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Dustland Delivery News

Dustland Delivery Update v1.20.697

Hello, Dustlanders! Please see below for details on the latest update:

◈ Update Version
v1.20.697

◈ Update Details
1. Added a "Chat" interaction to the Bar
2. Added new custom character portraits
3. Added windowed launch option
4. Improved the "Get Frisky" interaction at the Bar
5. Improved the "Flirt" interaction at the Bar
6. Improved the "Sober Up" feature
7. Fixed known issues with image layering

◈ Mod Creation Contest Winners
We're also excited to announce the winners of our Mod Creation Contest: Doyen, Qwesar, and Dast'ro! Their mods have garnered high praise from the community, and we'd like to thank them for bringing even more fun and possibility to Dustland Delivery. We can't wait to see even more of the amazing things our players will make in the future.

Dustland Delivery v1.20.679 Update

Hello, Dustlanders! Please see below for details on the latest update:

◈ Update Version
v1.20.679

◈ Update Details
1. Reworked the Parts system UI. Truck Parts are now displayed grouped by type.
2. Fixed an issue where some notifications could not be closed properly on the main menu.
3. Fixed an issue where map descriptions would flicker under certain circumstances.
4. Improved text display in the event UI.
5. Adjusted the effects of the Monogamist and Faithful traits.
6. Adjusted the display of infected areas on the map.

Thanks for your feedback! We'll continue to take your suggestions and ideas into consideration as we improve the game.

Dustland Delivery Development Plan



Hello, Dustlanders!

Since we entered Early Access on July 12, we've received a huge amount of support and feedback from players. We're truly honored by the scale of your involvement. Thank you to everyone who reported bugs, submitted suggestions, and even created mods to enrich the gameplay experience. (The Mod Contest is underway, and winners could get a free download code for the upcoming DLC! The contest submission deadline is September 20th, so don't miss out!)

We've reached a milestone on our official Discord—we now have over 2,000 members discussing the game, answering questions, and sharing memes every day. We'd like to thank all our community members for their passionate support, which is critical to the ongoing development of Dustland Delivery.

Over the last two months, we've made a series of improvements to the game, with new fishing and hunting systems and Steam Workshop support. In the coming months, we'll continue to improve the game and add new content.

Here's our (tentative) plan for updates:

[h2]Dustland Delivery release scheduled for early November[/h2]
[h3]Twilight Valley map available, with a host of new content:[/h3]
- An all-new map
- A new main story campaign with 100+ events
- 10+ side story sections with 200+ events to explore
- 100+ discoverable cities
- More areas to explore
- More bosses to fight
- New recruitable characters
- New interactive city facilities
Playtesting is scheduled to begin in mid-October. Keep an eye out for further announcements!

[h2]Post-release DLC[/h2]
Planned content includes:
[h3]Road system (Free to play)[/h3]
Players will be able to build roads on the map:
- Place road blueprints to connect cities or other existing roads
- Deliver supplies to construction sites to begin construction
- Trucks can use roads to avoid terrain penalties
- Roads can be built over impassible terrain
[h3]New playable chapters[/h3]
- 2 new interconnected playable maps
- A new main story campaign with 400+ events
- 20 side story sections with 200+ events to explore
- 200+ discoverable cities
- New ruins exploration gameplay mode
- New explorable terrain types and encounter events
- New recruitable characters

This plan is subject to change based on player feedback. We'll continue to collect your ideas and suggestions. If you encounter any issues or have any comments to make about the game, we welcome you to share them on our official Discord. All suggestions will be considered in our ongoing improvement efforts.

Thank you once again for your support. Please rest assured that we're working tirelessly to make Dustland Delivery the best game it can be!

Dustland Delivery Update v1.20.651

Hello, Dustlanders! Please see below for notes on this week's update:

◈ Update Version
v1.20.651

◈ Update Details
1. Added the ability to adjust the game volume from the main menu.
2. Added a Quick Battle feature. If your Crew Attack is high enough, you can finish battles immediately.
3. Fixed an issue where music would sometimes play even if the music volume was set to 0.
4. Fixed missing sliders in certain interfaces.
5. Improved layout of the character equipment panel.
6. Improved layout of the truck parts panel.
7. Improved layout of the trade panel.

Thank you for your support! Let us know your thoughts on our community pages—your feedback is critical for improving the game.

Dustland Delivery v1.20.645 Update (Fishing System Redesign)

Hello Dustlanders!
With the newest update, we have redesigned the existing fishing system.

[h3]Entering the Fishing System[/h3]
When your truck is located near a river, you can choose either [Fish] or [Quick Catch].

Choosing [Quick Catch] will advance time, add to your Crew's Fatigue, and grant you fish depending on your Crew Fishing stat.
Choosing [Fish] will enter the new fishing system.


[h3]Gameplay[/h3]

Casting/Retrieving Your Line
Click [Cast Line] to start fishing. After a moment's wait, you may be able to hook a fish. You can also choose [Put Away Rod] to stop fishing.


Catching Fish
After a moment's wait, you may be able to hook a fish, shrimp, or other aquatic creature. You might also unwittingly dredge up a piece of trash.
Once you've hooked a fish, it will begin to struggle. This is expressed through the "Struggle" and "Strength" bars.

Different fish have different Strength values, and the Struggle meter will fill up gradually over time. Once the Struggle meter reaches the maximum, the fish will try to escape your lure, depending on its current Strength.
Of course, the rivers of the Dustlands are home to many other strange things too.

If you hook a piece of trash, it won't struggle. But as it will be heavier than a fish, it will move by a shorter distance when you try to reel it in.

Reeling in Your Catch
Clicking [Reel In] will have the following effects:
a. Your lure will move toward your rod (i.e. to the left).
b. Any items you hook will move toward your rod (but by a shorter distance than the lure).
Each time you click [Reel In], your lure will move toward you by a small distance, as will any item you may have hooked, depending on its attributes. If the distance between your lure and the item you hooked exceeds a certain value, the line will snap, and your catch will escape.

If you have hooked a fish, its Strength meter will be reduced each time you reel it in. When its Strength reaches 0, it will stop struggling for a moment until its Strength recovers again. Each time a fish's Strength is exhausted, this will reduce the maximum limit of the Struggle meter. In other words, the more times you exhaust a fish's Strength, the weaker it becomes.

Stamina
A character's Stamina is determined by their Fitness stat. Fishing costs Stamina. Once a character has exhausted their Stamina, they can no longer continue fishing.


[h3]Results and Rewards[/h3]

Success
If you can successfully pull your lure to the left hand side of the progress bar without your line snapping, you will retrieve your catch.
If you hooked a live animal, you will receive it as a reward.
If you hooked trash, you will receive materials such as Pig Iron or Leather.

Failure
If the distance between your lure and the fish becomes too large and causes your line to snap, or the fish reaches the right hand side of the meter, you will fail. The character who is currently fishing will receive an increase to their Fishing stat.

Results
Whether you succeed or fail, all characters who take part in fishing reduce their Stress and increase their Fatigue according to how much Stamina they consume.
If a character takes part in fishing but does not consume any Stamina, then their Stress and Fatigue will stay the same.

We've also made the following changes:
1. Added the ability to drop all Inedible Food at once.
2. Fixed display errors in the main interface.

Thanks once again for your support!