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Miscreated Version 1.0

The next release for Miscreated will be Version 1.0 and will also coincide with Miscreated leaving Early Access on Steam.
Version 1.0 will be the largest Miscreated update since the game was started.

In the coming weeks, we will be revealing a few of the major new features coming to the game and how some of you will be able to get an early peek at those features. So follow us on our social media channels and join our Discord community to stay up to date on the latest news.

The current experimental version of the game on Steam has an early implementation of some upcoming features including the Dynamic World System and Farming/Horticulture. This will be just a small taste of the upcoming Version 1.0 Release.

The team behind Miscreated has been very busy working on Version 1.0 and we can't wait to share it with all of you soon!

-- The Miscreated Team

Website: miscreatedgame.com
Twitter: @miscreatedgame
Discord: discord.gg/miscreated

Update #63 - 08/31/18



Servers
  • Fixed a common server crash related to item handling (about 50% of all current crashes)
  • Fixed a common server crash related to AI (about 50% of all current crashes)
  • Some server optimizations related to bases
  • On server start kiosk support is disabled until the Steam inventory configuration data is received from Steam - can still be disabled by admins as well
  • Potential fixes for a couple of AI related server crashes


Prone
  • Prone support has been added to the game - default 'z' key to go into prone stance
  • It works well on slopes up to 45 degrees and in tight spaces - the player can also prop up on smaller objects
  • All usable items stay equipped, unusable items get automatically dequipped (guitar, bow and most melee weapons)
  • Usable prone items are all shooting weapons, all utility/tools, throwables, and the knives
  • During prone movement certain actions are blocked (as the arms are busy) and have to be performed while not moving (aiming/shooting, weapon switching, emotes etc.)
  • We ironed out most issues on the experimental server - thank you for helping to test and we plan on sligthly extending the prone feature at a later date


Game
  • Improvements to collision detection when opening/closing doors and gates
  • A player that newly spawns/respawns will now have a basic map in their inventory
  • Fixed issue where some items could be restored with the wrong health value
  • Rebalanced radstorms and nuclear flash freeze
  • Pressing the jump key will now cause the player to stand up from any stance
  • Some new skins added
  • Fixed damage done to items on players - damage is only applied now after all other game/faction multipliers
  • When a player, tent, vehicle, item on the ground, etc. gets shot it may also damage items inside of it
  • The amount of damage done to items has been adjusted for all items
  • Almost all items in the game now have a health value
  • Some trivial items, like sunglasses, will automatically be removed if their health is reduced to 0
  • The damage done to a weapon does NOT currently affect the weapon's damage output - that will be in another update
  • Adjustments made to breathing, vomit, and blood particle effects
  • Fixed an issue that was causing some items to be damaged twice when hit
  • Campfires will only damage items inside of it while lit
  • Fixed issue where traps wouldn't appear at times after a server restart


Base Building
  • Doors will now stop and reverse direction if they collide with a player
  • Fixed issue where the action menu wasn't being reset correctly after interacting with base parts


Kiosks
  • Vehicle camouflage skins cost 20 amcoins, instead of the standard 10 for solid paint colors
  • Fixed an issue where amcoins could be deducted incorrectly while storing an item in a kiosk (caused by the above issue)
  • Fixed an issue when retrieving some items from the kiosk - would remove it from steam inventory but not be given to the player


Vehicle Skins
  • Increased chance to be awarded a vehicle skin while driving
  • Skins added for the SUV and dune buggy
  • Orange, pink and purple colors added for all vehicles that currently have skins
  • Camouflage skins added for dune buggy, pickup truck, base sedan, suv, and semi trucks
  • Vehicles only spawn with solid colored skins, not camouflage - players have to apply camouflage skins


Vehicles
  • Decreased number of dirtbikes from 5 to 4
  • Increased number of semi trucks from 1 to 2
  • Slightly decreased the top speed of some vehicles
  • A vehicle will automatically stop if a required item is destroyed inside of it


Items
  • Increased chance for frag grenades to spawn
  • Increased chance to find the hazmat mask and tank
  • Repair kits added for cloth, leather, canvas, and teflon items
  • Decreased weight of the tranquilizer gun
  • Adjusted movement sensitivity on weapons while aiming
  • Increased the physics proxy size of the amcoin ledger to help prevent it from falling through the ground when dropped


AI
  • Critters may now randomly spawn around players while players are running around
  • AI will now make use of some animation variations
  • AI's visual perception now scales based on a player's stance and movement speed
  • Critters may now randomly spawn around players while players are running around
  • Some AI will now spawn wearing clothes
  • Spiders spawned by performing a world action (searching an item) will now scurry away before they come back to attack


UI
  • Allow rebinding(ui+save+load) of empty inputs (for actions that haven't been bound on a specific device)
  • Allow rebinding of controller mouse emulation (click and context menu)
  • Unbind previous stance DPAD up from controller (instead use DPAD up for tactical) -> Jump now causes stand up And next stance cycles as well
  • Bind DPAD up to tactical action
  • Fix the reset of keybinds to work in-game as well (restore actionmap/filter states)
  • Some general improvements to speed up the inventory loading time - more improvements will still be made
  • Added new stances to the stats bar UI
  • Adjusted keybinds and added some new keybinds to the UI screen
  • The keybind configuration for controllers has been changed - be careful remapping now as it could break access to features
  • Zoom sensitivity scale added
  • Updated wheel slots to now be consistent with other items in the inventory


Map
  • More cars on the highway ramps near the beach farms north of the map
  • Replaced fire hazard areas with updated new areas that support heat for the player stats


Animations
  • Prone animations added
  • Fixed foot ground alignment for standing and crouching idles
  • Verified all weapons have movement in sfp during idle animations
  • Fixed vector reload sound set up
  • Giant roach mesh update
  • Gas mask mesh updates


Feedback thread: https://steamcommunity.com/app/299740/discussions/0/1737715419897762742/

Update #62 - 8/7/2018



Vomit/Barf/Overconsumption
  • When a player overconsumes food/drink it can cause involuntarily loss of stomach contents. (40% of food/drink lost)
  • Vomiting can also be caused in a less potent way by sickness, poison, dizziness or radiation sickness - in this case only a fourth of the food/drink is lost
  • After vomiting the player feels slightly better if he was dizzy before


Humidity/Visible Warm Breath
  • If the combination of the difference of air to exhaled air temperature and air humidity is high enough then the players breath becomes visible
  • The breath frequency is based on the stamina strain on the character and works in combination with the hold breath actions
  • The breath visibility duration depends on the how fast the exhaled humidity can be absorbed in the air


Wetness
  • A player gets wet by going underwater, being in the rain or high humidity
  • When a player gets wet enough water begins dripping to the ground for a certain period until the player is dry enough again
  • Wet players have a medium protection against heat and fire, but are more susceptible to cold


Vehicle Skins
  • Support for skinning/painting vehicles has been added to the game
  • As you drive the pickup truck, base sedan, or semi there is a random chance you will be awarded a new skin for the vehicle you are driving
  • Skins for additional vehicles will be added in future updates
  • All the current skins are just solid color variants
  • Vehicle skins can be sold and traded via Steam inventory
  • A new vehicle paint shop has been added to the map - vehicles must be taken there to be skinned
  • A vehicle kiosk is located in the building that will show you all the vehicle skins you have
    It costs amcoins to paint/skin a vehicle - the cost of skins will eventually vary based on the skin
  • Skins on a vehicle will persist through server restarts


Repair Kits
  • Repair kits have been added to the game and will allow you to now repair most weapons
  • The health of the repair kits determines how much it will repair a weapon - a 15% health kit will repair its corresponding weapon by 15%
  • You can combine health kits together - a 15% and a 30% will become a 45% kit - anything over 100 will be lost
  • A weapon can be broken down into a repair kit for that weapon - the health of the weapon determines the health of the resulting repair kit
  • You repair a weapon, or combine repair kits, by dragging and dropping them in the UI - the background of an applicable item will turn blue


Item Damage/Degradation
  • All weapons now spawn with a random amount of health
  • They will need to be repaired to 100% in order to be stored in a kiosk
    In this update the health of an item does NOT affect its performance, but it will in the next update
  • When a player takes damage any clothing that has a health value in the area that was hit will be damaged
  • For example, a player gets shot in the chest and it's possible both the jacket and shirt will be damaged
  • Only a small amount of clothing has a health value and can currently be damaged, but all clothing will have a health value in the next update


Server Fixes
  • Fixes for water spawning issue
  • Fixes for some stuck server issues
  • Fixes for kicking players when moving fast - driving vehicles
  • Server crash fix for a memory allocation bug
  • Tow cable optimizations to help reduce crashes while towing metal parts
  • Rate limited damage to base parts to reduce database updates and client messages


Game
  • Better emote reliability and speed
  • More world actions added for new assets/areas
  • Weather stats slightly tweaked in regard to humidity and breath visibility
  • Burning barrel now provides warmth and lower humidity, as well as new fire damage setup
  • Gamma curve limit added
  • Server message sent to all clients when an admin manually starts a weather pattern
  • Current weather pattern is now output as part of the server status command
  • Slight network optimization by excluding certain objects server-side
  • Slight network optimization in the initialization of storage, dryfire, ladder
  • Slight server performance optimization by excluding weather audio, visuals and client only objects on servers
  • When using the context menu to craft an item the resulting item will be dropped on the ground if you don't have room in your inventory
  • Resulting crafted items that drop to the ground now have their orientation randomized to help eliminate perfectly stacking objects on the ground
  • Items restored from a kiosk will always have the correct stack size and health
  • Inventory opens faster the very first time you open it
  • Fixed "Unknown" player bug in area chat


Vehicles
  • Drivable semi truck added
  • When a pickup truck, base sedan, or semi spawns it will appear with a random paint color


Map
  • New junkyard area added that contains the vehicle paint shop
  • New semi truck prefabs have been updated/added to the map
  • Semi truck spawn locations added


UI
  • Removed double keybind of controller crouch/inventory
  • Fixed some incorrect icons UI/Steam icons


Items
  • Fixed BE/DE flex cap names
  • Repair kits can be randomly found in the game and can also be looted from certain boxes and workbenches
  • Red dot sight added
  • Lug wrench does not degrade as quickly when repairing vehicles
  • Some new skins have been added for the .22 pistol, AT-15, Carlington, and HK45 - they are all randomly awarded as you play the game


AI
  • There is a chance that when you loot from some world objects that you will disturb some sleeping critters
  • Mutants can now alert other nearby mutants
  • Mutants can now slightly evade if you are aiming at them - how often and how much depends on the mutant type
  • Baby spiders no longer leave behind a corpse when they explode
  • Small tweak to the human spider that should reduce its likelihood of getting stuck when spitting venom
  • Increased chance to find amcoins on mutants
  • Giant roach added


Animations
  • Update to melee system to work with our camera system - players will now be able to aim better during melee
  • Fixed weapon placement timing during shotgun select animations
  • Barfing animation added
  • Fix for movement animations - when looking directly up the body will now not twist oddly
  • Meleeing now cancels emotes
  • Separate animations added for the Katana instead of using the baseball bat animations
  • Crouching movement animations have been made more consistent - this fixed hyperextension during ironsight whilst movement crouching
  • More movement added to some AI arms to make them less stiff
  • Colt python poses once over - also improved firing and reloading animations


Feedback thread: https://steamcommunity.com/app/299740/discussions/0/1742216747655686820/

Update #61 - 7/13/2018

Skins Support
  • Support for applying a skin to an item has been added to the game
  • The Amalgamated kiosks now have a new tab named "Skins" that will show you all the skins you currently have
  • While using a kiosk you can right-click on any item in your inventory which you have a custom skin for and select the "Apply Skin" option
  • A custom skin will persist on an item if you store it in game (crate/tent/etc.), however if you store an item in the kiosk any custom skin will be removed
  • Applying a skin does not cost any amCoins
  • The tooltip for an item will inform you if there is a custom skin applied to the item
  • Some skins that are awarded to players cannot be sold or traded, but random skins you receive while playing can be sold/traded using Steam


Miscreated Pre-order Rewards

If you were one of the fans who originally pre-ordered the game, thank you!, and you can now claim some exclusive skins
Go to http://claim.miscreatedgame.com and enter in the information in the form

Everyone that pre-ordered will receive the Hoodie Biker skin:
http://miscreatedgame.com/shots/item_images/HoodieBikerSkin_2048.png

If you purchased the Founder's option, then you will also receive the AT-12 Founder's skin:
http://miscreatedgame.com/shots/item_images/Rem870Founders_2048.png

Steam Inventory
  • A lot of the in-game items have had their names and descriptions updated so they will appear correctly in Steam
  • Several icons have also been corrected
  • If a failure occurs while trying to store an item in your Steam inventory the amCoins and in-game item should not be removed from the player


!report chat command
  • If a player kills you and you suspect them of cheating, you can now use the !report chat command to report the player
  • All reports will go directly to EAC and they will be responsible for identifying and banning cheaters
  • You need to use the !report command within 5 minutes of being killed by a suspected cheater
  • Any message you type after the command will be included in the report to EAC, example: !report he was flying in the air when he killed me
  • Do not use it to report frivolous issues or non-cheat related reports - those will be ignored


Cheat Prevention
  • Several measures have been implemented to prevent users from using some third party programs to cheat
  • We apologize to users who legitimately used some of these programs, but it was necessary to disable them to reduce cheating
  • Some of the programs affected were: ReShade, SweetFx, Nvidia Profile Inspector, and similar programs
  • Attempting to use these types of programs will not result in a game ban, but they will no longer alter the game


Game
  • Several issues with servers have been resolved. Most of them have been caused by the AI system, but we have also fixed issues caused by the storage increase from Update #60.
  • Reduced chance of finding amCoins in registers, increased chance from AI
  • Added more hidden places to find items
  • Game now prevents storing items in slots where an item should not be allowed - even if the UI appears to allow it
  • Fixed bug where you could pick up a fanny pack with items still inside of it
  • Refillable items will now display "Refill" or "Consume" correctly in the UI
  • Large commercial crates can no longer spawn a packed tent - will spawn vehicles parts in their place
  • Fixed network issue where network ids were not being reused correctly (this should allow servers to run longer in the future without requiring a restart)
  • If a player falls through the map they will now be reset to on top of the terrain
  • Lug wrench can no longer repair melee weapons


Achievements
  • Fixed the repairing a base part achievement so it's obtainable
  • New kiosk related achievement added (also awards a new skin)


Items
  • Easter jacket no longer spawns (oops)
  • Changed third person model on single sandbag back to box because it was being used to stack and base raid
  • Updated texture on the Black Widow katana so it looks more unique


Vehicles
  • The jetski now has a custom texture applied to it, so it fits in more with the general look of the game
  • Fixed gamepad support for the jetski
  • Improved suspension on the sedans to improve off-road damage
  • Fixed boats/jetskis holding throttle when driver exits vehicle


Base Building
  • Fixed issue with initial state of a locked door not being sent to clients correctly
  • Stick scaffolding added - these can be used to quickly place up scaffolding and have very low health


Map
  • Adjusted Horseshoe cave so it's no longer submerged in the ocean
  • Fixed a few metal part spawners that were partly clipping into the terrain
  • Adjusted Radiation Valley effect area, players shouldn't be radiated as quickly
  • Replaced some of the old semi truck models with new ones (More will be added in the map in future for destroyed vehicle variety)


AI
  • Wolves should move around as a pack again
  • Minor improvement to wolf behavior
  • Reduced chance of wolves barking away from player when encircling
  • Fixed group perception so all wolves will engage in combat when one does
  • Fix for mutants occasionally not ragdolling on death due to packet drops


UI
  • Fixed slots appearing as white, like when using a kiosk, when accessing a vehicle
  • Fixed item slots still showing as items were moved around in the inventory
  • All kiosk items are now sorted by their title
  • Display rounds in a magazine as part of the action prompt


Audio
  • Unique sounds added for the jet ski


Animations
  • Added animation for charging bolt of M249 for empty reload


Models/Textures
  • Tweaked proxy on oil tanker cabin to allow players through doorway


Please share any feedback about the update here:
https://steamcommunity.com/app/299740/discussions/0/3160848559777530606/

Server maintenance in 20 minutes

All servers will be going down at 4:00pm (EST) for update 61. Patch notes will be released after the servers are restored.

We're sorry for any inconvenience during this time.

Thank you.