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Drop Pockets News

0.73.1-NF

  • [p]Fixed a bug where the cue ball and eight ball could be deleted[/p]
  • [p]Fixed the pockets tooltips not resetting on a new run[/p]

0.73-NF

  • [p]Updated tutorial to include stash menu, and more cue inventory details[/p]
  • [p]Fixed an issue where stash balls would sometimes remain on the table when not in the rack[/p]
  • [p]Fixed ball materials not having proper physics[/p]

0.72-NF

  • [p]Fixed collision on ghost balls[/p]

0.71-NF

  • [p]Fixed layering issues on glass balls[/p]
  • [p]Fixed the scratch penalty on Classic and Secondhand felts[/p]
  • [p]Added the ability to remove balls from your stash[/p]
  • [p]Added an animation to the Pool Shark selection screen[/p]
  • [p]Added an animation when a Pool Shark arrives[/p]

Stash menu + rack expansion

The stash menu is here!
You can now see your current stash of balls when in the shop or selecting prize pool rewards

You may also notice a couple extra indents outside the rack there.

In addition to the stash menu, I've also added the ability to expand your rack!

Rack slots can now be purchased in the shop.
The rack can hold up to 18 additional slots, making for a maximum of 33 balls.

Finally, all visuals for every ball have been adjusted.
If I did it right, everything should look just about the same, but stutters when new balls are created will be minimal.
As a result, there may be visual errors that slipped through the cracks.


I hope you enjoy this update!
-SkeletalGadget