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Miscreated News

Update 1.1.1 - 05/17/19

Player Reservations
  • A server admin can now create reservations for players on their server
  • If a server is full and a reserved player tries to join the server, then a random, non-reserved player will be kicked from the server to free up a player slot
  • The kicked player will be notified they were kicked to make room for a reserved player
  • This is useful for server admins, owners, or VIP guests of the server
  • To manage reservations, use the following RCON/console commands:

    • mis_reservation_add SteamID - to add a reservation for the specified SteamID
    • mis_reservation_remove SteamID - to remove a reservation for the specified SteamID
    • mis_reservation_status - to list all reservations


Password Protected Servers
  • A server admin can now password protect their server
  • Only players who know the password can connect to the server
  • The server admin will need to add sv_password=password_goes_here to their hosting.cfg file
  • Any players who want to connect to a protected server will need to add the same sv_password to their command line options, or it can be added to a user.cfg file as well
  • A new icon in the server browser UI will indicate that a server is password protected


Modding
  • A modder can now add custom chat commands to their server
  • The chat commands are processed via lua, so they are extremely customizable and can invoke hundreds of exposed API calls for the game
  • In addition, the game already has support to modify a player's spawn locations and player loadouts via lua
  • There are some example chat commands in the GameSDK/Scripts/GameRules/Miscreated.lua file


Respawing
  • There are now two options to respawn - Respawn At Base or Respawn (random)
  • The Respawn still works like before where you will respawn at a random world spawn location
  • If you are a base owner and the base has a crafted bed, then you will also see the Respawn At Base action
  • After you use the Respawn At Base action, you will need to wait 30 minutes before it can be used again, during that time you can still randomly Respawn instead
  • A server admin can adjust the Respawn At Base duration by altering the g_respawnAtBaseTime variable
  • Destroying a player's bed will prevent them from being able to respawn at their base


Game
  • The !restart and !uptime chat commands have been temporarily removed
  • For central, i3d servers, if a game server gets too far behind updating the central database it will force itself to restart
  • Altered mis_kick command so it should more reliably be able to kick players
  • Added specific message that's shown to players if they try to join a whitelisted server but are not whitelisted on it
  • Iron, Coal (Charcoal), and Pyrite rocks added around the map to harvest from
  • Nav mesh updated


Base Building
  • Fixed an issue where multiple players could place a metal base part at the same time
  • Repairing a part now heals 2000 health (was 1000)
  • To upgrade a part it now needs 1 SheetMetal for every 1000 health of the upgraded part. Ex: If the part has 15k health, then you need 15 SheetMetal to upgrade it
  • As long as you have at least 1 SheetMetal in your inventory you will see the Upgrade action. If you lack enough SheetMetal it will inform you how many is needed
  • Adjusted damage types for several items - like Rocks, so they no longer damage plated/metal parts
  • Wooden crates, Furnaces, and Fireplaces no longer take damage from explosions, but can stil be destroyed via melee


Crafting
  • Fixed duplicated Sheet Metal crafting recipe
  • Sheet Metal crafting time reduced to 0.5 seconds
  • Sheet Metal now requires 4 Iron Ingots
  • Sheet Metal stack size increased to 64
  • Increased requirements to craft Pipe Bombs
  • Iron Ore is now smelted to get Iron Ingots (was Scrap Metal, which can no longer be smelted)
  • Added recipe to convert 1 Wood Log to 2 Stick Piles


Items
  • Increased stack size for Electrical Parts to 10
  • Added Iron Ore item


Map
  • Harvestable Iron Ore, Charcoal, and Pyrite deposits added around the map


Vehicles
  • Explosive damage from Boats and Jet Skis reduced


UI
  • Icons added to the server browser for whitelisted and passworded servers
  • Filter added to filter out password protected servers


Post any feedback about the update here:
https://steamcommunity.com/app/299740/discussions/0/2530372519562921704/

Steam Post-Apocalyptic Sale - Miscreated 35% Off!

Miscreated is on sale for 35% off this weekend as part of Steam's post-apocalyptic sale!: store.steampowered.com/app/299740

Update 1.1.0 - 05/03/19



Overview
  • This update has a lot of Quality of Life (QoL) improvements in it - many of them are based on player's feedback
  • It also has a lot of new changes to the crafting, base building, and vehicle systems
  • Before providing feedback on the changes, please test them in game and then provide feedback on the Miscreated Discord server
  • Over time, we will add/remove/tweak features as needed to improve the gameplay of Miscreated
  • Some of these changes are to explore a faster gameplay style that balances the crafting and raiding mechanics
  • While some of the changes may appear small on the surface, they introduce a lot of new gameplay opportunities


Localization
  • A lot of the fundamental changes have now been completed to localize Miscreated in other languages
  • The game has already been partially translated into some languages by the community - thank you to all those that have helped so far!
  • Most of the UI, except the Main Menu, can now be fully localized, as well as all of the item names, descriptions, action menus, and in-game messages
  • To test out the changes for a language set g_language= (french|german|portuguese|russian|spanish) Ex. g_language=french in a created file named user.cfg in your root Miscreated Steam intall folder


Modding
  • 12 placeholder vehicle names have been added that modders can use to add new vehicles, so they don't have to replace existing vehicles


Game
  • When a DWS or base door is opened/closed the action menu will refresh to show the correct actions
  • Fixed issue with exploding items on the ground not causing damage or having any physics forces generated
  • A message is now displayed when a player consumes most harmful items - be sure to inspect items before consuming them
  • Added another game.log log file entry when a player gets disconnected to help troubleshoot potential issues
  • Filter out any item context menu actions that cannot be used on the player's target
  • Harvesting from rocks now has a chance to return the new Pyrite item
  • Possible FPS improvement for some systems because of a system timer optimization


Vehicles
  • Bicycles and Dirtbikes will no longer spawn in the game, but are left in the game files in case modders want to re-enable them
  • All Bicycle and Dirtbike spawn points will now spawn Quadbikes
  • If you already have a Bicycle or Dirtbike in game it will still remain until it gets destroyed or is removed from not being used
  • Bicycles and Dirtbikes were removed due to the stability issues they caused with the CryEngine physics system - caused too many crashes and anomalies
  • All Quadbikes, Tractors, and Jetskis will despawn after not being used for six hours
  • With the Quadbike changes it should be a lot easier to find Quadbikes to use now - 19 are now in the game to be used
  • Vehicles that have general inventory slots now have a maximum of 5 inventory slots (reduced from 10)


Items
  • Added craftable Furnace for bases - can smelt and cook items - has generic 10 slot persistent inventory
  • Added craftable Fireplace for bases - can smelt and cook items - has generic 10 slot persistent inventory
  • Added craftable Workbench for bases - must be used to craft some of the new recipes
  • Added craftable Metal Shelf for bases
  • Added craftable Rugs for bases
  • Added craftable Flag poles (many flag variations) for bases
  • Added craftable Bed for bases
  • Added Iron Ingot
  • Added Charcoal
  • Added Sulphur
  • Added Gunpowder
  • Added BioFuel
  • Added Pyrite
  • Added Weapons Ranged 1, 2, and 3 crafting guides
  • Added Explosives 1 and 2 crafting guides
  • Most base building parts can now be stacked in the inventory and have had their weight reduced
  • Increased the stack size for some crafting components


Crafting
  • The Crafting tab will now show all recipes in the game
  • Any recipes you do not know will be grayed out and it will inform you what you need to craft that item
  • Some recipes also require the player to use the new Workbench base building part in order to be crafted
  • Many items have had their crafting times reduced
  • Removed Nails requirement from the Plotsign recipe
  • Adjusted Pipebomb crafting recipe to use Gunpowder instead of shotgun shells
  • Adjusted Sheet Metal to be craftable from Iron Ingots
  • Adjusted C4 crafting recipe to require more C4 bricks since it can now be crafted
  • Added recipe to craft a Metal Pipe
  • Added recipe to craft Nails
  • Added recipes to craft the new Bed, Furnace, Fireplace, Workbench, Shelf, Rugs, and Flag poles base building parts
  • Added recipe to craft BioFuel
  • Players can get Iron Ingots by smelting Scrap Metal in the Furnace
  • Players can get Sulphur by smelting Pyrite in the Furnace
  • Players can get Charcoal by burning wood in the Furnace
  • Players can now craft several craftable weapons
  • Players can now craft Gunpowder
  • Players can now craft the following rounds: 9mm, 5.56, and shotgun shells


Base Building
  • The number of Furnaces in a base is limited to 2
  • The number of Fireplaces in a base is limited to 1
  • Pack up time reduced to 3 seconds (was 5 seconds)
  • Fixed the position of the light and fog effects for worklights
  • Crates can now be stacked on top of each other (or other base parts)
  • Plated and metal base parts can only be damaged by using explosives - wood parts can still be damaged by melee weapons
  • Adjusted explosives damage on wood, plated and metal base parts so explosives are a lot more effective now
  • If the new Bed is added to a base then the owner of the base will respawn at his bed after death - has no effect on clan members
  • Any items in the new Furnace or Fireplace will be smelted, cooked, or damaged if it is lit - depending on the item - explosive items will explode when fully damaged
  • The Furnace and Fireplace will stop processing items if all players leave the general area they are located at, but will automatically resume when a player returns


Post any feedback about the update here: https://steamcommunity.com/app/299740/discussions/0/1649917420740376744/

Update 1.0.2 - 03/01/19



Post any feedback about the update here:
https://steamcommunity.com/app/299740/discussions/0/1842440600606663051/

Modding Support
  • This version introduces the first iteration of modding support for Miscreated!
    Please send us any/all feedback related to modding via the Miscreated Discord in the #modding channel

  • Modding is only supported on self-hosted servers
    To enabled mods on your server, in the hosting.cfg file, add a line for steam_ugc and assign it a comma separated list of Steam workshop items to install
    Ex.: steam_ugc=workshipid1,workshopid2, workshopid3

  • Some forms of mods are not fully supported in the initial release - entire levels, workshop collections, and dependent mods

  • When a player connects to a server that requires mods, the mods will automatically be installed via the Steam Workshop

  • Extension mod support to all spawner and weather lua scripts


Game
  • Disabled verbose logging of all skins in the log files
  • Allow throwing of some items that can now stack (Rocks)
  • Fixed throwing of items so the throw action can no longer be spammed quickly
  • The g_idleKickTime server variable will now work correctly to kick inactive players
  • Optimizations related to saving out players to the database after they disconnect
  • Fixed damage to DWS objects caused by new ammo types introduced in version 1.0
  • Bleeds levels and poison are now saved in the database and restored upon login
  • Display a message when an item can't be moved to another item or slot for any reason
  • If an item has items inside of it on the ground the name will now be prepended with [+]
  • Added football pads to leather repair kit
  • Fixed the stats on clothing when clothing is hit or repaired
  • Tweak environment temperature handling, separate heating and warmth and limit the ranges - prevents too fast overheating from cooking and too many temperature sources around
  • Replaced non-usable water barrels with no-lid versions
  • Fixed static duplicated door in new warehouse (couldn't be opened)
  • Removed ability to connect power to large power boxes (only small ones are used on houses)
  • Optimized the "bunker cave"
  • Clarified the !ping chat command result
  • Workaround for Windows 10 1809 new GPU performance handling and for NVIDIA profile choosing a suboptimal default
  • Workaround for the case of spawning in ocean (you won't drown anymore and will be automatically disconnected)


Weather
  • Added weather danger level (and wm_dangerScale 0.0-5.0 (default 1.0)) can be used to reduce fancy/dangerous weather patterns (and prevent too many patterns after each other)
  • Fixed snow outro transition now so it doesn't instantly reset ground snow in some cases
  • Reduce amount of snow patterns


Crafting
  • Items crafted using the crafting window will now have full health


Items
  • Increased chance for the map to spawn (in case someone loses their starter map and needs one)
  • Converted Rocks into a throwable item which can be used to distract AI/players
  • Removed the light glow on the Survivotron
  • All chemlights now have a max stack size of 10
  • Rocks now have a max stack size of 5
  • Increased the distance rocks can be thrown (press and hold the throw key for up to 1 second to maximize throw distance)


Vehicles
  • Quad bike skins added


AI
  • Don't tell AI the position of the player shooting surfaces near to the AI - direct hits and unsilenced gun fire will still alert AI to player's location
  • Fixed AI stimulus (receiving players position) for Molotovs
    Improvement to help reduce AI spawning on roofs/trees


Map
  • Fixed some floating forest debris
  • Fixed LOD setting on some trees
  • Add some props to bathrooms that were almost empty
  • Fixed an unreachable bee hive
  • Various fixes to some of the residential buildings
  • Added floor to bottom of elevator shaft in Woodhaven bunker


UI
  • Decrease fade in/out effects time when respawning


Audio
  • Revised some weapon related sound effects
  • Added pistol slide sound effects


Animations
  • Added remaining first select animations for firing weapons
  • Added remaining dry reload setups


Textures/Models
  • Fixed physics proxy on a cliff wall asset to help prevent players hiding inside of it
  • Adjusted physics proxy on bollards
  • Adjusted Radio Tower fence physics proxy thickness to allow bullets to travel through it
  • Adjusted Oil Tanker floor proxies to sit level with the surface to reduce item spawner floating
  • Fixed broken physics proxy on the camping chair

Update 1.0.1

Game
  • Removed the Halloween/Christmas seasonal items so they no longer spawn
  • Update the Wwise audio engine - please give us ANY feedback of unexpected audio issues - including if the screeching still happens
  • Removed unused textures from DDSTextures2.pak file (850MB -> 250MB) to reduce install size
  • Adjustment to base/DWS syncing to clients - should reduce the cases of being stuck after respawning
  • Decreased poison/radiation/torpidity screen visual effects
  • Decontamination shower should only remove radiation - no longer heals the player as well
  • Reduced the "epic" spawner used in bunkers and a couple of other areas on the map
  • Potential fixes for some physics related crashes
  • Disable physicalization on boids (birds, etc.) so the surface area errors won't appear


Items
  • Fixed spelling of Cooked Snap Peas
  • Added ironsight kit item for the AT-15 and the Tactical shotgun
  • Don't display the mannequin arm on a player's back
  • Thatch added (can be harvested from some bushes)
  • Craftable Fire Drill added (can be used as a replacement for Matches and Lighter)
  • Update display name and description for Vertical Foregrip
  • Decrease mass of rope from 0.3kg to 0.1kg
  • Clarified which 7.62 rounds are used in the different 7.62 magazines
  • Removed harvest ability from Machete
  • Add glow to shotgun ironsight tritium mesh
  • Put P350 magazine into its own location category, otherwise mixes with the 357 revolver


Base Building
  • Fixed missing damage multipliers for the plot sign
  • Decreased weight of Amalgamated kiosk to 250kg for better towing
  • Added more tolerance when checking parts on the server to help reduce some of the cannot be placed here messages
  • Increased the location precision when saving parts to the central database to reduce parts moving slightly after a server restart


Vehicles
  • Disable physics reaction from players standing on boat


AI
  • Remove blood pool from Brute death event


Map
  • Fixed sound issue with exit door on Brightmoor bunker
  • Fixed a few floating item spawn locations
  • Fixed some doors and other minor issues based on feedback
  • Improved supermarket rain occluder setup
  • Fixed area where players could prone under a building
  • Removed the need to prone in a section in Brightmoor bunker, it caused issues and frustration
  • Delete/replace unoptimized test rock mesh used a few times in Sultan


UI
  • Fixed several spelling, grammar, and readability issues with the UI hints
  • Changed date in the start screens to be 2019


Animations
  • AK74U, AKM, AT15, Bulldog, P90, Storm, AUMP - slight IK change to lowered crouch, lowered stand, and stand sprint
  • Remaining dry reloads added for firing weapons
  • Fixed standing and crouching select animations for all rifles
  • Fixed first select animations so arms don't pass behind player when looking down
  • Weaponposes altered for AT15, and Tactical 870 shotgun to support rear ironsight kit
  • Fixed some foregrip weaponpose animation errors
  • Unique fire animation for Bulldog added
  • Changed attachment layers for magazines during reloading to stop the magazine occasionally appearing at the end of the weapon on the first frame


Textures/Models
  • Many optimizations to various textures and materials
  • LODs added for smoke grenade traps
  • Disable Lights on scope glass material so players can use headlamps at the same time
  • Tweaked Hunting scope to lessen artifacts, increase tex resolution


1.0.1 Feedback thread: https://steamcommunity.com/app/299740/discussions/0/1742232339924489791/