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Xsyon - Prelude News

50% Sale This Week + Upcoming Systems

Hello Xsyon Citizens!

Xsyon is on sale this week for 50% off while we continue testing upcoming major changes!

Many thanks to all of you that have helped test the upcoming creature updates so far. I've been patching regular changes to the Test Server to address reported problems and to further progress on the pet and mount system until it's ready for public release.

There are still a few features that need to be finished before pets and mounts go to the main servers. Here's what I'm working on right now:

- Final aggro and target selection system for creatures. (Replaces current system)

- Animations for mounted actions (scavenging, foraging etc.).

- Final tweaks and optimizations to the new AI code.

- Stable feature for collecting pets and mounts in your town.

- Revised creature data (health, speed, range etc.) to make smaller and mid size creatures easier to fight.

- Creature mood / attitude and the affects of food and other actions.

These are the main improvements that I need to wrap up before these new systems go 'live'.

While I'm finishing these up, you are all welcome to participate in tests and provide feedback in the Developer Zone on the Xsyon forums.

Major Updates (Pets, Mounts & More) In Public Testing!

The apocalyptic fantasy sandbox MMORPG Xsyon is entering a public testing phase for major upcoming features!

Upcoming features that are ready for initial public tests include:

- Fully revised creature AI.

- Pets, taming and associated skills and actions.

- Mounts, riding and associated skills and actions.

- Many improvements based on player suggestions and requests.

- Revised networking for better synchronization and reduced processing.

Check out the Developer Zone on Xsyon's official website to see what's currently available for testing and to provide feedback.

More features will be open to public testing as the current features in progress are finalized.

Enjoy!

Spring Sale!

Xsyon is on sale (50% off) for Spring through next Monday! Invite your friends and grow your tribes!

I updated the servers last night with database changes and more preparations for upcoming features. This should be the final patch with optimizations, preparations and crash fixes before we start testing upcoming features by the end of this month. I may have one more quick patch before then. We'll see!

The long awaited series of updates are near ready for public testing. This series is going to include:

- Fully revised creature AI including movement, positioning, path finding, health, damage and reactions. The new AI system is intended to be similar to the current AI but smoother and reliable and without any of the problems reported over the years. In general, small creatures will be easier to hunt with only the larger legendary creatures requiring groups to kill.

- Pets, taming and associated skills.

- Mounts, riding and associated skills.

- Suggestion Patch 1 - 20-25 improvements based on player suggestions.

- Suggestion Patch 2 - 20-25 improvements based on player suggestions.

- Currency system with dollars linked to each character and not as an inventory item.

- Architecture and crafting revised allowing for easier selection of materials and prediction of final results.

- Vanity pet system allowing players to freeze child pets in time and keep them as cute pets that don't age.

- Architecture part replacement allowing players to swap a building part with another similar part. For example, a wall could be replaced by another wall or a gate.

- Storehouses that allow players to store and have easy access to building materials.

- Animal breeding.

- Hall of Heroes and Hall of Legends where players can check out the current leader for certain skills and actions in their tribes or across the world.

These will be followed by combat revisions including testing of various combat styles before I decide on a final system.

I know all of these have been a long time in coming. Several of these updates are complete and I've done considerable work on the rest of them.

Optimizing the game, eliminating crashes, upgrading code to resolve conflicts with Windows 10 and newer drivers and putting data gathering systems in place have taken a priority but I'm finally ready to start rolling out these features.

I'm getting there and greatly appreciate your patience!

Recent Patches

Hello everyone!

Although typically I save these posts for more notable news I'd like to keep everyone reading informed on what's currently going on with Xsyon

Since the beginning of the year, I've been releasing minor patches in preparation for more important upcoming features. In general, these patches have been optimizations, fixes, data gathering and database changes for future updates.

Patches were released on the following dates:

01/05/2018
01/09/2018
01/10/2018
01/17/2018
02/11/2018
02/18/2018
02/22/2018
02/26/2018
03/13/2018
04/09/2018

Changes included:

- Crash issues resolved.
- Connection errors resolved.
- Minor bug fixes.
- Error reporting system improved.
- Code upgraded for Windows 10 issues.
- Data backup system improved for faster maintenance.
- Database set up for upcoming features.
- Server log system revised and cleaned up.
- Server side information systems added.
- Cart collision revised and optimized.
- Room buffs revised for issues with rooms at zone boundaries.
- Copy and paste from outside text containing multiple lines corrected.
- Additional client logging added to gather information on several errors.
- Function revisions to prevent and detect potential errors and crashes.
- Preparations for upcoming creature AI changes.
- Database clean up to remove obsolete data.
- Creature migration set up for weekly migrations.
- Creature migration system run.

More frequent updates and patch notes are posted on the Xsyon website

Yesterday's patch should be the final or penultimate patch before we are ready to test more interesting upcoming changes.

Enjoy!

Merry Christmas and Happy Holidays!

Merry Christmas and Happy Holidays!

To celebrate the holidays, Xsyon is on sale through January 4th at a 50% discount!

Santa and his Guide Team Elves are also delivering gifts in game through Tuesday, January 2nd!

This year we will are giving out Christmas outfits and if requested one blueprint, pattern or scheme per character.

Guides will announce in game when they are delivering gifts directly to players. They will also deliver baskets of presents to all players that put in a request through the help desk

If you would like to have gifts dropped by your totem, please use the help desk to put in a request with your character name, tribe name and server (War or Peace). Feel free to list tribe mates as well.

Please do not post requests on the forums as it will be easier for us to handle gifts through the help desk.

In addition I have more optimizations and preparatory files ready to patch in the coming weeks. Thank you for your patience while I optimize and improve the game engine. There was a lot of code that needed to be reworked and upgraded before I patch out an major changes. Files for the upcoming creature changes will also be patched out during these weeks. These changes will be run through some final public tests before going live and I will post as soon as I'm ready for public testing and feedback.

Enjoy the Holidays!