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Rising Army News

Devlog #8 - New Battles Features

  • Power indicator of two armies.
  • When you have to deploy troops, a small icon will immediately let you know which weapon he is equipped with, and whether it is a Ranged or a Melee.
  • ability to speed up combat with x2 or x3.
  • GUI improvements.
  • obstacles caused by boulders that cause the troops that have to avoid them to get stuck and slow down.
  • zoom out at the end of the battle


[previewyoutube][/previewyoutube]

Devlog #7 - First sounds' test!

Put audio on ːsteamhappyː

[previewyoutube][/previewyoutube]

Devlog #6 - A lot of things!

Hello everyone! It's been a month since the last Devlog and in all this time, in addition to defeating dragons and monsters from the other material plane, I've developed quite a few things on Rising Army.

Let's have a look on the new starting menu:

[previewyoutube][/previewyoutube]

Then i've finally developed the shop menus and recruitment system in the town's taverns :D

[previewyoutube][/previewyoutube]

Aaaaaand... first look on epic fights!!!! ⚔️ ⚔️ ⚔️



Hoping to have a demo ready for the next Steam Next Fest, see you at the next devlog!

Devlog #5 - Inventory and Map dangers!

Hi Commanders, take a first look on inventory system and bandit's pawn on map ;)



New Game's Look!

Hi Commanders of Rising Army, take a look on almost-complete feeling of the game! :)