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Containment Initiative 2 News

Sprint, Post Processing, and Smooth Turn Speed Adjustments(Patch 2024.5.12.3)

Features


[h2]Sprint - [/h2] I've heard your feedback loud and clear. The player can now click their left joystick and can sprint for a short distance. Currently, it lasts 3 seconds and boosts your speed by around 50%. It takes 10 seconds to fully recharge. You will notice a new sprint meter(pictured below) on your left hand that will show you it's current status.



My main concern with sprint is the possibility for it to drastically affect the gameplay loop(Make scavenging too easy, or slow zombies even less of a threat). In it's current form it seems to have a negligible impact. I'm open to tweaking this based on your feedback and I'm also thinking that this is something that the player will eventually be able to level up with repeated use.

[h2]Post Processing - [/h2]

Added Bloom and Color grading effects for both players. Lights now have a soft glow to them and the game has additional contrast and slight saturation improvements.



[h2]Smooth Turning Speed Adjustment - [/h2]

A few players complained that the smooth turning speed was too slow and that it should be adjustable. So now you can do just that in the options menu in your base. Scales from 1-10. Let me know if any additional tweaks need to be made.





Please consider leaving a Steam review after you've had time to assess the game. Thanks so much for playing!



-CIDev

Hotfix 2024.5.10.3

-Fixed an issue where if the player was using the shotgun, had 0 shells in their vest, then picked some up, a new shell would not spawn in their vest

Thanks for playing :)

CIDev

Bug Fixes and Quality of Life Updates(Patch 2024.5.10.2)

[h2]Changes and Improvements[/h2]

-Added scavenge materials(Tech, Fabric, Weapon Parts) to all Scanner Defense maps
-Added notification sound and green light when the Scanner Defense generator event is completed
-Fixed a Zombie pathfinding issue on Emerald Creek(Sometimes they could get confused when the player was in the first story of a two story house)
-Fixed two minor collider issues on Emerald Creek that could affect loot items not being seen on couches
-Improved the lighting in one of the houses in Emerald Creek
-Fixed some language on the 'You died' screen
-Made the options button bigger and added a label to it
-Added louder sounds to the crawlers along with footsteps
-Fixed a lighting bug on Subway that could make certain parts abnormally dark
-Slight adjustment to reflection probe on Police Station


I've been reading through all the feedback everyone has been leaving in reviews, on the Steam forums, and on Discord. I'll be doing my best over the next few weeks to prioritize these changes. It seems that a common them is the inclusion of a sprint button. So I'll definitely be focusing on that soon. I mainly just wanted to get the quick and easy to make changes addressed in the first minor patch that I released this evening.

Please feel free to comment and let me know if there are other things you'd like to see added/changed in the near future. And please consider leaving a Steam review once you've had some time with the game.

Thanks for playing :)

-CIDev

Hotfix 2024.5.8.5

-Made some collider changes to fabric, gas cans, and weapon parts to account for rotational changes
-Addressed NVG issue which caused some environmental objects to be unaffected by the NVG light
-Addressed one minor issue with the new pickup detection that made it more difficult to pickup weapon crates

Please consider leaving a Steam review! It really helps smaller indie titles like this maintain relevance and inform future customers.

Thanks for playing :)

CIDev

Hotfix 2024.5.8.3

-Improved loot/crate pickup detection to reduce occurrences of accidentally picking up equipment from the player's vest instead of the intended item.


Also, please don't forget to leave Steam review! It really helps smaller indie titles like this maintain relevance and inform future customers.

Thanks for playing :)

CIDev