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Drop Pockets News

Drop Pockets 0.77.17

  • Continuing a run is now possible from the shop, shark selection, and prize pool menus
  • Added an option for quick scoring
  • Added an additional visual indicator when dropping tokens during prize pool
  • Added a medal next to the name of beaten felts (a new victory may be needed for this to appear)


  • Fixed an issue where Rabbit Hole pockets sometimes scored less than they should
  • Fixed an issue where April appeared as a shark option too often
  • Fixed a softlock when using your last sink without scoring
  • Fixed info buttons not properly showing stacks

Drop Pockets 0.77.16

  • Fixed info buttons not lighting up when racking or viewing stash if a stinky ball is highlighted
  • Fixed stackable effects displaying incorrectly when racking or viewing stash
  • Fixed the cue ball shooting toward mouse position when locking aim using controller
  • Fixed a softlock when running out of sinks after scoring only an 8 ball
  • Fixed Writhing Maw pocket's description in the unlocks menu
  • Fixed a visual error when selling a a cue that is currently equipped
  • Fixed a softlock when gaining a sink from spiral pocket after running out of sinks
  • Fixed the endless mode music continuing to play when exiting to the main menu
  • Mind Goblin no longer shuffles the cue ball

Drop Pockets 0.77.15

  • Fixed an issue where meeting break requirement with 0 sinks would not reset sinks when shark phase starts
  • Fixed the continue button locking after updating the game
  • Fixed a softlock when Pren's shark effects activate (for real this time)
  • Fixed the endless mode music layering overtop other music


Thank you again everyone for your patience, I'm sorry I keep breaking things. Going forward, I will be pushing updates a little less frequently so as to avoid adding new softlocks.

Drop Pockets 0.77.14

  • Fixed a softlock when racking

Drop Pockets 0.77.13

  • Fixed a soft lock when Pren's shark phase activates