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命运游戏:逆时寻凶 News

Major Update Announcement-1101

Hello everyone, greetings from “Game of Fate” development team.

This is the 3rd update since our official release, please keep supporting “Game of Fate” and we are trying our best to maximize your experience.

This update includes:

[h2]1.The Boxed countdown will keep running after you shutdown the game.[/h2]
2.Fix the scene connection problem of “Weekends”
3.Login Error Announcement optimized.
4.DLC download problem optimized.
5.The Boxes Icon updated.
6.Distance between words optimized in the Hyperspace Communication.
7.Fix the problem that achievement “A person who loses trust” cannot be achieved.
8.The gift code generation time unified to the same time zone.

Restart Steam can achieve update content quickly.
Please keeping participating in our Tarots event!

Producer’s Creation Monologue on “Game of Fate”


Hello everyone,

I’m Drake, the producer of the “Game of Fate” series. Congratulations on the release and launch of “Game of Fate”, and it’s my great honor to present to you the trailer for “Game of Fate 2: A Century’s Promise”.

“Game of Fate” series started with a few small ideas from us, complete newcomers to the world of film-making. But these ideas evolved significantly during the actual filming of “Game of Fate 1”, where I witnessed talented actors and an excellent production team bringing the script to life in ways I hadn’t initially imagined.

After wrapping up “Game of Fate 1”, we decided to completely overhaul our plans for the sequel, committing three times the original budget to create a truly legendary story. To be honest, even this tripling of our budget is still considered a modest investment by industry standards, especially for film and gaming projects. In my 20-year career, I’ve seen projects funded at many multiples of “Game of Fate 2”'s budget. However, over the years, I’ve learned that money is not the deciding factor—it’s the time, passion, and emotion poured into the work. I’ve never invested so much of my creative spirit into a project, to the point where I am proud to call it my own creation.

And it’s not just me; the screenwriters, directors, actors, cinematographers, lighting technicians, producers, and the entire development team have put their hearts and souls into this project.

An industry friend once told me that first-person interactive films can never compare with true movies . But I think you’ll find a different answer in our trailer. The scenes shown are just a small glimpse of the many cinematic moments within. When we put our hearts into capturing these moments, even something as simple as a scene of eating a roasted sweet potato can be profoundly moving.

Set in the Republic era, “Game of Fate 2” required significant expansion of our production team to properly capture the weight of history. Our team is nearly ten times the size it was in the first installment. Especially with the cast—within the first five minutes alone, “Game of Fate 2” features more actors than the entirety of the first game. Several large scenes involve hundreds of cast and crew members. For the climactic scene, over a hundred people spent a full 16 hours filming a 20-minute single-take sequence.

I must extend my deepest thanks to our lead actors. Here, they are not idols but actors with the power to truly immerse the audience. For example, in the trailer's opening scene, Miss. Fang (played by Zhong Chenyao) delivers a passionate speech after an assassination at the Paramount Dance Hall. The scene was incredibly chaotic due to the number of people present, and we were unable to capture the dialogue’s sound on set. Later, we spent four hours in a recording studio trying to recreate the space’s natural reverberation, working well into the night without success. The next day, Zhong Chenyao suggested that during a break, she re-perform the scene alone in the same hall. She felt that only by being in that environment could she bring out the authenticity of the performance. It only took a few takes for her to surpass the emotion of her original performance on set.

There was also a prison scene filmed in a stuffy cell, from 9 a.m. until late at night. All the food props spoiled (some had backups, but others, freshly made, didn’t). Despite the intense conditions, the cast repeated the scenes over and over to get the best take. Many times, both the director and I felt the scene was done, only for Zhong Chenyao to ask, “Can we do one more?” Such dedication was a common occurrence throughout filming, all in pursuit of capturing that perfect moment.

This infectious passion led to a surge of inspiration one late night on set, resulting in a newly scripted scene: a heartfelt letter written by one of the characters, which the actor personally penned on set. I believe that when you see this moment in the final work, you’ll understand my emotions at that moment.

If the trailer resonates with you, that’s the greatest affirmation for us as creators. I am so proud of every one of you.

Update announcement-1031

Hello everyone! The development team of "Game of Destiny" would like to say hello to everyone.

This is the second update after the official release. We also ask for your support for "Game of Destiny". We are working hard.

This update contains:
1. Remove the key system and make all games on the exchange free
2. Fix the problem of black screen after the countdown of photo event ends

Please also participate in the ongoing Tarot card collection and exchange peripheral activities.
Activity link: Click to participate

集塔罗牌兑周边活动(Steam)

一、互动卡、闪卡、大阿金卡兑换活动

[h2]1.活动报名时间:游戏正式上线起 —— 11月30日23点59分(北京时间)[/h2]
报名要求:Steam库存背包收集到互动卡或闪卡或大阿金卡,截图报名兑换周边。
活动结算时间:12月1日00点-23点59分(北京时间)
结算要求:玩家Steam背包中需在北京时间12月1日全天保留对应塔罗牌。
结果公告时间:12月2日(北京时间)
周边兑换登记时间:12月2日-12月11日(北京时间)

[h2]2.活动规则:[/h2]
(1)游戏内收集卡牌,活动期间内可随时报名,报名需提供符合中奖规则的卡牌截图;不同的卡片可以分别报名,收集多张同样的卡片需分别报名,所需信息详见报名表。
(2)结算期内(12月1日00点-23点59分),玩家Steam库存背包内需拥有对应塔罗牌,且该塔罗牌不在交易市场上架状态,符合以上条件即可兑换对应活动周边。
(3)报名链接:https://f.wps.cn/g/NXm88bGR/

[h2]3.活动兑换周边:[/h2]

[h3]【亲签卡】[/h3]
(1)每位演员亲签卡限量20张,共计100张,先到先得。
(2)亲签卡兑换条件:结算时间日内,玩家Steam库存背包内保留报名时收集到的对应角色1 张互动卡(普通) 或 1张互动卡(波纹),且按照报名时间最早获得对应互动卡的前20名。

[h3]【唇印卡-印签】[/h3]
(1)收集闪卡图鉴兑换。
(2)唇印卡-印签兑换条件:完成以下任一条件即可获得。
唇印卡兑换条件1:结算时间日内,玩家Steam库存背包内持有报名时收集到的 1 张互动卡(普通) 或 1张互动卡(波纹),;按照报名时间,最早获得对应演员互动卡的第21名及以后。
唇印卡兑换条件2:结算时间日内,玩家Steam库存背包内持有报名时收集到的 1 张闪卡(普通) 或 1张闪卡(波纹),兑换1张周边。

[h3]【全家福签名卡-印签】[/h3]
(1)收集金卡塔罗牌图鉴兑换。
(2)全家福签名卡-印签兑换条件: 结算时间日内,玩家Steam库存背包内持有报名时收集到的 5 张大阿金卡(普通) 或 1张大阿金卡(波纹),兑换1张周边。

[h2]4.兑换说明:[/h2]
(1)未报名无法获奖
(2)禁止恶意多次重复填写报名表单,如有发现立即取消资格。
(3)同个ID在《命运游戏》的所有收集塔罗牌活动中只要符合兑换条件,均可同时报名参与。
(4)开奖后中奖名单会在Q群,社区公告公布,中奖用户需要在10日内联系客服人员登记领奖收货信息(请加入QQ群980310024(已满)2群:686270225找管理员“娜拉嘛嘛”),超时未联系工作人员填写信息视为放弃奖励。
(5)领奖登记需私聊提供游戏UID截图,如有发现冒领和多个QQ添加管理员进行兑奖,直接取消获奖资格。
(6)活动结束后统计中奖名单,联系获奖玩家发奖(报名填写的联系方式)
(7)注:实物奖将以邮寄的形式发货。活动结束后30日内邮寄实物奖(如遇不可控因素,如快递管控等原因,将会推迟发货时间),中奖人需在规定时间内填写收货信息。实物奖励仅限中国地区邮寄。
二、卡牌榜排名兑换活动

[h2]1.活动时间:游戏正式上线起 —— 11月30日23点59(北京时间)[/h2]
活动结算时间:11月30日23点59分(北京时间)
周边兑换登记时间:12月2日-12月11日(北京时间)

[h2]2.活动规则:[/h2]
(1)根据活动期间游戏内玩家收集卡牌种类数量进行排名;
(2)活动结束时,【排行榜】-【卡牌榜】排行前100名可以兑换对应周边。

[h2]3.活动奖励:[/h2]
前100名各获得1份限量照片袋 (照片袋可自选,六选一)


[h2]4.兑换说明:[/h2]
(1)同个ID在《命运游戏》的所有收集塔罗牌兑周边活动中只要符合兑换条件,均可同时报名参与。
(2)开奖后中奖名单会在Q群,社区公告公布,中奖用户需要在10日内联系客服人员登记领奖收货信息(请加入QQ2群:686270225找管理员“娜拉嘛嘛”),超时未联系工作人员填写信息视为放弃奖励。
(3)领奖登记需私聊提供游戏UID截图,如有发现冒领和多个QQ添加管理员进行兑奖,直接取消获奖资格。
(4)活动结束后统计中奖名单,联系获奖玩家发奖(报名填写的联系方式)
(5)注:实物奖将以邮寄的形式发货。活动结束后30日内邮寄实物奖(如遇不可控因素,如快递管控等原因,将会推迟发货时间),中奖人需在规定时间内填写收货信息。实物奖励仅限中国地区邮寄。

三、Steam集齐全套卡牌兑好礼

[h2]1.活动时间:游戏正式上线起 —— 11月6日23点59分(北京时间)[/h2]
报名时间:游戏正式上线起 —— 11月6日23点59分(北京时间)
活动结算时间:11月7日00点-23点59分(北京时间)
结算要求:玩家Steam背包中需在北京时间11月7日全天保留对应全套塔罗牌。
结果公告时间:11月8日(北京时间)
周边兑换登记时间:11月8日-11月17日(北京时间)

[h2]2.活动玩法:[/h2]
(1)活动期间内可随时报名,结算期内(11月7日00点-23点59分),玩家Steam背包内需拥有对应塔罗牌,且该卡非交易市场上架状态。
(2)兑换条件:集齐以下任意一项全套卡牌即可兑换周边,限量前50;以收集到目标全套卡牌并填写报名的时间排名,先到先得。
——56张小阿金卡(普通)
——56张小阿金卡(波纹)
——56张小阿普卡(普通)
——56张小阿普卡(波纹)
——5张大阿银卡(普通)
——5张大阿银卡(波纹)
活动结束后官方核实报名表+图鉴中塔罗牌持有情况,前50名已报名且集齐玩家可获得奖励。
(3)报名链接:https://f.wps.cn/g/Ux7Pm9Zm/

[h2]3.活动兑换周边:[/h2]


[h2]4.兑换说明:[/h2]
(1)未报名无法获奖
(2)禁止恶意多次重复填写报名表单,如有发现立即取消资格。
(3)同个ID在《命运游戏》的所有收集塔罗牌活动中只要符合兑换条件,均可同时报名参与。
(4)开奖后中奖名单会在Q群,社区公告公布,中奖用户需要在10日内联系客服人员登记领奖收货信息(请加入QQ2群:686270225找管理员“娜拉嘛嘛”),超时未联系工作人员填写信息视为放弃奖励。
(5)领奖登记需私聊提供游戏UID截图,如有发现冒领和多个QQ添加管理员进行兑奖,直接取消获奖资格。
(6)活动结束后统计中奖名单,联系获奖玩家发奖(报名填写的联系方式)
(7)注:实物奖将以邮寄的形式发货。活动结束后30日内邮寄实物奖(如遇不可控因素,如快递管控等原因,将会推迟发货时间),中奖人需在规定时间内填写收货信息。实物奖励仅限中国地区邮寄。

The 3rd Letter from Principal Huang to Players


Hello everyone,

As we approach the release date across multiple platforms, including a 4K version, the development pressure has been immense. We are working hard to meet our goals and complete this new challenge - which is launching our Mobile, Tablet, Mac, and Windows versions at the same time. Meanwhile, Steam Deck version is under development, and we will release it as soon as possible.

With the official version of “Game of Fate: Chasing through Time” approaching release, we have felt the enthusiasm and support from all of you. The players in our community have been particularly active, sharing many ideas in recent times. I have reviewed each one and had deep conversations about many. Including some feedback issues from the recent DEMO version, the development team is working overtime to fix and optimize them. Your support has always been the biggest driving force behind our progress! We also want to thank everyone who has supported “Game of Fate: Chasing through Time” and “My Destiny Girls”. At the same time, we extend our gratitude to UGC players who provided reviews, livestreams, and guides for “Game of Fate: Chasing through Time”.

As usual, once I have some free time, I will continue to report to you all. On one hand, I would like to share some insights into the creation process of “Game of Fate: Chasing through Time”, and on the other hand, discuss the overall series settings, including what we aim to achieve. Up next, we’ll be doing a further review of this installment and sharing some preliminary information about the sequel.

First, let’s talk about the actors and characters. Some veteran players may already know this, but many players outside of our community may not be aware: one of the most important sources for choosing our actors has been a community popularity vote. Players nominate actors, and the community votes on them. This is a purely interactive process with no interference or direction from us. We conduct one round of voting every few months in the official chat group, and we’ve already done two rounds. (Here’s a little secret: two actors in the current game were chosen this way, and I believe some of you already know who they are!) For high-popularity actors, we’ve worked with the assistant director to approach them. Although some actors may have missed a particular project due to scheduling conflicts, we are continuously working on this. As long as we continue to make more projects, there's a good chance that your favorite actor will eventually collaborate with us. So don’t miss out on the actor nomination process in the group!

Here’s an exclusive reveal: in “Game of Fate2: A Century's Promise”, we have signed a highly popular actor who was voted by the community. Can you guess who she is? Many players will be delighted to see her. If you have a favorite actor and enjoy the themes of our projects, stay tuned to the official group for more updates.

Apart from the actors, another topic I want to discuss is the filming process. We discovered that using filters in a suspense genre is quite different from other genres. When using industry-standard techniques to film and adjust color tones, some scenes and characters can become significantly distorted.

We reviewed many films in the same genre for inspiration. Since this is a first-person perspective work, the actors take up a large portion of the screen, which is very different from the third-person perspective movies. Live-action interactive works typically use close-up shots, with shooting distances of half a meter to one meter, unlike third-person perspective films, which use much greater distances. If we want to present the actors with better overall quality, we need to rethink many details, including lighting, filming techniques, and tone adjustments.

These are aspects that aren’t deeply established in the traditional film industry, so we conducted many experiments on set. We even discarded a lot of footage during shooting just to achieve a better visual effect and higher-quality actor performance. We have developed new methods for basic parameters like frame rate and tone adjustments.

For example, when shooting relatively static scenes, a lower frame rate isn’t a big issue, and we can use the standard cinematic frame rate. However, since interactive works often involve first-person transitions, such as moving the face, you have to simulate eye movement—not too fast, not too slow, and without blurring—so increasing the frame rate and reducing distortion is essential.

Overall, we encountered many filming challenges during these two projects, and we invested a great deal of effort in script creation and filming improvements. Looking back, we’ve resolved most of the core filming issues, and for the next project, we hope to further enhance the visual and narrative quality, allowing us more time to refine the script.

Since the release of the “Game of Fate: Chasing through Time” Demo, not only have we attracted many new players, but more industry teams have approached us to discuss potential collaborations. We believe that good works, combined with a mindset willing to strive for high-quality creations, can attract more people. If our work can earn your appreciation, that’s the greatest encouragement for us. We will continue to release more games in the future, especially exploring new genres and presentation styles.

The next project is already in post-production. I can reveal a little: “Game of Fate 2: A Century's Promise” will have a completely different theme from the first work, but it will continue the story from where the first work ended. The protagonist, after the events of the first story, will encounter something extraordinary, leading to a series of changes that will unfold the story of the second work.

It’s an interactive live-action game based on a real historical event, expanded and adapted into fiction. Please stay tuned!