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Zector 7 News

Graveport City, Guns & Ammo Update - v0.7.5.0



Features
  • Add Bandit camp in Graveport City
  • Add lootables all around Graveport City
  • Add 1 hour time limit to Prologue
  • Added Gun Powder
  • Added Bullet Casings
  • Added ability to craft Ballistic ammo using Gun Powder and Bullet Casings
  • Added Weapons Workbench where you can craft Ammo and Weapons


Improvements
  • Vehicle automatically goes to 3rd person now (you can still switch back if you want)
  • Increased Luma Capsule light range
  • Added build version to UI
  • Increase base walk speed for Zombies
  • Added extra XP if you clear a Bandit camp
  • Updated lootable object so it can have more variation (ie. the same vehicle can have different colors, paint deterioration, etc)
  • Added more knives around Zector 3 facility to help player find a weapon
  • Replaced Electronics icon and mesh
  • Replaced String icon and mesh
  • Replace Medpack icon and mesh
  • Adjusted Axe and Pickaxe damage for resources and enemies
  • Updated descriptions of Ballistic weapons and Ammo so it's more obvious which weapons an ammo will work with
  • Increased durability of Machete
  • Add more variety to ammo drops from Zombies
  • Add marker to Metal Scrap mission so it's more obvious where the crashed ship is
  • Increased credits dropped by Bandits to a minimum of 5 (when they drop them)
  • Increased punch damage


Bug fixes
  • Fixed host player not being able to exit vehicle
  • Changed Exit Vehicle key back to E
  • Fixed client players not being able to exit vehicle
  • Fixed Beacon Tower loot crate from freezing the game
  • Fixed Inventory item description auto-sizing description
  • Fixed vehicle UI from staying on screen after exiting vehicle
  • Fixed Photon Fury Rifle scope
  • Fixed Camp Hope Trader Joe shack from being able to take damage (as well as other items in Camp Hope)
  • Fixed Cupboard in Camp Hope so it's not interactable anymore
  • Fixed dead zombies from looking alive on client in multiplayer
  • Fixed not being able to interact with things under water
  • Fixed not being able to drink from water in certain areas
  • Fixed river from blocking bullets/projectiles
  • Fixed bugs missing from Zector 3 facility
  • Fixed not being able to repair a lot of items at Repair Bench
  • Fixed Beacon Tower from disappearing after activation
  • Fixed Bandits from team-firing at the same camp
  • Fixed lighting for certain items in Zector facilities
  • Fixed furniture not being visible in certain areas
  • Fixed Vendor Sell Lists so they don't disappear when you sell something
  • Fixed hats from removing beards

Early Access Launch this week! Don’t miss the discount!



This is the week!

[h2]Zector 7 is launching into Early Access this week on Friday, Oct 25! [/h2]
There will be a significant launch discount too so make sure you don’t miss it. It will be for a limited time only!
Wishlist now if you haven’t already to get notified right when the discount goes live.

https://store.steampowered.com/app/2935280/Zector_7/

Sell, Sell, Sell - Update v0.7.4

[h2]Features[/h2]
  • Add sell price for items to Inventory UI


[h2]Improvements[/h2]
  • Increase melee hit distance of Knife and Machete to 120 and 150 from 60 and 90
  • Changed nails recipe to craft 16 nails instead of 8
  • Changed foundation to be the only build piece that requires nails
  • Reduce bug meat cook time (and all others) to 0.5 sec
  • Changed Walls, Floors, Roofs and Foundations to craft 2 instead of 1
  • Added Change Perspective control to HUB input list
  • Add Weapon Attachments control to HUB input list
  • Increase shotgun drop percentage on Zombies
  • Increase molotov fire range by 2x
  • Add more crashed ships (to find metal scrap) near the first tower and around the map
  • Increased Bow stone and metal arrows damage to 2x what they were so it should only take a couple shots to kill zombies and humans.
  • Reduce campfire's temperature increase from 7 to 3.
  • Added shop to Medic Joshua so you can buy medical supplies from him.


[h2]Bug Fixes[/h2]
  • Fixed molotov and grenade explosion mechanic
  • Fixed Video settings UI
  • Fixed 2nd player in vehicle camera height
  • Fixed Repair UI
  • Fixed Vendor UI so it now shows the sell list

Zector 7 - Bugfix Update v0.7.3


[h2]Features[/h2]
  • Added Machine Gun Turrets that activate once a Beacon Tower is activated, which will defend player from enemies


[h2]Improvements[/h2]
  • Added icon and mesh for Raw Bug Meat and Cooked Bug Meat
  • Added Cooked Bug Meat Recipe to Campfire
  • Increased Days from 24 to 36. Nights remain at 12
  • Added more ammo to dead body area outside of Zector 3
  • Increased spawn rate for Tech Rifle in Tech Weapon Crate
  • Added better loot in Captains Quarters in Zector 3
  • Changed Interaction Text on Kitchen and Water fountain wall parts to "Use" instead of "Search" so it's more obvious they are interactable
  • Changed wording for Cupboard and Beacon so it's more understandable what they do
  • Added more torque/speed to Tech Truck and made it All-Wheel Drive


[h2]Bugfixes[/h2]
  • Fixed not being able to exit vehicle (Use E to exit now)
  • Added Cooked Bug Meat Recipe to Campfire
  • Fixed Video Settings not applying and saving
  • Fixed Customization screen showing no light on skin shader
  • Fixed Valley Navmesh that was preventing AI from walking around
  • Removed duplicate "toggle map" input instructions
  • Added auto-wrapping to Mission title box
  • Moved Ammo crate in Captains Quarters so it's interactable

Zector 7: Sci-Fi Demo Update - Playtest 0.7.2



[h2]Features[/h2]
  • Add entirely new Settings UI
  • Added new Audio Settings (including a slider for music and weather effects)
  • Added cruiser ship above Graveport City
  • Added Rocket launchpad with rocket and helipad next to it
  • Added more land vehicles to the map (4x4 Zector truck & buggy)
  • Added gas cans (to fill up vehicles)
  • Added gas tank to fill up gas cans
  • Added bandits around the map that will fight players, each other, or zombies
  • Added planetary cannon to the map


[h2]Improvements[/h2]
  • Reworked the loot tables so enemies and loot containers dropped more interesting items
  • Lowered Thunder volume by 50%
  • Added a new Rain Weather without thunder so thunder is less frequent
  • Reduced Thunder in Thunderstorm to be less frequent
  • Balanced the boar and chicken health alongside the damage output of weapons so it feels a lot better. Boards and chickens die with 2 arrows, 1 bullet from any gun, but zombies take 2-3 depending on if you can headshot them
  • Reduced knife and machete swing speed
  • Increased zombies walk speed
  • Disabled minimap by default
  • Increased zoom on minimap
  • Reworked the landscape so it's easier to see Graveport City from afar
  • Populated the snowy mountain biome with foliage and a mountain


[h2]Bug Fixes[/h2]
  • Fixed not being able to exit a vehicle
  • Fixed farm house spawning in wrong location
  • Fixed Inventory not closing when pressing Tab
  • Fixed Settings UI not closing properly
  • Fixed minimap and big map textures
  • Fixed AI not dropping items sometimes including boar not dropping meat
  • Fixed zombies that were supposed to be running, but were walking
  • Fixed missions that were allowing players to continually complete them
  • Fixed missions that weren't automatically starting the next mission