1. Cupiclaw
  2. News

Cupiclaw News

Thanks to all the playtesters!

A huge thank you to everyone who took part in Cupiclaw's playtest!
Your feedback has been incredibly helpful, and I’ve already started reviewing everything carefully.

All your comments and suggestions will be taken into account as I keep working on the full game.
The demo will also be updated accordingly at a later date, stay tuned!

Join Cupiclaw's playtest April 5-14!

Hi everyone!

I’m excited to announce that I’ll be holding a playtest for Cupiclaw from April 5th to 14th! This is a great chance to try the core gameplay before release and share your feedback.

💡 What to expect?
  • 2 hours of access to the game
  • A chance to test the core mechanics and the new features I’ve added since the last demo

📝 How to join?

Simply sign up here:

https://store.steampowered.com/app/2967670/Cupiclaw/
(Please note that participation is limited, so I might not be able to accept everyone.)

A new demo update will be released later, incorporating changes based on your feedback.

I can’t wait to hear your thoughts, thank you for helping make Cupiclaw even better! 🙌

Dev Log #1: Claw Machines, and creating my game

Welcome to Cupiclaw's very first Dev Log!


I'm starting a new series of blogs called Dev Logs. These blogs will be all about the development of Cupiclaw, including my experiences as a game developer, its conception, and everything in between. For our first Dev Log, I want to focus on the creation of Cupiclaw and talk about what It is. I hope you're as excited to read about this as I am to write about it.

First, though, while I have you here, I plan to launch Cupiclaw's first-ever playtest soon and would love your help! You can sign up for the test on the Cupiclaw Steam page using the link below. It would be of great help if you could participate and share your thoughts with me. I can't wait to make Cupiclaw even better with your help!

https://store.steampowered.com/app/2967670/Cupiclaw/



[h2]How did I come up with the idea?[/h2]
I have been developing Cupiclaw for a long time now, and it has undergone a massive amount of iteration since I first came up with the idea. When I first decided to make a Steam game, I wanted to start small. It felt like I made dozens of prototypes—I always jot down ideas that pop into my head whenever they come up. You never know when you might need them! I worked on so many ideas that some of them are mostly forgotten at this point. Some of these ideas worked, but I needed more time than I could handle as a solo developer to make them a reality, and some of them just weren't fun. Every concept requires this kind of evaluation. I had to look at what would be enjoyable for players and what was within my scope to create.



It wasn't until I started to plan a trip with my girlfriend to Japan that the idea for Cupiclaw hit me. She kept telling me how much she wanted to go to the arcades and try all the UFO catchers there. That's what sparked this idea I have been following for so long. It's excellent how ideas can spring up from nowhere. I created a prototype that is a shadow of what Cupiclaw has become today, and it fit into all my requirements. It was an absolute blast to play and met all my needs as a solo developer.



[h2]What is Cupiclaw[/h2]
Cupiclaw is a claw machine roguelike deck-building game. The whole idea of the game revolves around using the claw machine to grab prizes and sell them to make money, progressing through the machines that have increasing costs over time. To make enough money, you will need upgrades, to customize your prizes by adding and removing them, and to find synergies between prizes that increase your gains in every machine you play.



You'll encounter dangers in every machine, though. Not only have people rudely been throwing in trash prizes, which can lose you money, but the machines are made to increase the difficulty of getting prizes; you'll encounter machines that throw your prizes around, to anti-gravity and awkwardly-shaped machines, and everything in between. You'll need to make the best of what you have and work against the struggles that the arcade master puts in your way to make as much money as possible.



[h2]Game Modes[/h2]
Cupiclaw has been created with two modes - Story & Endless mode:

[h3]Story Mode:[/h3]
Story mode focuses on Morris's adventure in the arcade after he loses his fiancée's engagement ring inside the most expensive claw machine in the entire arcade. At this moment, you will play 5 rounds of 7 machines—I'm still trying to find that sweet spot for the number of rounds and machines—where each machine costs a set amount per round, and the cost of machines increases with each round. You'll follow the story of Morris as he tries to overcome the challenges put in his way by the arcade boss with the help of The Claw.



Good luck saving your future marriage!

[h3]Endless Mode:[/h3]
This is exactly as it sounds. It is an endless game of Cupiclaw where you must play five of a single machine in a row before changing to a new machine and repeat this until the increasing cost of the machines you play gets too expensive to afford! Your objective will be to make as much money as possible before you run out in the face of the overwhelming machine costs! How far can you get?



You'll have your work cut out to become the best in the arcade!



[h2]A final note[/h2]
Cupiclaw is still a work in progress, so some of what is mentioned here may change in the future, but I hope you will stick around for that journey and to help make Cupiclaw the best game it can be with your feedback.

Thank you to everyone for reading this blog and for loving Cupiclaw. If you haven't tried it yet, head to the Steam page to try the demo and sign up for the playtest. I would love to hear your thoughts about the game on our social channels. You can discover my channels below:
X: https://x.com/Typin_

Bluesky: https://bsky.app/profile/typin.bsky.social

Demo 0.2.0 Update

Cupiclaw’s 0.2.0 demo update is now available!

Major changes:

  • The claw now moves down until full before going up
  • Penalties can now be removed in exchange for 5 tokens (+2 per penalty level)
  • Reworked Nature transformation effect: transformed prizes now have the same value as the player’s prize
  • One free reroll is given per round
  • Rebalanced prize values to reflect these changes
  • One new prize
  • New BGM


Minor changes:

  • The game is now lost on the last round if not enough money is gathered (sorry for those who won this way before! 🙏)
  • Upgrade view stops appearing if the game is over
  • The pause menu can now be opened during the upgrade phase
  • Settings can now be accessed in-game
  • Remaining coins are visible in the end details
  • Highest obtained coins are saved in the collection view (a proper stats view will be added later)
  • The coin animation can now be accelerated with an input
  • Slightly increased the chances of obtaining prizes of the same type
  • The rotten apple is now categorized as Food instead of Penalty
  • Prize quantity is indicated in the description
  • Various visual and translation fixes


Feel free to share your feedback on this new version!

Demo now available!

Cupiclaw's first demo is now live, along with a brand new gameplay trailer! 🎊
I'd love to hear your feedback!

[previewyoutube][/previewyoutube]