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Dollhouse of Dead News

Character selection Fix

[p]Thank you all for your feedback! We have fixed the character selection bug that occurred in the lobby[/p][p][/p][p][/p]

HotFix November 14

  • [p]Added interactive hints[/p]
  • [p]Updated the lobby; added interactions with rabbits and environment[/p]
  • [p]Simplified the enemy-scanning mechanic on RMB[/p]
  • [p]Added new sounds; updated and balanced existing ones[/p]
  • [p]Improved the “hide in backpack” mechanic on Q[/p]
  • [p]Updated the tutorial design[/p]
  • [p]Gas kill during quota delivery now happens faster[/p]
  • [p]Reduced shredder damage[/p]
  • [p]Added light switch indicators[/p]
  • [p]The drone can no longer be recharged[/p]
[p][/p][p][/p]

HotFix November 12

  • [p]Reduced the danger level of certain enemies and traps[/p]
  • [p]Reduced the danger level of Quacktor event, the one with blue shooting ducks[/p]
  • [p]All deadly enemies now have sound indicators[/p]
  • [p]Fixed a bug with John’s passive ability[/p]
  • [p]Improved background sound[/p]
  • [p]Visually updated the lobby[/p]
  • [p]Fixed some other minor bugs[/p]
[p][/p][p][/p]

Hot Fix November 11

  • [p]Fixed the Silver Hare. Reduced damage and viewing range. Now it can't spawn near the van at the beginning of the day[/p]
  • [p]Now lobbies are created in PRIVATE state[/p]
  • [p]Reduced chembee damage. Now they don't respawn[/p]
  • [p]The nuclear cell now does not hit the nearest block[/p]
  • [p]Added hints for recycling crystals to the meta[/p]
  • [p]Added voice activation in UI[/p]
  • [p]Fixed interaction with the turret[/p]
  • [p]Fixed global events[/p]
  • [p]Changed mines deactivation[/p]
  • [p]Improved Jane's stats[/p]
  • [p]Lobby improvements[/p][p][/p]
[p][/p][p][/p]

Release!

[p]Hello scavengers![/p][p]We’re thrilled to announce that Dollhouse of Dead is officially live on Steam![/p][p][/p][p]After months of hard work, our team is proud to finally open the doors to the Dollhouse corp. This is just the beginning! We’ll be monitoring feedback closely and rolling out updates, bug fixes and new content based on your reviews[/p][p][/p][p]Thank you for supporting and helping us bring this twisted dream to life! Now grab your flashlight, gather your team, and enter the Dollhouse of Dead… if you dare[/p][p][/p][h2]PATCH November 11[/h2]
  • [p]Fixed the Silver Hare. Reduced damage and viewing range. Now it can't spawn near the van at the beginning of the day[/p]
  • [p]The lobby list UI has been updated[/p]
  • [p]Added hints for recycling crystals to the meta[/p]
  • [p]The nuclear cell now does not hit the nearest block[/p]
  • [p]Fixed interaction with the turret[/p]
  • [p]Reduced chembee damage. Now they don't respawn[/p]
  • [p]Now lobbies are created in PRIVATE state[/p]
  • [p]Added voice activation in UI[/p]
[p][/p][p][/p]