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Squirreled Away News

Release Date Announcement!


The wait is soon over! Squirreled Away is officially launching on March 28, 2025, on Steam! ✨🎉

We’re beyond excited to finally share the release date and welcome even more squirrels into the adventure! Explore a lush, vibrant park, scurry through gardens, leap from branch to branch, and build your dream treehouse. Lend a helping paw to your fellow critters, discover cozy secrets, or simply embrace the joy of gathering, crafting, and thriving in nature. Or, you know… just go nuts! 🌰🐿️

But that’s not all! Squirreled Away will feature online co-op at launch! That means you and your friends can explore together, build side by side, and share in all the cozy adventures that the park has to offer. And there is soo much more!

Wishlist now and get ready for a heartwarming journey full of charm, crafting, and cozy vibes! https://store.steampowered.com/app/2977620/Squirreled_Away/

Closing Thoughts

From all of us at Far Seas, thank you for being part of this adventure. Your excitement and engagement mean the world to us, and we can’t wait to bring you the full experience soon. Stay tuned for more updates!

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Win a key to the full game!


We were absolutely amazed by this community’s creativity in the last challenge, where you built your own treehouses! Now, we’re back with another fun challenge—this time, we want to see the most breathtaking natural spots in Squirreled Away! 🐿️✨

📷 Capture The Squirrel 📷
Explore the demo and find the most beautiful location you can. Frame the perfect shot, capture the moment, and share it with the world for a chance to win a key to the full game! In total, we are giving away keys to two community members! 🎉

How to Enter:
1️⃣ Discover a stunning spot in the game.
2️⃣ Take a gorgeous screenshot.
3️⃣ Share it on your social media and tag us (@squirreledgame on most socials).

You have until March 21st to participate and we will announce the winners sometime soon afterwards.

Let your creativity run wild and have fun! 🌿❤️

The Journey of Squirreled Away: From Idea to Reality


Squirreled Away is an invitation to explore, build, and unwind in a world designed to bring a sense of joy and relaxation. As we approach the game’s launch, we wanted to share some insights into how this cozy squirrel adventure came to life, the challenges we faced along the way, and what’s next for our small but passionate team.

[h2]From Idea to Squirrel Adventure[/h2]
Our vision for Squirreled Away was to capture the thrill of exploration found in survival games — without the stress and danger that often comes with the genre. Instead of focusing on survival mechanics, we wanted to embrace the idea of "thrival". The idea of trying to flourish in a beautiful, cozy world.

The inspiration struck during our daily commutes, watching squirrels gracefully leap from branch to branch. The way they move, the freedom they embody, and the charm of "squirreling away" treasures in their homes felt like a perfect foundation for a game. This idea aligned perfectly with our goal: to create a stress-free world where players could explore, build, and enjoy the small moments.

[h2]How It All Started[/h2]
The journey began when Per-Arne Lundberg, CEO of Amplifier Game Invest, visited our school with a unique opportunity. Amplifier was looking for a small team to take on an internship that could turn into a full-fledged studio if things went well. We brainstormed for a week, pitched Squirreled Away, and got the green light to bring it to life.

As fresh graduates, our ambition was clear: get the game across the finish line while learning as much as possible. Now, with the game’s release around the corner, we can confidently say: It’s been a wild, rewarding ride!

[h2]Challenges We Faced[/h2]
Looking back, we might have made things harder for ourselves by taking on some big challenges. Here are just a few of them:

  • An open-world game with no combat – We had to ensure exploration, crafting, and interactions were engaging enough without traditional combat mechanics. And open world also meant we couldn't control the way the players explore as much as it would be possible with something more linear.
  • A quadruped protagonist – Animating a squirrel, especially with its complex tail movements, added significant difficulty compared to a bipedal character.
  • Freedom of movement – Climbing trees, leaping between branches, and navigating the park had to feel smooth and natural, which was a massive technical challenge.
  • Multiplayer functionality – Synchronizing all of these systems in a multiplayer environment took a lot of extra effort.

While these choices made development trickier, they also made the game more unique. We hope players will appreciate the love and effort that went into making Squirreled Away something special.

[h2]Where We Are Now[/h2]
With the demo live on Steam and full release fast approaching, we’re in the final stretch. The last part of development is all about polish — bug fixes, refinements, and ensuring the experience feels as good as possible. We’re also paying close attention to feedback from demo players, using it to fine-tune the final version.

[h2]A Small Team, A Big Dream[/h2]
Building a game as a small, relatively inexperienced team has been an adventure in itself. We couldn’t have done it without Amplifier’s incredible support, especially from our producers Dante, John, and Jojje, who brought invaluable experience and guidance. This journey has been humbling, challenging, and, above all, really fun!

It still feels surreal that we’re about to release our first game. We can’t wait for you to step into the world of Squirreled Away, explore the park, and experience the cozy adventure we’ve poured our hearts into.

Thank you for being part of this journey with us! ❤️

Wishlist the game on Steam and join us for the adventure! 🐿️

https://store.steampowered.com/app/3453320/Squirreled_Away_Demo/

Winners of the Treehouse Competition!

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We challenged you to build your dream treehouse, and you absolutely delivered! The team was blown away by the sheer creativity on display, making it incredibly difficult to choose just two winners.

After much deliberation, we’ve selected the two creations that stood out the most - Congratulations to Agorocat and Giraffechaun! 🙌🎉

🌿 Agorocat crafted a stunning tree filled with cozy little homes, ensuring every squirrel in the park had a place to call their own.
🏰 Giraffechaun designed an impressive castle with distinct layers representing different societal statuses for its tiny citizens.

We’ll be reaching out to both winners to confirm their contact details. Game keys will be sent out at launch!

Also, on top is a showcase of some of the wonderful creations that you all shared with us!

A huge thank you to everyone who participated—your creativity continues to inspire us! ❤️🌳

You Played, We Listened!



We are incredibly grateful to everyone who played the Squirreled Away demo! Your feedback and support have been invaluable in helping us refine and improve the game for the full release. In this blog, we’ll go over some takeaways from your feedback, what’s next for the full release, and how we’re making Squirreled Away even better. Let’s jump in!

[h3]Highlighted feedback from you![/h3]

We love hearing from you! Your feedback, suggestions, and even the smallest observations help shape Squirreled Away into the best game it can be. Thank you for playing and sharing your thoughts. Please keep them coming!

We’ve loved seeing your excitement around building and decorating your own treehouse with adorable items! However, we know some players have found the building system tricky, especially with mouse and keyboard. We're looking to refine the controls and add fun new blocks to make designing your dream home easier and more enjoyable. And don’t worry, the demo only scratched the surface! The full game will have many more decorations to help you make your treehouse truly your own.

Beyond that, we’re hard at work polishing the game, squashing bugs, and improving the overall experience.

During the demo, we even rolled out an update based on your feedback, adding inverted controls, ensuring strawberries respawn, introducing new building blocks, and fixing some pesky bugs.

If you enjoyed the demo and have more feedback, we’d love to hear from you! And if you have a moment, leaving a review would mean the world to us. It really helps us out.

[h3]What’s Next for Squirreled Away?[/h3]

We are currently working on the full release of the game, which shouldn’t be too far off now and we are truly excited to share it with all of you! We’ve taken all your feedback to heart and are hard at work making the full game even better. With the release you will have access to explore the whole park, more fun quests and challenges and a lot more crafting tools and building blocks. And the big one, you will be able to play online with other squirrel friends!

[h3]Closing Thoughts[/h3]

From all of us at Far Seas, thank you for being part of this adventure. Your excitement and engagement mean the world to us, and we can’t wait to bring you the full experience soon. Stay tuned for more updates!