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The Witcher 3: Wild Hunt News

CD Projekt Red lists Witcher 3 mods that will continue to work with next-gen update

CD Projekt Red has provided a list of mods that will work with The Witcher 3 when the next-gen update lands.

According to the developer, it checked several of the most popular mods to see if they will work after the update. So far, 71 mods will work, but the studio also notes that while the list may not be 100%, it gives you an idea of what to expect (thanks, PC Gamer).

The mods are listed on this spreadsheet, and next to them are the folders where they can be found. It even lists whether the mod is compatible with the update.

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Here are the Witcher 3 mods supported by the next gen update

The Witcher 3's hotly anticipated next gen update arrives in just over a week, like an early Christmas present from a man who has a white beard and is often covered in red, but you definitely wouldn't describe as jolly. As part of the lead-up to the PC version's update, CD Projekt Red has issued a breakdown of how the update will affect the game's most popular mods.


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CDPR has checked out which of your Witcher 3 mods will be broken by its next-gen update




I'm not sure anything is quite as infuriating as when Bethesda puts out some tiny, imperceptible point update for Skyrim that doesn't seem to do anything but break half of your mods. So I appreciate that CD Projekt Red has taken the time to poke at some of The Witcher 3's most popular mods to discover which of them will play nice with the game's upcoming next-gen update. Rest easy, folks: The game's many lustrous hair tweaks all seem to be in working order...
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Witcher 3 next gen to reimburse and credit modders

With The Witcher 3 next gen release date right around the corner we're all eagerly anticipating jumping back into one of CD Projekt Red's best RPG games, which will include improved performance and mod integration across PC and console. Exactly which mods we'll have and how they'll be added into the game remains to be seen, but CD Projekt Red has come out in the meantime to explain how these mods will work, and the steps it has taken for the modders themselves.


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2012: A year after CD Projekt Red released The Witcher 2, the studio followed with the Enhanced Edition, an enormous update with the patch notes to prove it. A 102 item changelog detailed everything from corrected item descriptions to "fixed reverb in sewers in Chapter 3," on top of a lengthy list of more substantial additions: new quests, cinematics, and ending sequences. A fledgling CD Projekt had done the same thing with the first Witcher in 2008, and though I can't find it online, I swear I once pored over a multi-page PDF describing every change made to that first adventure. I don't know if any developer is more committed to documenting the minutia of changes to a massive game (other than Bay12 Games with Dwarf Fortress, which is in a league of its own)...
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