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Deadwire - Launch Approaching.

[p]> \\\[NDL_LINK INTERFACE v0.1.9][/p][p]> jackin://ghostwire[/p][p]> Access… Granted.[/p][p][/p][p]We are in the final straight, the longest mile, the sprint finish, the end run. Just over a week now until Deadwire goes live and you get to experience the game in all its glory. Quality Assurance has been performed. Bugs are identified and squashed. Localisation has been implemented. 'T's have been crossed, 'I's have been dotted.[/p][p]We are playtesting and reviewing and whilst feedback is coming in, mostly its all to do with how much fun people are finding the game. That and the fact that it's a real challenge for even the most ardent reaction gamers. [/p][p][/p][p]I also like that people are finding the odd Easter Egg and reference to the titles cultural heritage. What I really like is the fact that NOBODY has found them all yet. [/p][p][/p][p]You never know, you might be the first. [/p][p]But I doubt it. ːsteammockingː[/p][p][/p][p]Prepare yourselves then operatives. Sh*ts about to get real.[/p][p][/p][p]Shotgun Anaconda [/p][p]https://x.com/shotgunanaconda[/p][p][/p][p]> --end--[/p]

18.09.25 - Deadwire Launch

[p]> \\\[NDL_LINK INTERFACE v0.1.9][/p][p]> jackin://ghostwire Acc.. OVERIDE OVERIDE
[/p][p]>FLASH - LAUNCH ANNOUNCEMENT - FLASH[/p][p]>FLASH - 18th of September 2025 - FLASH[/p][p][/p][p]Yes folks, the time is almost here. In just over two weeks Deadwire will be live. Bookmark you calendars, wishlist, and ready your skills for the challenges ahead. Good Luck Operatives. You're going to need it.[/p][p]Shotgun Anaconda[/p][p][/p][p]> END[/p][p][/p]

Deadwire preview in BIG FALL SHOWCASE

[p]> \\\[NDL_LINK INTERFACE v0.1.9][/p][p]> jackin://ghostwire Access… ENABLED[/p][p][/p][p]Super stoked to let you know that Deadwire is included in ClemmyGames' Best of Indie Showcase - Fall edition, being broadcast today at 4pm BST, 8am PST. To watch Deadwire and a number of other cool indie titles, go to the link below and choose your preferred viewing option.[/p][p][/p][p]https://www.thebestindiegames.com/best-indie-games-fall-showcase-2025[/p][p][/p][p]So jack in and watch the mayhem unfold, and be on the look out for a special announcement about Deadwire. [/p][p][/p][p]Shotgun Anaconda. [/p][p]> END[/p][p][/p][p][/p][p][/p]

DeadWire at Gamescon Courage Cologne Showcase

[p]> \\\[NDL_LINK INTERFACE v0.1.9][/p][p]> jackin://ghostwire Access… EXPEDITED[/p][p]> FLASH - FLASH - Priority override - FLASH - FLASH[/p][p][/p][p]Deadwire is at the Courage Cologne Showcase, the premier pre-event evening for Gamescom. If you’re able to attend then drop in and get your hands on a pre-release build of the Deadwire experience. You’ll be able to test your superlative gaming skills against the most fiendish difficulty curve the gaming world has to offer, at least until Shotgun Anaconda makes his next game.[/p][p][/p][p]A full pre- release version will be available to test out so have a blast and see if you can get further through the game than anyone else on the night. No prizes, just the kudos of knowing you took on the toughest test of the event, and came out on top.[/p][p][/p][p]Shotgun Anaconda himself will be in attendance and he’s keen for your feedback. You can also meet some of the folks from the Colab. So get down to the event, introduce yourself and prepare your reflexes for a pounding.[/p][p][/p][p]> FLASH END[/p][p]
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Hacking the System #3

[p]> \[NDL_LINK INTERFACE v0.1.9][/p][p]> jackin://ghostwire[/p][p]> Access… Granted.[/p][p]Lots of activity over the last few weeks as we build up to launch mode. [/p][p]We’ve been working on game promotion and on Saturday the 16th of August, Deadwire will feature on Zeke from Dropped Frames’ Twitch stream starting at 1pm EST, 6pm BST, 7pm CET. This may also involve a quick chat with yours truly. Regardless it will be a fun watch as Zeke is an excellent gamer and I’m keen to see how he fairs against Deadwire.[/p][p][/p][p]A link to his Twitch channel is found here [dynamiclink][/dynamiclink][/p][p][/p][p]With the core aspects of the game in what I considered a release candidate state, it was time for the often overlooked and always feared aspect of game development - Quality Assurance. I’ve been working with the excellent team at Universally Speaking to hack, re-factor, find and fix all the bugs in the game. No software is ever perfect the first time out and the process of problem finding, reproducing and then fixing can be arduous but it’s always rewarding. From this a more robust and slick experience has been formed.[/p][p][/p][p]We’ve also been doing a lot of playtesting and tweaking some aspects of the game play and level designs to give a consistent difficulty curve. I’ve always wanted the game to be a challenge, to really test the players skill but I’ve never wanted it to be impenetrable. A lot of the playtesting has identified some spikes and troughs in difficulty, and cracks in the game’s flow. I’ve been working to smooth these out and the result is a more flowing and seamless game experience.[/p][p][/p][p]I look forward to getting more feedback from you when the game gets into your hands. Not long now.[/p][p][/p][p]Shotgun Anaconda https://x.com/shotgunanaconda[/p][p][/p][p]> jackin://ghostwire.node//WIRE.ndl -- end[/p][p][/p][p]
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