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XenoRaptor News

Fixes for mac controller support and easy mode

-Fixed bug which made easy mode reinforcement counter deplete slower
-Binding triggers on xbox controller should work now on mac version
-Updated unity version
-Some weapon balance tweaks

Update

Missed posting a few changelogs, so this is likely to be incomplete (and will include some changes from earlier updates):

-Rumble can now be toggled
-Fixed bug which let players using a controller respawn without any lives in co op
-Updated unity
-Fixed a bug which made many smoke trails invisible
-Enemies which get too far from the player now get spun to face the player. The AI was properly trying to turn to face the player, but something was preventing their physics object from responding. This should prevent the endlessly retreating enemy bug.
-Buffed mortars, minimissiles and dumbfire ammo.
-Sniper enemies have lower muzzle velocity but higher projectile acceleration, which should make them easier to dodge at short range while still leaving them capable of sniping.
-A few enemies can turn a little faster.
-Music is now less compressed.
-Players using mouse&keyboard in splitscreen will no longer have their aim centered when certain controller inputs are made.

Update

Missed posting a few changelogs, so this is likely to be incomplete (and will include some changes from earlier updates):

-Rumble can now be toggled
-Fixed bug which let players using a controller respawn without any lives in co op
-Updated unity
-Fixed a bug which made many smoke trails invisible
-Enemies which get too far from the player now get spun to face the player. The AI was properly trying to turn to face the player, but something was preventing their physics object from responding. This should prevent the endlessly retreating enemy bug.
-Buffed mortars, minimissiles and dumbfire ammo.
-Sniper enemies have lower muzzle velocity but higher projectile acceleration, which should make them easier to dodge at short range while still leaving them capable of sniping.
-A few enemies can turn a little faster.
-Music is now less compressed.
-Players using mouse&keyboard in splitscreen will no longer have their aim centered when certain controller inputs are made.

Some bugfixes

-Fixed a code path that could cause enemies to run away endlessly (there might be another one, let me know if it keeps happening)
-Fixed a trigger on the wrong layer causing problems with beam weapons fired near terror fortress omega.
-Fixed some texture problems.
-Some under the hood work towards adding achievements.

Some bugfixes

-Fixed a code path that could cause enemies to run away endlessly (there might be another one, let me know if it keeps happening)
-Fixed a trigger on the wrong layer causing problems with beam weapons fired near terror fortress omega.
-Fixed some texture problems.
-Some under the hood work towards adding achievements.