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FragPunk News

FragPunk November 12th Patch Note

[p]Dear Lancers:[/p][p]There will be an update on November 12th. This will not interrupt your experience and you can continue playing during the update. If you encounter temporary matchmaking issues, please be patient; they'll be resolved quickly. We apologize for any inconvenience.[/p]
Updates
[h2]Event[/h2]
  • [p]The "Witch's Challenge: Sticker Magic" themed event will go live on November 13. Enjoy the witch's gifts! Complete challenges to obtain rewards including the Meat Maker: Eclipsing Dragon skin, 1 Witch Moon: Decoration Pack, 23 Witch Moon: Sticker Packs, 23 Basic Sticker Packs, 2 Ultra Cans, and 350 Glunite Coins![/p]
[p][/p]
  • [p]Vol. 3 of New Shard Cards Event(s) starts on November 13, bringing brand-new Shard Cards to the battle! During the event, they will appear more frequently in Shard Clash and Chaos Clash.[/p]
    • [p]New Shard Cards for Shard Clash:[/p]
      • [p]Healing Reload: \[N Points]: Regain Nx3 HP when reloading.[/p]
      • [p]Exploding Bodies: Killed enemies explode.[/p]
      • [p]Rocket Jump: Equip a rocket and launch yourself upward with it.[/p]
      • [p]Dance Fever: During dancing, enemy players who see you will dance synchronously.[/p]
      • [p]Blind Rush: Increase your movement speed when blinded.[/p]
      • [p]Speed Kills: The faster the enemy moves, the more damage they take.[/p]
      • [p]Swap 'N' Slow: Reduce enemies' movement speed when they switch weapons.[/p]
      • [p]Gadget Sacrifice: Damage to controllable objects, skill summons, and mirages is converted into healing for all teammates.[/p]
      • [p]Deserter's Curse: Enemies deal less damage the farther they are from the target site.[/p]
      • [p]I Hate Traps!: \[N Points] – After being affected by an enemy trap, increase weapon damage by Nx10% for 15 seconds.[/p]
      • [p]Scavenger: Fire rate increases by 5% for each gadget destroyed.[/p]
      • [p]Scare Shot: The first bullet in each magazine forces enemies to jump.[/p]
      • [p]Glowing Dino: Place a glow-in-the-dark dinosaur that reveals nearby enemies.[/p]
    • [p]New Shard Cards for Chaos Clash:[/p]
      • [p]Healing Reload: Restores 100 HP when reloading.[/p]
      • [p]Rocket Jump: Equip a rocket and launch yourself upward with it.[/p]
      • [p]Dance Fever: During dancing, enemy players who see you will dance synchronously.[/p]
      • [p]Scavenger: Fire rate increases by 5% for each gadget destroyed.[/p]
      • [p]Scare Shot: The first bullet in each magazine forces enemies to jump.[/p]
      • [p]Glowing Dino: Place a glow-in-the-dark dinosaur that reveals nearby enemies.[/p]
    • [p]New Shard Cards for Outbreak:[/p]
      • [p]Healing Reload: Restores 100 HP when reloading.[/p]
      • [p]Rocket Jump: Equip a rocket and launch yourself upward with it.[/p]
      • [p]Scare Shot: The first bullet in each magazine forces enemies to jump.[/p]
[p]We care about your gaming experience and appreciate your feedback. It helps us make FragPunk the best experience for everyone. Please keep your feedback coming, and we'll keep working to improve the game! Thank you for your support.[/p]

FragPunk November 5th Patch Note

[p]Dear Lancers:[/p][p]There will be an update on November 5th. This will not interrupt your experience and you can continue playing during the update. If you encounter temporary matchmaking issues, please be patient; they'll be resolved quickly. We apologize for any inconvenience.[/p][p][/p]
Updates
[h2]Events[/h2]
  • [p]The "Witch's Challenge: Decorative Magic" event will go live on November 6th. Enjoy gifts from the witch! Complete the challenges to claim rewards, including the Hurricane - Fungal Friend skin, Witch Moon: Decoration Pack x5, Witch Moon - Sticker Pack x3, Basic Sticker Pack x3, Ultra Can x1, and 400 Gluntie Coins![/p]
[p][/p]
Bug Fixes
[h2]Toy Front Line[/h2]
  • [p]Fixed an issue where the Shard Card "Judgment Bullet" could cause abnormal score calculations in certain situations.[/p]
[h2]General[/h2]
  • [p]Fixed an animation glitch during empty reloads for some of the Assault Rifle Discipline skins.[/p]
[p][/p][p]We care about your gaming experience and appreciate your feedback. It helps us make FragPunk the best experience for everyone. Please keep your feedback coming, and we'll keep working to improve the game! Thank you for your support.[/p]

FragPunk October 30th Patch Note

[p]Dear Lancers:[/p][p]There will be an update on October 30th. This will not interrupt your experience and you can continue playing during the update. If you encounter temporary matchmaking issues, please be patient; they'll be resolved quickly. We apologize for any inconvenience.[/p]
Updates
[h2]Toy Front Line[/h2]
  • [p]Increased weapon "Electric Guitar": base damage raised from 126 to 144, no longer decreases with distance.[/p]
  • [p]Shortened Hollowpoint's skill "Smoke Screen" damage interval from 0.3 seconds to 0.2 seconds.[/p]
  • [p]Enhanced elemental effects caused by some special turrets or cards (e.g., Fire Tower):[/p]
    • [p]Extended Fire damage overtime duration from 3 seconds to 4 seconds, increased additional damage per stack from 4 to 6.[/p]
    • [p]Extended acid damage vulnerability duration from 10 seconds to 12 seconds.[/p]
    • [p]Extended Cold slow effect duration from 4 seconds to 5 seconds.[/p]
    • [p]Increased Lightening conduction damage per stack from 12 to 18.[/p]
  • [p]Reduced required crystals for Shard Cards "Flame Boost/Flame Boost+/Flame Boost++" to 2400/4200/12000, increased flame damage by +20%/+40%/+160%.[/p]
  • [p]Increased usage counts for Shard Cards "Long Dash/Long Dash+/Long Dash++" to 12/8/3.[/p]
  • [p]Reduced required crystals for Shard Card "Fragmentation Bullet" to 12000, set duration to infinite.[/p]
  • [p]Reduced required crystals for Shard Card "Lucky Guitar" to 16000, enhanced effect to emit 12 extra projectiles per shot of Electric Guitar.[/p]
  • [p]Reduced required crystals for Shard Card "Sticky Bomb" to 12000, set duration to infinite.[/p]
  • [p]Set duration of Shard Card "Sliding Kick" to infinite.[/p]
  • [p]Reduced required crystals for Shard Cards "Overclock/Overclock+/Overclock++" to 1200/2400/4000, adjusted duration to 60s/90s/120s.[/p]
  • [p]Reduced required crystals for Shard Cards "Tough Wall/Tough Wall+/Tough Wall++" to 1200/2100/9000, enhanced shield wall HP by +150/+300/+1200.[/p]
  • [p]Reduced required crystals for Shard Card "Speed Zone" to 500.[/p]
  • [p]Reduced required crystals for Shard Card "Smart Chug Chug" to 1200.[/p]
  • [p]Increased usage counts for Shard Card "Combined Arms++" to 3 times.[/p]
  • [p]Reduced required crystals for Shard Cards "Speed Zone+/Speed Zone++" to 900/3200, enhanced self attack speed and reload speed by +10%/+35%.[/p]
  • [p]Reduced required crystals for Shard Cards "Regen Zone/Regen Zone+/Regen Zone++" to 1200/2100/9000.[/p]
  • [p]Reduced required crystals for Shard Cards "Piranha Chomper/Piranha Chomper+/Piranha Chomper++" to 3000/5400/9600.[/p]
  • [p]Enhanced Shard Cards "Commanding Light/Commanding Light+/Commanding Light++" to increase damage of all players within 3 meters by +20%/+40%/+160%, attack speed +10%.[/p]
  • [p]Enhanced Shard Cards "Healing Chomper/Healing Chomper+/Healing Chomper++" to restore 3/6/24 HP per second to players near the Chomper.[/p]
  • [p]Enhanced Shard Cards "Giant Chomper/Giant Chomper+/Giant Chomper++" to increase Chomper size and HP by +150/+300/+1200.[/p]
  • [p]Enhanced Shard Cards "Piercing Snipe+/Piercing Snipe++" to increase damage by +40%/+150% per unit pierced.[/p]
  • [p]Removed Shard Card "Reactive Armor" from enemy drops.[/p]
  • [p]Weakened Shard Cards "Healing Explosion/Healing Explosion+/Healing Explosion++": increased required crystals to 3000/5200/16000.[/p]
Bug Fixes
[h2]Toy Front Line[/h2]
  • [p]Fixed the issue where survival difficulty clear scores overwrote nightmare difficulty scores on the leaderboard under special conditions.[/p]
  • [p]Fixed the abnormal failure of Shard Card "No Survivors" after using Shard Card "Overload Fists."[/p]
  • [p]Fixed the abnormal enemy behavior logic in Chapter 2 under special conditions.[/p]
  • [p]Fixed the issue where using Nitro’s skill "Chug Chug" caused character control failure under special conditions.[/p]
  • [p]Fixed the abnormal targeting issue of the buff effect from Shard Card "Commanding Light."[/p]
  • [p]Fixed the abnormal HP UI display after teammate revival under special conditions.[/p]
[h2]System[/h2]
  • [p]Fixed multiple client freezing and crashing issues.[/p]
[h2]General[/h2]
  • [p]Fixed the abnormal advanced color change effect of the Clampdown - Kindling Spiritfire skin.[/p]
  • [p]Fixed the abnormal firing sound effect of the Discipline - Kepler Deep Space skin.[/p]
[p]We care about your gaming experience and appreciate your feedback. It helps us make FragPunk the best experience for everyone. Please keep your feedback coming, and we'll keep working to improve the game! Thank you for your support.[/p]

FragPunk October 27th Patch Note

[p]Dear Lancers:[/p][p]There will be an update on October 27th. This will not interrupt your experience and you can continue playing during the update. If you encounter temporary matchmaking issues, please be patient; they'll be resolved quickly. We apologize for any inconvenience.[/p][p][/p]
Updates
[h2]Toy Front Line[/h2]
  • [p]Adjusted the timing of animations of Shard Cards.[/p]
  • [p]In Toy Front Line mode, the following Shard Cards have been adjusted:[/p]
    • [p]Adjusted base damage of Shard Card "No Survivors" to 1600 and cooldown to 120 seconds.[/p]
    • [p]Adjusted duration and cooldown of Shard Card "Shotgun Turret" to 120 seconds.[/p]
    • [p]Reduced required crystals of Shard Card "Portable Jumpboard" from 600 to 300.[/p]
    • [p]Adjusted usage limit of Shard Card "Full Auto" to 1 and required crystals to 8000.[/p]
    • [p]Adjusted required crystals of Shard Card "Sticky Frost Bomb" to 1800.[/p]
    • [p]Adjusted required crystals of Shard Card "Sticky Firebomb" to 1800.[/p]
    • [p]Adjusted required crystals of Shard Card "Sticky Lightning Bomb" to 1800.[/p]
    • [p]Adjusted required crystals for Shard Cards "Judgment Bullet / Judgment Bullet+ / Judgment Bullet++" to 2000 / 3600 / 14000, and adjusted effect to have a chance to instantly defeat enemies with health below 1000 / 1500 / 2500.[/p]
    • [p]Adjusted required crystals of Shard Card "Mr. PewPew" to 500.[/p]
    • [p]Adjusted required crystals of Shard Card "The Wall" to 800.[/p]
    • [p]Adjusted required crystals of Shard Cards "Quick Fists / Quick Fists+ / Quick Fists++" to 1100 / 1980 / 7000.[/p]
    • [p]Adjusted required crystals of Shard Cards "Close-Quarters Expert / Close-Quarters Expert+ / Close-Quarters Expert++" to 2000 / 4200 / 12000, and adjusted their effects to melee damage +35% / +70% / +280%.[/p]
    • [p]Adjusted required crystals of Shard Card "Ashes to Ashes" to 400.[/p]
    • [p]Adjusted required crystals of Shard Card "Chain Blitz" to 16000, and adjusted lightning chain conduction range from 5 meters to 8 meters.[/p]
    • [p]Reduced crystal gain multiplier of Shard Cards "Explosion Bonus / Explosion Bonus+ / Explosion Bonus++" to 1% / 2% / 8%, and adjusted required activating crystals to 900 / 1620 / 5760.[/p]
    • [p]Adjusted effect of Shard Cards "Crystal Bank / Crystal Bank+ / Crystal Bank++" to immediately obtain 1000 / 1500 / 2100 crystals.[/p]
    • [p]Adjusted crystals collected by Shard Card "Mining Machine" from 200 to 300 each time.[/p]
    • [p]Adjusted required crystals of Shard Cards "Slowing Smoke Screen / Slowing Smoke Screen+ / Slowing Smoke Screen++" to 2100 / 3780 / 13440.[/p]
[p][/p]
Bug Fixes
[h2]Toy Front Line[/h2]
  • [p]Fixed an issue where, under special circumstances, players who joined a on-going match were unable to properly rescue allies after entering a match.[/p]
[p][/p][p]We care about your gaming experience and appreciate your feedback. It helps us make FragPunk the best experience for everyone. Please keep your feedback coming, and we'll keep working to improve the game! Thank you for your support.[/p]

FragPunk October 24th Patch Note

[p]Dear Lancers:[/p][p]There will be an update on October 24th. This will not interrupt your experience and you can continue playing during the update. If you encounter temporary matchmaking issues, please be patient; they'll be resolved quickly. We apologize for any inconvenience.[/p]
Updates
[h2]Toy Front Line[/h2]
  • [p]Optimized the gameplay experience in Toy Front Line under high-ping conditions.[/p]
  • [p]Granted a portion of Level rewards even upon failure in Toy Front Line.[/p]
  • [p]Adjusted the following Weapons in Toy Front Line:[/p]
    • [p]Sniper Rifle - Resolver: Damage no longer has distance fall-off.[/p]
    • [p]Sniper Rifle - Resolver: Increased base damage from 150 to 230.[/p]
    • [p]Sniper Rifle - Highlife: Increased base damage from 120 to 170.[/p]
    • [p]SMG - Clampdown: Increased base damage from 12 to 14.[/p]
    • [p]SMG - Mad Dog-S: Increased base damage from 9 to 11.[/p]
    • [p]SMG - Mad Dog-S: Increased additional Corrosive damage from 8 to 11.[/p]
    • [p]Shotgun - Mad Dog-S: Increased base damage from 48 to 56.[/p]
    • [p]Marksman Rifle - Bad Moon-S: Increased base damage from 24 to 30.[/p]
    • [p]Marksman Rifle - Bad Reputation: Increased base damage from 50 to 58.[/p]
    • [p]Assault Rifle - Discipline: Increased additional Shock damage from 10 to 14.[/p]
    • [p]Assault Rifle - Fever : Increased additional Fire damage from 10 to 15.[/p]
    • [p]LMG - Ghost Pepper: Increased additional Frost damage from 8 to 11.[/p]
    • [p]LMG - My Way Increased additional Shock damage from 10 to 14.[/p]
  • [p]Adjusted the "Sanctuary" Shard Card: Health is now 800, health regeneration rate has been reduced from 50/s to 10/s, and duration has been adjusted to 90 seconds.[/p]
[p][/p]
Bug Fixes
[h2]Toy Front Line[/h2]
  • [p]Fixed an issue where playing Level 3-2 on Investigation difficulty could cause the match to end abruptly under specific conditions.[/p]
  • [p]Fixed an issue where the stun effect on certain bosses would function incorrectly under specific conditions in Survival difficulty.[/p]
  • [p]Fixed an issue that prevented the current wave from ending under specific conditions in certain Levels.[/p]
  • [p]Fixed an issue where damage from some of the bosses' skills in Level 2-3 was applied incorrectly.[/p]
  • [p]Fixed an issue where the active time and usage limit for certain Shard Cards in Toy Front Line were incorrect.[/p]
  • [p]Fixed an issue where the effects of certain Shard Cards in Toy Front Line mode were not working as intended.[/p]
  • [p]Fixed an issue that prevented bosses from dealing damage correctly under specific conditions.[/p]
[h2]General[/h2]
  • [p]Fixed an issue where the visual effects for the "Get Back" skill were incorrect when using the Zephyr - Halloween Hollows skin under specific conditions.[/p]
[p]We care about your gaming experience and appreciate your feedback. It helps us make FragPunk the best experience for everyone. Please keep your feedback coming, and we'll keep working to improve the game! Thank you for your support.[/p]