so already, consider filling out this week’s SG2 survey.[/p][p][/p][hr][/hr][h2]Community Maps Spotlight
[/h2][p][/p][h3]Celerity by Code Phoenix[/h3][p]Code: my5-yne-imc
[/p][p]With creative launch pad positioning and great portal placement, Celerity is an absolute blast to fly through at top speeds. Takedown fans should definitely add this one to their rotation.[/p][p]
[/p][h3]Atlantis SG1 Remake by ahayayeetu[/h3][p]Code: op3-ogs-aqr
[/p][p]Feeling nostalgic for some undersea action? Dive into this awesome remake of an SG1 classic.
[/p][h3]Don’t Fall / Only Up / Parkour by TTV:DjTyrannosaurusflex [/h3][p]Code: t0o-2fj-3ig
[/p][p]If you think you’ve mastered movement in Splitgate 2, it might be time to put your skills to the test in this wild parkour map. Be warned: you might end up testing your endurance more than anything else.[/p][p]
[/p][h3]Krusty Krab by AceBoogieJP[/h3][p]Code: 91g-u2y-tep
[/p][p]If you’ve ever wanted to live out your fry cook fantasies, we may have found the secret formula you’ve been looking for. Big Head Snipers on this map is a personal favorite over here.[/p][p]
[/p][p]Interested in making your own unique maps in the Lab? There’s never been a better time with the recent introduction of Mirroring options, circular portal walls, the new Sandbox building set, the new Glacier biome set, and much more!

Once your custom creation is ready to play, tell us about it through this form and you might see it featured in a future Community Update.[/p][p][/p][hr][/hr][h2]Splitgate MVP Highlights[/h2][p]
Our Splitgate MVPs are always creating great content and this week was no exception.[/p][previewyoutube][/previewyoutube][previewyoutube][/previewyoutube][p]Need some help getting your loadouts in order before starting the Ranked grind? Mikaveli and MayorReynoldsTV have you covered.
[/p][previewyoutube][/previewyoutube][p]Already have your gear in order and just want to watch some great Ranked matches instead? Check out Staycation’s latest video for a preview of what to expect.[/p][p][/p][hr][/hr][h2]Community Events[/h2][p]4th of July (7/4 - 7/18)[/p]
  • [p]The fireworks are still flying! You can unlock unique in-game rewards for free through next Friday by playing any mode or taking out enemies with the FUBAR power weapon.[/p]
[p]Hunt The Devs (7/11)[/p]
  • [p]Keep an eye out for aces with disco ball heads in Arena Quick Play! Our devs are going to be queueing up between 1:00 - 5:00 PM PT today, and killing them will earn you one of three exclusive Dev Killer skins.[/p]
[p]Play Together (7/18)[/p]
  • [p]Interested in playing with devs instead of hunting them down? Head over to our Discord server between 1:00 - 5:00 PM PT next Friday to compete for your chance to win Splitcoin prizes. We’ll be playing our next featured game mode together and we promise it’s out of this world.[/p]
[hr][/hr][p]As always, thank you for playing and for sharing your feedback with our team. We’ll be back with another hotfix next week and will have a lot more to share with you all very soon.[/p][p]GLHF this weekend![/p]

Hunt the Devs

What You Get:

Eliminate a dev and unlock the iconic Dev Killer skin, decked out in skulls to mark your victory.
There are 3 different skins, one for each faction and you’ll earn the skin that matches the dev you kill, regardless of your own faction.



How to Spot a Dev:

  • Their head is a disco ball (our logo!).
  • They’ll also have a special developer name tag.




Event Schedule:

  • Friday July 11, 2025 1:00 PM PT - 5:00 PM PT
  • Playlist: Arena Quick Play
  • All devs will be dropping during this window, this is your best shot.


See you there!

4th of July Event

It’s fireworks season—and we’re handing out the goods. Log in, play, and earn exclusive 4th of July cosmetics for free during the event. No strings attached—just celebratory heat while it lasts.

1.2 Patch Notes | Ranked & Weapon Mastery Skins Have Arrived

[previewyoutube][/previewyoutube][p][/p][h3]New Playlist: Ranked Arena[/h3]
  • [p]Unlocked by earning 100,00 XP in any other playlists[/p]
  • [p]Rise up through the ranks, from Bronze up to Champion[/p]
  • [p]Compete across 3 modes: Splitball, Hotzone, and Firecracker[/p]
  • [p]Earn exclusive weapon Charms and badges based on the highest rank you achieve each season[/p]
  • [p]Stay tuned for more info on additional Ranked modes and adjustments in future seasons[/p]
[p][/p][previewyoutube][/previewyoutube][h3]New Unlocks: Weapon Mastery Skins[/h3]
  • [p]Prove your dedication by unlocking new, exclusive skins for every weapon[/p]
  • [p]Fully level a weapon to unlock its Mastery Challenges[/p]
  • [p]Complete a weapon’s first Mastery Challenge to unlock its Carbon skin[/p]
  • [p]Complete a weapon’s second Mastery Challenge to unlock its Gold skin[/p]
  • [p]Unlock 6 Gold weapon skins for a Faction to unlock the highest tier of Mastery Challenges which earn you Proelium skins[/p]
  • [p]Even more Mastery Challenges and exclusive skins are in the works for future seasons[/p]
[h3]New Battle Pass: Season 1 Chapter 2[/h3]
  • [p]Unlock new rewards in the second Season 1 mini Battle Pass, including:[/p]
    • [p]3 exclusive character skins[/p]
    • [p]11 exclusive weapon skins[/p]
    • [p]An exclusive portal skin[/p]
    • [p]Multiple emotes, sprays, charms, player card banners, and player card titles[/p]
    • [p]500 Splitcoin + 60 Proelium[/p]
  • [p]The Premium Battle Pass will cost 500 Splitcoin (roughly $4.99 USD).[/p]
  • [p]As a reminder, your Battle Pass tokens are not reset between Chapters. If you didn’t complete the Chapter 1 Battle Pass yet, you’ll still be able to unlock that content over the rest of the season.[/p]
  • [p]Read more about our Battle Pass system here.[/p]
[p][/p][p] [/p][h3]New Takedown Map: Simulation Anomaly[/h3][p][/p][hr][/hr][h3]
Battle Royale
[/h3]
  • [p]Added a “Last Man Standing” announcement which plays when you’re the only one alive on your team[/p]
  • [p]Added a new Point of Interest to Glacier[/p]
  • [p]Added invisible walls around the outer bounds of each biome to prevent flying out of bounds[/p]
[h3]Arena[/h3]
  • [p]Added the ability to rejoin a match in progress after leaving or being disconnected[/p]
  • [p]Reduced the number of rounds in Arena Quickplay matches from 5 to 3[/p]
    • [p]Ranked Arena will remain 5 rounds with Sudden Death[/p]
  • [p]Added and adjusted a number of portal walls on Bypass[/p]
[h3]Balance Changes[/h3]
  • [p](Aeros) Rush Ability[/p]
    • [p]Now also grants immunity from debuffs, such as stuns or slows, while the ability is active[/p]
  • [p](Meridian) Phasma SMG [/p]
    • [p]Reduced the speed at which shots grow by 50% [/p]
    • [p]Reduced the maximum size of shots by 20%[/p]
    • [p]Dev Note: Because the Phasma is not a hitscan weapon, its projectiles grow as they travel. These changes make it slightly harder to hit shots at longer ranges without impacting the weapon’s performance at close-range or overall damage[/p]
[h3]The Lab[/h3]
  • [p]Added Mirroring options in the Context Menu[/p]
  • [p]Added new Sandbox building set to the Catalog[/p]
  • [p]Added new Glacier biome set to the Catalog[/p]
  • [p]Added Circular Portal Walls to the Catalog[/p]
  • [p]Adjusted maximum launch distance on Portal Walls from 3,500 to 10,000[/p]
  • [p]Added preview popup windows for Prefabs[/p]
  • [p]Adjusted all Lightshaft type content cost to 10 budget[/p]
  • [p]Updated some icons used for the Gameplay Volumes[/p]
  • [p]Improved Portal Wall Validation to prevent more false positives[/p]
  • [p]Fixed missing collision on Simulation Portal Cube 8x8[/p]
  • [p]Added King of the Hill zones to all base canvases[/p]
  • [p]Adjusted FlatEarth canvas barrier markers around the map to be better merged into the ground[/p]
  • [p]Lowered default kill boundary on the WetOcean canvas to -6 meters to prevent objectives from resetting when touching the water[/p]
  • [p]Added simple underwater post processing and audio effect[/p]
  • [p]Fixed grouped/prefabbed objects from breaking when transforming[/p]
  • [p]Fixed search functionality in the Prefabs tab[/p]
  • [p]Improved controller navigation in several areas of the UI[/p]
  • [p]Fixed various bugs with the UI, thumbnails, and displayed text[/p]
[h3]Bug Fixes & Improvements[/h3]
  • [p]Fixed an issue in Arena where a tied round would display as a win, despite not counting towards the number of rounds won[/p]
  • [p]Fixed a visual bug in Firecracker that could cause the bomb indicator to appear over the heads of multiple teammates[/p]
  • [p]Improved performance and reduced reduced hitching in Battle Royale[/p]
  • [p]Improved the quality of Global Illumination in Battle Royale[/p]
  • [p]Improved performance and lighting for all dynamic and distant objects like item pickups, players, and chest in Battle Royale and Onslaught[/p]
  • [p]Fixed an issue where graphical artifacts could appear when swapping weapons[/p]
  • [p]Improved the visual quality and rendering performance of items in the Store[/p]
  • [p]Ice on Custom Maps is now slippery[/p]
  • [p]Fixed a variety of graphics crashes[/p]