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Train Sim World 5 Roadmap - April 2025



[h3]TL;DR (too long; didn’t read) Summary
[/h3]

Content Up Ahead
  • New Details for Frankfurt S-bahn, now including the Frankfurt Flughafen Long Distance train station!
Third Party Partners
  • New Screenshots for the DB BR 420 from the TSG team
  • ECML Diesel Railtour Pack from Athena Simulations
  • Announcing the ‘BR194 and E94 Railtour Pack’ from TSG
  • Announcing the Transport for Wales BR Class 142 'Pacer' DMU from Just Trains
  • Santa Fe Gameplay Pack Update from High Iron Simulations
  • Cargo Line Volume.3 - Intermodal Update from Skyhook Games
  • Mildmay line – Post-Release Updates & Future Improvements
Patches and Updates
  • Train Sim World 5 Previous Patches & Upcoming Updates
Community Corner
  • New Mastery Posters – Releasing Today!
  • April Monthly Mastery Challenges – Live Now
  • Community Spotlight: Tygerways Guides & Tutorials
  • Train Sim World 5 - Coming Soon to Nvidia GeForce NOW


And just to cover the changes from the previous graphic:
  • Removed BR Class 104 & Peak Forest Expansion Pack (Simtrack Studios)
  • Removed Unannounced DE Loco (Simtrack Studios)


[h2]The Train Sim World Roadmap[/h2]
Well, we certainly had an interesting morning of foolishness and pranks!

If you didn't catch our April Fools 2025 Roadmap, then why not take a peek now and enjoy some of the fun we had this year! Can you spot any of the subtle teasers?



If you were interesting in picking up the prestious TTC Class 66 April 1st Roadmap Livery, you can grab it for free on Creators Club.

With that said, welcome to the actual April Roadmap for Train Sim World 5, where we share insights into our progress on new content, updates and future announcements for developments from both our teams, and our range of third-party partners.

If you’re joining us for the first time, this is a monthly check-in that will continue the conversation between our teams and all of our community, and share what you can expect coming up this year for Train Sim World, from both Dovetail and our external partner teams, including brand new announcements, updates and sneak peeks on our routes in-development, as well as new ways for you to get involved with mastery rewards and upcoming events.

We're coming to an end of our Springtime Sprint event, where we lined up a whole stack of content releases, preview livestreams, platform sales and announcements all across March, but there's always more to come!

We've got brand new details and screenshots for Frankfurt S-bahn to show you all today, and our Third Party Partner section has exciting new announcements coming from both the TSG and Just Trains team, further development updates from Skyhook Games, High Iron Simulations and Athena Simulations, and exciting news from Johannes of Incredible Trains for future updates to the Mildmay line!

Be sure to also read on for more news across the community, including new Mastery Poster rewards coming in today, a Community Spotlight and more.

Enough fooling around - Let’s get into it!

[h2]Content Up Ahead[/h2]
[h3]Frankfurt S-bahn: S1, S8 & S9[/h3]
Let's head back to Frankfurt S-Bahn, where we are representing the S1, S8 and S9 lines of the S-Bahn Rhein-Main network, covering over 80 km and a total of 25 stations between Frankfurt am Main Hbf, including the underground (tief) platforms, to Wiesbaden Hbf.



But wait, there's more!.. or should it be... 26 stations! After reviewing the community feedback, we agreed that missing out the Frankfurt Flughafen Long Distance train station would be a big miss. With some extra effort from the internal teams, we are now happy to announce, it will be part of the release version of the route.



See an updated Frankfurt S-bahn route map below!



The station mostly serves long-distance trains, which is uncommon in Germany. It has an average of one ICE every 9 minutes during peak times - equating to around 160 ICE stops every day.

This makes it one of the most-frequented long distance train stations in Germany!



Additionally, to support this, the freight loop in Mainz will now also be in the route. Enabling trains to enter Mainz from the north after coming from Frankfurt.

The Frankfurt Airport Long Distance station opens up new types of gameplay, you will be able to drive:
  • ICE3 services to Frankfurt HBF (Kassel Würzburg Route needed)
  • ICE1 services between Frankfurt and Mainz (Kassel Würzburg Route needed)
  • ICE-T services from Frankfurt Hbf to Wiesbaden via the Airport and Mainz. (Frankfurt Fulda Route needed)
  • IC services
  • S-Bahn services that in 2018 used to end in the station at night.




The Route
The route is set prior to the opening of Frankfurt Gateway Gardens, offering the chance to traverse over the original airport approach which no longer exists.

You'll be able to get a unique driving experience for each line:

S1 takes a more direct westerly route out of Frankfurt, calling at suburban locations in the outskirts of the city and running north of the Main river, the longest tributary of the Rhine, all the way to Wiesbaden.

S8 and S9 share an alternative path which initially heads south to serve Frankfurt Airport’s Regional station, before stopping at all stations on the Mainbahn, south of the Main.



Included with the route will be the new DB BR 430, the DB BR 423 and the DB BR 143 and Dosto combination. All other services which call at Fernbahnhof will be additional layers. We'll share more details of the timetable in a future article.

DB BR 430

New to Frankfurt S-Bahn will be the hard-working DB BR 430 EMU, which operates the bulk of traffic on the S1, S8 and S9 lines. This 4-car, high-capacity EMU has been in full operation on the S-Bahn Rhein-Main since their introduction a little over a decade ago.



The design is reminiscent of the DB BR 422, although with more modern fittings and tweaks befitting of a busy network such as Frankfurt. The 430s replaced the much-lamented DB BR 420 and expanded the size of the fleet to offer a total of 9 trains an hour in each direction, spread across all 3 lines, with up to 12-car formations.



You may have also caught a first glimpse of this, albeit in pink, in our April Fools roadmap this morning!

DB BR 423
Supplementing the BR 430 is of course the DB BR 423, a staple EMU for S-Bahn networks across Germany.

The version included with Frankfurt S-Bahn will feature a new interior to represent the S-Bahn Rhein-Main variant, as well as some physics upgrades. The BR 423 fleet is certainly no stranger to the Wiesbaden lines, although spends a majority of its time serving other destinations, making it a key part of the scene around Frankfurt Hbf.



Other Traffic
Providing a regional touch is the DB BR 143 and Dosto combination, which runs RB services out of Wiesbaden. AI-only traffic such as ICE and freight will suitably layer in across the route.



[h2]Third Party Partners[/h2]
[h3]New Screenshots for the DB BR 420 from TSG[/h3]

Last month we re-announced the upcoming DB BR 420 Loco from the TSG team, helping support gameplay on the upcoming Frankfurt S-Bahn route. Today we wanted to share a new set of screenshots, and reminder you on all the details shared so far!





Get your hands on a modernised 8th series 420 with swinging doors, digital display (speedometer, LZB, PZB and such) in the cab and LED destination board. Compared to the 430, you'll notice differences inside the interiors, with changes to colours and decals.





The 420 is a 3-car EMU without any walkthrough gangways and all-around represents a much more classic style of driving and riding along the S-Bahn Rhein-Main, with it being from the early 1970s.





The DB BR 420 will come with its own interpretation of the Frankfurt S-Bahn timetable, swapping out 430 traffic for its classic predecessor. The Munich S-Bahn BR 420 can also be used on Hauptstrecke München - Augsburg in Free Roam and Scenario Planner.



We'll continue to keep you updated with more details for the DB BR 420 in upcoming articles. As a note, both Frankfurt S-Bahn and DB BR 420 add-ons will be released on Gen 9 (Xbox Series S|X & PS5) and PC platforms only.

[h3]ECML Diesel Railtour Pack from Athena Simulations – Releasing This Week![/h3]



Get ready to hop aboard a newly modelled variant of the Class 47 locomotive: no.47484 ‘Isambard Kingdom Brunel’, coming with new Mk1 coaching stock in BR blue and grey liveries, in BG, TSO, BSO and FK variants that are both Air and Vacuum Braked.





In the pack, you’ll also find the Class 40 and 45 locomotives (previously seen in the Northern Trans-Pennine and BR Heavy Freight Pack Add-ons) as well as 10 scenarios on the East Coast Main Line route Add-on, featuring depot movements, run-round movements and coupling as well as double-headed formations replicating special railtours along the East Coast Main Line.



Catch railtour services in the timetables of other Train Sim World route Add-ons as timetable substitutions. The full list of routes impacted:
  • East Coast Main Line
  • Great Western Express (Diesel Legends timetable)
  • Cathcart Circle Line
  • East Coastway
  • Northern Trans-Pennine
  • West Cornwall Local
  • West Somerset Railway




The ECML Diesel Railtour Pack releases later this week, Thursday April 3rd on Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, and Steam for £11.99/€13.99/$13.99



Dive into our full ECML Diesel Railtour Pack – Coming Soon article for the full breakdown.

ECML Diesel Railtour Pack - Preview Postponed

Previously we announced that we would be hosting the ECML Diesel Railtour Pack Preview following our April Roadmap livestream, however, we've had to postpone this event for tonight due to unforseen circumstances, and we will update you all via our announcements for details of when you can next expect to catch this content live with the Athena Simulations team.

We will still be hosting our April Roadmap livestream event this evening from 18:00pm BST, and you can find a YouTube event for this at the end of the article.

[h3]Announcing the ‘BR194 and E94 Railtour Pack’ from TSG![/h3]

This month, we have a new announcement coming from the TSG team, with new screenshots and information on a pack they’ve been developing featuring 2 new locos, the BR 194 and the E94 088, a new passenger coach, a new freight wagon, a new 1984 timetable and scenarios for Linke Rheinstrecke, as well as new scenarios for Pfälzische Ludwigsbahn!



That’s a lot to take in, here’s a breakdown of everything you can expect with the pack:

Rolling Stock:
  • New BR 194 (80s version original e94)
  • New E94 088 (Railtour loco)
  • New B4yg Passenger Coach
  • New Gbs freight wagon
  • Es50 freight wagon
  • Falns in DBB livery




Gameplay:
  • New 1984 timetable for Linke Rheinstrecke (For a full experience requires layers from Mittenwaldbahn, BR218 and Niddertalbahn)
  • 2 x Scenarios on Mannheim Kaiserslautern for the E94 088
  • 2 x Scenarios on Linke Rheinstrecke for the BR 194
  • E94 Railtour used in various upcoming timetables for railtour services






The TSG team also wanted to highlight the differences between their new E94 088 model, and the ÖBB 1020 from the recent Mittenwaldbahn add-on.

TSG: “When the ÖBB took on the E94s to form the ÖBB 1020s, over time they made a significant number of modernisations and improvements to the locos to keep them relevant and suit local requirements. In backdating the 1020 into the BR 194 these modifications have had to be removed leaving a somewhat cruder locomotive."

Here is a visual for the differences between the two cabs:





These modifications are extensive and not limited to:
  • Air system modifications including a weaker compressor, differing air tank capacity and locations within the system and non-centralised brake frame (Goods passenger valves and Triple Valves are located on the bogies instead of in the machine room for example)
  • Train brake valves are now Knorr Nr.10 manually lapped brake valves instead of the Oerlikon FV4 Self lapping Valves.
  • Indusi i54 instead of i60 (functionally the same, but no ability to change modes).
  • Much more Utilitarian cab
  • Different Pantographs and their control system. As modelled, we only have a single contract strip on each pantograph so both pantographs have to be raised typically. The Control of the MCB and pantos is done via a single valve in each cab, with an air valve in the Number 1 cab to select which pantograph is to be used. There is always a hand pump to be used to raise the pantograph in the event of there being no main reservoir pressure to raise it, to then allow the main compressor to run.
  • Different lamp systems, instead of built into the vehicle's body, are semi-permanent lamps with red filter levers on the side to change the aspect.
  • Various cosmetic changes including changes to the vents, removal of the snowploughs, roofline changes, cab windows, underframes, bonnets and more.
  • Changes to the Overload system requiring the driver to go into the machine room to reset in the event of an overload being tripped
  • Weaker electric brake comparative to how the 1020 was before the last update if not marginally weaker.
  • Green paint!

And many more!”





Thank you to the TSG team for sharing news on this exciting new pack, now we’re heading back to Wales for an exciting update…

[h3]Announcing the Transport for Wales BR Class 142 'Pacer' DMU from Just Trains[/h3]

Pawb yn newid os gwelwch yn dda! - All change please!

Fancy more new announcements? Well Just Trains have got you covered, with their latest dev blog talking about development on a new Transport for Wales Class 142 loco pack! We’ll hand it over to them to share more.

Just Trains: “Croeso i'n herthygl gyntaf ar gyfer y Just Trains Class 142 TrC Pacer - Welcome to our first in-development post for the Just Trains TfW Class 142 Pacer! In this in-dev we are looking at the external areas of the bouncy Pacer!”



“We are very pleased to announce that we are developing the Class 142 Pacer especially for use in the Dovetail Cardiff City Network route. The Class 142 Pacer was used extensivly in the UK and specifically by Arriva Trains Wales in Wales. These Arriva DMU’s were taken over by Transport for Wales in October 2018.”



“Our Pacer features the transition livery when the Arriva names and logos were removed and the TfW branding was placed over the basic underlying Arriva livery. We are supplying two versions of this, one with no TfW branding at all and the other with the TfW large side length “THE START OF A NEW JOURNEY” banner art proclaiming the transition to TfW operations.

As with many trains there are many changes and variations throughout their lives and we have incoporated these into our TfW 142 to make it time-period correct.”



“Aside from the debranding of the previous operator this version has LED Headlights, the 4 leaf doors replaced with 2 leaf Bi-Fold doors, updated door open/close operating buttons, Sanding equipment fitted to aid with slipery rails, the smash glass to acces emergency door handle (non operational in the sim) and on the roof are the NRN (National Radio Network) and and GSM-R (Global System for Mobile for Railways) antennas.

Byddwn yn gadael i'r lluniau wneud y siarad! - We will let the pictures do the talking!”





Thank you Just Trains, be sure to read more on their official Just Trains blog, and we look forward to sharing more about this pack coming soon!

[h3]Santa Fe Gameplay Pack from High Iron Simulations[/h3]

We wanted to check back in with an update from the High Iron Simulations’ team on their continued progress of the Santa Fe GamePlay Pack for the Train Sim World Cajon Pass route. Let's hear more from the HIS team:





High Iron Simulations: "We are conducting initial in-game testing to further refine the operational characteristics of the two featured locomotives, Santa Fe’s Warbonnet General Electric C40-8W and blue-and-yellow Electro-Motive SD40-2, as well as the included freight rolling stock, to provide both an enjoyable and realistic user experience."



"Also in testing are the Santa Fe and Union Pacific timetable layers, which are based on actual AT&SF and Union Pacific freight schedules of the early 1990s. While subject to modification, the timetables are expected to include more than 250 train movements per 24-hour period, with an accurate representation of intermodal, manifest, unit train, and local operations as well as yard switching duties. The Union Pacific layer will use equipment from the Sherman Hill route."



"In development, too, are the scenarios which will be included in the DLC and which will provide a range of challenging and unique operating experiences."



We look forward to sharing much more from this pack as we get closer to it's release, keep an eye out on our announcements for future updates!

[h3]An Update on Cargo Line Volume.3 from Skyhook Games[/h3]

This month, we’ve also caught up with Skyhook Games on their upcoming Cargo Line Vol. 3 pack, and we’ve got a huge range of new screenshots to share!

If you're seeing this for the first time, in the upcoming pack will be a Class 66 Diesel locomotive in DB red and grey, as well as a brand new FCA Intermodal Spine Wagon in an EWS maroon livery, consisting of a main spine with multiple container locking points between two wheeled bogies. You’ll be able to get gameplay for both WCML: London Euston to Milton Keynes and ECML: Peterborough to Doncaster routes, including journey mode and 3 scenarios on both routes, and timetable services.

These wagons will of course also add more options to run freight train formations in Free Roam and Formation Designer across other routes in your collection.



Let’s hand over to Skyhook for some background details for the pack.

Skyhook Games: “EWS invested heavily in new wagons after taking control of the UK freight sector following privatisation in the 1990s. Among these was a renewal of all intermodal vehicles including the FCA 60ft spine wagon which, while individually numbered they operate in pairs with conventional draw gear at one end and a bar connection to a mate at the other. Capable of carrying three 20ft, or two 30ft or a combination of 20ft and 40ft shipping containers, introduction of the FCA into one of the strongest freight markets on UK rail was highly successful in transforming the capacity EWS could offer.”



“While designed for shipping containers, the versatility of the common locking system used means that since introduction these wagons have been spotted carrying tanks, dry boxes, containers, and specialised commodities such as domestic waste, gypsum, and other powdered products. A total of 400 were originally built in 2001 by Thrall of York and continue in operation to this day across most intermodal flows.”





“The Cargo Line Vol. 3 – Intermodal pack is now in the final stages of testing, and we look forward to getting in your hands very soon”



Thank you to the Skyhook team for the images, and you'll be able to find a wider selection shown on our Roadmap livestream this evening - find more details at the end of the article. In the meantime, is that a knock at the door?

[h3]Mildmay line – Post-Release Updates & Future Improvements[/h3]

Hello everyone, we’ve seen so much love for the recently released Mildmay line last month, and we wanted to check back in with the developer Johannes from Incredible Trains:

Johannes: “It's been a month since the release of the Mildmay line DLC, and I’m thrilled to see so many of you enjoying the route! Reading your feedback and watching your experiences unfold has been incredibly rewarding. I want to thank you all for your support, and I’m committed to making the experience even better.”

“Right now, I’m working closely with Dovetail Games on post-release improvements. We are actively investigating passenger spawn issues and blurry texture problems, and these fixes are my top priority for an upcoming update. I appreciate your patience, and I’ll keep you posted as we make progress.”
“But that’s not all—From seeing all the feedback and support on the route, I am now looking into an extension between Stratford to Richmond, which would include new stations and track to explore. And the best part? This extension will be a free update for all owners of the Mildmay line add-on!”

“I can't wait to share more details with you soon. Stay tuned for further updates, and as always, happy driving!”

Thanks Johannes – we’ll share news in the future for when you can expect post-release improvements to the Mildmay line add-on

[h3]Introducing All Aboard Studios – A New Third Party Development Team![/h3]

We’re excited to announce that the TSW partner space is growing once again, with a new team called All Aboard Studios! We wanted to give you all an introduction to them so that we can start the journey with you all for their upcoming developments!

Q: Can you tell us more about your team?

All Aboard Studios: “Headed up by Dan and Kieran, we are a team built on passion, expertise, and a drive to push railway simulation further than ever before. With years of experience in both game development and the railway industry, our expert team has been behind a variety of releases for Train Sim World and Train Simulator Classic, crafting detailed routes, rolling stock, and immersive environments that players have enjoyed for years. Now, we’re bringing that knowledge, skill, and ambition into our own Train Sim World releases, and we couldn’t be more excited to share what’s coming.”

Q: What brought you to develop content on Train Sim World?

“Train Sim World is the perfect platform for us to create something truly special, offering players fresh challenges, new gameplay opportunities, and experiences that feel as close to the real railway as possible. We want to build routes that immerse players in their surroundings, trains that operate with authenticity, and content that brings something different to the table. Our focus is on delivering high-quality British railway experiences, capturing the atmosphere and character of real-world operations with the level of detail and realism that players expect.

We’re not afraid to take on ambitious projects, and we’re committed to raising the bar with everything we do.”

Q: What part of the development process are you really enjoying?

“Right now, we’re deep into development on our first independent Train Sim World project, and we can’t wait to share more in the coming weeks. Every detail, from trackwork to stations and rolling stock, is being crafted with care to ensure a truly engaging and realistic experience.

We’re incredibly excited to bring something new to Train Sim World and to challenge ourselves with projects that deliver fresh and innovative gameplay. To meet the team and stay up to date with our latest developments, head over to our website at www.allaboardstudios.co.uk or follow us on social media @all_aboard_studios. We've got a small teaser for you today, and we can’t wait to show you more as we head into summer!”



We’ll keep you updated when All Aboard Studios is ready to announce their first project for TSW, in the mean time be sure to discover more about them on their website and socials!

[h2]Patches & Updates[/h2]
  • March 13th – Core improvements and fixes for Mittenwaldbahn, Pfälzische Ludwigsbahn and Mildmay line. West Somerset Railway also recieved a range of TSW5 standard upgrades, including updated lighting, track, signals, and new suspension for rolling stock.
  • March 21st – A smaller patch to address key fixes and bring further improvements on recently released add-ons such as Thomas & Friends™, Cardiff City Commuter and Mildmay line.
  • March 31st – Initial post-launch improvements to Zwolle Groningen, as well as additional improvements to Cardiff City Network and the Thomas & Friends™ add-on.


We are continuing our trend to keep up with new updates as often as we can, and our teams are always looking at ways we can improve core optimisations, help cut the volume of crashes that are occurring and do our best to reduce the impact of memory limitations, which can also cause lower texture resolutions appearing for players on console platforms.

We appreciate your patience whilst we keep working to make the experience as best as possible.

[h2]Community Corner[/h2]
[h3]New Mastery Posters Rewards – Releasing Today![/h3]

Ready to spice up the walls across your favourite routes? Earlier in March we released the first of a new type of Mastery, our Mastery Posters, alongside Cardiff City Network. As of today, we’re excited to announce these posters will now be released across all TSW5 routes!

This new system will be rolling out this afternoon across all platforms. We will confirm via our Announcements Forum when this has been completed

Mastery Posters - How does it work?

You unlock the posters by completing mastery challenges as you’d normally expect, the Mastery Posters will be included in a new challenge tier for each route.

Once unlocked, there will be pre-designated areas across all TSW5 routes that the posters can appear, and they will be randomly selected from your own pool of posters - which can be configured per region. So, the more you unlock, then the more variation you will see!

You’ll be able to see which posters you have unlocked via the rewards menu. Please note, you must be logged into Dovetail Live in-game to make use of this feature.

Here's a peek at the posters for the TSW5 core routes:



[h3]April Monthly Mastery - Live Now![/h3]

Another month brings another set of challenges for you to earn the reward of a new April decal badge on your account!

Wait, so we don't need to complete 15,000,000 scenarios???

If you caught our April Fools mastery trick earlier, you may have seen some of these numbers slightly higher than usual - don't worry, we've tuned them back to our original amounts. Good luck!



[h3]Community Spotlight: Tygerways Guides & Tutorials[/h3]

This month we wanted to shine the spotlight on one of the fantastic members within our community, Tygerways, who has been working hard to create a comprehensive list of tutorials and video guides for Train Sim World.

You can easily access and view all these resources on the Tygerways Website, which also has handy menu-links for all the regions in TSW!

If you're looking to explore a new region, or need some support learning new signalling systems (Especially those trying out Zwolle-Groningen for the first time!) then be sure to check them out!

[h3]Train Sim World 5 - Coming Soon to Nvidia GeForce NOW[/h3]

As a final note, we're happy to announce that Train Sim World 5 will be coming to Nvidia GeForce NOW, a cloud gaming service which will allow you to stream the game from Nvidia's servers to your own personal device.

We'll let you know when this has released on the platform, but for now if you're interested in learning more, please visit the Nvidia GeForce NOW How-To-Play website.

[h2]April 2025 Roadmap Livestream[/h2]
[previewyoutube][/previewyoutube]

Train Sim World 5 Game Update - March 31st

Good morning folks,

Today we’re releasing a smaller patch containing changes for the most recent Add-Ons, including Spoorljin Zwolle Groningen, Cardiff City Network and Thomas & Friends.

As always, please allow up to 24 hours for these changes to reach your systems. Be aware that some systems may update automatically or while in standby mode.

Full Changelog


[h2]Zwolle Groningen[/h2]
  • Removed inaccurate ambient siren sounds
  • Fixed floating station sign at Groningen station


[h3]SNG Sprinter[/h3]
  • Fixed destination boards being hard to read in bright sunlight
  • Fixed to-be-checked tickets appearing on passengers in the second unit, preventing players from reaching them
  • Fixed guard panel buttons in Guard Mode to work as expected
  • Fixed cab light button displaying incorrect cab light status


[h2]Cardiff City Network[/h2]
  • Fixed performance issues during “St. David’s Day” scenario
  • Fixed DRA lights remaining lit after the reverser is set to off
  • Fixed all bodyside indicator lights turning on when only one door on one coach was opened
  • Increased the maximum draw distance


[h3]Class 153[/h3]
  • Removed visual artefacts under the train that would appear while moving
  • Fixed door interlock not disengaging after switching cabs
  • Fixed loco number in-game and in-menu not matching during “Adverse Conditions” scenario
  • Added functionality to external engine start/stop buttons while train is set to neutral
  • Adjusted brake squeal and flange sounds
  • Adjusted volume of alerter sounds when using the external camera
  • Removed duplicate entry in the train selection screen


[h3]Class 150[/h3]
  • Removed visual artefacts under the train that would appear while moving


[h2]Thomas & Friends™[/h2]
  • Fixed various localisation errors


[h3]Annie & Clarabel[/h3]
  • Fixed internal lights being on when Annie & Clarabel were added to Formation Designer
  • Fixed button prompts for “Step Up” and “Step Down” appearing at the same time
  • Fixed interior texture issues


[h3]Troublesome Vans[/h3]
  • Fixed issue preventing entering the Troublesome Vans while standing on a platform

Spoorlijn Zwolle - Groningen: Out Now!



Goedemiddag! Goedemiddag! Goedemiddag! We're back expanding into new countries with the introduction of the Netherlands into Train Sim World 5. Spoorlijn Zwolle – Groningen has two brand-new trains and a new operator Nederlandse Spoorwegen along with plenty to see, do and learn for both new and veteran TSW players.

If you're keen to read up on the ATB Safety System, you can do so in our separate article.

You can also see Matt go through the set up and system during a timestamped segment of the preview stream.

We've also added to this the information about Signalling and OHLE from the Coming Soon Article.

You can also head over to our FAQs for more specific information about the release.

[h2]The Route: Zwolle – Groningen[/h2]

The route covers 107km between the cities of Zwolle, in the province of Overijssel, and Groningen in the province of Groningen, the ‘capital of the North’.



The line between Zwolle and Groningen owes its lineage to the State Railways Construction Act of 1860, which would see the construction of the Netherlands’ first three major State-owned railway routes, linking key large towns and cities. Zwolle - Meppel was built as part of Line A, with Line C branching off at Meppel to continue towards Groningen via Assen. By 1870, the connection between Zwolle and Groningen was complete.



Zwolle Station, at the southern end of the route, was designed by Nicolaas Kamperdijk and built by the Rijkswaterstaat in 1866. It is one of two Staatsspoorwegen first-class Waterstaat stations in the country, awarded first class for its size. In 2023, the station served over 44,000 passengers. The station has a bike shed with spaces for 5,800 bicycles, one of the largest in the Netherlands!

Bicycles are of course a huge part of Dutch culture and transportation. Cyclists can therefore be seen as occasional traffic throughout the route.



Along the rest of the route, players will pass through the 6 intermediate stations, adorned with NS signage in the Dutch language and unique PIS as well as the unique trackside signage that will inform drivers of how to operate their trains along the route.

[h2]The Trains[/h2] ICMm Koploper

Operating intercity trains with its uniquely styled ‘cockpit’ is the ICMm ‘Koploper’. The ICM received the nickname Koploper, because it had what's called a "walk-through head". The unique design of the ICM has their cabs located on the roof, which initially allowed through gangways between coupled sets.



The cab has a central driving position, elevated high above the track! The speed indictor runs lengthways across from left to right, much like that of older American cars, with a shaded bar indicating the current speed. Independent handles are used for the brakes and power.

SNG Sprinter



Also included is the SNG ‘Sprinter’ EMU. The Sprinter New Generation trainsets are part of the CAF Civity family of regional passenger trains and were introduced to replace older push-pull locomotive hauled services.

In March 2015, NS allowed travellers and staff to choose possible interiors. Interested parties could choose from three interiors, with seats for the first and second class, and folding seats. The results have been an important factor in the interior choices of the new Sprinters.



Initially, the SNG trains had a dark blue front. While this colour met EU standards, the combination of the dark colour and large window made it difficult to see the train at level crossings. NS would repaint 150 trains it already had, while new trains would be delivered with the new yellow colour.

[h3]Timetable and Scenarios[/h3]

A varied timetable accommodates both new trains with both express and local services running along the length of the route. There is a total of 339 playable services.

ICMm services will run between Zwolle – Meppel and the full length limited-stop between Zwolle – Groningen. On average each of these patterns is half-hourly in each direction. Some of these services will have Conductor Mode available.



SNG3 services will run Zwolle to Groningen (stopping), Meppel to Zwolle and Assen to Groningen. These patterns run half-hourly on average, with the Assen – Groningen services only running in the morning and afternoon rush hour. Like the ICMm, a selection of services will have Conductor Mode.

At Zwolle, AI services run by both trains will go in and out of the map representing trains serving out-of-map locations.

At Groningen, coupling procedures will take place to make double units and similarly uncoupling to split services up. There will also be playable ECS / Depot movements at Groningen Europapark and at Onnen.

Including ECS moves, the ICMm has over 150 services, and the SNG3 has over 170 services.

[h3]Additional Services layers[/h3]

A selection of static, AI and a handful of playable services will be available for players that own other Train Sim World Add-ons.

The two playable freight services are operated by the DB BR 193 Vectron from Frankfurt-Fulda, hauling Zacns stock from Dresden-Riesa on what is an otherwise a relatively freight-free corridor.



A small number of short G6 shunting moves will unlock with the G6 loco Add-on.

Falns wagons from the BR 155 Add-on will appear as static stock.

The Add-ons required to unlock the full list of layers are:
  • DB G6 Shunter loco Add-on
    Dresden-Riesa
    Frankfurt-Fulda
    BR 155 loco Add-on
    Ruhr Sieg Nord
    Rhein-Ruhr Osten


The full timetable including additional services layers, will be available across all platforms (including 8th Generation Consoles).

[h3]ATB Vectron Update[/h3]

We previously mentioned that the DB BR 193 Vectron from Frankfurt-Fulda would receive an update enabling ATB functionality and other features. These were described in detail by Foobian in our previous article.

Unfortunately we have not been able to include these changes ahead of the release of Spoorlijn Zwolle - Groningen, and they will be included in an upcoming post-release update.

Scenarios
Also included are a selection of Scenarios that feature situations such as failed trains for recovery, wrong-line running and the replacement of an IC train with the SNG3.

There’s also collectibles to find and route tasks to perform:
  • Place Route maps
  • Repair Model windmills
  • Stand-up fallen bicycles
  • Clearing fallen tree stumps


[h3]Mastery Posters[/h3]
We can now confirm that a new type of Mastery, in the form of Mastery Posters, is now live in Train Sim World 5 on certain routes. These were first introduced into Cardiff City Network.

A new style of poster can also be unlocked in Spoorlijn Zwolle – Groningen, by completing specific challenges.

These are only available for players logged into Dovetail Live.

Train Sim World 5: Spoorlijn Zwolle – Groningen route Add-on is out now on Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, and Steam for €39.99/£32.99/$44.99

For anyone yet to have upgraded to Train Sim World 5, there is also the Train Sim World® 5: Dutch Regional Edition available on all of the above platforms for €39.99/£34.99*/$44.99

*Note: on Steam the UK price will be £32.99

TSW Patch Notes Post Release 12

Hello everyone!

The latest patch is now live, bringing a small number of fixes and improvements across multiple more recent add-ons, along with a core fix to stop scenario start times resetting.
Check out the full changelog below.

As always, please allow up to 24 hours for it to fully reach your system. Be aware that some systems may update automatically.

[h3]Full Changelog:[/h3] Core
• Fixed an issue causing save games to reset to a scenario’s start time instead of keeping the current time.
• Various localizsation improvements.

Thomas & Friends™
• Fixed an issue with Thomas, Annie and Clarabel’s eye movements when sleeping.
• Resolved an issue where a red light prevented coupling Annie and Clarabel in the ‘A Problem to Solve’ scenario.
• Fixed an issue where the player was visible during the outro cinematic of the ‘Confusion and Delay’ scenario.

Cardiff City Commuter
• Route-wide optimisations for performance and memory footprint.
• Fixed a floating sign at Cardiff Central.
• Fixed an issue causing the bridge at Croyton to have a ‘gravel’ texture.
• Fixed an issue with cars clipping through the road.
• Removed trees that were appearing in the road.
• Removed rogue spotlight from the underpass.
• Various localization improvements.

Mildmay Line
• Addressed several scenery issues as highlighted by players.
• Further improved passenger navigation and spawn rate at stations.

BR Class 378
• Reduced track irregularity to improve suspension on the BR Class 378 and give a smoother ride.
• Fixed an issue with the coupler on the BR Class 378 that caused units to clip into one another.

DTG Spring Encore Sale - Now On! 🌺



[h3]Great news! The Steam Spring Sale has been extended and will now run until 27th March[/h3]

[h2]70% off Train Sim World 5[/h2]


Upgrade to the latest core with Conductor Mode, Route Hopping, Fast Travel and 3x brand new routes to explore in Train Sim World 5.

https://store.steampowered.com/app/2967990/Train_Sim_World_5/

Save 70% on:
  • Standard Edition, featuring West Coast Main Line, San Bernardino Line and Frankfurt-Fulda
  • Deluxe Edition, featuring the above, plus Avanti West Coast Pendolino and FlixTrain Vectron
  • Special Edition, featuring all of the above, plus additional routes from the TSW back catalogue


[h3]Up to 90% off route Add-ons[/h3]


Save a massive 90% on routes first released with Train Sim World 3. These routes are available to purchase for Train Sim World 5 as Compatible Content.

Save 90% on:


[h3]Save on the latest routes[/h3]


Grab a first-time discount on Pfälzische Ludwigsbahn with 20% off! Operate a plethora of existing trains along a brand-new route out from the city of Mannheim.

You can also get 10% off Just Trains' West Coast Main Line: Preston - Carlisle... the longest ever UK route in Train Sim World! Tackle the imposing Shap Summit with the equally imposing Class 87 electric locomotive and relive the BR Blue 1980s action.

For something more modern, climb into the cab of the HSP46 diesel locomotive at Boston South Station with MBTA Commuter, now 35% off.

[h3]Springtime Spinters[/h3]


We're currently midway through our Springtime Sprint, with new releases, sales and previews of the some of the latest Train Sim World content, including the release of Cardiff City Network and Spoorlijn Zwolle - Groningen with the Class 153 and SNG3 'Sprinters' respectively!

If you're in the Sprinter mood, there are other Train Sim World route Add-ons featuring 'Sprinter' DMUs.

These include:


Find out more about Train Sim World 5 by following @trainsimworld on X/Twitter, Bluesky, Instagram, Facebook, YouTube, Twitch, and TikTok.