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命运游戏:逆时寻凶 News

The 2nd Letter from Principal Huang to players


It has been a while since last time reported to everyone. Recently we have been pretty busy with multiple projects, but I find some time to write this letter. Hope everyone had an amazing holiday and enjoyed your time! In fact, even within the holiday, our post-production team has been working overtime on editing and some other post-production work, hoping to deliver you the work as soon as possible.

Firstly, we would like to express our sincere gratitude to all the players who have paid attention to and played the . The Demo has been participating in the Steam Next Fest. I wonder if everyone is satisfied with the Demo? In fact, the first chapter mainly unfolds the core settings and characters. The real peak of the story is still after the third chapter. Because there is always some foreshadowing process to make a suspense story, we consider that the step-by-step process can appropriately reduce the degree of mind-twisting, so that the early story is relatively simple and easier to understand.

In the first two PVs, we can see that the protagonist encountered many setbacks while investigating the case, and even witnessed the death of other characters in some branches. But it doesn’t matter. I believe that after the official version is launched, everyone will learn the information obtained in the branches in the plot, return to the original time point, and move towards the truth of the case. After everything is revealed, the word "Fate" may be the best interpretation of the whole process.

As for the name "Game of Fate", it comes from a brainstorming session at the beginning of the design. Similar to the butterfly effect, every choice made by the player manipulating the character will affect the fate of other characters in the play, and these results will affect each other, be transmitted, and ultimately bring different endings to themselves. What we originally thought of was that the original real-life interaction was mainly “visible is available”, and often one interactive choice could directly change the direction of the subsequent plot. We hope to have a more coherent logic and want to achieve a more complex influence in this work. For example, multiple combined choices can change certain subsequent plots so that the direction of the plot is not very fragmented. We think the word Fate is concise enough to accurately summarize the theme of this work.

Compared with the previous work, we have stricter and higher requirements for the creation of the plot setting of this work. The two elements of suspense and science fiction, plus the setting of time travel, both require strong logic to support. And from the perspective of the subject matter itself, each choice made by the player must obtain a certain amount of information, so that the full picture of the story can be gradually pieced together. This is different from the creation logic of ordinary film and television works. We need to conceive a maze composed of a very large story line, and we need to study the mutual interference and coherence of the plot in the process of the protagonist crossing the timeline. This part is very challenging for our script creation.

At the same time, because we are going to make a trilogy, we also need to make detailed designs and pre-installed plots for the subsequent plots and long-term settings across works. On the one hand, it must be connected with the subsequent stories, and on the other hand, it must leave enough room for the later stories to play. We also made a lot of Easter eggs for the character settings of this part. After playing all the works, the character portraits will be clearer, more complicated, and coherent.

In addition to the challenges we encountered in the plot, we are also thinking about how to increase the playability of the work. The creative team has racked their brains to expand the gameplay inside and outside the game: we have made a ranking list in , and added a Tarot Card Collection system and Social Friend System in . On the one hand, we improve the playability of the content, and on the other hand, we also strengthen a certain degree of sociality. We hope to create some interesting gameplay systems outside of the work. This time we have also spent more energy to develop a mysterious gameplay, which everyone will see when it is officially launched.

Since last month, the production team has been in the final sprint. For this official version, we want to complete the development of the Steam version, Mac version, and iOS version simultaneously. We are also developing the high-definition 4K version at the same time, and strive to launch them all in the same cycle. We will speed up the final optimization before the launch, hoping that no major bugs will affect gaming experience, and provide the best work to players. The content that can be revealed to you now is still relatively limited, and more content will be left for everyone to experience after the official version is launched!

Finally, please provide more feedback and join our chat group or channel!

Demo Update Announcement

Demo Update Announcement

Hello everyone! Greetings from “Game of Fate” development team.

Thank you so much for your like and support of “Game of Fate” Demo. We have collected optimization suggestions through multiple channels, such as QQ Group and in-game feedback. We have fixed problems that were reported by a large number of players and we will continue our optimization work.

Update content includes:
1. The volume of some videos was too low, which has been corrected.
2. Qiu Shuya's dress-up plots can be skipped now.
3. A friendly reminder has been added to the screenshot function to remind players where to view the screenshots

Today we will update one more version to fix other problems, thank you for your patience.
ːsteamthumbsupːBy the way, please don’t miss the event that provides CDKEY of our official version game.
Event Link:Click to participate

Free Demo Launch Event Start!

Hello everyone, here is the development team of "Game of Fate", and we would like to say hello to you all. Please accept our sincerest wishes!

The free trial version of "Game of Fate" will be available on October 10
We carefully present this special event launched simultaneously with the demo. Don't miss it if you pass by~
💋DEMO Event Announcement💋

[h2]Event period:[/h2]
October 10th, 2024(after Demo launched)~ October 23rd, 2024(The event lasts 2 weeks)
[h2]Winners announced:[/h2]
October 25th, 2024

[h2]1: How to participate :[/h2]
1. Add the official version of "Game of Fate" to your wishlist and Follow.

2.After trying the demo version of "Game of Fate", leave your comment on Steam

3.Fill out the form and upload the above screenshot and leave your contact information
👉 https://forms.gle/NaSzsT2kGG8x2yzY6
[h2]2.Event Rewards :[/h2]
15 players who participated in the event will be randomly selected from the registration form and given a official version of the game CDKey

Precautions :
- The winning notification will be sent to the QQ account you submitted in the form.
- The rewards will be distributed in order after the full version is launched.
- If the personal information entered in the form is incorrect and causes the loss of the prize, no compensation will be given
-For more details, please check the instructions in the form

[Demo Content Related]


*The following functions and contents are locked in the demo version. If you are interested, you can experience them in the subsequent full version.

in the Demo, you can experience the first chapter of the game. The official version includes 7 main chapters, 50+ endings, and 50+ achievements

The ranking list and Tarot system are locked for now.

Chapter 1 progress rewards are temporarily unavailable。

Thank you all for your support and patience. You are our biggest motivation to move forward! Welcome to join our QQ chat group: 980310024. Your feedback and suggestions are our most valuable assets.

The 1st Letter from Principal Huang to players

Hello everyone, I am Principal Huang from the game development team. Usually, I communicate with you guys in our official chat groups, but those conversations tend to be quite disjointed. Therefore, I’ve taken the opportunity to write this letter to you. It is a chance to sum things up, and also to share the funny stories, challenges during the development process, and information beyond our game.

It has been about half a year since our last real-life interactive game was released. We are very grateful for the support and companionship of our fans over these months. Our chat groups and channels have grown from 400-500 members to almost 1,800, and have all remained active. The most active friends must already know that we have been preparing for our new series Trilogy for quite a while. We do wish to create something different. The first PV of has been uploaded, which means we want our ideas to be actions instead of simply staying on paper.

In fact, real-life interactive game is not a new concept nor a new genre. We have learned a lot from the old-days games on 66rpg, interactive videos on Bilibili, and other excellent FMV foreign games. Especially last year, there was a popular game that entered the mainstream market. To us, the game moved the gears of fate, and also made it possible for real-life interactive games to become an industry branch. It was from that time on that a huge number of development teams and companies entered this field. We are also a small team among them, with no experience at all, just diving straight into the industry and wish to make a game. What we have is nothing but passion.

It is how was developed. In the late winter, we were seeking for filming locations, actors, producers, and wrote scripts on the spot. Everything started from scratch, with production schedules and project timelines being revised daily, almost a state of chaos. To find suitable modern costumes for the characters, we went through numerous costume warehouses and sorted through tens of thousands of costumes without finding exactly the right ones. What we thought would be simple turned out to be challenging. Although the production process was quite tortuous, we finally completed the work on schedule. The development team is filled with film and television enthusiasts and visual-novel game players, and we are very optimistic about real-life interactive games. Compared to traditional movies and TV series, it has the operability unique to games and a stronger sense of immersion. Compared with visual novels or galgames, it is closer to real-life scenarios, reducing the barrier to understanding and allowing more players to experience the fun of interacting with the story through real-life interactive games.

The idea before we started developing was simple: we wanted to make a dating simulation FMV game, that is not over-sexual and has its unique characteristics. So at that moment, we chose a fantasy novel to be our main setting reference. We thought we prepared enough and there should be enough intriguing stories and selling points in the game. However, when we reflect on ourselves again these days, we realize that stories will limited if our FMV game only bonds to the dating simulation topic. We should utilize our advantages of immersive experience and dramatic performance. We should try to make story-centered games with various topics or improve our playability by merging more gameplay genres, such as SLG, EDU, etc.

not only improves our understanding of the topics but also gives us a lot of practical skills. For example, when we are shooting a first-person view scene, most traditional close-scene techniques, including camera angle and film editing, can hardly applied. Therefore, we have to explore new methods, which requires the director group to do tests and experiments on the spot to invent our own camera angles. Another example is, because our story requires multiple endings, we need to set up the order from the very beginning and then make clear about the process. The more branches the story has, the more complicated the logic will be. Due to the choices made in the early stages, the subsequent plot may undergo noticeable changes in certain scenes, all of which need to be re-shot. If anything is missed, there's no way to salvage the situation.

This is the reason why we choose to develop . We think we learned from our mistakes, and at the same time, we have infinite creative passion. Though it may be not perfect, we believe we can do better than last time. We hope to provide more interesting and exquisite work to all the players. This time, we integrate elements of mystery murder and time travel into the background story, aiming to create an extremely mind-twisting work. We believe this game will bring you a totally different gaming experience compared with . We want the story to be the core of the game this time, while meanwhile we still have attracting characters with different personalities. We retain our male protagonist perspective to interact with the actresses to develop various kinds of emotional bonds. We hope the entire story to be logically consistent, avoiding the non-sense dead-end stories. Currently, we are preparing the second PV, which is expected to be available for everyone to see within the month.

https://store.steampowered.com/app/2963550/

Furthermore, we encourage everyone to provide more feedback, we always value the voice of our communities. For instance, on the 29th, when was launched, we fixed the black screen bug on the Mac system within 20 minutes. It was the weekend but when our development team saw the screenshots of bugs from the player community, we immediately fixed it that night. Earlier on, we received feedback that the UI on our store page was not appealing and was too derivative, we redesigned several versions and replaced it immediately. When it comes to the personal storyline, we continued to refine the Easter Eggs and behind-the-scenes content until June. For the mobile version, the development work was not stopped until September. In terms of development, our true commitment is to respond with lightning speed to any issues that arise. We aim to maintain an efficient development pace and ensure that the challenges we've faced will serve as valuable lessons for future projects and even those beyond. Therefore, please provide us with more feedback and remember to join our official chat group and channel.

No matter new friends or old friends, thank you once again for the support, and Happy Mid-Autumn Festival in advance!
https://clan.akamai.steamstatic.com/images/45126938/a928ad1696ddb4423377f3c2dd2a8148c9c67efc.png

Game of Fate is Coming Soon! Add it to Your Wishlist to Win Peripherals

1.Event Participation Period: from now until August 28, 2024 at 14 CST
2.Prize Announcement Time: August 28, 2024 at 18 CST
3.Event Participation Process:
(1) Like and Comment on this event and Add the game to Your Wishlist to participate in this event.
(2)After the event participation period ends, the official team will randomly select 10 players who have added the game to their wishlists.
(3)The official team will announce the winners of this event on the specified date.
Event Rewards: One self-selected photo collection pack
Note: One photo pack, choose one of the six photo packs, including:
(1)Character: Qiu Shuy - Actor: Lulan Yu 10 unpublished portrait photos
(2)Character: Cheng Lin - Actor: Fang Jin 10 unpublished portrait photos
(3)Character: Jiang Man - Actor: Lei Xiaomi 10 unpublished portrait photos
(4)Character: Gu Siqi - Actor: Zhou Ziyu 10 unpublished portrait photos
(5)Character: Cheng Linqiang - Actor: Chen Man 10 unpublished portrait photos
(6)Family Portrait: 2 photos of each female lead, a total of 10 random unpublished portrait photos

5.Event Instructions:
(1)After the lottery draw, the list of winners will be announced in the announcement. The winning users need to contact the customer service staff within 5 working days to register their prize-receiving information (please join QQ group 980310024 and find the administrator 1211747109). Failure to contact the staff to fill in the information within the time limit will be regarded as giving up the prize. Ps: We will actively contact the winning players. Please reply within 5 working days after receiving the private message. Failure to reply will be regarded as giving up the prize. Note: The physical prizes are expected to be mailed out in October (if there are uncontrollable factors such as express control, etc., the delivery time will be postponed). The physical prizes are only mailed to the Chinese region.
(2)To register for the prize, you need to privately provide a screenshot of your Steam personal center (verify by managing your account in the upper right corner and viewing my personal profile). If it is found that multiple QQ accounts are impersonating and adding customer service to redeem the prize, the qualification for the prize will be directly cancelled.
6.Contact Us:
Official QQ group: 980310024