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Victory At Sea News

Victory At Sea 1.4 Update

Major features

- Port battles have been updated with additional land-based defences to pose a greater challenge to invading forces. These include bunkers armed against approaching boats and aircraft, batteries of shore artillery that can deal damage to your fleet at range, and land-based aircraft.

Other changes

- Custom port battles will also have these defences, with the port strength selectable in the fleet options.

- Fleet deployment positions in the campaign will be remembered between battles, to help save time repositioning your ships.

- You may be assigned a new mission to aid a low supply port, and given cargo ships for your fleet. These will be present in every battle until you reach the destination port.

- Missions from the Admiralty may now be declined. You will not be court-martialed for this! Additionally, you can cancel a currently active mission via the pause menu in the world screen.

- New campaigns in the Atlantic and Mediterranean theatres will have fewer Vichy French ships around, instead replaced with more Kriegsmarine fleets.

- An option has been added in the campaign options to start new campaigns at a random friendly port, and assigned to a random destroyer or cruiser. This will automatically skip the tutorial.

- Upon purchasing a new ship from the shipyard, you may now give a custom name to the ship and its captain. Also, non-player captains in your fleet now have a random chance of dying or surviving upon losing their ship.

- A new interface element has been added (from the iOS port) as an alternative method of turning a ship. Helm control can be toggled by clicking on the center wheel icon.

- Ports in the world screen now show the number of ships currently present in their defence fleet, versus the maximum.

- The carrier captains’ alert popup has been shrunk down to be less intrusive.

- Fixed a bug where ship orders would not work when the camera was zoomed out to the maximum.

- Fixed a bug where mission information, etc, was being displayed in English when playing in a different language.

- The Admiral Hipper-class cruiser now has its missing weapon information added in.

- Added in some missing tooltips on the UI.

- New Atlantic campaigns will start with most ports flying the Kriegsmarine flag rather than that of the Vichy French. The Italians will also have a base in Bordeaux.

- Torpedo belts no longer offer so much protection against torpedoes.

- Fixed a bug that could cause a campaign never to reach the victory condition.

Victory At Sea 1.4 Update

Major features

- Port battles have been updated with additional land-based defences to pose a greater challenge to invading forces. These include bunkers armed against approaching boats and aircraft, batteries of shore artillery that can deal damage to your fleet at range, and land-based aircraft.

Other changes

- Custom port battles will also have these defences, with the port strength selectable in the fleet options.

- Fleet deployment positions in the campaign will be remembered between battles, to help save time repositioning your ships.

- You may be assigned a new mission to aid a low supply port, and given cargo ships for your fleet. These will be present in every battle until you reach the destination port.

- Missions from the Admiralty may now be declined. You will not be court-martialed for this! Additionally, you can cancel a currently active mission via the pause menu in the world screen.

- New campaigns in the Atlantic and Mediterranean theatres will have fewer Vichy French ships around, instead replaced with more Kriegsmarine fleets.

- An option has been added in the campaign options to start new campaigns at a random friendly port, and assigned to a random destroyer or cruiser. This will automatically skip the tutorial.

- Upon purchasing a new ship from the shipyard, you may now give a custom name to the ship and its captain. Also, non-player captains in your fleet now have a random chance of dying or surviving upon losing their ship.

- A new interface element has been added (from the iOS port) as an alternative method of turning a ship. Helm control can be toggled by clicking on the center wheel icon.

- Ports in the world screen now show the number of ships currently present in their defence fleet, versus the maximum.

- The carrier captains’ alert popup has been shrunk down to be less intrusive.

- Fixed a bug where ship orders would not work when the camera was zoomed out to the maximum.

- Fixed a bug where mission information, etc, was being displayed in English when playing in a different language.

- The Admiral Hipper-class cruiser now has its missing weapon information added in.

- Added in some missing tooltips on the UI.

- New Atlantic campaigns will start with most ports flying the Kriegsmarine flag rather than that of the Vichy French. The Italians will also have a base in Bordeaux.

- Torpedo belts no longer offer so much protection against torpedoes.

- Fixed a bug that could cause a campaign never to reach the victory condition.

Victory At Sea - Update 1.3 - Mods and Translations

Major features


Game Mods
Change the game! Sick of not having radar for your Japanese ships? Want more torpedo launchers? Maybe you want to remove all the ships and battle only with modified oil tankers! All ship stats can be changed, new ships can be added (based on the existing models) and campaign fleet compositions altered.

Check out the discussion forums as some of our beta testers have already created mods and made them available for all to try.

Translations
Game is now available in German and French as well as English.


Other changes

-Italian ships now available in the German/Japanese campaigns.
-Added some new Achievements.
-Directing multiple formations at once should respond better now.
-Cancelling an attack on a port or a docking action will now reposition your ship to avoid getting stuck.
-Large numbers of save files will no longer cause memory issues.
-Changed Allied forces health bar colour to be more easily distinguished from the sea.
-Selling a ship now returns 75% of the sell price, rather than 25%.
-If the only undestroyed ships in the players fleet are Submarines, enemies will not attack on the campaign map.
-Pacific end-game enemy should scale better.
-AI in formation will no longer forget their orders if the formation leader leaves the battle.
-Some small performance tweaks for large scale battles.
-Ships will now show any missing hp/crew and aircraft in the attack stats screen.
-Manual controlled ships now show an M above their flag.
-Clicking on the sidebar to select a ship in tactical view no longer automatically focuses on it (double-click to focus)

Victory At Sea - Update 1.3 - Mods and Translations

Major features


Game Mods
Change the game! Sick of not having radar for your Japanese ships? Want more torpedo launchers? Maybe you want to remove all the ships and battle only with modified oil tankers! All ship stats can be changed, new ships can be added (based on the existing models) and campaign fleet compositions altered.

Check out the discussion forums as some of our beta testers have already created mods and made them available for all to try.

Translations
Game is now available in German and French as well as English.


Other changes

-Italian ships now available in the German/Japanese campaigns.
-Added some new Achievements.
-Directing multiple formations at once should respond better now.
-Cancelling an attack on a port or a docking action will now reposition your ship to avoid getting stuck.
-Large numbers of save files will no longer cause memory issues.
-Changed Allied forces health bar colour to be more easily distinguished from the sea.
-Selling a ship now returns 75% of the sell price, rather than 25%.
-If the only undestroyed ships in the players fleet are Submarines, enemies will not attack on the campaign map.
-Pacific end-game enemy should scale better.
-AI in formation will no longer forget their orders if the formation leader leaves the battle.
-Some small performance tweaks for large scale battles.
-Ships will now show any missing hp/crew and aircraft in the attack stats screen.
-Manual controlled ships now show an M above their flag.
-Clicking on the sidebar to select a ship in tactical view no longer automatically focuses on it (double-click to focus)

Patch 1.2.2

Some bug fixes and balance tweaks:

- Ship-launched Torpedos are now more likely to crit and will deal more damage when they hit
- AI Submarines will make use of deep dive when in combat.
- Captains who horde more than 200+ billion warbonds will no longer cause a bank crash and end up at -200 billion... (existing saves with negative warbonds should repair on load - get in touch with support if this doesn't happen)
- Fixed aircraft carrier weapon hotkey numbers when using 'show individual batteries' gameplay option.
- Fixed a bug which could cause friendly cargo escort AI to be unreactive
- Fixed a bug which caused cargo defence missions to spawn as standard ocean battles.
- Reduced torpedo boat "driven off" timer
- HARD and EXPERT enemy captains should have a smoother progression in experience level.
- Scaling fleets now take into account your most powerful ship and you'll more often encounter similar classes of enemy ships.
- Scaling fleets now only take into account your best 20 ships, rather than all the ships in your navy.
- Sea should no longer flicker when on higher graphics modes while aiming weapons
- Fixed an issue which could cause some AI fleets to stop when near the player fleet
- Fixed bug which rewarded max-level players incorrect bonus warbonds on finishing a battle.