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NeonXSZ News

All Systems Go For Launch

https://www.youtube.com/watch?v=bnblLgqPmpg
Let's do this!


NeonXSZ Build 1.0 just went live on Steam a day ahead of schedule.

We will transition out of Early Access at approximately 10am Pacific Time tomorrow (22nd Feb). It's not possible to officially launch until then (Valve Time!) but for the many new players who jumped on board this weekend we wanted to give you access to the 1.0 build while you still had some free time to play it.

A huge thank-you goes out to everyone who has supported the game over the last few years. Your support has been essential in bringing the game to fruition and we quite simply couldn't have done it without you.

To everyone who believed in the game and bought it either here in Early Access or over two years ago on Desura - you allowed us to finish the game properly rather than rush it out the door. Thank you.

Finally, thanks to everyone who offered feedback and suggestions over the years. It's a better game because of you!

We hope we did you all proud.

Buckle up cybernauts, it's happening!

Release Date Moved to Feb 22nd

For reasons we are not able to discuss at this time, we have moved the official 1.0 release date for NeonXSZ back from Feb 16th to Feb 22nd.

It's not all bad news, though. The currently released build on Steam is likely to be identical to the 1.0 release in everything but name. If you are considering grabbing the game early then there is no need to worry about playing an incomplete or buggy version.

The currently live early access build (version 0.98) is our final release candidate. This build has had no reported bugs or problems on any platform. We can't guarantee it, but we have no reason to expect this situation to change.

Sorry for the delay. We'll update this announcement as soon as we can talk about things in more detail.

Update:

So yeah, Steam went and announced the Lunar New Year sale at the last minute.

We can now confirm that our release date was tweaked to prevent a launch so close to a major Steam sale, and the Steam NDA prevented us from speaking of it sooner.

Release Date Moved to Feb 22nd

For reasons we are not able to discuss at this time, we have moved the official 1.0 release date for NeonXSZ back from Feb 16th to Feb 22nd.

It's not all bad news, though. The currently released build on Steam is likely to be identical to the 1.0 release in everything but name. If you are considering grabbing the game early then there is no need to worry about playing an incomplete or buggy version.

The currently live early access build (version 0.98) is our final release candidate. This build has had no reported bugs or problems on any platform. We can't guarantee it, but we have no reason to expect this situation to change.

Sorry for the delay. We'll update this announcement as soon as we can talk about things in more detail.

Update:

So yeah, Steam went and announced the Lunar New Year sale at the last minute.

We can now confirm that our release date was tweaked to prevent a launch so close to a major Steam sale, and the Steam NDA prevented us from speaking of it sooner.

NeonXSZ launches February 16th

With your help we've done it. It's ready. NeonXSZ is complete!
https://youtu.be/bnblLgqPmpg

It's been a long journey, and a mammoth undertaking, but we couldn't be happier than to announce that the finished game will officially launch for PC, Mac and Linux on February 16th 2016.

In preparation for the release, the Steam page has had a complete overhaul. There's a brand new trailer, all new screenshots, updated game description and new branding\logo images. Here's a handy link to our Steam page if you're interested in checking out the changes (click the logo to link through):

http://store.steampowered.com/app/296010

Thanks to everyone who believed in us and supported the game during development. Your reviews have been both amazing and humbling. We hope we did you proud. It wouldn't have been possible without you. Seriously!

Over the coming weeks we'll be doing our best to spread the word to the gaming media. If you have a favourite YouTuber/Streamer, who you think might like the game, please let them know.

Here's a link to the trailer on YouTube if you would like to help by sharing it on social media. Don't forget to give it a thumbs up and leave a comment to help promote the launch.

Cheers.

Edit: A member of the Shacknews chatty (pulsedrive) meme'd the release news. Awesome - http://i.imgur.com/FX5D8Bc.jpg

NeonXSZ launches February 16th

With your help we've done it. It's ready. NeonXSZ is complete!
https://youtu.be/bnblLgqPmpg

It's been a long journey, and a mammoth undertaking, but we couldn't be happier than to announce that the finished game will officially launch for PC, Mac and Linux on February 16th 2016.

In preparation for the release, the Steam page has had a complete overhaul. There's a brand new trailer, all new screenshots, updated game description and new branding\logo images. Here's a handy link to our Steam page if you're interested in checking out the changes (click the logo to link through):

http://store.steampowered.com/app/296010

Thanks to everyone who believed in us and supported the game during development. Your reviews have been both amazing and humbling. We hope we did you proud. It wouldn't have been possible without you. Seriously!

Over the coming weeks we'll be doing our best to spread the word to the gaming media. If you have a favourite YouTuber/Streamer, who you think might like the game, please let them know.

Here's a link to the trailer on YouTube if you would like to help by sharing it on social media. Don't forget to give it a thumbs up and leave a comment to help promote the launch.

Cheers.

Edit: A member of the Shacknews chatty (pulsedrive) meme'd the release news. Awesome - http://i.imgur.com/FX5D8Bc.jpg