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Train Sim World® 5 News

First DLC: MBTA Commuter - Coming Soon!

Train Sim World 5’s first Add-on is soon to arrive and we’re aiming to hit this one out of the park! Get ready to catch MBTA Commuter: Boston – Framingham/Worcester on 29th October.

[h2]Free Starter Pack – Offer Extended![/h2]



If you missed our October Roadmap, we’ve announced an extension for the Train Sim World 5: Free Starter Pack on all platforms.

This means if you’re still playing an older version of TSW, you can update to the latest core game for free and unlock the ability to purchase new TSW5 Add-ons, like MBTA Commuter!

The offer will now end in early 2025. We’ll communicate a specific end date at a later time.

[h2]Train Sim World Add-ons[/h2]
[h3]Continue Your Journey[/h3]



If you’re new to Train Sim World 5, this may well be the first Add-on that you decide to add to your collection. Adding extra route and locomotive Add-ons gives you more routes to explore and more trains to operate. In some cases, they can also bring more services and gameplay to routes already in your collection.

You can see just some of our 100+ Add-ons on our website!

Or if you’re playing on Steam, you can view the entire Add-ons list from the Steam Store Page!.

For more information on downloading Add-ons for your chosen platform, head over to our FAQs.

[h2]MBTA Commuter[/h2]



The first Add-on for Train Sim World 5 will take players to the east coast of the USA and the culturally rich city of Boston, MA! Below we’ll cover the locomotives, the route and the gameplay elements you can look forward to upon release.

[h2]The Locomotives[/h2]

MBTA HSP46 Diesel Locomotive



New to Train Sim World is the sleek, modern HSP46 Diesel locomotive which is unique to the MBTA fleet. Having first entered service in 2014, the HSP46 has been increasingly used on services out of South Station, replacing the older F40PH.

Its large windows and curved nose not only make for a more aerodynamic journey, but an easier one for engineers, with a spacious cab layout that has more in common visually with some of the German locomotives in Train Sim World, than the American ones. This includes an interactive digital display, which players can zoom in on to interact with easier as part of Train Sim World 5’s core feature update.

Powering the unit is a GE GEVO-12 powerplant that meets more stringent emissions targets for use in urban environments, as well as a smoother sound when powering up to depart stations. There is also an Automatic Stop/Start feature, which temporarily shuts down the engine after 3 minutes with the Throttle in Idle and Reverser in Neutral. The engine restarts when those and several other controls are interacted with.

Safety Systems ATC and ACSES are both available to use as per other American locomotives but in-game these are not enabled by default.

All of this is packaged up in a refreshed livery that was voted for by the public, still displaying the bright purple colors of its commuter rail brand.



Audio for the HSP46 was recorded during a dedicated research trip to Boston. You can view photos of the team at work in the October Roadmap.

MBTA F40PH-3C Diesel Locomotive



Players will also be able to take up the familiar helm of the F40PH-3C first seen in Northeast Corridor: Boston – Providence. These iconic locomotives, seen in other F40PH variants across the United States, still work a large proportion of services out of both North and South Stations in Boston, including the Framingham/Worcester Line.

The cab may feel more familiar to players of other American Train Sim World routes and locomotives, with ACSES and ATC display top-right of the engineer’s position along with throttle, reverser and braking handles set up similar to how they are in older freight or switching locomotives. The F40PH’s safety systems have been updated for MBTA Commuter.

You can read more about the extensive history of the real-world F40PH locomotive in the We Are Railfans article: A Masterpiece in Many Colours.

The MBTA F40PH-3C diesel locomotive is included in the MBTA Commuter route Add-on. Players do not need to own previously released content to access this train.

BTC & CTC Coaches (Bi-level & Single-level)



Two different styles of coaches will feature in the consists of trains heading along the Framingham/Worcester Line.

BTC & CTC bi-level cars are new to the route, representing stock seen across many of the MBTA Commuter Rail lines. Though visually these may be similar to those seen on San Bernardino Line, unlike those they have the cab car available to operate to facilitate return journeys from Worcester or Framingham, back to Boston.



Like the HSP46, these cab cars also have an interactive digital display screen and the passenger areas will have operable door controls for use in Train Sim World 5’s new Conductor Mode!

Conductor Mode will see you play the role of an MBTA Conductor, checking passenger tickets, clearing the aisles of baggage and operating door controls to ensure passengers alight and board safely.



Also included are the BTC & CTC single-level cars previously seen in Northeast Corridor: Boston – Providence. These will also have Conductor Mode functionality in MBTA Commuter and have had the safety systems updated to match those found in the HSP46 and bi-level cab car.

A selection of services will contain mixed sets of single- and bi-level coaches, with the majority of trains formed of uniformed sets. You will of course be able to create your own consists of locomotive and coaches in Formation Designer!

Both bi-level and single-level stock is included in the MBTA Commuter route Add-on. Players do not need to own previously released content to access these cars.

The Route: Boston South Station – Worcester, MA



Train Sim World is back in Boston! This northeast, New England city plays host to plenty of commuter and long-distance railroad traffic from two large stations: Boston North and Boston South. This route Add-on features services running out of Boston South.



From here, services head off in a variety of directions serving wider towns and cities in the Commonwealth of Massachusetts as well as heading over the border to Providence, Rhode Island along the iconic high-speed Northeast Corridor, which is covered in the previously released Boston – Providence route Add-on.



Players that own the previous Boston route will be able to use Train Sim World 5's new Route Hopping feature to switch between this and MBTA Commuter at Boston South Station.

Framingham/Worcester Services share this route for a small part of the journey, running alongside I90, through the cosmopolitan Back Bay area to Back Bay Station, before splitting off and heading to the second stop at Lansdowne. It’s here where commuter rail baseball fans alight to head to Fenway Park, the USA’s oldest baseball stadium, to see the Red Sox do their thing as they have done there since 1912.



It’s then all west to Worcester (pronounced: ‘Wooster’), saying goodbye to the city center beyond Boston Landing and heading through a collection of smaller settlements and communities at Natwick, Ashland, Westborough and Grafton. Roughly halfway along is the City of Framingham, where some services terminate before heading back to Boston. For a long time, this settlement was the largest town in the state, before becoming a city in 2018.

At the western end of the line, the impressive Worcester Union Station greets passengers alighting at the second largest city in Massachusetts. Here engineers climb out of the cab of their locomotives and head down to the cab car of their train to make the home run back to Boston. A small yard also stables passenger trains whilst not in use.

[h2]Timetable, Service Layers and Gameplay[/h2]



Like the previously released Boston – Providence route Add-on, MBTA Commuter is set in 2019 so that content from both route Add-ons can interact with one another.

Loco-hauled services will face out of Boston toward Worcester, with cab cars leading the way for the return journey back to Boston.

We’ll go into more details on the timetable courtesy of Joe in a future Dovetail Live article, prior to release, so stay tuned!

[h3]Scenarios[/h3]

There are 5 Scenarios in MBTA Commuter, which feature:
  • An extra revenue service from Boston South to Framingham to pick up fans after a baseball game.
  • Starting up a service to take passengers to the Boston Marathon
  • Taking a doubled-up revenue service to Boston before splitting the train in the yard
  • Run a reverse set (where the loco is facing towards Boston South) through a snow storm
  • Yard work in Southampton Street Yard


There’ll also be those Collectibles to hunt down! Standard route maps, warning signs and posters are out there to find, along with something baseball-themed.

Finding it tricky to get to all the locations during your session? You can of course cheat (sort of) by using Train Sim World 5’s new Fast Travel feature to immediately go back to locations where you may have missed a collectible.

[h3]Mastery Challenges[/h3]



Mastery Challenges require you to perform certain tasks on a route, like completing certain Scenarios or travelling a certain number of miles in a specific locomotive. Tier 1 Challenges unlock Decals for use in Livery Designer. Tier 2 Challenges unlock toggleable Scenery Tiles.

For MBTA Commuter, the Scenery Tile will place a static, non-operable Red Line train to represent the ‘T’ trains that also form part of Boston’s real-world mass transit network.



Keen to start completing challenges before MBTA Commuter is released? If you’re already playing Train Sim World 5, we have a selection of October Mastery Challenges live which unlock badge decals upon completion!

You can find out more in our October Mastery article.

Release, Pricing and Preview Stream

Train Sim World 5: MBTA Commuter: Boston – Framingham/Worcester route Add-on will release on 29th October for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, and Steam for $39.99/€35.99/£29.99

Stay tuned for our Preview Stream of MBTA Commuter also on 22nd October from 1100 PT / 1300 CT / 1400 EST / 1800 UTC / 1900 BST over our YouTube and Twitch.

Find out more about Train Sim World 5 by following @trainsimworld on X/Twitter, Instagram, Facebook, YouTube, Twitch and TikTok.

Train Sim World 5 Roadmap - October 2024




TL;DR (too long; didn’t read) Summary


  • Free Starter Pack – Now available to claim and keep into early 2025!
  • MBTA Commuter: Boston-Worcester/Framingham Line – Coming October 29th
  • Refresh On Upcoming Future Add-ons
    ▹ Great Western Express – Remaster
    ▹ Pfälzische Ludwigsbahn: Mannheim – Kaiserslautern
    ▹ Cardiff City Network – TSW's first Welsh route!
    ▹ Spoorlijn Zwolle – Groningen – TSW's first Dutch route!
    ▹ Tadami Line from Union Workshop – TSW's first Japanese Route!
  • Third Party Partner Updates
    ▹ Manchester Airport Commuter – New route from ATS
    ▹ Levenmouth branch update for Fife Circle – Rivet Games
    ▹ Levenmouth Rail Link livery for ScotRail 158 – Skyhook Games
    ▹ Cargo Line Vol.3: Intermodal – Skyhook Games
    ▹ West Coast Main Line: Preston-Carlisle – Just Trains
    ▹ Expert DB BR 101 & IC Steuerwagen Loco – TSG
  • Patches and Updates
    ▹ Patches Released So Far
    ▹ First Major Post-Release Patch – Coming soon!
    ▹ Additional Messaging Clarification
  • Community Corner
    ▹ TSW5 Photo Mode Showcase
    ▹ October Mastery Challenges – now live
    ▹ Special Effect 'One Special Day' Charity Stream-a-thon


The Train Sim World Roadmap


Welcome everyone to the first Train Sim World 5 Roadmap following launch!

Firstly, we wanted to share a heart-felt thank you to all of our community who have been playing Train Sim World 5 since the early access and launch, and we greatly value your feedback whilst we worked to have everything setup across our game platforms . It’s always a pleasure to see a huge range of new screenshots from players, making the most out of the new Photo Mode, and sharing reactions of your first experiences with the new features and routes. We’d also like to extend a great thank you to all of the people who helped onboard and share information to welcome new and returning players on to TSW5 throughout the last month.

Before the end of the first week following TSW5’s launch, we had already passed over 2,000,000 gameplay sessions completed by players, which is genuinely incredible and we’re very happy to welcome all our new players into TSW for the first time!

For those who are joining us for the first time, this Roadmap is a monthly check-in that will begin the conversation between our teams and all of you for what to expect beyond the launch from both us and our partners, including brand new announcements, updates and sneak peeks on our current routes in-development, more ways for you to get involved with our community and challenging yourself with new mastery rewards available in-game.

We’ll also share an update on our progress for further post-launch improvements coming to TSW5, and a summary of what we’ve been able to release so far. We hope this will answer some of those initial questions and thoughts many of you have as our teams have been gathering feedback and working to improve your experience.

Finally, if you’re new or returning, be sure to join us for our Roadmap Livestream tonight (Tuesday, October 8th at 18:00 UTC / 19:00 BST), where we’ll discuss all of the points below, and answer your questions!

[previewyoutube][/previewyoutube]

[h2]Train Sim World 5 Free Starter Pack – Extended until Early 2025![/h2]

Thank you to everyone who has joined us with the Train Sim World 5 release over the last month, we’ve been very excited to keep growing the TSW community and welcoming even more players on to the rails as we head into the new year.

Today, we’re happy to announce that our Free Starter Pack will no longer run until October 17th, and instead will remain to be available to claim and keep forever until the new year, early 2025! We’ve seen so many of you jumping in to try TSW5 for the first time, inviting your friends and communities to give it a go, and we’ve welcomed so many new players into the franchise for the first time.

As a reminder, if you’re already a big fan of TSW, but haven’t yet upgraded into TSW5 – make sure to claim the Free Starter Pack before it goes away, as it will stay in your account to play forever, and it will also be your way to access the latest improvements and features. You'll also be able to purchase new TSW5 content, like the upcoming MBTA Commuter route, and, if you already own it, gain access to Great Western Express Remastered without the need to pay anything!

For more information on the Free Starter Pack, please read our Train Sim World 5 FAQs.

[h2]Content Up Ahead[/h2]

[h3]MBTA Commuter: Boston-Worcester/Framingham Line – Coming October 29th[/h3]

Kicking off our Roadmap, we want to share more information about the first new add-on coming to Train Sim World 5 – get ready to catch MBTA Commuter: Boston – Framingham/Worcester, releasing on October 29th, 2024!

This route will feature a range of commuter and long-distance traffic coming from Boston South Station, heading off due west in the direction of Framingham and Worcester in the Commonwealth State of Massachusetts. You’ll be operating the new MBTA HSP46 diesel locomotive, as well as the MBTA F40PH-3C and the BTC / CTC Coaches (Bi-level and single-level coaches).

We’ve got a dedicated article to deep dive into the services, new locos and gameplay you can expect in the MBTA Commuter route later this week, and for today we wanted to share a small range of reference images that our audio teams were able to capture that showcase a recent trip to the US in order to better represent and reflect this add-on in Train Sim World 5.









[h2]Refresh On Upcoming Future Add-ons[/h2]

We also wanted to touch on our additional announcements we've made since we launched Train Sim World 5, in case anyone who has joined us since the launch has not had a chance to discover the upcoming add-ons to Train Sim World 5.

[h3]Great Western Express – Remaster[/h3]

The new remaster coming to TSW5, which is where we take an older released add-on, and pack it with the newest features and introduce a whole range of additional improvements, all as a free update for existing owners! Regardless of if you already own GWE, or decide to pick it up between now and the remaster's launch, you'll be able to make the most out of GWE with the newest TSW5 features, conductor mode, a new timetable, landscape and scenery overhauls as well as updated suspension physics to all GWE stock!



[h3]Pfälzische Ludwigsbahn: Mannheim – Kaiserslautern[/h3]

A new German adventure along the scenic Pfälzische Ludwigsbahn, as it was in 2014. Heading out of Mannheim Hbf, a hub for railfanning if there ever was one, the route starts off speeding along to Neustadt (Weinstr) Hbf then slows to wind through the valley to Kaiserslautern. Expect lots of variety from 111-operated regional expresses to 425s on the Rhein-Neckar S-Bahn, and even a station called Frankenstein!

[h3]Cardiff City Network – TSW's first Welsh route![/h3]

Featuring a densely packed network within the city, intense passenger services will keep you busy aboard Transport for Wales Diesel Multiple Units, operating through many stations on various timetable patterns; a swift departure from the long inter-city running of the WCML routes. 

[h3]Tadami Line from Union Workshop – TSW's first Japanese route![/h3]

Experience the beautiful and scenic Tadami Line: AizuWakamatsu – Tadami in TSW5, featuring stunning environments and key railway landmarks, such as the “Miyashita three brothers”, a famous train spotting point featuring three bridges within a single picturesque scene.



[h3]Spoorlijn Zwolle – Groningen – TSW's first Dutch route![/h3]

Express and commuter services are the mainstay of the Zwolle – Groningen route, operated by the Nederlandse Spoorwegen’s iconic ICM3 Koploper and SNG (Sprinter New Generation) EMUs. Learn new signals and systems as you dash along the countryside in yellow and blue fashion. 

Development continues well across all of these add-ons, and we'll be sharing more detailed updates once they're ready to share.

Third-Party Partner Updates


[h2]Manchester Airport Commuter – A New Route from Alan Thomson Sim[/h2]

Let’s welcome another brand-new partner to the world of TSW: Alan Thomson Simulation! Many of you may recognise them from their work with Train Simulator Classic, and we reached out to their teams to reveal their latest route development coming to TSW5.



Alan: “ATS was started in 2017 by YouTuber Alan Thomson and TSC route builder Peter Mitchell. Our main goal at the time was to ensure anyone could produce and publish content for TSC in a way that worked for everyone, and after four successful years, we started to look into development for TSW. Once our team was established, with Hayden and Danny at the helm, we were quick to dive right in with support from the community and DTG, and we settled on the 27-mile Manchester Airport commuter route.”



“We had a clear goal of getting a route out that we would be proud of. With some new and experienced hands, we got to work aiming to create a digital twin of the Manchester Airport Commuter network and, of course, the airport branch. With tons of blood, sweat, and at times frustration, we are finally able to show you, the community, what we have been working on.



Here are some highlights of the route:
  • Manchester Airport Station and Airport Skywalk at Night
  • Longsight Depot & Manchester International Depot
  • Airport Line with Runway and Approach Lights
  • Piccadilly Throat Improvements from Glossop Line and Piccadilly Station Improvements.
  • Slade Lane Junction Bend to Airport Line (RRAP Location)
  • Neutral sections added along the route at specific locations
  • Heald Green Triangle Junction Areas
  • Styal Station Curve
  • Wilmslow Station with Underbridge
  • Alderley Edge Station from the P2 Car Park and Turn Back Sidings
  • Heaton Norris Junction with Signalbox
  • Stockport Station and Stockport Viaduct (Day and Night)
  • Edgeley Junction Areas
  • Bridges Between Cheadle Hulme and Handforth




You will be able to find more information for the Manchester Airport Commuter route coming in future Roadmaps and articles.

[h2]West Coast Main Line: Preston-Carlisle – Just Trains[/h2]

Since our initial announcement of the WCML: Preston – Carlilse route, the JT team have continued to share new update posts on their blog that detail more about what you can expect from the add-on, as well as details about the station and history of the route era.

Just Trains: “In this route we’ve authentically recreated the 1986/1987 timetable using the correct working timetable and photographs of said services to provide as realistic an experience as possible, including formations and train lengths accurate as close as possible to that of the real trains.

Both Carlisle and Preston feature numerous locomotive changes throughout the day from diesel to electric traction and vice versa with some diagrams requiring the station pilot(s) to help facilitate a locomotive change.”

On their recent blog, the Just Trains team also shared a timelapse video showcasing movements at Carlisle Station over a couple of hours.

[previewyoutube][/previewyoutube]

Feel free to read more from the Just Trains blog on their website, with additional details, as well as required layers to make the most about the upcoming experience.

[h2]Levenmouth Branch Update for Fife Circle – Rivet Games[/h2]

Heading over to our partners at Rivet Games, they’ve got a range of new screenshots to share for the upcoming Leven branch update, coming for free to owners of the Fife Circle line, alongside a range of new improvements that you can get excited about!



Rivet Games: “Having recently released the Fife Circle DLC for Train Sim World, we decided it would be a great addition to the route to recognise and add the new Levenmouth Railway Link that was just recently opened. This new extension is in fact a re-opening of an old railway line, branching off East from the Thornton North Junction near Glenrothes to the seaside town of Leven, Fife.”

“The new Levenmouth Railway link extends for 5 miles, via the first new Station at Cameron Bridge, then on towards the coastline, terminating at Leven Station.







This new extension to File Circle includes:
  • Over 40 new Timetable services for the new Levenmouth branch
  • 2 brand-new stations to discover and explore
  • 16 additional collectables to find




We look forward to sharing more about when you can expect to get these improvements in TSW, and Rivet Games have also shared that during the development of the Leven branch update, they have also worked on a range of Fife Circle improvements and bug fixes to further support the free update.

[h2]Levenmouth Rail Link Livery for Scotrail Class 158 – Skyhook Games[/h2]

Continuing the conversation, we wanted to check in with Skyhook Games with their updates on the Rail Link livery, as well as announcing that this will be a free update to players who own the Scotrail Class 158.




Skyhook Games: “Our teams have been busy on multiple projects recently with updates to the ScotRail Class 158, following community feedback since launch, and continued progress on the next Cargo Line Volume 3: Intermodal & Volume 4: Military releases. We have also been working to adopt the new TSW5 features into our back catalogue. Additionally, the expansion of the Sprinter timetable for Edinburgh to Glasgow has gone well with a multitude of AI only services converted for player use.”



“On to the Leven Branch expansion for Fife Circle, this is going well and working in parallel with Rivet Games to provide a Class 158 timetable also continues. Guard Mode has been added to both ScotRail and East Midlands Trains versions of the Class 158 along with a number of updates from the former being ported to the latter to improve the overall experience. Testers have certainly been enjoying all the updates.”

Finally for this Skyhook update, their teams wanted to provide the first images of Cargo Line Vol.3 Intermodal - "These trains are long, heavy and a challenge to drive!"

[h2]Cargo Line Vol 3: Intermodal – Skyhook Games[/h2]

As previously announced, Skyhook Games have been hard at work on developing Cargo Line Vol. 3 & Vol. 4, and we’ve got a few teasers to share more for their developments on the third iteration of the Cargo Line packs.







We'll be keeping you updated on Cargo Line developments, as well as the Rail Link livery progress in our upcoming announcements, so stay tuned. If you’d like to catch up on their developments for the Cargo Line series up until now, be sure to read their ‘Cargo Line: The Story So Far’ article.

[h2]Expert DB BR 101 & IC Steuerwagen Loco – TSG[/h2]

Finally, to close off our third party section, we’re joined by the TSG team who are sharing news for an upcoming patch to the recently released Expert DB BR 101, the first loco in our ‘Expert’ series that offers a higher level of authentic experience within TSW through highly detailed functionality and advanced simulations, including random fault systems.



This update coming shortly will bring a full list of fixes and improvements to the add-on, and also includes all-new fault simulations for the Expert 101, new suspension physics for the IC Steuerwagen cab car and, following a large range of community feedback, will also add timetables for the Expert 101 onto Bremen Oldenburg and the new Frankfurt Fulda routes.

Here are some of the top highlights of the patch notes that the TSG team wanted to focus on:

  • Gameplay Changes
    ▹ Added Expert DB BR 101 Expert timetable for Kinzigtalbahn: Frankfurt - Fulda
    ▹ Added Expert DB BR 101 Expert timetable for Bremen - Oldenburg
    ▹ Replaced SKA 406 ICE 3M in Dresden-Riesa Expert 101 timetable with Frankfurt - Fulda BR 411
    ▹ Added a driver assist prompt for trying to apply power with the Electric Train Supply disabled
  • IC Steuerwagen & Expert DB BR 101
    ▹ Reworked light setup featuring light cones under volumetric fog
    ▹ Implemented LZB/PZB test logic
    ▹ Implemented LZB transmission failure support
    ▹ Implemented LZB transmission failures as faults
  • Expert DB BR 101
    ▹ Added missing behaviour when train leaves LZB and AFB is active
    ▹ Fixed missing glass rain effects in cab 2
    ▹ Fixed the cab 2 auxiliary control
    ▹ Fixed a mistake that made LZB Ende sounds not play as expected
    ▹ Adjusted Pantograph physics to match real life more closely
  • IC Steuerwagen and/or Coaches
    ▹ Implemented new suspension physics (Cab car only)
    ▹ Fixed cab car windshield rain visuals
    ▹ Added "IC" logo on the Bpmmbdzf
    ▹ Fixed numbering on Bpmmz coach
    ▹ Taught the driver the correct way to sit on a chair
    ▹ Added Door Keys for Cab Car and Coaches


You can expect to see the full range of updates once they’re ready to get into your hands, and we hope you’re excited. Additionally, you may have noticed that we've added a new DE Route to the October 2024 roadmap asset coming from the TSG team, and whilst we're not ready to talk about this yet, we look forward to sharing more details in follow-up roadmap articles.

Patches & Updates


[h2]Train Sim World 5 – Released Updates[/h2]

So far, since the launch of Train Sim World 5, we've been able to implement a few smaller post-release patches that help us stay onto of key issues from launch and address immediate feedback we're seeing from all of you.



[h2]First Major Post-Release patch[/h2]

We heard that many of you are still struggling with performance issues at times during gameplay on TSW5 core routes, and at times crashing, which has likely been due to memory usage limits being reached. This is one of our teams top priorities to address, and we've been investigating ways that we can help save memory across all platforms, to help reducing the amount of crashes we're seeing, and this first patch will be the first to add some of those changes.

These improvements are almost ready to send out to you all, and outside of the optimisations mentioned above to help improve your experiences, it will also include sweeping changes for all of TSW5 core content, adding key fixes for community raised issues, and additional fixes to others routes, including Bremen-Oldenburg, Niddertalbahn and Rosenheim.

  • West Coast Main Line
    ▹ Euston lighting changes, added OHLE outside Milton Keynes, Bletchley station texture fix, Watford junction signage updated
    ▹ Improvements to stop passengers clumping in stations and getting clogged on stairs / passageways
    ▹ Class 350 headlights no longer stay on when de-activated in the cab
    ▹ Class 350 added track joint sounds, updated gangway door audio and removed clicking sounds in fans
  • Frankfurt Fulda
    ▹ Fixed BR 114 brakes not working correctly
    ▹ Fixed a gap in BR 411 the gangways
    ▹ Updated BR 411 digital screens and ensured they tilt with the train
  • San Bernardino
    ▹ Adjusted duration of services and scenarios to ensure they can be completed within time limits
    ▹ Added additional car traffic to some areas
    ▹ Fixed various floating assets found around Covina
  • FlixTrain BR 193 Vectron
    ▹ Distributor release valve can now be interacted with
    ▹ Exterior brake indicators now display as expected
    ▹ Hose pipes of the Talbot coaches are now connected at the gangway
    ▹ Brakes no longer release by themselves if cab is deactivated


We're still finalising the patch and compiling the notes, there are many more not listed on the above list which target key issues raised by the community, and you should be able to expect this coming very soon.

Additionally, as a longer term project, our teams have been working on a wider plan of WCML timetable improvements, including adding new services to the route. These timetable changes do not have a timeline for release yet, and when we have more details we will let you know. As a note, currently these changes are planned for PC, XSX, and PS5 platforms.

Thank you for waiting patiently whilst we work on these updates and implementing community feedback, we'll continue to work on additional improvements and support the launch of Train Sim World 5.

Additional Messaging Clarification


We also want to take this chance to talk about some of the messaging from launch that wasn't initially clear, and provide an update on where we're at.

[h2]Track Shadow Rendering[/h2]
Firstly, we want to apologise for some of the confusion caused on which routes would see this feature from launch, and which routes would have it as part of a future patch. At first, we announced all of this together as a combined list, but we incorrectly communicated that all the routes listed would have it from launch. Our teams are still working hard to implement the feature to the add-ons we initially announced on our August Roadmap, but currently this is only applied to the ones shown on our TSW5 Track Shadow FAQs. Thank you for understanding, we'll keep striving to give you the most accurate information that we can.

[h2]Xbox Series S Layering[/h2]
Due to performance constraints, with the launch of TSW5 we made changes to the amount of available layers Xbox Series S and it meant that it differed from the Xbox Series X layers for TSW5 core routes and caused confusion. We talked about the memory differences between these two consoles on our XSS Layering Thread, and since then we've made optimisation improvements to reduce the gap of experience for the two platforms.

Currently, Series S players will get all layers for both WCML and San Bernardino, but will see some adjustments for Frankfurt Fulda which are detailed on the thread above. We apologise again that this wasn't originally clear, and our teams are constantly looking at further improvements to bring more layers to Frankfurt for Series S players, with more coming in a future patch.

Community Corner


[h2]Photo Mode Showcase - Player Screenshots TSW5[/h2]

We’ve seen many incredible submissions from the community, making use of the new features in Photo Mode and showing off the new content in Train Sim World 5, and we wanted to give a highlight to some of our staff picked shots we’ve found over the last month.

Submitted by Dantechmanify:



Submitted by SBl32:



Submitted by jtmdias-2874:



Submitted by wellington-9478:



Submitted by Trainiac:



Submitted by Eee:



Submitted by Suth:



Submitted by rpb1966-2:



If you want your own screenshots to be featured in our TSW loading screens, or highlighted on our TSW social accounts, then be sure to submit them to our community threads on our Creators Club forums, with the weekly screenshot competitions and #TSWRailshots submissions!

[h2]October Mastery Challenges[/h2]

At the start of this month, we started our new mastery challenge system as a way to reward players each month for getting involved across a variety of unique missions. In October, we’ve tailored these challenges to be suitable for our new players joining TSW for the first time, but as we move through the year, these challenges will become more complex to further test your abilities.



If you’re able to complete these challenges each month, you will earn the respective challenge badge decal for you to collect, and then show-off on your favourite locomotives using Livery Designer.



We’re also looking at future rewards we can introduce using this system, and ways we can improve this to make the experience as best it can be, so please let us know your thoughts and feedback!

[h2]Special Effect 'One Special Day' Stream-a-thon - This Weekend![/h2]



We have an exciting event to announce coming up this weekend, that our executive producer of trains Matt Peddlesden will be hosting working with our charity partners at Special Effect, to celebrate One Special Day - a fantastic yearly charity event to raise awareness and money to support the livelihood of physically disabled people across the world.

The Special Effect teams work hard to change the lives of people who need it most, with the innovative use of technology and games, and we're proud to support the wonderful work they do to make games as inclusive as possible.

Matt will be live for ~12 hours on both Saturday, October 12th and Sunday, October 13th to help fundraise and share new content in Train Sim World 5, with special guests and ambassadors joining in throughout the event.

Learn more about One Special Day on the Special Effect website, and read about the fantastic impact they make with all of the support raised by volunteers and donated from the community.

Roadmap Livestream


Exec Producer Matt, and Senior Community Manager Alex will be talking about all the things we’ve featured above and answering your submitted questions in our October 2024 Roadmap livestream. The stream will begin from 18:00 UTC / 19:00 BST on our YouTube and Twitch channels.

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Have a question for us? Put it in our October 2024 Roadmap Q&A thread, and we’ll answer as many as we can live tonight!

Wrap-up


Thank you for reading our first roadmap of TSW5, we're very grateful to welcome so many new players on the journey with us, and we're exicted to share more news about the future projects and improvements coming your way. All of your community feedback has been crucial during this period, and we will continue to use it to inform how we can deliver the best experience for you all moving forwards.

Train Sim World 5 - October Mastery Challenges Now Live!



Train Sim World 5 has arrived, and with it comes a whole new suite of mastery challenges you can get involved in, with new rewards to earn and prove your mastery each month!

What are Mastery challenges?

Mastery challenges are a unique set of individual tasks for you to complete whilst playing Train Sim World 5, with a set of specific requirements in order to be completed. Starting in October 2024, we're renewering the structure for these challenges to be a monthly cycle, introducing a regular series of goals and missions that encourages you to explore new ways of playing, and test your skills.

We've kept this first month fairly simple to begin, whilst we introduce many new players into TSW5 with the Free Starter Pack, and we'll begin to explore more complex tasks throughout the year to challenge your experience within TSW.

Train Sim World 5 - October 2024 Challenges



What rewards can be earned?

After completing each set of the challenges, you will earn a themed mastery challenge badge for that respective month, as a sign to prove your completion and reward you with a way to visualise this achievement.

Here's a look at the badges over the next year (from October 2024 to September 2025), which have been stylised around the colours of the seasons.



These challenge badges will act as decals, and can be applied to any of your owned trains and rolling stock using the Livery Designer. This is where you will view your badge collection, and you can display them in a way that you want as you collect them from one month to the next. You can then take the train on to your favourite route, and grab some screenshots of your badges using the new Photo Mode features!

We'd love to see these screenshots as your mastery badge collection grows, and our teams are passionate with expanding this system more in the future, so please share any feedback and thoughts you have for the new style of mastery challenges and rewards on our Train Sim World Forums.

Weekend Add-ons Sale on Steam!

[previewyoutube]https://store.steampowered.com/dlc/2967990/Train_Sim_World_5/[/previewyoutube]

[h2]Train Sim World Add-ons - How do they work?[/h2]

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If you’re new to Train Sim World 5, there's plenty of content to add to your collection. Adding extra route and locomotive Add-ons gives you more routes to explore and more trains to operate. In some cases they can also bring more services and gameplay to routes already in your collection.

This sale has the Train Sim World 5 Compatible versions of Add-ons on sale. Players of older Train Sim World titles can still make use of these discounts, but will be required to purchase the TSW5 versions in order to be entitled to previous versions.

For more information on downloading Add-ons on Steam, head over to our FAQs.

[h2]More trains, more services, more routes![/h2]



If you're enjoying Train Sim World 5 and want to add more services to existing routes, or embark on new journeys across new routes, there are key Add-ons that you can add to your collection!

These include:

[h2]Remastered Routes for TSW4 & TSW5 players[/h2]



Remastered Route Add-ons bring new life to content that first released for previous versions of Train Sim World. If you're a Train Sim World 5 player, adding these to your collection gives you the Remastered versions with updated scenery, services, timetables, locomotives and feature support.

These are:
  • Great Western Express (50% off), a high-speed blast with the iconic HST from London Paddington. This route will be Remastered for Train Sim World 5 players in the future. Adding this now means you can get the Remaster for free when it releases.
  • West Somerset Railway (50% off), power through to the Somerset coastline in classic diesel locomotives.
  • Cathcart Circle Line (60% off), run around Glasgow with the Class 314 and off to the Scottish city suburbs of Neilston and Newton.
  • Dresden-Riesa (60% off), add another varied and busy German route to your collection with express, regional and freight traffic all included!


Iconic trains: Loco Add-ons



Loco Add-ons are perfect for players wanting to experience their favourite routes again with something a little different. The Add-ons listed below don't require their native Route Add-ons to work and can be spawned on any route in your collection, but additional services, Scenarios and layers will unlock if played on the routes that they are closely associated with.

These include:

Find out more about Train Sim World 4 by following @trainsimworld on Twitter, Instagram, Facebook, YouTube, Twitch, and TikTok.

Train Sim World 5 Game Update - 26th September

Hello everyone,

Please find below details of an update we'll be pushing to players today. This is another smaller patch to improve some key core issues raised by the community and a range of fixes for issues on WCML and Frankfurt that we've been able to fix.

Please note, this update is currently being pushed live on all platforms, but may need up to 24 hours to come through to your systems.

This is still one of our smaller update patches, and isn't a core. The teams are still working on large post-release patches that we mention on this thread in the coming weeks, as well as your feedback from Early Access and Launch.

[h2]Full Changelog[/h2]
Core
  • Fixed an issue where the upgrade menu pop-up was displaying the wrong items, and the prices weren’t always visible.
  • Fixed an issue on PS5 where the cursor would not be visible when viewing digital screens up close.
  • Fixed an issue on PlayStation and Epic Games where the Cajon Pass trophy “Pass Out” wasn’t unlocking after completing 10 services. As a note, this may unlock early than expected, but you should now be able to earn this achievement.
  • Adjusted pre-order decals to be visually correct (Outlined Arrow and Decal Map)
Achievements
  • Fixed an issue on Epic Games where multiple achievements were not unlocking across various TSW5 content. Particularly “Drive X miles within the speed limit” achievements, and completing services for San Bernardino/Cajon Pass.
Photo Mode
  • Fixed an issue where the player could fall out of the world when exiting Photo Mode.


[h3]West Coast Main Line[/h3]
  • Removed Floating trees in the sky at Watford Junction
  • Updated Wembley Central station so that the player can now navigate between platforms 5 and 6 using the stairs.
  • Fixed an incorrect texture on tunnel ceiling near Wembley Central
  • Grass sounds will no longer play when walking on platforms and crossings at various stations.
  • Added train stop heads, TWPS magnets, Speed signs and AWS magnets missing from Harrow and Wealdstone station
  • Added Theatre to signal WM902 inside South Hampstead Tunnels on DC line.
  • Fixed an area of wall collision at Watford Junction to prevent players clipping underneath the world
  • Fixed a semaphore disk displaying the wrong aspect at Queens Park
  • Fixed issue with an orange bar clipping through sign text on platform 5
  • Adjusted AWS ramp setup between Hatch End and Carpenters Park
  • Various localisation improvements
Class 350
  • Fixed an issue where AI Class 350 trains would brake too harshly when slowly down
  • Fixed an issue where the tooltips for “door release” and “reverser” were not appearing during the Class 350 Introduction
1972 Stock
  • Added missing third rail sparks
  • Fixed an issue at Queens Park station where passengers would not board or exit the train


[h3]Avanti Class 390 Pendolino[/h3]
  • AI freight layers from Southeastern Highspeed will now correctly show during the ‘Refreshing Refurb’ scenario
  • Fixed an issue during the ‘Refreshing Refurb’ scenario where the TASS alarm didn’t sound.
  • Compartment number displayed will now correctly match the numbers displayed on the train and in the pause menu.
  • Fixed an issue where seats in coach F incorrectly showed a “G” above them
  • Fixed an issue where coach D luggage rack lighting wasn’t working as expected
  • Fixed an issue where the DMS and DMFK couplers were misaligned


[h3]Frankfurt Fulda[/h3]
  • Added 2 missing 500 Hz magnets at the entry of Frankfurt Hbf
  • LZB Distance counter will now count down to LZB Ende correctly
  • Fixed signal A329 to now correctly show a clear aspect whem arriving in Hailer-Meerholz station at platform 2
  • Fixed an issue with signal A728 in Wächtersbach not working as expected
  • Fixed a glowing OHLE wire in the tunnel near Rodenbach
  • Moved hectometre boards so that NBÜ signs are less noticeable around Schluechterner tunnel
  • Fixed an issue where the signal F671 would not announce the 80kph for Signal U642
  • Fixed an issue so Kennlicht will no longer activate Zs7 on certain signals
DB BR 411 ICE T
  • Fixed an issue where the payer can clip through the resturant car exterior door
DB BR 114
  • Safety system sounds should now be audible and play when expected
  • Fixed a typo on train exterior where for the word “Region”
DB BR 146
  • Fixed a typo on the emergency hammer for the word “Missbrauch”
  • Updated door sounds to IRL recordings and ensure they sound accurate
  • Fixed an issue where door audio could play over itself twice
DB BR 423
  • Updated door sounds to IRL recordings and ensure they sound accurate
DB Habbiins 344
  • Updated brake physics and suspension to work as expected
Bremen Oldenburg DB Bnrdzf 463.0
  • Fixed an issue where the Sifa alarm wasn’t able to be heard in the external camera


Thank you for your patience whilst we’ve worked on delivering these fixes. Additionally, our teams are still continuing to work on optimisations to help prevent crashing and areas of FPS dropping across TSW5 routes, as well as improvements we’ve committed for the West Coast Main Line. We’re still developing and testing these, and we will share more news once they’re ready.