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Drop Pockets News

Drop Pockets 0.77.07

  • Fixed a softlock when scoring more times than available, but still meeting requirement
  • Fixed stall penalties not being permanent if applied during some shark phases
  • Fixed an issue causing the cue ball to endlessly scratch itself (I think)
  • Fixed Grenade ball description
  • Fixed Beach ball not scoring as a striped ball

Drop Pockets 0.77.06

  • Fixed an issue where sinking too many balls in one turn resulted in a loss even if requirement was met
  • Fixed return scoring not calculating pocket score
  • Fixed neglected felt not properly disabling two pockets
  • Fixed "(weed reference: Origins)" achievement
  • Fixed "Thanks for coming" achievement
  • Fixed "I love all my pockets the same" achievement
  • Fixed Blue-Crested Whipper Willow unlock not saving properly
  • Fixed Bomb and Grenade balls only returning some balls
  • Fixed Bomb and Grenade balls having a small delay in sinking
  • Fixed Eldritch Pit pocket not activating properly
  • Fixed an issue where more prize balls could be taken than there was room for

Drop Pockets 0.77.05

  • Fixed an issue where sharks would not activate if a run was continued into a shark phase, requiring a restart to fix

Thank you for your patience with this bug in particular, I'm hopeful this is finally the end of it.

Drop Pockets 0.77.04

  • Fixed HE'S GOT A BOMB's timer not counting down

Drop Pockets 0.77.03

  • Added a buffer to let the score tally up before the results screen appears
  • Added a safeguard against large balls getting wedged into pockets

  • Fixed a typo on the round counter
  • Fixed large balls not sinking in wide pockets
  • Fixed shop prices for several racks and cues

  • Changed the Floppy Disk rack to account for all score types
  • Slightly tweaked the ball trajectory preview's angle calculation


I've been seeing many people experience a bug where the pool shark doesn't activate properly, softlocking the game. I've taken a couple measures to stop this from happening, but I haven't been able to replicate the bug myself so I don't know where the source is.

I'm sorry if this killed any good runs, I'm trying my best to find it.