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Dustland Delivery News

Dustland Delivery Update v1.20.651

Hello, Dustlanders! Please see below for notes on this week's update:

◈ Update Version
v1.20.651

◈ Update Details
1. Added the ability to adjust the game volume from the main menu.
2. Added a Quick Battle feature. If your Crew Attack is high enough, you can finish battles immediately.
3. Fixed an issue where music would sometimes play even if the music volume was set to 0.
4. Fixed missing sliders in certain interfaces.
5. Improved layout of the character equipment panel.
6. Improved layout of the truck parts panel.
7. Improved layout of the trade panel.

Thank you for your support! Let us know your thoughts on our community pages—your feedback is critical for improving the game.

Dustland Delivery v1.20.645 Update (Fishing System Redesign)

Hello Dustlanders!
With the newest update, we have redesigned the existing fishing system.

[h3]Entering the Fishing System[/h3]
When your truck is located near a river, you can choose either [Fish] or [Quick Catch].

Choosing [Quick Catch] will advance time, add to your Crew's Fatigue, and grant you fish depending on your Crew Fishing stat.
Choosing [Fish] will enter the new fishing system.


[h3]Gameplay[/h3]

Casting/Retrieving Your Line
Click [Cast Line] to start fishing. After a moment's wait, you may be able to hook a fish. You can also choose [Put Away Rod] to stop fishing.


Catching Fish
After a moment's wait, you may be able to hook a fish, shrimp, or other aquatic creature. You might also unwittingly dredge up a piece of trash.
Once you've hooked a fish, it will begin to struggle. This is expressed through the "Struggle" and "Strength" bars.

Different fish have different Strength values, and the Struggle meter will fill up gradually over time. Once the Struggle meter reaches the maximum, the fish will try to escape your lure, depending on its current Strength.
Of course, the rivers of the Dustlands are home to many other strange things too.

If you hook a piece of trash, it won't struggle. But as it will be heavier than a fish, it will move by a shorter distance when you try to reel it in.

Reeling in Your Catch
Clicking [Reel In] will have the following effects:
a. Your lure will move toward your rod (i.e. to the left).
b. Any items you hook will move toward your rod (but by a shorter distance than the lure).
Each time you click [Reel In], your lure will move toward you by a small distance, as will any item you may have hooked, depending on its attributes. If the distance between your lure and the item you hooked exceeds a certain value, the line will snap, and your catch will escape.

If you have hooked a fish, its Strength meter will be reduced each time you reel it in. When its Strength reaches 0, it will stop struggling for a moment until its Strength recovers again. Each time a fish's Strength is exhausted, this will reduce the maximum limit of the Struggle meter. In other words, the more times you exhaust a fish's Strength, the weaker it becomes.

Stamina
A character's Stamina is determined by their Fitness stat. Fishing costs Stamina. Once a character has exhausted their Stamina, they can no longer continue fishing.


[h3]Results and Rewards[/h3]

Success
If you can successfully pull your lure to the left hand side of the progress bar without your line snapping, you will retrieve your catch.
If you hooked a live animal, you will receive it as a reward.
If you hooked trash, you will receive materials such as Pig Iron or Leather.

Failure
If the distance between your lure and the fish becomes too large and causes your line to snap, or the fish reaches the right hand side of the meter, you will fail. The character who is currently fishing will receive an increase to their Fishing stat.

Results
Whether you succeed or fail, all characters who take part in fishing reduce their Stress and increase their Fatigue according to how much Stamina they consume.
If a character takes part in fishing but does not consume any Stamina, then their Stress and Fatigue will stay the same.

We've also made the following changes:
1. Added the ability to drop all Inedible Food at once.
2. Fixed display errors in the main interface.

Thanks once again for your support!

Dustland Delivery v1.20.623 Update

Hello, Dustlanders! This week, we've been making improvements and adding more functionality for mods.
See below for details:

◈ Update Version
v1.20.623

◈ Game Improvements
1. Added the ability to sober up Drunk crew members while in your truck.
2. Fixed an issue where you couldn't recruit personnel during certain events.
3. Improved the display for timed tasks, adding a confirmation window for the "Quit Task" button.
4. You can now use clean Water to warm your engine if your engine temperature is low and you have no Wastewater.

◈ Mod Functionality
1. Added new field for Equip-Func:
AddBattleByFitness:X (X = integer)
This field allows equipment to deal more damage based on a character's Fitness (each point of Fitness increases damage by X).

2. Added new fields for PeopleBuff-Func, allowing you to increase character attributes directly:
BuffAddAttention:X //Focus
BuffAddForaging:X //Foraging
BuffAddFishing:X //Fishing
BuffAddHunting:X //Hunting
BuffAddCooking:X //Cooking
BuffAddCrafting:X //Crafting
BuffAddSpeech:X //Speech
BuffAddIntellect:X //Intellect
BuffAddHusbandry:X //Husbandry
BuffAddFarming:X //Farming
BuffAddAttack:X //Attack
BuffAddFitness:X //Fitness

Thank you for all your support! We'll continue to add new mod functionalities. If you're interested in creating your own mod, don't forget to check out the Mod Creation Contest!

Release v1.20.597 Patch Notes

Hello, Dustlanders! Please see below for notes on this week's update:

1. Added kitchens to cities. When staying in a city with an Inn, you can now use their kitchen to cook.
2. Fixed an issue with incorrect icon placement in certain cities.
3. Fixed multiple text errors.
4. Improved the process for gaining clean Water from the [Start fire] option. You can now create clean Water in bulk.
5. Improved notifications, merging some redundant notification windows.
6. Improved character trait displays. Positive/negative/neutral traits are now visually distinct.
7. Improved display for production lines in player-owned cities.

And finally, Dustland Delivery now officially supports Steam Workshop!
We're happy to see that players have already started uploading mods and sharing their favorites.
If you're interested in creating mods, don't forget to check out our Mod Creation Contest for a chance to win a free code for the upcoming DLC!

Steam Workshop Support and Mod Contest

Hello, Dustlanders!

Dustland Delivery now officially supports the Steam Workshop! From today, you'll be able to visit the Steam Workshop to download and experience amazing mods created by the community.

Players:
You'll be able to download a range of mods to enrich your Dustland Delivery experience, from new characters and blueprints to additional features! Visit the Steam Workshop Page to subscribe to and download your desired mods, then click the 'Mods' button in the main menu of the game to activate them.
*Make sure to back up your save before you start! Some mods may conflict with each other, so don't activate too many all at once.
For beta testers, you can toggle the test version off at any time by going to Properties > Betas.

Mod creators:
Welcome to the Dustland Delivery mod community!
Not sure where to begin? Don't worry! We've prepared a Mod Creation Guide to explain the creation process and answer frequently asked questions. We also invite you to join our Discord server to discuss mod creation with other creators!

There's one more thing we're very excited to announce:

[h2]Dustland Delivery Modding Contest[/h2]

Between 8PM PDT on August 13, 2024 and 3AM PDT on September 20, 2024, submit your expertly crafted mods for the chance to be one of 10 lucky winners and receive the following rewards:
1. DLC Product Code: A free product code for the Dustland Delivery DLC (expected release date early 2025).
2. Event Winner Discord Role: If you're a member of our official Discord server, you'll gain an "Event Winner" Discord role, and your mod will be showcased on the server.
3. Easter Egg: Create an Easter egg to be added to the game (subject to approval).



Contest rules are below:

Judging Criteria
1. Mods with the highest number of subscribers will be prioritized when judging the winners.
2. Other Criteria
a. Player Reviews: When multiple mods have similar subscriber counts, player review scores and comments will be taken into account.
b. Content Originality: Bonus points will be granted for uniqueness and originality.

Contest Process
1. Upload your mod to the Steam Workshop, then register using the form, including a link and a screenshot or video showcasing your mod's features.
2. The deadline for uploading entries is 3AM PDT on September 20, 2024. Mods uploaded after this date will not be included in the event, so please make sure you submit your entry in good time.
3. Your completed registration form must be submitted by 3AM PDT on September 21, 2024.
*Please ensure that your contact details on the form are correct, as we will use them to get in touch with you.
4. Judging for the entries will end at 3AM PDT on October 4, 2024.
5. The list of winning entries will be published by 3AM PDT on October 11, 2024 at the latest.

Please note
1. Please do not submit mods with NSFW content.
2. Please do not submit content that infringes on copyright.
3. Please state clearly in your application form if your mod was created using AI.
4. Your mod must be accessible by the time of the judging deadline (i.e. it has not been deleted or marked as banned or incompatible). Please note that our moderation team conduct regular checks of mods in the Steam Workshop to ensure their quality and stability. If you feel the moderation team has made an error in processing your mod, please visit the #mod-support-center channel on our Discord server to give your feedback.

We look forward to witnessing your creativity and talent! Happy gaming!