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Master of Orion News

Master of Orion – Patch Notes v54.8

Greetings explorers,

Today we have released a hotfix patch for Master of Orion. Thanks for all the reports that have made it possible!

Version 54.8 Patch Notes
Fix for being able to engage multiple Antarans fleets in one battle when travelling to their dimension using a civilian ship
Fix for Antarans bringing more ships than expected to battles
Fix for russian DLC voice actors listed as English Voice Talent and DLC voice actors not being mentioned in the game credits
Fix for the wrong race appearing on an espionage pop-up
Fix for Advanced Jump Gate technology still appearing to be built
Fix for empty notifications appearing ingame
Fix for the game not being able galaxy to generate a valid galaxy under certain settings (i.e small and young with 5 opponents)
Fix for the mind control icon appearing empty in Colony screen
Fix for the Mind control icon missing on traits pop-up
Fix for Telepathic perk description in the custom race screen
Fix for a hardlock on battle result screen that showed the take command and auto-result buttons instead of the results
Fix for leaders showing up on every turn under certain match setting conditions
Fix for leaders of custom races not appearing in custom race matches
Fix for column sorting symbol overlapping column titles on Leaders screen
Fix for information about leaders’ bonuses on credits, research and command points not appearing in tooltips
Fix for the Main Menu missing in certain Linux configurations
Fix for Prisoner exchange tooltip repeating
Fix for subtitles synchronization with voiceovers
Fix for "Protectorate" appearing in notifications about colonizing a minor civilization
Fix for cost appearing even when investment into a minor civ was maxed
Fix for 'Independent planet discovered' message triggering every turn as a ship moves within the system
Fix for Minor civilization screen not refreshing when clicking Invest
Fix for minor civilization being mind controlled
Fix for invaded colonies not being taken into account by the minor civilizations for the dominant influence calculation
Fix for the Invest button not refreshing on the same turn
Fix for the empire name not being fully displayed on diplomatic icon
Fix for incomplete investment tooltip
Fix for a softlock when closing Espionage tab with LMB and RMB pressed simultaneously in Tutorial
Fix for the game not running in certain Linux configurations after previous updates
Fix for leaders popping up on every turn if match speed is changed
Fix for troops transports not disappearing after attack on or destroying a planet
Fix for the Elerian empress freezing during the economic victory cinematic
Fix for a softlock when pressing LMB and RMB to open a diplomatic negotiation
Fix for Advance Tactics giving both technologies no matter what was chosen

Master of Orion - Patch Notes v54.7

Greetings explorers,

A hotfix is now available for download, if it hasn't already updated for you. It addresses some of the issues you've reported since version 54.6 went live last week.
Below you can find the patch notes.

Balance
  • Reduce size of Augmented Engines to prevent temporary weak Mrrshan destroyer


Bug Fixes
  • Fix for a hardlock occurring after hitting the “next turn” button under certain circumstances
  • Fix for custom race tooltips
  • Fix for population units disappearing during bombardment
  • Fix for captured spies outliving their empires
  • Fix for endless processing turn when invading a colony where one of your spies is assigned
  • Reduced maximum amount of minor civilizations on galaxy generation to prevent a softlock
  • Fix for Antarans fleet disappearing when they are about to attack a player's colony, after loading the savegame
  • Fix for duplicated tech icon (Survival and Battle Pods)
  • Fix for information displayed in the “show info tooltip”, when meeting the Antarans
  • Fix for a random crash when using assigning a location to one of your spies
  • Fix for missing Minor Civilizations in Cluster and Spiral galaxies
  • Localization update for “mind control”
  • Spanish LA translation update
  • Fixes for several typos throughout the game in English
  • Fix for missing notification key after colonizing a minor civilization
  • Fix for Identical key IDs for "Start Mission" and "Assign Mission"
  • Fix for truncated political status "Independent"
  • Fix for the “Mod update” option not working properly
  • Fix for “retro ship skins” option breaking the game if selected for any of the DLC races
  • Fix for specials’ tooltips showing incorrect information in tactical battles
  • Fix for the audience screen opening, when selecting AI again after clicking on Minor Civilizations.
  • Texts in “Custom Race” screen have been enlarged
  • Fix for a typo that was causing the Trilarian defeat assets to appear broken
  • Fix for minor civs protectorate race icon in Diplomacy
  • Planet names can now can occupy 2 lines.
  • Fix for a possible techtree UI breakdown when selecting “slow research” in Advance Settings
  • Added feedback to “leaders level up” selection to make the need for user interaction more noticeable
  • Fix for misaligned class type on minor civilization screen, in Russian language
  • Fix for the header not being fully displayed in the tutorial
  • Fix for wrong spy race pop up showing when a mission is cancelled
  • Fix for incomplete description in espionage pop-up and loss of "view planet" functionality


Thank you for all of your reports, and please keep the feedback coming!

Master of Orion - Patch Notes v54.7

Greetings explorers,

A hotfix is now available for download, if it hasn't already updated for you. It addresses some of the issues you've reported since version 54.6 went live last week.
Below you can find the patch notes.

Balance
  • Reduce size of Augmented Engines to prevent temporary weak Mrrshan destroyer


Bug Fixes
  • Fix for a hardlock occurring after hitting the “next turn” button under certain circumstances
  • Fix for custom race tooltips
  • Fix for population units disappearing during bombardment
  • Fix for captured spies outliving their empires
  • Fix for endless processing turn when invading a colony where one of your spies is assigned
  • Reduced maximum amount of minor civilizations on galaxy generation to prevent a softlock
  • Fix for Antarans fleet disappearing when they are about to attack a player's colony, after loading the savegame
  • Fix for duplicated tech icon (Survival and Battle Pods)
  • Fix for information displayed in the “show info tooltip”, when meeting the Antarans
  • Fix for a random crash when using assigning a location to one of your spies
  • Fix for missing Minor Civilizations in Cluster and Spiral galaxies
  • Localization update for “mind control”
  • Spanish LA translation update
  • Fixes for several typos throughout the game in English
  • Fix for missing notification key after colonizing a minor civilization
  • Fix for Identical key IDs for "Start Mission" and "Assign Mission"
  • Fix for truncated political status "Independent"
  • Fix for the “Mod update” option not working properly
  • Fix for “retro ship skins” option breaking the game if selected for any of the DLC races
  • Fix for specials’ tooltips showing incorrect information in tactical battles
  • Fix for the audience screen opening, when selecting AI again after clicking on Minor Civilizations.
  • Texts in “Custom Race” screen have been enlarged
  • Fix for a typo that was causing the Trilarian defeat assets to appear broken
  • Fix for minor civs protectorate race icon in Diplomacy
  • Planet names can now can occupy 2 lines.
  • Fix for a possible techtree UI breakdown when selecting “slow research” in Advance Settings
  • Added feedback to “leaders level up” selection to make the need for user interaction more noticeable
  • Fix for misaligned class type on minor civilization screen, in Russian language
  • Fix for the header not being fully displayed in the tutorial
  • Fix for wrong spy race pop up showing when a mission is cancelled
  • Fix for incomplete description in espionage pop-up and loss of "view planet" functionality


Thank you for all of your reports, and please keep the feedback coming!

Master of Orion – “Revenge of Antares” and update v54.6 Patch Notes

Greetings Explorers,

Today 1st of December we are proud to present you what is one of the biggest game updates since the beginning of Early Access. As you may notice, this build has some obvious influences from Master of Orion II, but it is also the result of processing a lot of feedback that you have been provided since it all started. So once again, thank you for your input and support.
https://www.youtube.com/watch?v=skHvOO9YUnc
The new content can be divided in two parts:
  • “Revenge of Antares Race Pack” DLC

    We are bringing back the three iconic races that were first introduced with Master of Orion II: the elegant yet xenophobic Elerian, the peaceful aquatic Trilarian and the skilled traders Gnolam join the fight for Orion!

  • Update v54.6 highlights

    • The Antarans are back!
    • Leaders and Governors
    • Minor Civilizations
    • Ship profiles for Tactical Battles
    • A complete revamp to Espionage
    • Support for Mods in Multiplayer


IMPORTANT NOTE: due to the heavy gameplay modifications, your old savegames won’t be loadable once you update the Master of Orion client. In order to allow you to finish your ongoing games we have enabled a Steam Branch which contains the build 51.3, you can access it by going to the game properties/betas and selecting the option “version51 — Pollution and Gravity Update”
Also, please be advised that old mods may cause issues with the new version of Master of Orion, so you may need to update them (if a new version is available) or deactivate them.
Read on for the full patchnotes, and as always we are eager to get your feedback!


Detailed Changes v54.6


AI
  • Improved evaluation of planet rating for better deal evaluation
  • Improved invasion analysis and execution
  • Improved Opportunity Rating and Opportunity Threshold analysis
  • The AI is now better at handling its Command Points at an Empire level
  • The AI is now better at organizing its defenses
  • Decreased colony ship output
  • Improved war possibility factor analysis regarding economic considerations
Balance
  • Pollution:
    • Pollution Processor cleaning effect increased from 10 to 15
    • Core Waste Dump cleaning effect increased from 100 to 150
    • Pollution absorption for Barren biomes increased to 60 (previous 30)
  • Rebalanced Peaceful and Militaristic traits.
  • Rebalanced Research speeds:
    • Research cell output increased from 2 to 3.
    • Techtree nodes cost increased by 33%.
  • Rebalanced share charts costs.
  • Creative perk research bonus increased to +50%
  • Pollution Processor moved to Molecular Compression Technode. Core Waste dump cleaning value increased
General
  • Technologies that do not belong to a race’s techtree or are void because of Victory Conditions selection no longer appear in the techtree
  • Recyclotron structure added
Tactical
  • Added Ramming
  • Improved AIs selection of opening moves when entering combat
  • Improved battlefield hazard generations better selection algorithm plus more quantity and diversity
SFX
  • Added new charging sound
  • Added notification sounds
  • Intro sounds added for: Amoeba, Eel, Squid and Dragon.
  • Updated Warp sound
UX
  • Economic Victory conditions graph improvements
  • The production queue is now fully functional
  • Added info during Cinematic battles for easier reference
  • Improved selection and formations visuals and feedback
  • New battle log with more information
  • Added Range Day indicator
  • Added "requires" field to Tech Applications
  • Added scientific victory requirement to scientific victory tech apps
  • Added and revised several tooltips
  • Use full empire name instead of race name in the title of espionage attack report
  • Hide view planet button in mission debriefing for empire missions
  • Integrated agent captured popup
Bug Fixes
  • Blanding error at the end of "new tech added"
  • Fixed inconsistencies between a monster destruction event and text
  • Fix for bombing flow AI attacks player’s colony
  • Fix for Escape button sometimes not responding
  • Fix for the game locking up/infinite processing turn after encountering the first race
  • Fix for an unusual softlock in strategy mode
  • Fix for Blueprint changes not being saved
  • Localization fix for: Key for 'Toggle Auto-turn' not ticking Auto-turn checkbox
  • Localization fix for old Pollution Immunity perk description in custom races
  • Fix for Missing key at Empire selection pop-up
  • Fix for a grammatical error in notifications appearing after annual payment agreement ends
  • Fix for negotiate button taking the player to a normal audience
  • Fix for upgrade button disappearing when editing a blueprint name after unlocking an upgrade
  • Fix for the Upgrade blueprints button appearing even when there’s is nothing to upgrade
  • Added Imminent biome degradation notification
  • Biome degradation now happens at the correct time
  • Colony production grid distribution fixed
  • Fix for incorrect food delta in colonies when polluted
  • Pollution Cleaning structures now are shown in pollution tooltip
  • Fix for subterranean farms not updating tile value in food line
  • Fix for incorrect production values showing after building the neutron collider
  • Fix for production speed, now it affects production costs instead of productive output
  • Difficulty level (production bonus for AI) is now calculated properly. Added additional cleanup per AI difficulty
  • Fix for weapons not being selectable after selecting an enemy
  • Fixes for some issues on specials and squadrons info update
  • Fixed several issues related to selecting multiple ships and giving them orders
  • Fixed automatic toggle on weapons when receiving a general/weapon focus order
  • Fixed tooltips for modules that don’t have a weapon type
  • Fix for hotkeys being enabled in the tutorial that could guide the player into an incorrect flow
  • Autorepair achievement icon art fixed
  • Fix for tooltip displaying incorrect security level information
  • Fixed a bug that prevented the Amoeba from attacking in tactical battles
  • Fix for inconsistency in a tech bonus in two different languages

Master of Orion – “Revenge of Antares” and update v54.6 Patch Notes

Greetings Explorers,

Today 1st of December we are proud to present you what is one of the biggest game updates since the beginning of Early Access. As you may notice, this build has some obvious influences from Master of Orion II, but it is also the result of processing a lot of feedback that you have been provided since it all started. So once again, thank you for your input and support.
https://www.youtube.com/watch?v=skHvOO9YUnc
The new content can be divided in two parts:
  • “Revenge of Antares Race Pack” DLC

    We are bringing back the three iconic races that were first introduced with Master of Orion II: the elegant yet xenophobic Elerian, the peaceful aquatic Trilarian and the skilled traders Gnolam join the fight for Orion!

  • Update v54.6 highlights

    • The Antarans are back!
    • Leaders and Governors
    • Minor Civilizations
    • Ship profiles for Tactical Battles
    • A complete revamp to Espionage
    • Support for Mods in Multiplayer


IMPORTANT NOTE: due to the heavy gameplay modifications, your old savegames won’t be loadable once you update the Master of Orion client. In order to allow you to finish your ongoing games we have enabled a Steam Branch which contains the build 51.3, you can access it by going to the game properties/betas and selecting the option “version51 — Pollution and Gravity Update”
Also, please be advised that old mods may cause issues with the new version of Master of Orion, so you may need to update them (if a new version is available) or deactivate them.
Read on for the full patchnotes, and as always we are eager to get your feedback!


Detailed Changes v54.6


AI
  • Improved evaluation of planet rating for better deal evaluation
  • Improved invasion analysis and execution
  • Improved Opportunity Rating and Opportunity Threshold analysis
  • The AI is now better at handling its Command Points at an Empire level
  • The AI is now better at organizing its defenses
  • Decreased colony ship output
  • Improved war possibility factor analysis regarding economic considerations
Balance
  • Pollution:
    • Pollution Processor cleaning effect increased from 10 to 15
    • Core Waste Dump cleaning effect increased from 100 to 150
    • Pollution absorption for Barren biomes increased to 60 (previous 30)
  • Rebalanced Peaceful and Militaristic traits.
  • Rebalanced Research speeds:
    • Research cell output increased from 2 to 3.
    • Techtree nodes cost increased by 33%.
  • Rebalanced share charts costs.
  • Creative perk research bonus increased to +50%
  • Pollution Processor moved to Molecular Compression Technode. Core Waste dump cleaning value increased
General
  • Technologies that do not belong to a race’s techtree or are void because of Victory Conditions selection no longer appear in the techtree
  • Recyclotron structure added
Tactical
  • Added Ramming
  • Improved AIs selection of opening moves when entering combat
  • Improved battlefield hazard generations better selection algorithm plus more quantity and diversity
SFX
  • Added new charging sound
  • Added notification sounds
  • Intro sounds added for: Amoeba, Eel, Squid and Dragon.
  • Updated Warp sound
UX
  • Economic Victory conditions graph improvements
  • The production queue is now fully functional
  • Added info during Cinematic battles for easier reference
  • Improved selection and formations visuals and feedback
  • New battle log with more information
  • Added Range Day indicator
  • Added "requires" field to Tech Applications
  • Added scientific victory requirement to scientific victory tech apps
  • Added and revised several tooltips
  • Use full empire name instead of race name in the title of espionage attack report
  • Hide view planet button in mission debriefing for empire missions
  • Integrated agent captured popup
Bug Fixes
  • Blanding error at the end of "new tech added"
  • Fixed inconsistencies between a monster destruction event and text
  • Fix for bombing flow AI attacks player’s colony
  • Fix for Escape button sometimes not responding
  • Fix for the game locking up/infinite processing turn after encountering the first race
  • Fix for an unusual softlock in strategy mode
  • Fix for Blueprint changes not being saved
  • Localization fix for: Key for 'Toggle Auto-turn' not ticking Auto-turn checkbox
  • Localization fix for old Pollution Immunity perk description in custom races
  • Fix for Missing key at Empire selection pop-up
  • Fix for a grammatical error in notifications appearing after annual payment agreement ends
  • Fix for negotiate button taking the player to a normal audience
  • Fix for upgrade button disappearing when editing a blueprint name after unlocking an upgrade
  • Fix for the Upgrade blueprints button appearing even when there’s is nothing to upgrade
  • Added Imminent biome degradation notification
  • Biome degradation now happens at the correct time
  • Colony production grid distribution fixed
  • Fix for incorrect food delta in colonies when polluted
  • Pollution Cleaning structures now are shown in pollution tooltip
  • Fix for subterranean farms not updating tile value in food line
  • Fix for incorrect production values showing after building the neutron collider
  • Fix for production speed, now it affects production costs instead of productive output
  • Difficulty level (production bonus for AI) is now calculated properly. Added additional cleanup per AI difficulty
  • Fix for weapons not being selectable after selecting an enemy
  • Fixes for some issues on specials and squadrons info update
  • Fixed several issues related to selecting multiple ships and giving them orders
  • Fixed automatic toggle on weapons when receiving a general/weapon focus order
  • Fixed tooltips for modules that don’t have a weapon type
  • Fix for hotkeys being enabled in the tutorial that could guide the player into an incorrect flow
  • Autorepair achievement icon art fixed
  • Fix for tooltip displaying incorrect security level information
  • Fixed a bug that prevented the Amoeba from attacking in tactical battles
  • Fix for inconsistency in a tech bonus in two different languages