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PILGRIM News

Patch 12 - They look like us...

Hey everyone!

Thank you for the continued support of Pilgrim! It's still amazing to watch so many people experience the game and get so much enjoyment from it ❤️

This update took a little longer than expected—I had to do a big overhaul to get a new version of the interaction system in place. This was required as it was one of the main causes of the massive performance drops people were experiencing. But thankfully, that's all resolved now.

Patch 12

- Adding a new thing to the world...
- Upgrading the interaction system to fix performance issues
- Fixing Stalker not appearing and tweaking its balance
- Stalker movement changed; should no longer pass through the gate
- Fixing massive performance drop on clients when the wagon moves
- Added a community manager role. This shows up in character select when the a community manager joins.
- Server host can now ban players
- Can now adjust the volume of individual players
- Fixing crushing trap appearing in later dungeons
- Fixing crushing trap "pre-crushing"
- Turned down the lantern oil fill SFX
- Turned down some of the door noises
- Fixing the eraser not clearing the chalkboard for clients
- Fixing spider nest burning noise continuing for too long or not stopping at all
- Slowing down the Pale a bit
- Adding a bit of a "pause" to the Pale so that it doesn't decimate entire teams
- Fixing the Creeping Eyes SFX playing on players that aren't getting them
- Adding kill plane below dungeons to catch any accidental pilgrims falling to their doom
- Fixing monsters spawning in cave walls
- Fixing money not displaying on load game
- Adding a little extra range to VOIP
- General performance and VOIP improvements

Patch 11 - Attempt to defend yourselves...

Patch 11

- Adding three new weapons
- Adding new inventory item art
- Nerfing the stalker a bit
- Further stability improvements
- Adding new resolution type in
- Fixing bug where player can be killed as they're leaving a dungeon. This would result in players falling through the world and other issues.
- Fixing enemies not losing agro and will now return to patrolling
- Reducing kill distance for the Pale enemy
- Fixing some issues with the Pale enemy not attacking
- Adjusting post process to reduce screen space noise - switching for world aligned and some style tweaks
- Fixing issue with feet not aligning with wagon floor
- Fixing enemies not going on patrol after loosing sight of a player
- Boost to voice volume and distance
- Some sound tweaks
- Some very minor UI tweaks
- Stopped the stalkers proclivity towards climbing the wagon
- Stopping the stalker getting stuck early game
- Fixing bug where stalker doesn't stop at closed gate
- Fixing crystal giving extreme money at merchant

Patch 10.75

- Fixing crash when two monsters try to kill player via animation
- Adding Music volume slider to settings
- Adding Master volume slider to settings
- Adding field of view slider to settings
- Stability improvements for connectivity problems
- Stalker shows up more reliably

Hotfix for crystals

Fixing crystals not appearing in wagon engine after loading a game

Patch 10.5

Patch 10.5

- Fixing saved inventory items not spawning around save orb on load
- Fixing saved items not appearing in wagon on load
- Fixing issue where wagon wheels were moving (and other code executing) upon load on client
- Adding invert inventory scroll option
- Stopping doubling up of merchant music when client joins