1. Train Sim World® 5
  2. News

Train Sim World® 5 News

Train Sim World 5 - November Mastery Challenges Now LIVE!



What are Mastery Challenges?

Mastery Challenges are a unique set of monthly tasks designed to help you test your skills and try out new ways to play. Each month features a fresh set of objectives, and completing them earns you a themed badge that you can apply to your trains and rolling stock in the Livery Designer.

November Mastery Challenges:
  • Complete 5 tutorials or timetables
  • Complete 2 scenarios after reaching 80mph
  • Drive 80 miles (128 km)
  • Find 5 collectables


What rewards can be earned?

After finishing November's challenges, you'll earn the exclusive November mastery badge, designed to match the seasonal colors. This badge can be displayed on any of your owned trains in the Livery Designer, and it’s a great way to mark each month’s achievements.

Show off your growing badge collection with screenshots in Photo Mode, and be sure to share them with us - we’d love to see your progress!

MBTA Commuter: Deep Dive & Steam Pre-order

MBTA Commuter: Boston - Framingham/Worcester, the first new route Add-on for Train Sim World 5, is now also available to pre-order on Steam.

New to Train Sim World? You can find out more about our range of 100+ Add-ons by heading to our dedicated DLC page

In case you missed it, we introduced MBTA Commuter in our Coming Soon Article.

[h2]MBTA Commuter: Schedule and Layers[/h2]


A comprehensive schedule has been implemented to MBTA Commuter recreating the cadence of passenger services between Boston South and Worcester Union stations. As in real life, all services departing Boston South are locomotive hauled, with cab cars running east from Worcester or Framingham back to Boston.



Screenshots show the cabs of both the HSP46 (above) and CTC-5 cab car (below).



On all westbound services, both the HSP46 and F40PH-3C can be substituted, giving players a choice of traction. Equally, both the CTC-3 and CTS-5 cab cars can be selected for all eastbound services. The vast majority of services run the length of the line to Worcester, with some services terminating at Framingham and returning to Boston.



An unusual form of operation occurs during peak hours, whereby trains run on the 'wrong road' to accommodate a selection of stations featuring only one platform, such as those that run alongside the I90 highway at Newtonville, West Newton and Auburndale. At other times, trains are required to change tracks. This is something to watch out for, for players used to running consistently on the same side of the tracks on other American routes!



Non-revenue services will be playable at both ends of the line, from Worcester to Worcester Yard and from Boston South Station to Southampton Street Yard.

Boston South Station will feature AI traffic representing all other MBTA Commuter lines that run from there, including Providence, Stoughton and Readville services.

[h3]Additional Services Layers[/h3]


Players with the Northeast Corridor: Boston - Providence route Add-on will also see Amtrak Northeast Regional trains hauled by the ACS-64 locomotive and Amfleet® passenger cars. Some of these trains will be playable as short, non-revenue services using the balloon loop at Boston.

The Amtrak's Acela® will also appear for players that own the loco Add-on and some of these will be playable as non-revenue services too.



(Note: the screenshot above shows updated PIS which was not shown in the previous Coming Soon article).

Unlike the previous Boston route, NEC: Boston - Providence, the line to Worcester does accommodate regular freight services further west along the line between Framingham and Worcester. As a result, players with a selection of freight route Add-ons can unlock more playable and AI services.

Players with Horseshoe Curve will be able run extra playable services where MBTA locomotives haul flat cars, as is sometimes the case in real life.

AI freight services can also be seen at CSX's Worcester Intermodal Terminal, located just next to Worcester Union Station. The schedule features a few trains that serve here throughout the day consisting of Husky, Maxi Stack and flat bed/truck trailer cars.

To unlock the CSX Worcester Intermodal Terminal trains, players require all of the following Add-ons:
  • Horseshoe Curve
  • Cajon Pass
  • Sand Patch Grade




Additional freight services can appear between Framingham and Worcester using stock and locomotives from a wider selection of Add-ons to represent the variation of stock and consists that these trains typically run in real life. This includes a small local train heading towards Boston which runs long hood forward!

These additional services are playable, but all of the Add-ons listed below are required to unlock them:
  • Sand Patch Grade
  • BNSF SD70ACe loco Add-on
  • Sherman Hill
  • Horseshoe Curve
  • Cajon Pass


(Thank you to community member Yuri, who contributed with information related to these freight layers).

A single in-game timetable, with all layers available to unlock (with the relevant Add-ons) will be present for all players on both 8th and 9th Gen / PC platforms.

[h2]MBTA Commuter: Signaling Introduction[/h2]


The highly-anticipated release of MBTA Commuter: Boston – Worcester is rapidly approaching and we wanted to share some details about what you can expect from a signaling perspective. To preface, we designed this route to match the same mid-2019 time period as Boston – Providence. This decision was primarily made to maintain consistency in the scenery and timetable, but had the supplementary benefit of increased signal variance and operational complexity.

[h3]History[/h3]
The recent signal history of this line began in 1988 when Conrail, the owner of the line at the time, initiated a signal modernization project. The first phase of this project extended from Control Point 187 in Schodack, New York to Control Point 33 in Westborough, Massachusetts. The existing signal system was replaced by one that utilizes cab signals, with wayside signals only being present at controlled points. During this period, MBTA commuter rail services terminated in Framingham, so halting the signal modernization project in Westborough allowed trains lacking cab signals to continue providing passenger services between Framingham and Boston.

By the mid-90’s, the majority of MBTA equipment operating out of South Station was equipped with cab signals, which contributed the launch of passenger services to Worcester in September of 1994. In 1996, the decision was made to restore the second track between Westborough and Worcester and to begin another phase of signal modernization. Once completed, the signal system between Westborough and Control Point 21 in Framingham became cab signal territory, with wayside signals only being present at controlled points. The existing signal configuration between Framingham and Boston was deemed to be unworthy of a replacement at the time. Then in early 2020, the MBTA finished upgrading the signal system between Framingham and Boston. Overall, it took 32 years and three separate projects to modernize the signaling for the entire line.

Due to the time period in which this route was designed, you’re able to experience a wide array of signal types. During the first and second signal modernization phases, Conrail utilized color tri-light signals, a trend that continued until the sale of the company in 1999, at which point CSX Transportation acquired track rights.



Conrail color tri-light signals at the west limits of Control Point 33 in Westborough, MA

Each CSX signal project from that point onward utilized color light signals with a large hood on them (jokingly referred to as “Darth Vader” signals). You’ll see these in areas that CSX has performed infrastructure upgrades, such as the addition of Control Points 29, 30, and 42.



CSX color light signals at the west limits of Control Point 29 in Westborough, MA

Between Control Point 11 (one mile west of Auburndale station) and Boston, you’ll encounter the aging searchlight signals that weren’t deemed worthy of replacement back in 1996. The ones at Control Point 11 and Control Point 3 were preserved after the MBTA completed their signal project in 2020, so a bit of history still remains on that portion of the line.



Searchlight signals at milepost 10 in Auburndale, MA. Looking east toward Boston.

[h3]Operations[/h3]
MBTA Commuter: Boston – Worcester takes place before the signal upgrade in 2020, so the signal system you’ll contend with is a mixture of traditional wayside signaling and cab signals without fixed wayside signals.



When traveling between Boston and Framingham, you will operate the train according to Northeast Operating Rules Advisory Committee (NORAC) Rule 261. This means that the track allows for bidirectional travel and that you’ll control the train according to the indications of the fixed wayside signals you pass. In areas with very long distances between wayside signals, this can cause serious slowdowns when following another train.



When traveling between Framingham and Worcester, you will operate the train according to NORAC Rule 562. The entire rule is quite lengthy, but you’ll essentially control the train according to your cab signal indication. When passing wayside signals at controlled points, you will control the train according to the indication of the wayside signal aspect. Rule 261 also applies in these areas. Traffic flow in Rule 562 territory is typically much more efficient.

To get a full understanding, refer to the NORAC Operating Rules.

[h3]Signal Progressions[/h3]
A signal progression is the sequence of signal aspects in a particular situation. A very common one between Boston and Framingham might look like:

Clear > Advance Approach > Approach > Stop

The signal progression for each area is unique. Every signal in the route has had its behavior manually programmed in order to replicate the real-life counterpart as much as possible.

In his spare time, Brandon has created signal programming flow charts that show exactly how each signal in game will behave in every possible situation. See below for some excerpts and how to interpret them. Brandon intends on releasing the full charts with the launch of this route.



The above example shows a section of track between Boston Landing and West Newton in the westbound direction (toward Worcester). The position of a train, represented by the icon, determines how the preceding signal points will behave.

Let’s use signal point 81W in an example. When a train is occupying the block immediately after the signal, 81W will display a Stop and Proceed aspect, 71W will display an Approach aspect, and 61W will display an Approach Medium aspect. We’ll examine one more before describing what each abbreviation and number means.



The above example shows a section of track between Grafton and Westborough in the eastbound direction (toward Boston). Now we’ll use signal CP-33 2E in an example. When a train is occupying the block immediately after the signal, it will display a Stop aspect and the signal at CP-39 will display a Clear aspect. This is Rule 562 territory, so the train’s cab signal aspect will gradually downgrade as the train gets closer to the Stop signal at CP-33. As you can see, there are several cut sections between CP-39 and CP-33, with the cab signals potentially being influenced at each one.

Here’s a full breakdown of abbreviations and numbers used in the charts.

Signal Aspects
  • C Clear
  • LC Limited Clear
  • MC Medium Clear
  • SC Slow Clear
  • AL Approach Limited
  • AM Approach Medium
  • AS Approach Slow
  • AA Advance Approach
  • A Approach
  • MA Medium Approach
  • SA Slow Approach
  • R Restricting
  • SP Stop and Proceed
  • S Stop


Pulse Codes (determines cab signal aspect)

Other Abbreviations and Terms

[h3]Conclusion[/h3]
This rail line has a long and distinguished history, with signaling only being a small part of it. I spent a great deal of time on research and implementation to ensure you have as accurate of a signal system as possible. Furthermore, I am open to answering any signal questions you have.

Finally, I hope this article got you excited because I am definitely ready to get back to Boston!

Wirtten by Brandon Phelan (a.k.a. cActUsjUiCe)

[h3]Release and Livestream[/h3]
Train Sim World 5: MBTA Commuter: Boston – Framingham/Worcester route Add-on will release on 12th November for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, and Steam for $39.99/€35.99/£29.99

Stay tuned for our Preview Stream of MBTA Commuter also on 5th November from 19:00 UTC over our YouTube and Twitch.

Train Sim World 5 Game Update - 28th October 2024

Hello everyone,

Today we have a new update for Train Sim World 5 as the next in our series of smaller post-release improvements that bring fixes for core content, including West Coast Mainline, Frankfurt Fulda, Class 390 Pendolino, as well as Conductor Mode, Achievements, PC Editor cooking fixes and more.

Please note, this update is currently being pushed live on all platforms, and you may need to wait up to 24 hours for it to come through to your system.

[h2]Full Changelog[/h2]
Core
  • Fixed a crash on PS4 when using Fast Travel
  • Fixed a crash scenario when uploading a scenario on PS4
  • Fixed an issue where custom formations were not able to be uploaded to Creators Club
  • Fixed an issue preventing keybinding with Ctrl, Shift and Enter keys
  • Fixed an issue with Mastery Overlays not getting loaded if they are not included with the route they belong to.
  • Minor memory optimisations on Xbox Series S / X
  • Added new passenger animations to include walking sticks as an accessory
  • Various improvements to passenger animations to prevent clipping
  • Various localisation improvements to tutorials in Training Center
  • Fixed a rare crash instance that could occur during the initial loading screen
UI
  • Added new 'Trending' sort mode for the Creators Club menu
  • Fixed an issue causing service counts to be inaccurate on the main menu
  • Removed debrief screen after completing a tutorial, and instead will skip straight to the “Where Next” screen
  • Minor updates to UI textures and details where text overlapped/extended beyond boxes
  • Start-up screen on PS5 will no longer show an outdated placeholder title
Live Map
  • Fixed an issue causing low FPS when zooming into the Live Map
  • Fixed an issue where some location labels had a smaller, harder-to-read font

Achievements
  • Fixed WCML: Desiro-Boy unlocking too early on Epic Games
  • Fixed San Bernardino: Metrolink’s Awakening unlocking too early on PS5
  • Fixed Cajon Pass: Pass Out not unlocking after meeting criteria on PS4 and PS5
Conductor Mode
  • Taking control of an AI service as a guard should now correctly start conductor mode objectives
  • Taking control of an AI service as a guard should no longer stop the locomotive
  • Fixed an issue where some objectives didn’t complete when the time changed past midnight
  • Fixed an issue where the tickets remaining would sometimes increase by 1 incorrectly
  • "Engineer" is now referred to by the more familiar "Driver" in guidance steps
  • Buzzer objectives should now correctly state the amount of presses needed.
Photo Mode
  • Fixed cloud coverage being reset to a different state after exiting photo mode than it was prior to opening (There are other weather changes that don’t remain consistent which the teams are investigating).


PC Editor
  • Improved core cooking functionality. Update: This isn't working as intended, we are investigating what has happened here
  • Fixed cooked content from .pak filess being shown over uncooked content
  • Fixed copy & paste not working with scenery overlay tool
  • Significantly optimized performance when finding ribbons near to a location in track tiles that contain large numbers of ribbons.
  • Used faster methods for searching all Track Network Actors in cooked builds.
  • Small memory optimization to track network follower structures.
  • Added ts2ed.Tools.SetLevelCrossingSafeTime (float) command to adjust Train Triggered level crossing parameters globally.
  • Added ts2ed.tools.Dangerous.ReinstateOHLEMaterials command to force (nearby, loaded) OHLE Wire proxies to their default materials, without needing to regenerate their geometry.


West Coast Mainline: London Euston - Milton Keynes
  • Adjusted value of landscape ballast and mud specular to better match track ballast
  • Adjusted scenery grass materials to better match the landscape
  • Added rusty track visuals to end of tracks
  • Replaced ballast material on tunnels to the correct ballast materials
  • Replaced the depot building at Bletchley
  • Made the crane at Stonebridge yellow to match real life
  • Fixed PIS at Euston on platform 16 not displaying data as expected
  • Removed Network Rail Logo at Euston Concourse
  • Signal at Watford Junction platform 9 should now be visible and show correct aspects
Class 350
  • Adjusted guard control sequence based on community feedback.
  • Various improvements to brake physics and functionality


Avanti Class 390 Pendolino
  • Adjusted buffers at Euston platform 13 and 14 to prevent instant derailment when starting some services. Update: We're seeing reports that on PS5, this is continuing to occur, so teams are ensuring the correct version is uploaded and delivered to players.
  • Various improvements to text typos and grammatical errors during the Class 390 tutorial.


Frankfurt Fulda: Kinzigtalbahn
  • Fixed multiple services spawning players on foot instead of inside the train
  • Fixed multiple services starting in Frankfurt Hbf to ensure they correctly spawn with the rear of the train close to the buffers, as opposed to spawning too far at the front of the platform.
  • Fixed an issue with service RB 58 (28241) being routed via the wrong track between Frankfurt hbf and Frankfurt Süd
  • Updated point motors at Hanau Sidings to work automatically
DB Vectron
  • Fixed an issue with the right side exterior brake indicators not displaying red when expected.
  • Fixed a bug where the eco mode traction motor shutdown would act on dynamic braking


Expert DB BR 101
  • Fixed an issue when driving from the rear (2) cab with LZB active, the behaviour was reversed.


Antelope Valley
Rotem Cab Cars
  • Fixed an issue with textures overlapping on the cab car when viewed from certain angles
  • Ensured physics are enabled correctly when re-loading from a save on PlayStation


Birmingham Cross City / Regional Railways Class 323
  • Conductor Mode should now be enabled and work as expected. Update: This was expected to work with this patch and has been re-opened for investigation following the update.


CSX Heavy Haul
  • Minor localisation tweaks


Thank you for your continued feedback, please let us know if there are any issues after the update goes live.

WCML : Preston – Carlisle, Coming November 21st!

[h2]Introducing: Just Trains and WCML ‘Over Shap’[/h2]
Just Trains are one of our Programme Partner Developers who work on their own routes and locomotives for Train Sim World. Last year, Just Trains made their TSW debut with the release of the Blackpool Branches route Add-on, featuring the Class 142 Pacer DMU!
For their next release, they’ve continued to push the boundaries by developing the longest UK route in Train Sim World and introducing more sought-after rolling stock with the Class 87 locomotive and Mk 3a Coaches.
A full timetable of 1980s services features in the Add-on along with Conductor Mode functionality and plenty of layering for players that own other routes and locomotive Add-ons set in and around the same era.
There’s a lot to get into, so below find a summary of the rolling stock, route and gameplay elements that you can look forward to.

[h2]Rolling Stock:
[/h2][h3]BR Class 87/0 Electric Locomotive
plus BR Mk 3a Coaches, FFA/FGA container flats and BBA steel wagons[/h3]

New to Train Sim World is the Class 87 electric locomotive – the first electric locomotive to be added to the British fleet in game. This classic traction from the 1970s quickly became the star of the West Coast Main Line during the 1980s, when the nationalised British Rail branding was widespread across the entire UK rail network.

In-game, the Class 87 will provide a totally unique driving experience in Train Sim World. An advanced style of operation offers a real challenge to players familiar with more modern electric units and diesel locomotives and is equally distinct from the large roster of electric locomotives seen in German Add-ons.
In Just Trains’ own words: “This loco takes you back to the much more interesting time when you drove a bit more by the seat of your pants and had to think and plan a lot more.”

At the centre of this is tap changer operation. This phrase will be familiar to players of some of the older German locomotives in TSW, like the BR 103 and 111. With this comes a degree of jeopardy, with the potential to fail if not operated correctly. The Main Circuit Breaker (MCB) will trip cutting power to the drive motors if you try and demand higher power than the train can supply.



In addition to this, the Class 87 has a number of notable and unique features:
  • Authentic Neutral section operation, unique in Train Sim World.
  • Fully accessible loco ‘corridor’ (machine room) including operating controls. You can walk fully between the cab ends.
  • Fully authentic sound set, supplied by Armstrong Powerhouse.
  • A unique and large number of locomotive name plates included.
  • Includes two liveries.
  • Locomotive operating tutorials.
  • Ability to start from a totally dead state.
  • Realistic Simugraph train dynamics based on real world data

Just Trains have also employed the use of a real-world Class 87 engineer to insure the authenticity of the in-game driving experience.



Using Train Sim World 5's new Photo Mode improvements can make for some excellent prototypical shots of the era, such as this taken by Product Marketing Coordinator James
Though today they have since been replaced by more modern EMUs, a single main line certified example of the Class 87 still sees rail tour action along the West Coast Main Line much to the delight of enthusiasts. Players with Train Sim World 5’s core West Coast Main Line route (London Euston – Milton Keynes) will be able to use Free Roam to run rail tour services in a modern setting.
Players of Deluxe Edition may also wish to operate the Class 390 on Just Trains’ stretch of the WCML in Free Roam, albeit during an era from before these trains were introduced.

You can read more about the development of the Class 87 in a future Just Trains In Development Blog.



Also new to Train Sim World are the eagerly-awaited Mk 3a passenger coaches which were permitted to achieve a slightly higher speed (110 mph) over the Mk 2 variants (100 mph).

[h2]BR Class 101 DMU[/h2]


Running alongside the high-speed express services are local trains served by the Class 101 DMU, as previously seen in the Northern Trans-Pennine and Tees Valley Line route Add-ons.

These classic first-generation DMUs from the 1950s ran through until 2003 and saw action across a large number of main and branch lines, including the northwest.

For the West Coast Main Line: Preston – Carlisle release, the Class 101 has been worked on to provide a number of improvements on previous releases. These include:
  • Addition of Suspension physics.
  • Enhanced audio.
  • Updated interior textures.
  • Updated destination blinds.
  • Exhaust smoke effects.

The Class 101 DMU is included in the West Coast Main Line: Preston - Carlisle route Add-on. Players do not need to own previously released content to access these cars.

[h2]BR Class 08 Shunter[/h2]



Offering up shunting gameplay is the dependable Class 08 shunter. This ubiquitous legend has seen action across eight decades, from its original use in depots and yards frequented by steam locomotives, through to use in the preservation movement and continued use on main line yards into the 21st century.

Class 08 services will occupy the yards and stations at Preston and Carlisle, providing a shorter more engaging style of gameplay that involves moving stock between roads and getting trains ready for haulage by other locomotives.

The Class 08 shunter is included in the West Coast Main Line: Preston - Carlisle route Add-on. Players do not need to own previously released content to access these cars.

[h2]BR Class 47/4 Diesel Locomotive[/h2]



For players wanting a familiar locomotive to operate between Preston and Carlisle, the Class 47/4 returns, having been seen in multiple Train Sim World route Add-ons in various guises, including Blackpool Branches.

The difference in operation between this and the Class 87 will offer two distinct experiences for players along the length of the route and a way for players to learn the route prior to taking on the challenge of the Class 87.

Like the Blackpool Branches variants, these locomotives feature nameplate and livery variation as well as some smoke effect improvements and visual differences over some of the older versions from previous TSW Add-ons, including Suspension physics.

The Class 47/4 diesel locomotive is included in the West Coast Main Line: Preston - Carlisle route Add-on. Players do not need to own previously released content to access these cars.

[h2]The Route: Preston – Carlisle (+ Morecambe Branch)[/h2]

With almost 100 miles of track included, West Coast Main Line: Preston – Carlisle is the longest UK route in Train Sim World. This dramatic and high-speed stretch of line forms part of the much longer real-world WCML extending from London Euston, through to Scotland.



Preston will be familiar to players of Just Trains’ previous route Add-on Blackpool Branches, who’ll be able to make use of Train Sim World 5’s new Route Hopping feature to port between the two Add-ons. From here, the WCML continues to extend north facilitating gameplay down to the next station on the line: Lancaster.
This northern city, whose name links to the famous House of Lancaster and the wider county of Lancashire is also where a branch line splits off for some additional short form gameplay to the seaside town of Morecambe, via Bare Lane.



Train will pass through Carnforth Station where, during this era, the Steamtown museum was located. Oxenholme further north then provides the real-world jumping off point for passengers keen to explore the Lake District.
On this stretch the famous Shap Summit will provide a challenge for those driving any kind of traction, climbing up to the highest point on the West Coast Main Line!



After a call at Penrith towards the northern end of the Lake District, players will reach the city of Carlisle which not only features the station but also the nearby Kingmoor depot.
You can read more about the real-world history of some of the stations and locations in Just Trains’ In Development Blog.

[h2]Timetable, Service Layers and Gameplay[/h2]

[previewyoutube][/previewyoutube]

The timetable for this portion of the West Coast Main Line will depict a full 24-hour weekday based on the Working Timetable from the era and a trip notice booklet for the region. This will use the available rolling stock to feature high-speed express trains running from Preston through to Carlisle as well as local, main and freight services, including the Morecambe branch line.
Also featured is up to 6 hours of shunting gameplay at Carlisle using the Class 08 in multiple trip workings.

[h2]Additional Service Layers[/h2]



In addition, the timetable will be further filled with services and substitutions from other Train Sim World Add-ons.

Players with other Add-ons in their collection will be able to see and operate the following services on WCML Preston - Carlisle:
  • Blackpool Branches: for the Class 142 DMU and TEA wagons.
  • West Cornwall Local: for the Seacow and Turbot Wagons.
  • Tees Valley Line: for the HEA Wagons.
  • Northern TransPennine: for the Class 45 Diesel locomotive.
  • Spirit of Steam: for the LMS Jubilee steam locomotive, Mk1 Coaches, 16t Mineral Wagon and 20t Brake Van.
  • BR Heavy Freight Pack: for the Class 40 Diesel locomotive.
  • BR Class 31 Loco Add-On: for the Class 31 and PCA Wagons.
  • BR Class 20 Loco Add-On: for the Class 20 and PGA Wagons.
  • LNER Class A3 60103 Flying Scotsman


Due to the technical limitations of 8th Generation consoles, the level of some of the available features is reduced and a separate, reduced timetable will be available to players on those consoles.

[h2]Scenarios[/h2]



There are 5 Scenarios in WCML: Preston - Carlisle:

Broken Down
Class 47/4
An express train has failed at Penrith and requires rescuing. Starting at Kingmoor Depot, you will be briefed by a member of staff before finding your rescue locomotive. A cold start will be performed before meeting the failed Class 87.

Tap Changer
Class 87/0
Haul a passenger service between Preston and Carlisle on a wintery day. No doubt a few snow flurries will occur along the way so be extra vigilant with the braking as you call at Lancaster, Oxenholme and Penrith before the final stop of Carlisle.

Currock Collection
Class 08
Currock is located to the southwest of Carlisle Station. It has a dedicated wagon works shed which oversees many repairs to rolling stock on a regular basis to ensure they are fit for service.
Your task is to convey a mixed rake of BBA Steel Wagons along with FFA/FGA Container Flats to the works at Kingmoor. On arrival you find a fresh set of wagons waiting to be returned back to Kingmoor.



Southbound Liner
Class 87/0
Haul a heavy container train from Carlisle North Yard south to Preston. You will be looped at several places along the way. The weather is booked to be sun with patchy cloud along the way.
First Generation Stopper

Class 101 (3 car) Diesel Multiple Unit
Join a Class 101 at Carnforth Station working the last leg of the service from Leeds to Morecambe via Lancaster during the evening rush hour. You will run back in service again in the reverse direction as far as Carnforth.

[h2]Collectibles[/h2]

There’ll also be those Collectibles to hunt down, including: Parcels trolleys, Miniature Castles, Route maps, Mint Cake (which nearby Kendal is famous for) and Railtour posters. Some of these will be located in explorable buildings and locations, including fully modelled signal boxes at selected places on this route.
Finding it tricky to get to all the locations during your session? You can of course cheat (sort of) by using Train Sim World 5’s new Fast Travel feature to immediately go back to locations where you may have missed a collectible.
Mastery Challenges
Mastery Challenges require you to perform certain tasks on a route, like completing certain Scenarios or travelling a certain number of miles in a specific locomotive. Tier 1 Challenges unlock Decals for use in Livery Designer. Tier 2 Challenges unlock toggleable Scenery Tiles.

Train Sim World 5: West Coast Main Line: Preston - Carlisle route Add-on will release on 21st November for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, and Steam for £32.99/€39.99/$44.99

Keep an eye out for further articles, videos and previews between now and release both here on Dovetail Live and on the Just Trains In Development Blog.

You’ll be able to join the Railfan TV team on YouTube and Twitch on 14th November for a preview of West Coast Main Line: Preston – Carlisle, featuring a member of the Just Trains team.

MBTA Commuter Line Launch Update

Hello everyone,

After discussion with our teams regarding the release of the MBTA Commuter Add-on, which was originally scheduled for launch on 29th October, we have made the decision to delay the release until 12th November.

For those excited to see more of the route, we understand that delays can be frustrating, but this extra time will allow our dev team to ensure that everything is as polished as possible.

Thank you for your patience and understanding as we take the time to make sure you’re getting a positive experience from the route. As a result of this, the MBTA Commuter Preview Livestream will also be pushed back to the 5th November.

We’ll be showcasing more of the route closer to this time with a second article, providing more in-depth details on what to expect from TSW5’s first add-on since launch. Until then, we’ll continue listening to your feedback, and we look forward to showing off more MBTA content when it’s ready.

Thank you.