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Drop Pockets News

Demo: 0.74.44

  • [p]Fixed ball information for slime balls and mimics[/p]
  • [p]Fixed an issue where bridges and rack slots would cost nothing to purchase[/p]
  • [p]Fixed an issue where sinking an echoed ball into a heavenly pocket would give 1000 losses and/or crash the game[/p]

Demo hotfix 0.74.43

  • [p]Fixed an issue where pockets would not purchase[/p]
  • [p]Fixed an issue where the pocket tooltips did not reset [/p]
  • [p]Fixed the tooltip for big and small slime balls[/p]
  • [p]Wishing well pocket can no longer target the cue ball[/p]

Demo hotfix: 0.74.42

  • [p]Fixed the ball info menu not properly displaying the echoed effect[/p]
  • [p]Fixed an issue where text in the stash menu did not appear[/p]
  • [p]Fixed an issue where balls would be pulled into a magnetic pocket when in a bear trap[/p]
  • [p]Fixed pocket tooltips not displaying the correct effects[/p]
  • [p]Fixed an issue where some items in the shop would take cash but not purchase[/p]
  • [p]Fixed a rare issue where the game would not end if an 8 ball sinks during the transition to shark phase[/p]

Demo: 0.74.41

  • [p]Penrose rack price increased to $42[/p]
  • [p]Additional prize pool ball price increased to $5[/p]
  • [p]Hot pocket bonus decreased to to 5 per stack[/p]
  • [p]Hot ball bonus increased to 10 per stack[/p]
  • [p]Scratching when using Exhibition felt no longer costs a life[/p]
  • [p]Max stalls when using Exhibition felt have been reduced to 15[/p]
[p][/p]
  • [p]Pockets now close immediately upon reaching requirement, and re-open when shark setup completes[/p]
  • [p]Magnet pockets now only effect large balls if the pocket can sink it[/p]
  • [p]Felt background colors of items when using Exhibition felt have been corrected[/p]
  • [p]Fixed an issue where the restock counter would not display properly[/p]

Demo: 0.74.3

  • [p]Increased price of bridges[/p]
  • [p]Increased rarity of bridges[/p]
  • [p]Decreased price of rack slots[/p]
  • [p]Removed polishes that change balls into other balls[/p]
  • [p]Changed Space Cadet's difficulty to easy[/p]
  • [p]Fixed an issue where balls with temporary effects would display info incorrectly[/p]
  • [p]Fixed an issue where Oba Doba's curse effects would nullify all score[/p]