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The Witcher 3: Wild Hunt News

Patch 4.02 — list of changes

Patch 4.02 for The Witcher 3: Wild Hunt is now available! Among various fixes, it also improves the overall stability and performance of the game.

Below you can find a list of the most notable changes for this update:

[h2]PC-SPECIFIC[/h2]
  • Improved CPU core utilization in the DX 12 version.
  • Restored horizon-based ambient occlusion. Players who had previously turned Ambient Occlusion off will need to do so again. You can find it in Options → Video → Graphics.
  • Fixed an issue where the "My Rewards" section was not localized in REDlauncher.
  • Fixed an issue with a flickering landscape in Toussaint that occurred when NVIDIA HairWorks was disabled.
  • Fixed an issue related to particle optimization which could result in temporary stuttering.


[h2]VISUAL[/h2]
  • Improved immersion of water appearance by adding refraction to SSR and ray-traced reflections.
  • Fixed a visual issue with brick textures where black artifacts covered stone arches.
  • Added a Motion Blur slider. It can be found in Options → Video → Graphics.


[h2]QUESTS & GAMEPLAY[/h2]
  • Battle Preparations - Fixed the lack of a dialogue option that would progress the quest during the objective "Let Avallac'h know everything's ready."
  • Reason of State - Fixed an issue where the door to the warehouse could become permanently locked if the player knocked, entered and then immediately left the building.
  • Scavenger Hunt: Cat School Gear Upgrade Diagrams Part 1 - Fixed an issue where the quest could stay active even after the diagrams were looted.
  • Fixed an issue where trying to start a New Game+ on an incompatible save would block the player from starting the expansions in standalone mode until the game was restarted.


[h2]LOCALIZATION[/h2]
  • Fixed an issue with the Korean localization of Ciri's and Geralt's Gwent card descriptions.
  • Fixed punctuation issues in Arabic localization.
  • Updated Traditional Chinese font.



Please note: these are only the most notable changes. The patch contains other minor fixes that didn't make it onto this list.

There are 22 Geralts, and we ranked them all




Instead of doing something useful with our time, we've ranked all the Geralts we could think of. You know: Witcher 3 Geralt, book Geralt, Polish TV series Geralt, Tub Geralt—the Geralts. It's not worth thinking too much about why we decided to do this, because the reason is really just that someone said "let's rank all the Geralts" and no one said no before it happened. Aside from myself, PC Gamer's Geralt ranking committee includes:..
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Removal of Witcher 3 mod's surprisingly accurate textures of lady bits isn't a "statement against nudity"

CD Projekt Red has provided additional comment on the accidental inclusion of rather realistic "down there" lady bits in The Witcher 3 next-gen.

Speaking with IGN, the studio confirmed its intention to remove the vulva textures to ensure visual coherence across all character models.

The studio said the removal of the textures is not "a statement against nudity or mature themes" as the inclusion of said content was not planned for the next-gen version "from the start."

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The Witcher 3 vagina mod saga finally has an explanation

After a The Witcher 3 vagina mod accidentally found its way into the recent next gen port of the fantasy RPG game, developer CD Projekt Red has now assured that it is working to remove the mod from the release while stating that the decision has nothing to do with being against nudity, but instead concerning the visual coherence of the game.


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RELATED LINKS:

More performance fixes are planned for The Witcher 3 next-gen

The best Witcher 3 settings - next-gen options on PC

New Witcher 3 update, patch 4.01 fixes the dodgy ray-tracing

The Witcher 3 unwittingly added a mod called 'Vaginas for Everyone' after another chaotic modder snuck it in




One of the year's most unusual stories thus far has been the Witcher 3's spiffy next-generation update not only polishing the game to a mirror sheen, but adding detailed vagina models to a select group of monsters. Four characters suddenly found themselves in possession of anatomically accurate nether regions (The Crones of Crookback Bog, who look more like Victoria's Secret models than crones, and the vampire-like bruxae) and the weirder element was that, initially at least, the game's developer CD Projket Red didn't seem to know why...
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