1. Miscreated
  2. News

Miscreated News

Update 1.1.0 - 05/03/19



Overview
  • This update has a lot of Quality of Life (QoL) improvements in it - many of them are based on player's feedback
  • It also has a lot of new changes to the crafting, base building, and vehicle systems
  • Before providing feedback on the changes, please test them in game and then provide feedback on the Miscreated Discord server
  • Over time, we will add/remove/tweak features as needed to improve the gameplay of Miscreated
  • Some of these changes are to explore a faster gameplay style that balances the crafting and raiding mechanics
  • While some of the changes may appear small on the surface, they introduce a lot of new gameplay opportunities


Localization
  • A lot of the fundamental changes have now been completed to localize Miscreated in other languages
  • The game has already been partially translated into some languages by the community - thank you to all those that have helped so far!
  • Most of the UI, except the Main Menu, can now be fully localized, as well as all of the item names, descriptions, action menus, and in-game messages
  • To test out the changes for a language set g_language= (french|german|portuguese|russian|spanish) Ex. g_language=french in a created file named user.cfg in your root Miscreated Steam intall folder


Modding
  • 12 placeholder vehicle names have been added that modders can use to add new vehicles, so they don't have to replace existing vehicles


Game
  • When a DWS or base door is opened/closed the action menu will refresh to show the correct actions
  • Fixed issue with exploding items on the ground not causing damage or having any physics forces generated
  • A message is now displayed when a player consumes most harmful items - be sure to inspect items before consuming them
  • Added another game.log log file entry when a player gets disconnected to help troubleshoot potential issues
  • Filter out any item context menu actions that cannot be used on the player's target
  • Harvesting from rocks now has a chance to return the new Pyrite item
  • Possible FPS improvement for some systems because of a system timer optimization


Vehicles
  • Bicycles and Dirtbikes will no longer spawn in the game, but are left in the game files in case modders want to re-enable them
  • All Bicycle and Dirtbike spawn points will now spawn Quadbikes
  • If you already have a Bicycle or Dirtbike in game it will still remain until it gets destroyed or is removed from not being used
  • Bicycles and Dirtbikes were removed due to the stability issues they caused with the CryEngine physics system - caused too many crashes and anomalies
  • All Quadbikes, Tractors, and Jetskis will despawn after not being used for six hours
  • With the Quadbike changes it should be a lot easier to find Quadbikes to use now - 19 are now in the game to be used
  • Vehicles that have general inventory slots now have a maximum of 5 inventory slots (reduced from 10)


Items
  • Added craftable Furnace for bases - can smelt and cook items - has generic 10 slot persistent inventory
  • Added craftable Fireplace for bases - can smelt and cook items - has generic 10 slot persistent inventory
  • Added craftable Workbench for bases - must be used to craft some of the new recipes
  • Added craftable Metal Shelf for bases
  • Added craftable Rugs for bases
  • Added craftable Flag poles (many flag variations) for bases
  • Added craftable Bed for bases
  • Added Iron Ingot
  • Added Charcoal
  • Added Sulphur
  • Added Gunpowder
  • Added BioFuel
  • Added Pyrite
  • Added Weapons Ranged 1, 2, and 3 crafting guides
  • Added Explosives 1 and 2 crafting guides
  • Most base building parts can now be stacked in the inventory and have had their weight reduced
  • Increased the stack size for some crafting components


Crafting
  • The Crafting tab will now show all recipes in the game
  • Any recipes you do not know will be grayed out and it will inform you what you need to craft that item
  • Some recipes also require the player to use the new Workbench base building part in order to be crafted
  • Many items have had their crafting times reduced
  • Removed Nails requirement from the Plotsign recipe
  • Adjusted Pipebomb crafting recipe to use Gunpowder instead of shotgun shells
  • Adjusted Sheet Metal to be craftable from Iron Ingots
  • Adjusted C4 crafting recipe to require more C4 bricks since it can now be crafted
  • Added recipe to craft a Metal Pipe
  • Added recipe to craft Nails
  • Added recipes to craft the new Bed, Furnace, Fireplace, Workbench, Shelf, Rugs, and Flag poles base building parts
  • Added recipe to craft BioFuel
  • Players can get Iron Ingots by smelting Scrap Metal in the Furnace
  • Players can get Sulphur by smelting Pyrite in the Furnace
  • Players can get Charcoal by burning wood in the Furnace
  • Players can now craft several craftable weapons
  • Players can now craft Gunpowder
  • Players can now craft the following rounds: 9mm, 5.56, and shotgun shells


Base Building
  • The number of Furnaces in a base is limited to 2
  • The number of Fireplaces in a base is limited to 1
  • Pack up time reduced to 3 seconds (was 5 seconds)
  • Fixed the position of the light and fog effects for worklights
  • Crates can now be stacked on top of each other (or other base parts)
  • Plated and metal base parts can only be damaged by using explosives - wood parts can still be damaged by melee weapons
  • Adjusted explosives damage on wood, plated and metal base parts so explosives are a lot more effective now
  • If the new Bed is added to a base then the owner of the base will respawn at his bed after death - has no effect on clan members
  • Any items in the new Furnace or Fireplace will be smelted, cooked, or damaged if it is lit - depending on the item - explosive items will explode when fully damaged
  • The Furnace and Fireplace will stop processing items if all players leave the general area they are located at, but will automatically resume when a player returns


Post any feedback about the update here: https://steamcommunity.com/app/299740/discussions/0/1649917420740376744/

Update 1.0.2 - 03/01/19



Post any feedback about the update here:
https://steamcommunity.com/app/299740/discussions/0/1842440600606663051/

Modding Support
  • This version introduces the first iteration of modding support for Miscreated!
    Please send us any/all feedback related to modding via the Miscreated Discord in the #modding channel

  • Modding is only supported on self-hosted servers
    To enabled mods on your server, in the hosting.cfg file, add a line for steam_ugc and assign it a comma separated list of Steam workshop items to install
    Ex.: steam_ugc=workshipid1,workshopid2, workshopid3

  • Some forms of mods are not fully supported in the initial release - entire levels, workshop collections, and dependent mods

  • When a player connects to a server that requires mods, the mods will automatically be installed via the Steam Workshop

  • Extension mod support to all spawner and weather lua scripts


Game
  • Disabled verbose logging of all skins in the log files
  • Allow throwing of some items that can now stack (Rocks)
  • Fixed throwing of items so the throw action can no longer be spammed quickly
  • The g_idleKickTime server variable will now work correctly to kick inactive players
  • Optimizations related to saving out players to the database after they disconnect
  • Fixed damage to DWS objects caused by new ammo types introduced in version 1.0
  • Bleeds levels and poison are now saved in the database and restored upon login
  • Display a message when an item can't be moved to another item or slot for any reason
  • If an item has items inside of it on the ground the name will now be prepended with [+]
  • Added football pads to leather repair kit
  • Fixed the stats on clothing when clothing is hit or repaired
  • Tweak environment temperature handling, separate heating and warmth and limit the ranges - prevents too fast overheating from cooking and too many temperature sources around
  • Replaced non-usable water barrels with no-lid versions
  • Fixed static duplicated door in new warehouse (couldn't be opened)
  • Removed ability to connect power to large power boxes (only small ones are used on houses)
  • Optimized the "bunker cave"
  • Clarified the !ping chat command result
  • Workaround for Windows 10 1809 new GPU performance handling and for NVIDIA profile choosing a suboptimal default
  • Workaround for the case of spawning in ocean (you won't drown anymore and will be automatically disconnected)


Weather
  • Added weather danger level (and wm_dangerScale 0.0-5.0 (default 1.0)) can be used to reduce fancy/dangerous weather patterns (and prevent too many patterns after each other)
  • Fixed snow outro transition now so it doesn't instantly reset ground snow in some cases
  • Reduce amount of snow patterns


Crafting
  • Items crafted using the crafting window will now have full health


Items
  • Increased chance for the map to spawn (in case someone loses their starter map and needs one)
  • Converted Rocks into a throwable item which can be used to distract AI/players
  • Removed the light glow on the Survivotron
  • All chemlights now have a max stack size of 10
  • Rocks now have a max stack size of 5
  • Increased the distance rocks can be thrown (press and hold the throw key for up to 1 second to maximize throw distance)


Vehicles
  • Quad bike skins added


AI
  • Don't tell AI the position of the player shooting surfaces near to the AI - direct hits and unsilenced gun fire will still alert AI to player's location
  • Fixed AI stimulus (receiving players position) for Molotovs
    Improvement to help reduce AI spawning on roofs/trees


Map
  • Fixed some floating forest debris
  • Fixed LOD setting on some trees
  • Add some props to bathrooms that were almost empty
  • Fixed an unreachable bee hive
  • Various fixes to some of the residential buildings
  • Added floor to bottom of elevator shaft in Woodhaven bunker


UI
  • Decrease fade in/out effects time when respawning


Audio
  • Revised some weapon related sound effects
  • Added pistol slide sound effects


Animations
  • Added remaining first select animations for firing weapons
  • Added remaining dry reload setups


Textures/Models
  • Fixed physics proxy on a cliff wall asset to help prevent players hiding inside of it
  • Adjusted physics proxy on bollards
  • Adjusted Radio Tower fence physics proxy thickness to allow bullets to travel through it
  • Adjusted Oil Tanker floor proxies to sit level with the surface to reduce item spawner floating
  • Fixed broken physics proxy on the camping chair

Update 1.0.1

Game
  • Removed the Halloween/Christmas seasonal items so they no longer spawn
  • Update the Wwise audio engine - please give us ANY feedback of unexpected audio issues - including if the screeching still happens
  • Removed unused textures from DDSTextures2.pak file (850MB -> 250MB) to reduce install size
  • Adjustment to base/DWS syncing to clients - should reduce the cases of being stuck after respawning
  • Decreased poison/radiation/torpidity screen visual effects
  • Decontamination shower should only remove radiation - no longer heals the player as well
  • Reduced the "epic" spawner used in bunkers and a couple of other areas on the map
  • Potential fixes for some physics related crashes
  • Disable physicalization on boids (birds, etc.) so the surface area errors won't appear


Items
  • Fixed spelling of Cooked Snap Peas
  • Added ironsight kit item for the AT-15 and the Tactical shotgun
  • Don't display the mannequin arm on a player's back
  • Thatch added (can be harvested from some bushes)
  • Craftable Fire Drill added (can be used as a replacement for Matches and Lighter)
  • Update display name and description for Vertical Foregrip
  • Decrease mass of rope from 0.3kg to 0.1kg
  • Clarified which 7.62 rounds are used in the different 7.62 magazines
  • Removed harvest ability from Machete
  • Add glow to shotgun ironsight tritium mesh
  • Put P350 magazine into its own location category, otherwise mixes with the 357 revolver


Base Building
  • Fixed missing damage multipliers for the plot sign
  • Decreased weight of Amalgamated kiosk to 250kg for better towing
  • Added more tolerance when checking parts on the server to help reduce some of the cannot be placed here messages
  • Increased the location precision when saving parts to the central database to reduce parts moving slightly after a server restart


Vehicles
  • Disable physics reaction from players standing on boat


AI
  • Remove blood pool from Brute death event


Map
  • Fixed sound issue with exit door on Brightmoor bunker
  • Fixed a few floating item spawn locations
  • Fixed some doors and other minor issues based on feedback
  • Improved supermarket rain occluder setup
  • Fixed area where players could prone under a building
  • Removed the need to prone in a section in Brightmoor bunker, it caused issues and frustration
  • Delete/replace unoptimized test rock mesh used a few times in Sultan


UI
  • Fixed several spelling, grammar, and readability issues with the UI hints
  • Changed date in the start screens to be 2019


Animations
  • AK74U, AKM, AT15, Bulldog, P90, Storm, AUMP - slight IK change to lowered crouch, lowered stand, and stand sprint
  • Remaining dry reloads added for firing weapons
  • Fixed standing and crouching select animations for all rifles
  • Fixed first select animations so arms don't pass behind player when looking down
  • Weaponposes altered for AT15, and Tactical 870 shotgun to support rear ironsight kit
  • Fixed some foregrip weaponpose animation errors
  • Unique fire animation for Bulldog added
  • Changed attachment layers for magazines during reloading to stop the magazine occasionally appearing at the end of the weapon on the first frame


Textures/Models
  • Many optimizations to various textures and materials
  • LODs added for smoke grenade traps
  • Disable Lights on scope glass material so players can use headlamps at the same time
  • Tweaked Hunting scope to lessen artifacts, increase tex resolution


1.0.1 Feedback thread: https://steamcommunity.com/app/299740/discussions/0/1742232339924489791/

Welcome To Miscreated Version 1.0!

https://www.youtube.com/watch?v=u4QYLybnPgY
Version 1.0 is a major milestone for Miscreated because it means that Miscreated is leaving early access (alpha) and is now considered a beta release of the game.

1.0 indicates that the majority of all planned features for the game have now been implemented.

Several of the implemented features will continue to evolve and be improved upon as further development takes place, as well as general game optimization and polishing.

For your enjoyment, Miscreated 1.0 contains over 100 weapons, 15 types of vehicles, 12 types of AI, 19 main weather patterns, 100 skins, 700 clothing variations, 400 base building parts, and 100s of other gameplay related items.

Miscreated is a dangerous world. Be prepared to survive!

Follow our social media channels for all the latest news and information:
Discord: discord.gg/miscreated
Twitter: twitter.com/miscreatedgame
Instagram: entradainteractive
Facebook: facebook.com/miscreatedgame

Abbreviated Patch Notes:
  • Iron Sons' DLC - New Steam DLC that contains exclusive weapon skins and content
  • Self hosted servers - anyone can host their own Miscreated server now - server is a separate download from Steam
  • Over 20 new weapons - a wide variety of new weapons are included
  • Over 100 new weapon skins - with the exception of exclusive skins they will be randomly awarded as you play
  • 100% finished map - including two new huge undergound bunkers and general overall polish to the map
  • New and improved weather patterns - acid rain and blizzard are new - seek proper gear or shelter indoors as needed
  • Exhaustive temperature system - keep an eye on your temperature - many gameplay elements will now affect it
  • New base building parts - shutters and shutter walls, hesco barriers, angled walls, water barrels, purifiers, and collectors
  • Farming system - Grow crops using planters found in the world or craft some for your base
  • Interactive world - Doors, explosive items, powering houses for working lights, ovens, and microwaves
  • Audio improvements - Sounds wil now adjust depending on the environment you are in
  • 100s of bug fixes and quality of live improvements


Consumable Item Changes for 1.0


In version 1.0 the consumable item system has been enhanced to add more gameplay options and depth.

Due to their age, all old items you find in the game (MREs, soda cans, packaged foods, water bottles, canteens) will mostly likely not be in a pristine state and can make you sick, poisoned, or irradiated when consumed. Be sure to inspect all items before you consume them. Items you find in bunkers and underground have been protected from the harsh aftermath of the war. Search for items in these areas for consumables that are safe to eat and drink.

Most above ground water sources have also been irradiated due to the war. Consuming water from above ground water sources will make you sick. Clean water sources can still be found underground, or you can use the few water pumps located around the world.

As you explore the harsh world, keep a watchful eye out for any water purification tablets. They can be added to any refillable water container to purify the water inside of it. If you decide to settle down and and create a base you can construct a water purifier that will clean any contaminated water source.

A water collector can also be constructed that will collect clean water when it rains, but don't try and drink any of it after a radiation storm as the entire contents will be irradiated. Remember, your water purifier can be used to clean the irradiated water should this happen to you.

All refillable fluid containers (jerry cans, water bottles, and canteens) can contain a random amount of either diesel fuel or any type of water, so inspect any container before drinking it. As a devious player, you can choose to fill a canteen with diesel fuel and leave it for some future traveller to find and hopefully consume, or you can also use rotten vegetables to poison water. Consuming too much diesel fuel will kill you.

The only way to detect that an item is irradiated is to use a Survivotron to inspect it. If you do not have one, be wary of consuming anything that appears to be clean - unless you like the warm fuzzies of being irradiated.The safest way to stay nourished is to revert back to your primal instincts and kill animals to harvest them for food, or be more civilized and just grow crops. All fresh food is perfectly safe to eat.

Miscreated Version 1.0

The next release for Miscreated will be Version 1.0 and will also coincide with Miscreated leaving Early Access on Steam.
Version 1.0 will be the largest Miscreated update since the game was started.

In the coming weeks, we will be revealing a few of the major new features coming to the game and how some of you will be able to get an early peek at those features. So follow us on our social media channels and join our Discord community to stay up to date on the latest news.

The current experimental version of the game on Steam has an early implementation of some upcoming features including the Dynamic World System and Farming/Horticulture. This will be just a small taste of the upcoming Version 1.0 Release.

The team behind Miscreated has been very busy working on Version 1.0 and we can't wait to share it with all of you soon!

-- The Miscreated Team

Website: miscreatedgame.com
Twitter: @miscreatedgame
Discord: discord.gg/miscreated