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Indie dev behind new Risk of Rain 2 style roguelike celebrates "absolutely nuts" launch as it shifts 100,000 copies in three days

Launching your first game on Steam is always scary, given how busy Valve's storefront is and how quickly anything can get lost in the shuffle, especially if you're not a big name. But LORT developer Big Distraction is counting its blessings today as the new roguelike inspired by Risk of Rain 2 reaches an impressive six-figure milestone just a few days after its early access release.


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100,000 sold!

[p]What a launch weekend we are having. Thank you for 100,000 units sold of our sweet baby LORT in just over 3 days. This is absolutely nuts. [/p][p][/p][p]The team is working hard on game updates to bring you newer, better, weirder LORT for you to LORT to soon. [/p][p][/p][p]We hope you all have a weekend full of Legendary loot drops, one-hit brick kills, and the pleasant squawks of our dear dear Lawrence Fishbird. [/p][p][/p][p]When life gives you lemons, make LORT.[/p]

Update v0.5.2 - Difficulty

[p]LORTers,[/p][p][/p][p]Thank you for the warm welcome on Launch. It has been awesome to read, watch, and listen to everyone's experience with LORT. And with that in mind, we've made some adjustments in today's update to address your feedback.[/p][p][/p][h3]Solo Play and Difficulty[/h3][p]We've heard feedback from some players that the game feels too hard in general and too hard for solo. LORT is a Roguelite and isn't meant to be a super easy game. You are meant to die and learn how to overcome the challenge of each new level, enemy, and boss. We also base our balance around solo play first and foremost, with the understanding that the game will likely be easier in multiplayer. But, we also don't want it to be too aggravating to jump into quickly and have fun. [/p][p]A huge part of LORT is learning what make's a good build and how to get chadded. In this update, we've adjusted some enemy difficulty while also reinforcing the best way to grow your power - attribute upgrades. These are the Strength, Agility, and Intelligence pickups you get from defeating camps. Almost everything in LORT scales based off these upgrades and in order to become a god, you need to optimize for these. Each character has a Primary Attribute they scale best with: Astrid with Strength, Cliff with Agility, and Bernie with Intelligence. But of course, if you're feeling confident, mix it up and find the build that works for you.[/p][p][/p][p]Here is a short 3 minute video from BB Smooth on how to scale quickly in LORT - please give it a watch if you want to learn how to crush Goblin scum in no time. [/p][p][/p][previewyoutube][/previewyoutube][h3] [/h3][p][/p][h3]Update Notes - v0.5.2[/h3]
  • [p]Adjusted Attribute spawn rate in camps from 70% -> 90% with a weighting towards more stat combinations at higher tier camps.[/p]
    • [p] There is still a 10% chance you can get powerup drops from camps.[/p]
  • [p]Added a new player tutorial prompt reinforcing the importance of attributes.[/p]
  • [p]Adjusted Goblin Lobbers (the little fire guys)[/p]
    • [p]Reduced radius of fire patches from 300 -> 250[/p]
    • [p]Slowed attack speed or ranged throw from 1.5x -> 1.2x[/p]
    • [p]Added more lead in to jump throw to make it clearer when the attack is coming[/p]
    • [p]Added more time between jumping up and throwing the projectile[/p]
[h3]Known Issue[/h3]
  • [p]We are aware of a rare chance for account progression to get corrupted and lose progress. We are actively working on a fix and hope to have an update out in the coming days to fix[/p]
    • [p]We are very sorry this bug occurred. Definitely feelsbadman. But thank you to those who reported this issue and provided us log files so we work on fixing this quickly. [/p]
[p][/p][h3]Progression[/h3][p]We’ve seen some confusion around how account progression works. All challenge progress and any Rune Juice unlocks you purchase are saved to your account and persist across runs.[/p][p]Some players have noticed that after finishing a multiplayer session, when they host a run for the first time, they are asked to complete the first-time user tutorial (the flask setup). This is expected behavior, not a bug - each player needs to complete this tutorial once when hosting for the first time.[/p][p][/p][h3]Multiplayer[/h3][p]We've also seen a lot of discussion around multiplayer and wanting to be able to play with other people easier. We are actively working on a solution here and should have more to share soon. We think you'll like it.[/p][p][/p][p]Thanks again for a really surreal launch. We are a team of 10 who worked on this game for 2 years. We're all gamers here and appreciate the passion you have all expressed for LORT. Here's to many more updates in the future. [/p][p][/p][p]Eat. Sleep. LORT. Repeat.[/p]

Day 1 - Small Update v0.5.1

[p]LORTers,[/p][p][/p][p]The way you've been slaying Goblins has impressed us. We found a few small issues that we are releasing a update for. If you are having trouble connecting in multiplayer, make sure everyone has updated their game to the latest version v0.5.1. [/p][p][/p]
  • [p]Fixed an issue with controller input icons not appearing on HUD when using a controller on PC or playing on Steam Deck.[/p]
  • [p]Changed in-game text when starting a run to say "New Run" instead of "New Save/ New File" to avoid confusion.[/p]
[p][/p][p]LORT free or die LORT![/p][p][/p][p][/p]

Goofy name aside, action roguelite Lort looks like a neat fantasy alternative to Risk of Rain 2


I am going to level with you. My awareness of Lort up until this point has been non-existent. Never heard of it before today, it's early access release day! But when you see a game called Lort, well, you at least need to take a little look. And as astronomically silly as the name is, it looks like a pretty neat, silly time, so, my predilection towards the inane has clearly worked out in my favour this time.

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