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Ballistic Overkill News

1.5.3 - Halloween and Daily Missions



Hi, soldiers!

The Halloween update is here and with its arrival, you can expect all new content and a new feature that delivers awesome new and exciting challenges to overcome.


New Pumpkin Skins
We are introducing a new crate overflowing with Halloween-themed treats including elite skins, and the “Legendary” Pumpkin Knife. Collecting six of these Pumpkin skins will grant you the amazing Pumpkin Head accessory.

Party!
While we’re talking Halloween, matches are going to have something special going on the 30th and 31st of October. Play on these dates to find out!

Daily Missions
The next time you enter the game, you will see the first of your daily missions on the right-hand side. These missions will feature challenges for you to complete such as, “Eliminate 10 opponents” or “Win 3 King of the Hill matches” there are currently 90+ different missions covering a range of key elements with plenty of variety. There are 3 mission difficulties easy, medium and hard. Whenever you complete these missions you will receive a reward of either 2, 3 or 4 scrap(s), that you can redeem for crates.

You will receive a new mission every day and can have up to a maximum of three active at any given time. You will need to ensure to complete your missions in a timely fashion as when you have three active missions, the oldest one will be replaced when a new mission arrives.

We expect Daily Missions to make the game more fun and diverse, and if you like it we may expand it in the future with cool new stuff. Take note: Daily missions are only able to be completed on the Official servers and through “Play Now” in the main menu.

In addition to daily missions, you will also receive special missions, the first of which will be appearing in the next few days. These Special Missions will reward you with a Mission Crate. Currently, the crates awarded will be the Halloween skin crates: with guaranteed Elite or “Legendary” loot! Your first Special Mission will be appearing very soon, and the next ones will be further down the line.

Increased Cooldown for Crates

Along with the new daily missions, we’re changing the drop rate of crates from 48h to 72h. While you’re still able to receive crates passively, active players that engage with Daily Missions will receive more crates per month — including 2 guaranteed Mission Crates with elite and legendary loot. With that, we expect to see more players competing on the servers while they are actively making progress on their missions.

New DLC
4 new character skins are in! The Grenadier finally flips out with the Mad Bomber outfit. The new Marksman dresses as a Secret Agent on her majesty’s service. Red Leader Shadow is ready to lead a squad of acrobatic ninjas to victory (I’d love to see that). And the Vanguard goes medieval with her new Crusader armor. Head to the store page and choose yours!

Grenadier Mad Bomber

Marksman Secret Agent

Shadow Red Leader

Vanguard Crusader

Improved Infrastructure
Last but not least, we’re improving our server infrastructure in São Paulo and Europe. We’ve upgraded our servers and we now have better processing and networking in these regions. This should help you fight better matches in America and Europe servers :)

See you on the battlefield!

Servers Maintenance

Hey Soldiers!

Just a quick notice:
We're upgrading and testing new server configurations today and you may experience some instability in the next hours.

Our intention is to normalize the servers until the end of the day. Please, feel free to report any connection problem you may have in this thread.

Thanks for your comprehension and stay safe in the battlefield!

Update 1.5.2 - Hotfix

Hey Soldiers!

Following community feedback, we are launching a small hotfix for our last update (Bloodlust). This update improves the player in-game experience when playing the Rounds Mode.

Fixes:
  • Round stats were not visible - now is visible

  • We’ve lowered the requirements for a valid match when playing in Rounds Mode. Due to the nature of this game mode, the playtime is lower than other game modes;

  • UI’s footer information in the Leaderboards Tab screen now displays the Rounds matches played correctly;



Known issue:


Linux 32 bits still crashing after Title screen. Please, use the 64 bits version while we are investigating this issue.


See you in the battlefield!

Ballistic Overkill 1.5.1 - 'Bloodlust' update is Live!



Hey Soldiers!

Back on the 1 August, we released the beta version of the Rounds update. Since then, we have taken onboard the loads of player feedback we received, added in a number of additional improvements of our own and have come up with the all new Bloodlust update.

You told us that the Rounds update was too passive. Well no longer - only the brave will succeed and the weak beaten.

The earlier you score a kill, the higher the points awarded will be.


With multi-kills at a premium, they now score double.


The Rounds game mode now features on the Leaderboards.


For a full breakdown of what has been included in the 'Bloodlust' update, read on....
  • Added Rounds to Leaderboards - you must complete 5 ‘Rounds’ matches each month to get ranked into Monthly Leaderboards.

  • Added Rounds to Week Leaderboards (Same rules as other modes).

  • Rounds warm-up time reduced from 34 to 26 seconds.

  • Fixed a bug in Rounds where the enemy becomes visible on the radar when nearby to enemy base.

  • Fixed bug on Reinstate map that allowed the Smoke team to access the map early.

  • Fixed the 'Killed By' message bug in the Rounds mode.

  • Added status of match to KillCam, so you can track your teammates progress while they are playing the current round.

  • Added 'Bloodlust' system to the Rounds mode. We want to encourage combat and aggressive playing, so the faster you eliminate an opponent at the start of the game the higher the points you get (aside from 15 points, you get one point for every 2 seconds until the round ends, max 35).
    For example on the 1min 30 sec round count down, scoring could as follows:
    kill at 1:00 45 points
    kill at 0:42 36 points
    kill at 0:18 24 points
    and so on…

  • Double, Triple and Overkill scores are double in Rounds.

  • In rounds mode, players receive the same points for both a 'kill' and a 'kill assist.


Balance Changes
  • Berserker weapons:
    Thumper: Fire rate slightly lowered

  • Vanguard weapons:
    Jackhammer: Reload duration slightly increased and magazine size reduced from 8 to 7 bullets.
    Widower: Reduced damage slightly

  • Tank Weapons:
    Mongoose: Increased slightly damage and fire rate
    Rhino: Increased slightly reload duration
    Rampart: Reduced number of bullets per shot from 17 to 15


Performance

Core .net runtime was upgraded from 2.0 to 4.0 (This should reduce stuttering on low-end machines).

Stay safe on the battlefield!

BETA version of the Rounds game mode is LIVE!




First we told you that a new game mode was coming.

Then we told you that the game mode was called Rounds.

Today we can tell you that the BETA version of the Rounds game mode is LIVE!

For a full break down of what you can expect from this new exciting game mode read on...
  • Maximum team sizes are set to 6 a side, if there are fewer players new
  • players can join but they will have to wait until the next round begins.
  • There are no team shields in this game mode.
  • There is a cap of no more than 2 of the same class per team.
  • When a player dies, they will enter Spectator Mode (there is no free view camera; players will only able to spectate players from their team).
  • Once all players on a team have been eliminated the opposing team will win the round.
  • If a round ends without all players dying, the team with the most players alive wins.
    The first team to (win?) 4 rounds wins.
  • Each round has a maximum duration of 90 seconds.
  • If the same amount of players are alive on each team when the round ends, the round will result in a draw with neither team secure a round win point.
  • Balance changes - The Grenadier's life was dropped from 250 to 200.

This is a BETA version of the Rounds mode, we'll monitor feedback from the community in the next weeks and then launch the game mode officially.

It's intense, it's full on and it's NEW!

Stay safe on the battlefield!