Hello Survivors
[p]We meet again with another content update for
Last Outpost![/p][p]This patch focuses on huge performance improvements, bug fixes and gameplay balance adjustments to enhance your experience on the battlefield. Let’s dive into the details together![/p][p][/p][h2]Performance Improvements[/h2][p]Performance was improved by merging all props and environment meshes in Blender, then applying a Decimate modifier to reduce vertex count. This significantly lowered draw calls and improved batching while enhancing compatibility with the game's pixel art style.[/p][p]On the Unity side, occlusion culling was implemented to prevent rendering of off-screen objects more optimally and GPU instancing was applied to high-volume units to reduce CPU overhead during large-scale combats.[/p][p]Here’s some average data to show the impact of these optimizations in action:[/p][p][/p][carousel]
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[/carousel][p][/p][h2]Gameplay Balance[/h2]
- [p]Monowheel Spearman unit damage increased from 10 → 20.[/p]
- [p]Ghost Rider skill's AoE area increased by 10%.[/p]
- [p]Flame Bunker HP increased from 400 → 600.[/p]
- [p]Flame Bunker damage increased by 33%.[/p]
- [p]Volt Guard Tower damage is now area-of-effect.[/p]
- [p]Volt Guard Tower HP increased from 800 → 1200.[/p]
- [p]Car anti-air missile cooldown reduced by 50%.[/p]
- [p]Adjusted wave and economy balancing on the "Last Hope on a Dead Lake" level.[/p]
- [p]Fixed some building placements for better combat efficiency.[/p]
- [p]Daytime speed increased by 20% to improve gameplay momentum.[/p]
- [p]Applied power balancing tweaks to enemy wave compositions.[/p]
[p][/p][h2]Bug Fixes[/h2]
- [p]Fixed unit revive bug where the revive bar would freeze and never spawn the unit.[/p]
- [p]Fixed an issue with the Mob Info UI not displaying correctly when a wave contained a Boss unit.[/p]
- [p]Fixed Monowheel rotation bug and smoothed its movement. Previously, it would go underground at low FPS values weirdly.[/p]
- [p]Fixed Monowheel range particle not showing properly during deployment.[/p]
- [p]Fixed immortal unit bug where some units wouldn't die properly. This rare bug could make the level unplayable under certain conditions.[/p]
- [p]Fixed unit revive bug that caused revived units to behave incorrectly.[/p]
- [p]Fixed a bug where resource globes couldn’t be collected at low FPS, causing them to remain stuck.[/p]
[p][/p][p]This update brings the game one step closer to full release. We're working hard on exciting new content, features and we have plenty of surprises waiting for you. Stay tuned![/p][p][/p][p]That’s all for now. See you in the next update![/p][p][/p][p]
Have fun and survive, Raiders![/p]