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Survivor Diary #3 - Zombies!

You know who I feel really sorry for? The gravediggers and funeral directors. What hell are you supposed to do when the goods start walking around biting folks?
When this whole thing started, all we cared about was tearing away from the claws and teeth of our brothers, mothers, best friends…we didn’t think about the way some of them moved differently to others; how some still clung onto relics from their past lives, like they had some sort of vestigial remnant of what they once were buried deep in their rotten skulls.
Those of us who survived more than a few days started to recognise that - in this horde of death and decay - there were certain ‘types’ of zed. I’m not talking about the wacky crap you’d see in movies - “oh my god that zombie has two heads!!”, “Jesus, look at the size of his tongue!”. I’m talking about real stuff - how some moved faster than others, or how certain zeds didn’t care so much about devouring as they did infecting…
So, let’s play a little game called ‘know thy enemy’.
First off, you’ve got Walkers. These guys are the most common type of zed you’ll encounter - slow-moving, slow-thinking, but they don’t need to think fast when all they want to do is make a meal outta you. You might think it’s easy to get away from a Walker - hell, I used to think so too - but the scariest thing is…you eventually have to sleep. Walkers don’t. They’ll just keep coming. And one night you’ll be lying there, wiping the dust from your eyes, and then a sharp pain will shoot up your leg…
Next up, the Runners. Now this is where we separate the kids from the adults. Runners do exactly that: they run, and god-damn do they run fast. Whatever their fitness was in their past life, these zeds move like lightning. But, unbelievably, that’s not the worst part. Oh no, it gets way worse. Turns out Runners don’t care so much about turning you into pulled pork like the Walkers do. Instead, these freaks come screaming out of nowhere to take a bite out of you and spread the infection. I’ve known too many good people fight off a Runner thinking they had a lucky break…’til they saw the bite on their arm, and realised the Runner got exactly what it wanted. Rest easy, Brett.
And what about the Shamblers? Imagine a food waste bin that’s been out in the summer sun for 3 or 4 weeks, crawling with maggots. Every time you walk past it, your stomach turns and you fight back the urge to vomit. Now imagine that times ten - and you might get somewhere close to how bad these freaks stink. Shamblers stagger through the streets, and if you breathe in their stench, you’re gonna find it hard to breathe...I even heard from one group of Survivors that the fumes caused one of their guys to turn after he died. Sounds like a tall tale, but you never know these days. Oh, and to make matters worse, if a Shambler sees you, you better kill him quick - otherwise he’ll start screaming, and we all know what that leads to…
There’s more zed types than these three, but I’ll save that for another night. Something or someone is coming up the road. Ellie was meant to be on watch…aw, hell.




[h2]Note from Cenelder[/h2]
In No More Room in Hell 2, our vision of Hell isn’t far from the real world, and so our zeds are modelled on the ‘classic’ zombie movie: rotten flesh, grounded in reality. There’s real terror to be found in loading your last shells as a horde of Walkers shuffles towards you, blocking your only escape route…
But - as our Survivor has made clear - Hell is the domain of a whole host of zed types. Runners will sprint out of alleyways, causing panic and disarray, whilst some of you might find yourselves choking on the putrid stench of the Shambler if you let it get too close.
And these aren’t the only zeds lurking in the shadows. Keep your eyes out for future Survivor Diaries, where we’ll introduce you to a few more denizens of the dark…

[h3]Early Access Reminder
[/h3]
As always, we treat the words ‘Early Access’ the way they’re meant to be treated, particularly as we’re a team working around the world, many of us in our spare time, balancing NMRIH2 alongside supporting our families and full-time careers. Launching in Early Access gives us the opportunity to open up our production and growth to people who want to play an early and active role in our development journey – sloppy undead warts and all! By releasing in EA, our sales will help us provide the means for our team to keep working on the game through to Version 1.
We’re hard at work making something awesome, and Early Access is a big milestone on that journey, and it’s exactly that: a milestone!
We have a lot of things planned beyond EA, from optimisation to more maps; new weapons to feedback-led improvements. By joining us on this journey, you’re playing a key role in making NMRIH2 the best it can be. We can’t wait to have you along for the ride.

Survivor Diary #2 – Tutorial Level Reveal

[h2]Survivor Diary #2[/h2]
For the first few days, all we did was survive. Scratching what living we could from the cold, dead ashes of a world that – what felt like only yesterday – had been screaming at us to keep consuming the super-size burgers and pumpkin spice lattes.
A lot of people relied on the ‘survival guides’ from the Old World, and if you look reaaaaally carefully at a horde, I swear you’ll sometimes see zeds clutching those books.
Turns out that we took a lot for granted. Seriously, when was the last time you properly thought about where your electricity came from? You’d just hit the plug and off you go.
Those of us that made it through that dark period quickly realised that the old laws had been torn up, and surviving this Hell was going to need a whole new set of rules.
Things ain’t so easy now. These days, if you need power, you need to find your own generator; your own fuel. Been injured? No more hospitals, so you better know how to use a first aid kit. Someone trying to break into your shelter? No phones to call for help, and if a fight starts, hope you know how to fire a gun or swing an axe…
Thankfully, some bright sparks have begun writing some of the ‘new rules’ down and sharing them in safe houses. If you’re lucky enough to bump into other survivors who have a shred of humanity left, one of the most common conversation topics is the new tips and tricks that we’re hearing on the grapevine.
Last night I spent an hour or two talking to this young couple from Prospect. We’d been running from the same horde, ended up crossing paths, and (after some “who the hell are you?!” tension) agreed to help each other out for a couple of days.
They’d noticed my shooting was a little rusty (hey, in my defence, it’s been years since the Academy), and so we spent some time really making sure I could focus before taking my shots. Made a hell of a difference today when we scouted the cemetery together.
Obviously we don’t talk too loudly or for too long, because you don’t want any unwanted company to come a-knockin’. But in a broken world, the ‘new rules’ feel like a good way of sticking together.




[h2]Note from Hawk:[/h2]
The end of the world is a scary place, and there’s a lot to learn if you want to survive!
In No More Room in Hell, things aren’t as simple as health bars. You’ll be facing a host of challenges, like balancing your ammo, juggling inventory weight, tackling environmental obstacles, and curing infections. And if you want to call for help, you’ll need to know how to power up the radio!
To make our game as accessible as possible for both new and experienced players, we’ve been speaking with some of our most trusted Survivors and have pulled together a Tutorial to help you learn the ropes.
We’ve made sure the Tutorial covers the key elements of the gameplay loop and how to survive, so we highly recommend completing it before heading out into the big, wide, zombie-filled world!

[h2]Early Access Reminder[/h2]
As always, we treat the words ‘Early Access’ the way they’re meant to be treated, particularly as we’re a team working around the world, many of us in our spare time, balancing NMRIH2 alongside supporting our families and full-time careers. Launching in Early Access gives us the opportunity to open up our production and growth to people who want to play an early and active role in our development journey – sloppy undead warts and all! By releasing in EA, our sales will help us provide the means for our team to keep working on the game through to Version 1.
We’re hard at work making something awesome, and Early Access is a big milestone on that journey, and it’s exactly that: a milestone!
We have a lot of things planned beyond EA, from optimisation to more maps; new weapons to feedback-led improvements. By joining us on this journey, you’re playing a key role in making NMRIH2 the best it can be. We can’t wait to have you along for the ride.

Launch Map Showcase & Survivor Diary - Night of the Living Dead

[h2]Survivor Diary #1[/h2]
I don’t remember the last time I ate a god-damn orange.

For real, I mean it. Sticky. Sweet. Little moments of heaven, refreshing right after a run.

Running. We’re doing a lot of that these days. House to house, street to sewer.

Harrison and the kids made a stand at the Farm, and all that did was draw a whole bunch of zeds into the area: “Buffet’s now open!!”.

We’ve been trying to get out of Butler County, but every path is swarming with those things. Take the roads, get eaten alive by all those idiots who ignored the ‘Stay at Home’ order. Take the woods and get eaten by a mountain lion, bear, or – more realistically – a park ranger. Great choices, huh?

Heard snippets of a broadcast last night about the Pennsylvania National Guard still running evacuations to Harrisburg somewhere on the other side of Ingoldsby Dam. Damn, I didn’t realize the Guard had any guts left after the battering they took at Bull Creek.

Hell – it’s the only chance we’ve got. We’ll need to find a way to contact them – but there’s a whole lotta Z between here and home.

Man. I really want a god-damn orange.


[previewyoutube][/previewyoutube]

[h2]Note from Maxx:[/h2]
We’re thrilled to show you the first of our Launch Map Showcase!

Take a look at Night of the Living Dead – a haunting journey through a county that’s swarming with teeth, terror and tons of zeds.

You’ll find yourself sprinting between the logs of a sawmill, dodging claws as you fight your way through town, trying not to stray from the path in the National Park, throwing caution to the wind and blowing your way through blockades, and slipping on blood in a secure facility. And if this isn’t scary enough, your path through Butler County won’t always be the same...

We’re also using this as an opportunity to launch our Survivor Diaries – think of it as a mini-blog with a world-building twist, where we’ll talk about some of our coolest features through the voice of someone living through our version of Hell. Follow along, and let us know what you think! Our Survivor might even ask for your advice in future Diaries...

As always, we treat the words ‘Early Access’ the way they’re meant to be treated, particularly as we’re a team working around the world, many of us in our spare time, balancing NMRIH2 alongside supporting our families and full-time careers. Launching in Early Access gives us the opportunity to open up our production and growth to people who want to play an early and active role in our development journey – sloppy undead warts and all! By releasing in EA, our sales will help us provide the means for our team to keep working on the game through to Version 1.

We’re hard at work making something awesome, and Early Access is a big milestone on that journey, and it’s exactly that: a milestone!

We have a lot of things planned beyond EA, from optimization to more maps; new weapons to feedback-led improvements. By joining us on this journey, you’re playing a key role in making NMRIH2 the best it can be. We can’t wait to have you along for the ride.


July Screenshots!

w00t!

Things are shaping up well over here, and we had a really fun playtest today and we snapped a few shots we thought we'd show off as we work on wrapping up the new trailer.

We still have a ton of work to do on the game, of course, it is very much a Work in Progress and remember it will be launching as a Beta - a real, actual Beta, not the bs marketing term Beta. We have plenty to do still but we're quite proud of how things are going!

Enjoy the shots, and we'll be back soon with a new trailer :)

Lots of love,
Maxx

NMRiH2 May Screenshots

Gonna make this quick:
The game is on schedule, going well, and new content keeps coming in! still a lot to do, plenty of bugs to fix, but we're excited to show off a new trailer, likely post it next month! Here are some screenshots from today's team playtest where we assess bugs and try and wreck shit lol

Thanks for your continued support it means the world to us. Join us on our Discord and if you have any questions you can pop in our nmrih2 discussion chat, or feel free to hit me up!


Much love,
Maxx