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Dice 'n Goblins News

Devlog: The Endgame

For the past month, we have worked hard on the last levels of Dice'n Goblins. The game is now playable from start to finish.



We created items for the end of the game. It will include a selection of D12, D20, and even some 2D12. Those items come with very powerful combos that will be necessary to defeat the final enemies.

We also added a few side quests and improvements to the second third of the game (maps 4/5/6). This will help make your progression smoother and the exploration more interesting. There's also now a mini-boss at the end of the first map, which you can already fight in the Demo version.



To improve the quality of life, we also updated the map. Doors are now more obvious which should make it a lot more readable. Also to improve quality of life, we chose to highlight unactivated levers in the dungeon.



For people playing the game with a PS5 controller, the controller is now correctly recognized and the game will display the appropriate icons.



We also now have a functional Discord integration. Not only it shows that you are playing Dice'n Goblins but it also indicates which map you are in.

From now on, we will focus on finishing the writing of the end of the game. After that, all we will have left to do will be clean up the bugs and help our translation team.

Stay tuned for more news until the game releases!

Demo Update - Boss Fight and other tweaks

Hello, Ember here,

In this update we bring you:

- A boss fight. We're setting up some story with that guy in a later level. If you already completed the demo, just load the automatic save at the end of demo and turn around, he should be waiting for you.
He shouldn't be too hard yet, since we're still balancing the whole game.

- Added a toggle dot for people experiencing Motion Sickness. Find it in Settings.

- Added a toggle to deactivate camera shake. Find it in Settings.

- Reduce Camera shake overall.

- It's now more obvious where to go in the infamous "room with holes". I hope. If this doesn't work, I'm gonna try weird lights, something jumping in and if nothing works it will be Yellow Paint ːlunar2019coolpigː

- Chests are now in the middle of tiles due to popular demand.

- Fixed issue with Lower Skill.

- Fixed an issue where restarting your game after finishing, the demo would not clear Player State.

- Lot of bugfixes where buttons would not focus correctly, forcing the player to use touchscreen or mouse.

About performance/stutters you can encounter, the game engine we're using released an update that should solve most issues. Once it's stable, I'll update the game (and the demo).

We're working hard on finishing the game and then giving it the amount of balance and polish it needs. If you encounter issues, contact us!

Devlog: The End is Nigh

Last month, we released the Demo of Dice'n Goblins. If you didn't have time to play, you can still download it from your Steam client. We received a lot of positive feedback about the demo, but one thing that stuck out was that the UX needed to be improved.

We've taken into account this feedback and decided to simplify the combat interface. Now, it should be more intuitive, require fewer clicks, and make error states impossible:



The inventory system also received a bit of cleanup. It now has fewer tabs, less unused space, and most importantly BIGGER DICE:



The victory screen was also made to be better looking, and generally more readable:



Aside from the feedback received during the demo, we also have been working hard on finishing the moon levels this month. The three moon maps are now entirely playable, with a few hours of exploration, fights, and loot included. From now on, we're moving onto the very last level of Dice'n Goblins.

This last map will feature an environment not unfamiliar to our little Goblin. Most importantly, it will feature strong enemies for you to defeat before heading into the final boss and conclusion of Dice'n Goblin story.

We're not going to tell you too much about it right now, because we don't want to spoil you too much (yet).

Demo Update - Translation, Combat UI and other things!

Hello!

It's been a few days since the Demo of Dice'n Goblins is out, and we're starting to get feedback about what you like and dislike about the game. Not all the feedback is positive and we're addressing that.

- The Combat UI was streamlined the UI to have fewer clicks and button pushes. It's also friendlier to mouse and you can now drag and drop dice icons during the combat!

- Adding some SFX

- Thanks to Rogueduck, our publisher, we have translations in Turkish, Spanish, Portuguese, Russian, Polish, and German.

- Planned Asian languages (Simplified Chinese, Traditional Chinese, Japanese, and Korean) require more attention from our partners. I apologize for the delay.

- English text has been edited thanks to the community.

- Autosaves have been added on Rest

- Fix issue where you could see through walls and object while peeking down.

- Fix issue on Steam Deck where you would be forced to use the touchscreen instead of buttons.

- Fix issue with the Smite II and III skills by transforming the dice correctly, but not adding the bonus.

- And a bunch of little details boring to list and read.


Thanks for all your feedback! I hope to see you in the Dungeon at the release date!

Steam Next Fest Strategy Game Demos by Rogue Duck!

During the Steam Next Fest, we have 4 free game demos up for you to try out. If you played a game published by Rogue Duck Interactive before, you probably love replayable strategy games!

Let me start introducing our games, during the Next Fest, download the demos you are interested and become part of the development by giving us your valueable feedback.

New Next Fest Strategy Demos


https://store.steampowered.com/app/2517440/Mini_City_Mayhem/

A city builder where you race against time to build your city! Become the mayor of a tiny town, plop down tiny building blocks to build a working city to progress.


https://store.steampowered.com/app/3179860/Pairs__Perils/

A memory-game roguelike and dungeon crawler. Match cards to attack enemies, avoid traps, shop for relics and consumables. Sharpen your mind as you journey through the depths of the dungeon in search of The Dealer.


https://store.steampowered.com/app/3056580/HEXAROMA_Village_Builder/

Build your charming medieval hexagon village in this city-builder. Strategize the best hexagon island placements. Place the building pieces strategically, and grow your village and your tiny island.


https://store.steampowered.com/app/3204250/Lost_But_Found/

A combination of a job simulator & hidden object game. In a top-down table, you are an officer who oversees the lost items in an airport. Organize those items and distribute them to people who lost their belongings.

That's all we have for this Next Fest, we hope you found something you like. In that case, wishlist the games to stay in the loop!


Other Strategy Demos


Additionally, we have other demos, that's not participating in this edition of the Next Fest yet, but soon. Check them out too.

https://store.steampowered.com/app/2449450/Clonizer/

https://store.steampowered.com/app/2655590/Kingdoms_Deck/

https://store.steampowered.com/app/2945950/Dice_n_Goblins/

Have a strategy-filled Next Fest event, everyone! Follow us on our social media so you don't miss free strategy goodies!